Metagame SV OU Metagame Discussion v4

Yo.... Serp is actually insane. Is there a reason this guy does not get used more?

I've been finding that this mon is just really good at clicking glare vs a lot of Pokemon like Coriknight, Slowking-G, Moltres, etc. which is EXCELLENT since it can disrupt these Pokemon's primary strategy of just clicking pivot moves. Pairs wonderfully with Rotom-W which can punish a lot of the Pokemon that may use Serperior as setup bait, mainly Dragonite + punishing Cinderace U-Turn is also good. Mola isn't too bad of a partner either. Once its weakened most crap with Glare, it can sweep later in the game, or break in the mid-game by luring a few targets with Tera Blast. I really appreciate this Pokemon's solid bulk + synthesis, since that can make it a bit hard to revenge kill + gives it valuable defensive utility vs a few Pokemon like Ogerpon-W, Garg, Ting-Lu, etc. Something that helps it is that a few of the anti-para guys like Gholdengo, Raging Bolt, etc. will usually exhaust their Tera to handle another Pokemon, giving Serp some room to break past them.

I think Knock off could be decent on this Pokemon too, since its best partners seem to be hazard stackers like Ting-Lu, Samurott, or Gliscor. Additionally it can fuck over most of its switch-ins like Moltres, Gking, etc. Haven't tried this yet though so IDK. It might also be a bit difficult to fit. I don't think this Pokemon is an insane Tera Sink necessarily - I feel it can manage itself just fine in late game scenarios cleaning w/ Leaf Storm, with Tera Blast mostly being a strong KO button against Corv, Ghold, Gambit, etc. This is no doubt powerful, but I feel that one could play a more patient game with Serp to break through these Pokemon using Knock Off + Hazards. I've also faced a few Subseed sets, which are a bit tougher to justify with the 4MSS, but can be very frustrating to face in certain match-ups as it glares everything and fishes for para procs, with Leech seed Recovery fully healing it. We saw Taunt used to fuck over a Skeledirge in SPL, which was pretty cool. IDK, I feel this Pokemon is a bit unexplored, especially given its excellence in past gens.
 
I feel this Pokemon is a bit unexplored, especially given its excellence in past gens.
I'm shadow dropping one of my favorite serp sets I used for awhile as a weird bulky mon that felt intensely satisfying to use, utility based but:

Serperior @ Rocky Helmet
Ability: Contrary
Tera Type: Ghost
EVs: 216 HP / 40 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Glare
- Taunt
- Leaf Storm

I didn't really get to refine the EV's but it absolutely shit on lead samurott and due to the mixture of speed, leech, and taunt, really made it a nightmare for a lot of common mons to try and come in. Rocky helmet meant even if you tried to u-turn on it repeatedly it'd just click leech on the switch in/glare and get free progress. Tera Ghost to fuck with Zama and let you come in easier on CC Tusk's at the time. I might revisit it later down the road cuz it had such raw swag utility.
 
If nearly all of your cited "hard counters" are stallmons and unintuitive balancemons, that's a pretty good sign that something is broken, also,

Tera Steel Latios loses to the rare Fire Punch variants
M*la is total setup fodder, and can only reliably check Dnite through mashing Scald or Play Rough (which is not common), and it loses to Encore and bulky Roost variants outright as it can get outstalled and set up on by them.
And Washtom is seriously washed.

So that's two so-called counters that aren't actually counters and two UUmons to boot. Not a good sign, and the fact that you mention that these are splashable only on balance and BO only cements the fact that BO is starting to get out of hand.
classic seraphyde bait

to explain why this is misguided:
you don't necessarily need to have a hard counter to dnite, any good team is going to have multiple good mons that function as soft checks to it. the post you're referencing lists a huge variety of mons that either offensively or defensively check dragonite, a lot of which are often paired together. sure, your latios may lose to some random glub shitto tera ghost blast or fire punch variant, but the ting-lu it's partnered with can whirlwind dnite out almost every time, or your zama can come in and iron defense/chunk it

basically this post ignores that dnite's checks and counters are all extremely solid and even meta-defining mons that you likely already have on your team even without teching on additional dragonite counterplay
 
I agree that Dnite is not broken, but I just wanted to bring up hurricane, which can allow dnite to break through non avalanche dozo if needed and can be nice against zama. (Leng and CTC team)

Dragonite (F) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 224 HP / 252 Atk / 32 Spe
Lonely Nature
- Extreme Speed
- Earthquake
- Hurricane
- Roost

Obviously no DD isn't really seen ever as far as I know on HO but coukd be cool to try it out more.

