I'm saying Banded Palafin has to play the same guessing game that choice Wake and Skewda have to play: is Ogerpon switching in this turn? Of course, not every team has an Ogerpon but the choice lock is very annoying for it even without the chance that you lock into a move that literally does negative damage to Ogerpon.
252+ Atk Choice Band Palafin-Hero Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 290-342 (96.3 - 113.6%) -- 75% chance to OHKO
Waterpon is never going to be switching into pala, as a smart player will just click cc turn one, which mind you still does a butt ton of damage to most targets, so it isn't a bad click.
Great, you clicked Wave Crash and killed something. Unfortunately now Raging Bolt is coming out to click Calm Mind and sweep your dumbass.
252+ Atk Choice Band Palafin-Hero Wave Crash vs. 0 HP / 4 Def Raging Bolt: 203-239 (51.9 - 61.1%) -- guaranteed 2HKO
Raging bolt is still getting 2hit kod and pala teams, can simply just have options to deal with raging bolt? Like, ting lu makes a great partner for pala as it can chip down a lot of its checks with ruination and hazards.
Or Palafin revenge kills a Darkrai at 70 with Jet Punch. That's cool, but now Dragonite is coming out to claim its free DD.
This is definetely something that will happen, but realistically, pala's teammates will have options. Like corv, which also helps in the hazard clearing department. Honestly, the double removal teams would be pretty great with CB pala, as they can generate a lot of turns.
Band is definitely really scary but it's not without its consequences.
When your dealing such insane damage, those consequences are worth it. People still use choice specs walking wake despite the move lock being annoying at times, except pala has priority.
CB is a decent set. Sure, BU is better, but CB does such insane damage and against some teams that try to pivot around pala, it is lights out.