while we are on the topic of Dnite, I want to give my 2-cents on the matter.
I do agree that Dnite is not really that threatening before boost compared to Moon, and even a +1 Dnite isn’t all that bad due to its speed tier. Here is the thing though.
View attachment 734006
Here’s the other thing.
1: Dragonite has the same problem as Volcarona where it has a million different variants with different counterplay and little-to-no no distinguishing on team preview.
2: Dragonite arguably has more setup opportunities than Roaring Moon for a couple reasons. An amazing defensive profile (Multiscale + Dragon/Flying) and the ability to run Boots, Lum, or even Lefties to off-set the shortcomings Moon had before its demise.
I’m gonna be listing the cited counterplay to Dragonite and how reliable they are into all the prominent Dnite sets.
Sets
-Standard DD Three Attacks
-DD Roost
-DD Encore
Notable Moves
-E-Speed
-EQ
-Ice Spinner
-Tera Blast Fairy
-Tera Blast Flying
-Tera Blast Ghost
-Stone Edge
-Low Kick
So….
is Dnite actually broken?
Dragonite Counterplay
View attachment 733913Zama outspeeds Adamant +1 Dnite and can 1v1 it with Iron Defense. Sets like Jolly Encore with Tera Fairy/Flying/Ghost make it a rather shaky check to it. Especially when you consider Zama is gonna be switching into other physical threats before Dragonite comes in.
View attachment 733914Gliscor can Toxic Dragonite, but it has to be extremely mindful of Ice Spinner.
View attachment 733915Helmet Tusk can usually force Dnite to break Multiscale and outspeed +1 after a Rapid Spin. Tera Blast variants are a huge issue for it however and running Helmet is asking to be run over by Webs or Hazard Stack.
View attachment 733931Gambit is usually bulky enough to 1v1 Dnite with Tera and normally gets preserved for the lategame, so keeping it close to full HP is doable. +1 Tera Ground EQ 2HKOs Tera Gambit (besides Tera Flying variants) and sets with Encore and Roost make rkilling it complicated for this shogun.
View attachment 733933Ting-Lu can take any hit at around full HP and Whirlwind it out. It can even force Dnite to break Multiscale with Ruination or Helmet variants. This is risky however, because Ting-Lu is an early-to-mid game Pokemon that gets worn down. So its likely not gonna be comfortable with taking on Dnite once its done its job setting hazards and blanket checking major threats. Ice Spinner and Tera Fairy/Flying Blast does a huge chunk to it at +1. Its also worth mentioning that Ting-Lu is less effective as a check in the lategame if Dnite is the last mon standing, especially vs E-Speed variants.
View attachment 733937Like Zama, Pult outspeeds Adamant Dnite and can ruin it with either Wisp or Dragon move. Jolly variants will absolutely own this shit tho. So throwing Pult in front of Dnite is a risk.
View attachment 733938Balloon Ghold can hardwall E-Speed + EQ Roost Dnite while showing consistent performance vs most other variants besides the rare Fire Punch + Scale Shot sets. Vs max health Dnite though, it’ll still 2HKO with DD-boosted Spinner + EQ. Speaking of that, Roost + EQ/Spinner sets also eat this shit up. Sball doesn’t do enough damage and Roost will heal up anything from MiR. Tera Ground also makes T-Wave risky. Its also not uncommon for Ghold to lose its Balloon, whether its blocking spin or switching into Zama Crunch. The prospect of Tera Ghost Dnite also invalidates it even if Ghold preserves Balloon.
View attachment 733943Tera Ghost Booster Valiant can swap into Dnite and lock it into DD via Encore. This does mean however that Val will have to be preserved for the lategame, which is perfectly doable, but if it Val gets forced to burn Booster earlier, than it just becomes another Dnite victim.
View attachment 733944Kyurem loses to Tera Normal and Tera Fairy variants. One set I’ve been running is Tera Ice, which turns Kyurem into fodder.