(Apologies if someone previously mentioned this. I didn't see it but I skimmed some posts and a lot of people were talking about avalanche. I think avalanche is less popular with RM ban but I might be wrong, and since the team wasn't featured anymore I wanted to highlight it.)

Edit:

0 SpA Dragonite Hurricane vs. 252 HP / 4 SpD Dondozo: 168-198 (33.3 - 39.2%) -- guaranteed 3HKO

0 SpA Dragonite Hurricane vs. 252 HP / 4 SpD Alomomola: 220-259 (41.1 - 48.5%) -- guaranteed 3HKO

0 SpA Dragonite Hurricane vs. 252 HP / 0 SpD Zamazenta: 210-248 (54.1 - 63.9%) -- guaranteed 2HKO after Leftovers recovery

Nothing crazy but something fun to explore perhaps.
 
Yo.... Serp is actually insane. Is there a reason this guy does not get used more?

I've been finding that this mon is just really good at clicking glare vs a lot of Pokemon like Coriknight, Slowking-G, Moltres, etc. which is EXCELLENT since it can disrupt these Pokemon's primary strategy of just clicking pivot moves. Pairs wonderfully with Rotom-W which can punish a lot of the Pokemon that may use Serperior as setup bait, mainly Dragonite + punishing Cinderace U-Turn is also good. Mola isn't too bad of a partner either. Once its weakened most crap with Glare, it can sweep later in the game, or break in the mid-game by luring a few targets with Tera Blast. I really appreciate this Pokemon's solid bulk + synthesis, since that can make it a bit hard to revenge kill + gives it valuable defensive utility vs a few Pokemon like Ogerpon-W, Garg, Ting-Lu, etc. Something that helps it is that a few of the anti-para guys like Gholdengo, Raging Bolt, etc. will usually exhaust their Tera to handle another Pokemon, giving Serp some room to break past them.

I think Knock off could be decent on this Pokemon too, since its best partners seem to be hazard stackers like Ting-Lu, Samurott, or Gliscor. Additionally it can fuck over most of its switch-ins like Moltres, Gking, etc. Haven't tried this yet though so IDK. It might also be a bit difficult to fit. I don't think this Pokemon is an insane Tera Sink necessarily - I feel it can manage itself just fine in late game scenarios cleaning w/ Leaf Storm, with Tera Blast mostly being a strong KO button against Corv, Ghold, Gambit, etc. This is no doubt powerful, but I feel that one could play a more patient game with Serp to break through these Pokemon using Knock Off + Hazards. I've also faced a few Subseed sets, which are a bit tougher to justify with the 4MSS, but can be very frustrating to face in certain match-ups as it glares everything and fishes for para procs, with Leech seed Recovery fully healing it. We saw Taunt used to fuck over a Skeledirge in SPL, which was pretty cool. IDK, I feel this Pokemon is a bit unexplored, especially given its excellence in past gens.
It is my belief that Tera Fire with 3 attacks is underrated on Serp since Grass/Fire STAB is kind of crazy. Dragon coverage is also good to hit the many Dragons in the tier. However, you can also run physical. The secret Serp tech is Overgrow Coil and Loaded Dice Scale Shot. You can also potentially run Bullet Seed, too. Tera Fire would prevent you from getting burned and allow you to resist U-turn spam.

What else? Well, I recently lost to a random Contrary Room Service set when I was testing a team. The thing came in on the last turn of Trick Room to get the speed boost. I don't know if that is reliable if you could see it coming, though. The Trick Room makes it pretty telegraphed if you know about it.
 
Can someone explain to me why high level players are saying balance is a good playstyle right now? Is their perspective skewed by tournament play? I find that Tera fairy Ghold and Kyurem, especially the DD+ Tera or DD+earth power variants just tear through teams. Typically it’s hard to fit an offense check for Ghold post Tera and a proper Kyurem check on the same team.
 
