So I took the standard quaquaval set from smog on and adjusted it slightly into this meme acrobatics quaquaval set

Quaquaval @ Lum Berry
Ability: Moxie
Tera Type: Flying
EVs: 200 HP / 16 Atk / 180 Def / 112 Spe
Impish Nature
- Aqua Step
- Bulk Up
- Roost
- Acrobatics
a quick summary:
- lures and beats pivot dragapult, whilst being able to 1v1 amoonguss, attempts by the opponents to sack their flame body Pokémon’s result in powering up your acrobatics. This set will always lose to rotom-w with or without it using will o wisp
- neutral strong flying attack allows quaquaval to hit harder against special attackers like valiant as well as giving it reliably damage against dragonite. It also makes moxie significantly more potent in the current meta when your STAB is a 110 flying type.
- has some utility against things like knock off and toxic spikes.
- due to the unusual set, there’s some situations where you can squeeze out 2+ bulk ups, and then win games
here’s a gif to demonstrate how fun it can be:
Does anyone have tips on how this can be optimized around acrobatics? I’m thinking acrobatics over brave bird due to no recoil.
I also thought about running offensive coverage for toxapex over roost. But toxapex isn’t too common recently
—
I’ve also been asked to share my dondozo set, as it’s definitely not standard, what are your thoughts on this variant of dondozo, it’s basically an adaptation to the meta being more geared towards bulky teams with lots of switching
the idea is that it’s in a better position to trade when it doesn’t need to rely on trying to sweep. Though sweeping is a bonus

Dondozo @ Rocky Helmet
Ability: Unaware
Shiny: Yes
Tera Type: Dragon
EVs: 24 HP / 16 Atk / 216 Def / 252 SpD
Impish Nature
- Body Press
- Wave Crash
- Curse
- Rest
basically, you just switch into things to chip them with rocky helmet, especially u turns and rapid spins.
the idea is slowly getting your opponents utility and defensive Pokémon to be under KO thresholds, or making it difficult for a physical attacker to make progress.
you attack back with wave crash and body press to hit your most common switch ins like rotom, and get them into that critical sub 80% range.
Or you can threaten a wave crash against a great tusk that you just switched into, and it has to decide between knocking off/rapid spinning and losing 50% or switching out
here’s a gif on it sweeping almost a whole team when the stars align (forfeit at turn 46). In this case the only special attacker had fainted
—-
here’s a 1900s replay featuring MVP from the quaquaval and the dondozo
https://replay.pokemonshowdown.com/gen9ou-1788469747-z390iohi6jbtpwgeljq8erkp53g7i4hpw
The quaquaval easily disposed of breloom and threatens the team, the dondozo later sweeps

Quaquaval @ Lum Berry
Ability: Moxie
Tera Type: Flying
EVs: 200 HP / 16 Atk / 180 Def / 112 Spe
Impish Nature
- Aqua Step
- Bulk Up
- Roost
- Acrobatics
a quick summary:
- lures and beats pivot dragapult, whilst being able to 1v1 amoonguss, attempts by the opponents to sack their flame body Pokémon’s result in powering up your acrobatics. This set will always lose to rotom-w with or without it using will o wisp
- neutral strong flying attack allows quaquaval to hit harder against special attackers like valiant as well as giving it reliably damage against dragonite. It also makes moxie significantly more potent in the current meta when your STAB is a 110 flying type.
- has some utility against things like knock off and toxic spikes.
- due to the unusual set, there’s some situations where you can squeeze out 2+ bulk ups, and then win games
here’s a gif to demonstrate how fun it can be:
Does anyone have tips on how this can be optimized around acrobatics? I’m thinking acrobatics over brave bird due to no recoil.
I also thought about running offensive coverage for toxapex over roost. But toxapex isn’t too common recently
—
I’ve also been asked to share my dondozo set, as it’s definitely not standard, what are your thoughts on this variant of dondozo, it’s basically an adaptation to the meta being more geared towards bulky teams with lots of switching
the idea is that it’s in a better position to trade when it doesn’t need to rely on trying to sweep. Though sweeping is a bonus

Dondozo @ Rocky Helmet
Ability: Unaware
Shiny: Yes
Tera Type: Dragon
EVs: 24 HP / 16 Atk / 216 Def / 252 SpD
Impish Nature
- Body Press
- Wave Crash
- Curse
- Rest
basically, you just switch into things to chip them with rocky helmet, especially u turns and rapid spins.
the idea is slowly getting your opponents utility and defensive Pokémon to be under KO thresholds, or making it difficult for a physical attacker to make progress.
you attack back with wave crash and body press to hit your most common switch ins like rotom, and get them into that critical sub 80% range.
Or you can threaten a wave crash against a great tusk that you just switched into, and it has to decide between knocking off/rapid spinning and losing 50% or switching out
here’s a gif on it sweeping almost a whole team when the stars align (forfeit at turn 46). In this case the only special attacker had fainted
—-
here’s a 1900s replay featuring MVP from the quaquaval and the dondozo
https://replay.pokemonshowdown.com/gen9ou-1788469747-z390iohi6jbtpwgeljq8erkp53g7i4hpw
The quaquaval easily disposed of breloom and threatens the team, the dondozo later sweeps
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