View attachment 733945General you can pivot this in back and forth to keep Dnite at +0, but rocks can complicate this. Lando also has to be mindful of Ice Spinner. Plus Lando often gets worn down around the early-to-mid game getting rocks up.
View attachment 733947Pecha can eat almost any hit from Dnite at +1 and cripple with Malignant Chain. The thing is, Pecha needs to proc Malignant, otherwise Dnite just kills with 2 Earthquakes.
View attachment 733950Bolt loses to Tera Ground variants and has to be mindful of Encore.
View attachment 733951Tera Water Garg can deal with the 3 attack DD sets, but will lose to Roost sets unless it packs Curse/Iron Defense. Tera and Salt Cure first, then click Curse/Iron Defense. Our first consistent check.
View attachment 733952Stone Edge has picked up in usage, so Molt is not as safe of a check as before. Molt is used to check other threats, so the risk is put in Dnite’s favor. Besides this set, Molt will deal with every Dnite variant that isn’t the rare Tera Fire variants. (inb4 sub dnite variants start rolling in)
View attachment 733953Zapdos can take a +1 Stone Edge. It is rather inconsistent vs Tera Ground though. Just hope its not Stone Edge and Static procs.
View attachment 733954Tickle Mola should be able to beat almost any Dragonite. Substitute doesn’t really exist (even though ppl should experiment with it since you 1v1 Molt and Mola). Pretty consistent, but hard loses to the stupid fucking ogre.
View attachment 733960What people don’t tell you is that Roost Ice Spinner/EQ variants can 1v1 this if it lacks Iron Defense. Iron Defense sets lose to Encore. Iron Defense is not as easy to splash as you’d think. Dropping Defog or U-Turn is difficult to do for BO and Balance. Only Boots Spam and Stall can comfortably slap on Ironpress Corv.
View attachment 733962Outspeeds even Jolly Dnite after a boost. Dnite with any Tera however will blow this shit up, especially if its Tera Normal E-Speed.
View attachment 733963Needs to preserve Balloon in order to properly check it. Same ordeal as Ghold but even more extreme.
View attachment 733964Tera Ghost Weavile could rkill Dragonite, but its not comfortable eating +1 Earthquakes.
View attachment 733968As long as the Dnite is not Tera Ghost Blast, its bodying any Dnite.
View attachment 733969View attachment 733970
I’m just gonna leave this here.
View attachment 733971Dies to +1 Tera Ground Earthquake (has a 25% to survive Jolly).
View attachment 733972Dies to Tera Flying and Encore variants with Ice Spinner or Tera Blast.
View attachment 733974This is the most consistent Dnite check in the tier, but its also a Dondozo, so you’re not splashing it on standard builds.
View attachment 733975Chomp can force Dnite to break Multiscale with Helmet/Rough Skin and Dtail, but Tera Fairy will turn this into fodder.
View attachment 733977Scarf Meow can outspeed and cripple +1 Dnite with Trick. E-Speed will own this shit though if it doesn’t have Tera Ghost.
View attachment 733980Rockpon can rkill if it preserves Sturdy, but it’s rarely consistent to do so in a game-to-game basis. +1 Tera Ground EQ kills regardless if it Teras or not.
View attachment 733982Washtom is the most underrated mon in SV OU (more on that in a future post) and one of the reasons why is because it hard checks every relevant DD Dnite variant, even the dumbass Tera Blast sets. You wisp and its joever. It isn’t a longterm mon however, but Pain Split and its immunity to Spikes means preserving it for the endgame is more doable than with Ting-Lu. This is about as close to a hard check as you can get that’s not horribly passive or Stall exclusive like Donbozo.
View attachment 733985Since Skarm has nothing better to do than to set Spikes, it can actually afford to slot in Iron Defense. Again though, Encore fucks this up royalty, and Whirlwind becomes worthless if Dnite is the last mon out.