I would not personally ban or even suspect Dragonite right now. I think comparisons to Roaring Moon in particular miss the mark as the strength and speed tier differences are drastic. Not going to close down discussions if other feel strongly though. Will elaborate more after my vacation if discussion is still going on.
Yeah I think surveying about tera blast again may be the move or looking into wellspring

Also pinkacross opened the Pandora's box discussion about dropping Ubers again with his latest video on a different topic
 
hey y’all, just swinging my to drop my thoughts on the ou metagame as of late

i don’t find :dragonite: to be as immediately game-ending as :roaring-moon: by any means, but 658Greninja raises an excellent point in likening :dragonite: to :volcarona:, as both abuse their superb bulk and ability to pick and choose coverage and utility both to set up incredibly easily and get past things they frankly shouldn’t - i won’t go into details as gren’s post covered most of what i would say here. i think :dragonite:’s priority and phazing sets are both excellent contributors to metagame health but conversely immensely dislike how easily the various tblasters run away with games, even if they aren’t as “immediately threatening”. i think inherently the best step moving forward is a tblast sus, as :dragonite: is a healthy metagame presence that aside much moreso than most past tblast abusers who were banned over the move, and think there is a growing consensus of likeminded people that surely would at minimum justify a survey.

:dragonite: and :flying-gem: aside, a few cool things i’ve been using as of late that i wanted to touch on.

similar to 658gren, i’ve been enjoying chesnaught a lot lately - more specifically on sand, filling a slough of useful roles - ground/water/grass resist, :ogerpon-wellspring: check, spiker, :kingambit: check, and even an fblast plot :darkrai: check (:tyranitar: checks most other variants). since synthesis is hampered by sand, i’ve been running a rather unusual set of idpress spikes psplit, which is exceedingly good at racking up chip on threats quickly with sand and helmet.

in regards to more common mons right now, i’ve been enjoying :samurott-hisui:, and with the rise of balance, specifically banded variants. bandrott is incredibly strong right now, immediately crippling most switchins to more standard scarf/sash/boots mons, and provides the utility of standard sets while also being immensely immediately threatening at the cost of being more easy to exploit, which can easily be remedied with common partners such as twave encore :tinkaton:.

that’s about it for now, see yall for another post in 3 months or smt - if people are interested in the :chesnaught: sand i’d be happy to rmt it after i get out of this ladder rut
 
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Hello, long time lurker here. For some context, I was a long-time balanced player who split time between OU and lower tiers. I always wanted my teams to be perfect and ready for every threat. I've finally gave up that idea and seen much more success. This is an offensive core I've really really liked.

The OP HO Duo:
:ogerpon-wellspring: :iron moth:
These two cover each others weaknesses perfectly. :roaring moon: being banned is massive for these two powerhouses. :ogerpon-wellspring: with play rough can bait in dragons like av :hydrapple:, :kyurem:, :dragapult:, :dragonite: that would normally smoke :iron moth: with their bulk and power. It naturally deals with :ting-lu:, :alomomola:, :heatran:, :blissey:, and more. It will never be her (:volcarona:) but :iron moth: is extremely underated still. I've opted for the speed booster variant so I can take advantage of early :iron valiant: or :great tusk: booster exhausts. Tera blast ground is great against :garganacl:, and its just a phenomenal offensive type. Tera blast is unpredictable, and so hard to play around. I feel that it should be banned.
 
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Can someone explain to me why high level players are saying balance is a good playstyle right now? Is their perspective skewed by tournament play? I find that Tera fairy Ghold and Kyurem, especially the DD+ Tera or DD+earth power variants just tear through teams. Typically it’s hard to fit an offense check for Ghold post Tera and a proper Kyurem check on the same team.

Balance has a lot of flexibility when it comes to matchups and teambuilding options. It can splash in most of the metagame onto their teams, even traditional BO/HO staples like Ting-Lu, Treads, Bolt, Wake, Dnite, and Valiant have found their way in. Balance has also explored other options like Clef, G-Weez, Torn-T, Corv, Latios, and Hydrapple that circumvent previous matchup issues. (Ex: AV Torn covers several special attackers while providing utility via Knock, G-Weez can Defog vs Ghold structures, Clef is a nice Knock absorber + utility mon, and Tera Steel Latios/Hydrapple are efficient at breaking while providing a defensive backbone vs Gliscor, Waterpon, and Kyurem.

Tera Fairy Ghold can usually be picked off by Gambit, SpD Molt, Terastilized Ting-Lu, Pecha (at around 50% HP), Sludge Bomb Rai, Heavy Slam Zama, and naturally strong breakers that outspeed Ghold like Specs Keldeo.

