ah. well then yeah, palafin does hit harder, but we gotta put a really big asterisk on that statement because miraidon has other advantages that make comparing the two not very useful—namely, it sets its own terrain and has base 135 speed. something like chi-yu or gouging fire, which have similar speed tiers to palafin (chi-yu's is exactly the same actually) and require support to set up weather, is a more fair comparison. just comparing big calc numbers without context can be counterproductive—alolan golem can hit harder than any of these clowns by a country mile and it's garbage anyway
needless to say, it's very troubling that comparing palafin with chi-yu and gouging fire is even a fair comparison to make in the first place, but we do have to factor in that we have an extremely splashable water immunity in the tier, while we didn't have an extremely splashable fire immunity to deal with the other guys. that makes banded palafin's nuke moves a lot more of a risky click on average, which is why i don't consider it as important a factor in palafin's likely brokenness as those other two choice sets are
true, but the eterrain boost is much smaller than a weather boost (1.3x vs 1.5x) and that's why specs miraidon doesn't nuke things quite as hard as the big scary calcs that involve weather. also because those calcs for miraidon are usually using a 100-power electro drift while chi-yu's and gouging fire's and palafin's calcs use 120- or 130-power moves (sometimes 110 if you go for fire blast on chi-yu), and that makes a deceptively big difference in damage output