View attachment 733986Exclusive to Stall. Also…
+ 1 252 Atk Tera Ground Dragonite Earthquake vs. 252 HP / 252+ Def Toxapex: 270-318 (88.8 - 104.6%) -- 25% chance to OHKO
+1 252+ Atk Tera Ground Dragonite Earthquake vs. 252 HP / 252+ Def Toxapex: 294-348 (96.7 - 114.4%) -- 81.3% chance to OHKO
pray for the roll.
View attachment 733987This beats every common Dnite set except for Tera Blast.
View attachment 733988Another underrated asf mon. Volcanion can Tera and wisp Dnite, or force it in due to Dnite usually being the team’s Water resist on a handful of standard builds, resulting in a 30% burn. However its an early game mon and its forced to Tera vs Dnite unless you pack Shuca.
So what do we get from this?
Dragonite’s insane set variety means it is difficult to consistently respond to it. You want the right response vs the right set, but guessing the wrong set means Dnite gets a kill, or worse, another DD, and at that point the game is over. Dnite has also proven to be as consistent if not moreso than Roaring Moon throughout ladder and tournament.
View attachment 734005
Also take note of how most of these checks either die to Waterpon, or get crippled before Dnite comes in (this is a surpise tool that will help us later). Dnite + Waterpon is a very common core because of how they dominate both the early and lategame. Its nearly impossible to have a full healty Zama or Corv because they’re too busy eating busted ass Cudgels.
However!
There are hard checks to Dnite however. Tera Water Curse Garg, Mola, Tera Steel Latios, Dondozo, and Washtom. Aside from Dozo, these are splashable on Balance/BO and perform outside their role as Dnite checks.
Plus
There is overlap between checks in many teams. The prominence of Gambit, Zama, and Waterpon means most teams will need at least 2 physical checks. Often you’ll see cores of Zama + Molt, Molt + G-Weez, or Tusk + Molt.
So what’s the plan?
When asking how to balance a meta with Tera, I feel it’s best to track down the users that can snowball entire teams with Tera.
It has been clear for about 2 years now that the issue is the abusers, not Tera. Using Tera to get a kill or to trade are healthy applications of the move. A majority of the Tera absuers that were banned were sweepers like Volcarona and Roaring Moon. It seems to be the case with Dragonite but to a much less extreme compared to those two. Here are our options.
Option 1: Suspect Dragonite
The first and simplest answer. I wouldn’t ban it outright because there are good arguments to be made that Dnite should stay, especially with how important it is as a glue. A suspect seems natural to give players more time to adapt to a post-Moon era.
Option 2: Suspect Waterpon
Remember when I said that Waterpon is one of the biggest Dnite enablers? Well it’s true. Preserving Zama and Corv HP is hard because of Waterpon’s overwhelming offensive prawless. This enables lategame Dnite and Gambit sweeps very reliably. Waterpon has also been a hot topic for a while due to its limited defensive counterplay. I wouldn’t be against banning it cuz fuck Ivy Cudgel, but I also recognize that Waterpon is one of our only consistent physical breakers. The other one is SD Gliscor which is partially kept in check by stuff like Waterpon and doesn’t have close to the immediate power Waterpon packs. There’s also Samu but the speed tier is lacking. While banning Waterpon is an option to simmer down Dnite, its an option that would have big consequences in making physically-based walls really difficult to muscle through, especially Mola.
Option 3: Suspect Tera Blast
I think this is the best course of action. Without Tera Blast, Tusk and Zama would become more consistent checks. This would also re-introduce Volcarona since Tera Blast sets were a large part of why the moth was ultimately banned. Volcarona would also help out with enforcing Stone Edge and/or Tera Fire on Zama, and Tera Fire on Gambit.
What do you believe is the best solution?
I personally think SV OU is very close to being good. It has alot of variety for teambuilding options and all archetypes are viable at the highest level, but the tier devolving into matchup fishing has soured my taste for Gen 9. The Roaring Moon banned helped alot since there is one less mon to force Knock on Molt/Corv/Lando, but we still have to keep pushing for change.
p.s. please use washtom its deadass the best bulky water in the tier behind mola