DD Kyurem (and Kyurem in general) is less common these days due to Moon’s departure discouraging the use of Veil and needing a ton of support to function (slow pivots, hazard removal). In the off-chance of encountering one, Balance teams can bank on getting rocks early, and pressure DD Kyurem with Roar Molt, Terastilized Ting-Lu, Tera Water Garg, Zama, etc. Zamazenta is a particularly great check that works into any DD Kyurem set, even the rare Tera Ghost.
 
Gotta say, I really dislike the “it has healthy aspects so ignore the unhealthy aspects” argumentation. All it ever does is stifle progress, and allow things to get to a boiling point. The “I like Dragonite for its healthy aspects” are also the type that’d argue for Volcarona in OU because it checks Kyurem or some shit.

I will say the more I think about it the more I believe Tera Blast should be the next thing that’s looked at. There has just been a pattern of Tera Blast pushing mons over the edge of what’s tolerable. I also firmly believe Tera is gonna be in Gen 10 so nipping Blast on the bud now is preferable than doing the ban dance with whatever new threats are broken with the move.
 
Gotta say, I really dislike the “it has healthy aspects so ignore the unhealthy aspects” argumentation. All it ever does is stifle progress, and allow things to get to a boiling point. The “I like Dragonite for its healthy aspects” are also the type that’d argue for Volcarona in OU because it checks Kyurem or some shit.

I will say the more I think about it the more I believe Tera Blast should be the next thing that’s looked at. There has just been a pattern of Tera Blast pushing mons over the edge of what’s tolerable. I also firmly believe Tera is gonna be in Gen 10 so nipping Blast on the bud now is preferable than doing the ban dance with whatever new threats are broken with the move.
I highly doubt tera makes it next gen, but regardless yeah we should look into tera blast because I think the Dragonite discussion is bringing it back to the forefront

I do think we will probably get megas though since we are probably getting new ones that won't be usable until gen 10 anyway. (even if champions will let us use them, mainline wise we probably get megas in gen 10)
 
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Can someone explain to me why high level players are saying balance is a good playstyle right now? Is their perspective skewed by tournament play? I find that Tera fairy Ghold and Kyurem, especially the DD+ Tera or DD+earth power variants just tear through teams. Typically it’s hard to fit an offense check for Ghold post Tera and a proper Kyurem check on the same team.
Certain Gholdengo sets, Kyurem, and others like Ogerpon and a handful of other Pokemon can definitely be annoying for Balance and they are decently common as well, which is why Balance is not as good on Ladder as it is in Tournament. In tournament the matchups are more individualized, you are preparing for your opponent specifically, for what they are likely to bring given their scout as well as what they may bring vs your own scout. Due to this there's plenty of cases where an opponent is "unlikely to bring NP Darkrai" so that allows you to specialize for other matchups on your balance team like Kyurem, there's just less variables that are worth worrying about when building in Tour for SV. This is not to say Balance can't do well on ladder it definitely can and has before, but there is a noticeable buff to defensive styles in tournament gameplay due to less possible sets or Pokemon to worry about.

(Despite that buff stall still sucks LMFAO)
 
Can someone explain to me why high level players are saying balance is a good playstyle right now? Is their perspective skewed by tournament play? I find that Tera fairy Ghold and Kyurem, especially the DD+ Tera or DD+earth power variants just tear through teams. Typically it’s hard to fit an offense check for Ghold post Tera and a proper Kyurem check on the same team.
Balance can use a lot of the tiers best mons more reliably then other structures; its easy to run ting lu, tusk, scor, corv, mola, gking and even great offensive mons like waterpon, gholdengo, zama, and bolt on it. This is opposed to other styles which tend to be more locked into the mons it can reliably use. While balance often can seem inflexible in terms of item slots (as in, offense can often run really weird item choices like custap whereas on balance its hard to give up stuff like ol' reliable lefties/boots/maybe choiced-items), it has prob the most variety of mons it can use overall, which can make it quite adaptable and give it breadth in which matchups it wants to be good into.

Specifically onto stuff like tera DD kyurem and tera-fairy ghold, these mons do have weaknesses you can exploit - roar molt w mixed bulk investment is quite good into both of these mons, and prim can be quite scary into them as well; DD kyu can be scary for balance but it really dislikes phasing from stuff like roar molt or tera ting. It also really dislikes hazards as well, so having those up can neuter it. You also have the option to tera into it, esp if its already tera-d, to guarantee chip/get a kill on it. I think in general stuff like prio can also help, or encore, or just fast scarfers. Note that DD kyu virtually always has its tera type as either ground, fire or electric, so you often want to read this if your opp has dd kyu in on ur gholdengo.
Tera fairy ghold usually is weak to hazards long term bc it likely has air balloon, and can get revenge killed by a faster or scarf gholdengo. Similarly, both of these mons dislike molt, so molt w spdef investment can force substantial chip onto ghold. This means even if it teras, its likely in range of headlong rush from tusk, for example. Similarly, now that it's fairy type it can't come in on stuff like gking or pech.

You prob just want to build around these mons in mind, importantly; thinking 'what does my team do if it teras' and adding counterplay to that is a good way of making sure that the teams you build are good into these threats. Note especially in gholdengo's case (bc dd kyu usually wants to tera to end games) that ur opp is giving up their tera to do this; this means you now don't need to worry about your opponent tera-ing anymore, but also means you can position whichever mon you tera to best take advantage of the game state, without having to worry about if your opponent teras into you and you lack counterplay.
 
What we think about ursaluna in the current metagame? For me its been a consistent guts facade wallbreaker with solid defensive utility off its 130/105/80 bulk and two immunities from a typing that gives it good matchups into defensive staples along with its flame orb giving a form of psuedo immunity to other types of status, however its weaknesses and low speed can make it quite ineffective against faster pokemon like great tusk, wellspring, iron valiant, zamazenta, weavile and hisuian samurott

Heres the set I commonly run on it

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 76 HP / 252 Atk / 140 Spe
Adamant Nature
- Fire Punch
- Swords Dance
- Earthquake
- Facade
It has enough speed to outrun corviknight and avoid body press with the rest of the evs being in attack and hp, I prefer earthquake over headlong rush because defense drops are pretty devastating for a slow pokemon like this, the rest is your usual guts facade ursaluna set.

I honestly think theres a possibility for non flame orb sets to do something, assault vest sounds solid as a bulky physical attacker that doesn’t fear burn and can run drain punch to regain some health
 
What we think about ursaluna in the current metagame? For me its been a consistent guts facade wallbreaker with solid defensive utility off its 130/105/80 bulk and two immunities from a typing that gives it good matchups into defensive staples along with its flame orb giving a form of psuedo immunity to other types of status, however its weaknesses and low speed can make it quite ineffective against faster pokemon like great tusk, wellspring, iron valiant, zamazenta, weavile and hisuian samurott

Heres the set I commonly run on it

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 76 HP / 252 Atk / 140 Spe
Adamant Nature
- Fire Punch
- Swords Dance
- Earthquake
- Facade
It has enough speed to outrun corviknight and avoid body press with the rest of the evs being in attack and hp, I prefer earthquake over headlong rush because defense drops are pretty devastating for a slow pokemon like this, the rest is your usual guts facade ursaluna set.

I honestly think theres a possibility for non flame orb sets to do something, assault vest sounds solid as a bulky physical attacker that doesn’t fear burn and can run drain punch to regain some health

Ursaluna is good, I just don’t see it on ladder anymore. It has this problem of needing alot of support and only fitting on specific team structures, but when Luna on team structures it fits on, Luna puts in the work.

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 160 HP / 200 Atk / 4 Def / 144 Spe
Adamant Nature
- Swords Dance
- Facade
- Earthquake
- Fire Punch

I cooked up this spread. Max Attack is overkill, and with just 200 Attack you 2HKO Dozo with Facade and OHKO Corv at +2 after rocks.
 
Can someone explain to me why high level players are saying balance is a good playstyle right now? Is their perspective skewed by tournament play? I find that Tera fairy Ghold and Kyurem, especially the DD+ Tera or DD+earth power variants just tear through teams. Typically it’s hard to fit an offense check for Ghold post Tera and a proper Kyurem check on the same team.
Broken momentum tools. Corv / Slowking-Galar are able to maintain monentum in a decent amount of bad MUs, making positioning much easier, as can many of the offensive Pokemon found on Balance teams like Dragapult, Meowscarada, Ogerpon-C, and more. Gking in particular is able to be very easily customized to meet teams needs with a lot of powerful lure options like Psychic Noise to deny Tusk, Slack Off, Chilly Reception to screw over Sun, T-Wave, Flamethrower, etc. Lastly there are many powerful offensive Pokemon that Balance can use well like Iron Valiant, Raging Bolt, Weavile, Darkrai, Kyurem, Cinderace, Lokix, Serperior, etc. which are able to cover a decent amount of bad MUs + fill multiple roles. Many of these Pokemon also have pivoting tools, priority, or status moves to help maintain momentum in bad MUs, get a revenge kill, or cripple switch-ins. Boots does a lot I think in making more Pokemon feel viable on this style.

I play some past generations here and there, and the common balance hazard stack teams we saw in previous gens don't feel quite the same as they do now. Stuff like Skarm in DPP or BW could commonly get overwhelmed by Gyarados / Excadrill + suffered heavily from high Magnezone usage, and dealing with hazards was a bit more limiting. The one thing I will say old gens have over modern ones is Pursuit, which offensive variants of TTar / Weavile could use to trap a wider array of offensive targets.

Offensive teams are good but can struggle a lot more with things like Hazards more than balance.
 
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i like max spdef bulk up protect ursaluna with lefties.

i think dnite is fine now because it’s the only non kyurem dd mon now so you don’t get overloaded by moon anymore/goug or whatevsies.

i like encore on dnite a lot. lets you lock stuff into bad moves. for example, locking corv into roost to use pp or idef for free setup if helm is knocked.
 
Broken momentum tools. Corv / Slowking-Galar are able to maintain monentum in a decent amount of bad MUs, making positioning much easier, as can many of the offensive Pokemon found on Balance teams like Dragapult, Meowscarada, Ogerpon-C, and more. Gking in particular is able to be very easily customized to meet teams needs with a lot of powerful lure options like Psychic Noise to deny Tusk, Slack Off, Chilly Reception to screw over Sun, T-Wave, Flamethrower, etc. Lastly there are many powerful offensive Pokemon that Balance can use well like Iron Valiant, Raging Bolt, Weavile, Darkrai, Kyurem, Cinderace, Lokix, Serperior, etc. which are able to cover a decent amount of bad MUs + fill multiple roles. Many of these Pokemon also have pivoting tools, priority, or status moves to help maintain momentum in bad MUs, get a revenge kill, or cripple switch-ins. Boots does a lot I think in making more Pokemon feel viable on this style.

I play some past generations here and there, and the common balance hazard stack teams we saw in previous gens don't feel quite the same as they do now. Stuff like Skarm in DPP or BW could commonly get overwhelmed by Gyarados / Excadrill + suffered heavily from high Magnezone usage, and dealing with hazards was a bit more limiting. The one thing I will say old gens have over modern ones is Pursuit, which offensive variants of TTar / Weavile could use to trap a wider array of offensive targets.

Offensive teams are good but can struggle a lot more with things like Hazards more than balance.
Interesting. A lot of those mons I really just associate with offense rather than balance. I’ve been using a lot of the boots spam samples and they seem like they all have trouble breaking while also not having enough defense muster to handle more offensive styles. For instance, if specs Kyurem comes in, there still isn’t any real switch-in in the tier besides maybe Gking, and sweepers can power through Ting Lu (nasty plot deoxys-s 2HKOs with focus blast). Maybe I’m playing it wrong but I feel like once I get past maybe 1600ish on the ladder, there are just so many common balance breakers (a lot of the mons you mentioned) that it’s hard to really chip away at the team. Not to mention a match up like Sun where you really need like two different Tera’s to successfully navigate Wake, Bolt, and Venusaur
 
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I wouldn't say balance became better just with better pivots. The big change I see is that with Roaring Moon banhammered, hyper offense finally doesn't steamroll more defensive teams as easily as it did. Offensive playstyles are still the best right now in SV OU post Moon ban, but Moon just choked all over balance playstyles and now those have a chance to breathe a little.
 
assault vest sounds solid as a bulky physical attacker that doesn’t fear burn and can run drain punch to regain some health
Kid Named Facade (Ursaluna) @ Assault Vest
Ability: Guts
Tera Type: Water / Fairy
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Earthquake
- Ice Punch
- Thunder Punch / Fire Punch / Facade

NEVER FORGET A KID NAMED FACADE. AV URSALUNA IS THE REALEST TECH IN THIS TIER AND PLOP THIS BABY WITH HEAL SUPPORT LIKE LEECH OR WISH AND YOU GOT A BEAR THAT COMES IN REPEATEDLY!! EAT WALKING WAKES FOR DINNER!! DO 90% OR OHK EVERY GLISCOR WHO CLICKS TOXIC OR KNOCK ON YOU!!! THE GOAT OF GOATS!!!
 
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