Metagame SV OU Metagame Discussion v4

yeah sure, BU palafin loses to waterpon, rillaboom, raging bolt, serperior, mola, etc
furthering your point, isn't mola just setup fodder for the gigachad cloak palafin set? and who even uses serperior anymore? those two additions to the list just seem kinda weird to me

also, guys, the suspect thread's been unlocked for half an hour, we should probably move a lot of the palafin conversation over there
 
My team has Dragapult, Alomomola, Wisp Darkrai, Hydrapple lol. This was just the team I already had built, nothing to do with Palafin, but it ended up being a perfect cteam to basically every possible set. WispRai could even run a water-resisting tera if you want. Don’t forget that Dragapult (extremely splashable) owns Palafin. Hydrapple avoids the Wave Crash 2HKO even in rain. Tera Water Lando is another pretty good check, also Water Garg. Grass Moltres. Get creative guys!
water garg loses to taunt covert cloak fin (increasingly common set). plus, palafin forcing teras to deal with it is pretty bad, as that is extremely exploitable on fin teams. pult is straight up the only splashable fin counter.
 
mola can scald and dozo can run helmet. also tspikes/general hazards. that’s what i think. also sinistcha stall has been done before and helmet pex could be an option too maybe
palafin runs cloak now, mola isn't doing shit. helmet dozo is ass on most stalls. I'm getting this from some of the best stall players. cha does win though, but at the cost of most of its hp.
 
How does stall usually deal with a setup sweeper with taunt? Palafin with both Taunt and Dozo coverage does not sound like a remotely real set.
Between dozo + pex/alo/sinist/apple i think stall should be fine unless they run into some big stall matchup fish set. Band might be an issue for stall if it teras but also the lack of longevity is pretty bad
 
stall is absolutely not fine with palafin, dondozo straight up loses to it and people in stallcord are coming up with shit like tentacruel to counter it.
this is kind of just how stall works though, it uses pokemon with extremely specific sets of traits to compress utility as much as possible while responding to meta threats, regardless of whether these pokemon have a niche on non-stall teams. Tentacruel has rapid spin, knock off, and a good Palafin matchup. It also removes tspikes on entry. Talonflame has defog, flame body, wisp, and a good Ghold matchup. Clodsire has unaware, amnesia, hazards, a good Ghold matchup, and had a good Arch matchup. Quagsire, Sinistcha, Muk, Hydrapple, Vileplume, etc. The configurations of common stall teams change as the threats they respond to change and that isn't inherently a bad thing. Toxapex, Clod, Mola, Clef these are all mons that have ebbed and flowed to respond to the meta. It's too early to say whether Palafin unreasonably boxes in stall builds but this logic is not immediately sound

Edit: and look at that, less than 12 hours later SupaG hits number one and drops a new RMT. The goat never fails, and remember I am always right
 
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stall is absolutely not fine with palafin, dondozo straight up loses to it and people in stallcord are coming up with shit like tentacruel to counter it. mola also straight up just gives it free turns to set up.
Me when a very predictable, passive mon loses to a powerful wallbreaker that runs taunt:

Stall usually gets shafted when any powerful wallbreaker is prominent in the meta. I would expect Pex usage rates to rise during the suspect; if Fin stays unbanned, Pex might even rise back into OU (it beats every set that isn't like Bulk Up + Taunt + Outrage with Lum Berry).
It'll just be another hyperpowerful threat that PUbers (aka OU) stall has to deal with.
 
Me when a very predictable, passive mon loses to a powerful wallbreaker that runs taunt:

Stall usually gets shafted when any powerful wallbreaker is prominent in the meta. I would expect Pex usage rates to rise during the suspect; if Fin stays unbanned, Pex might even rise back into OU (it beats every set that isn't like Bulk Up + Taunt + Outrage with Lum Berry).
It'll just be another hyperpowerful threat that PUbers (aka OU) stall has to deal with.
Im so tired of reading about stall mu vs Palafin, i have a great set for the best stall players:

Amoonguss (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Toxic
- Foul Play
- Synthesis
- Clear Smog

If anyone wants to remind me about Covert Cloak, stall has a great answer for this too:
Clefable (F) @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Knock Off
- Moonblast
- Moonlight
- Thunder Wave

252+ Atk Palafin-Hero Jet Punch vs. 252 HP / 252+ Def Clefable: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery

You dont even need Tera Water, also nobody runs 252 atk in taunt+bu sets so i hope you dont have any more questions
 
stall is absolutely not fine with palafin, dondozo straight up loses to it and people in stallcord are coming up with shit like tentacruel to counter it. mola also straight up just gives it free turns to set up.
Dozo only loses to Palafin when its CB on rain teams (the viability of which is questionable outside of its MU against stall), or BU + Taunt, a set that is honestly really mid against most non-stall teams. Palafin is sacrificing so much to run it

Mola itself doesn’t shut down Palafin per se (outside of spamming Scald), but it has the bulk to switch in and flip turn into a teammate that can revenge kill it
 
I was not at all enthused about Palafin coming back to OU, personally. A lot of people want this to work. I don't really see it. This is one of those mons that Tera can supercharge because of the stats and move pool. The drawbacks of needing to come in twice aren't that great as any team with decent defensive pivots or good positioning can overcome it. It's kinda like activating Regenerator mons, but without absorbing as many hits. It's very doable. That said, it's happening. So I want to at least state my current thoughts.

My initial reaction to the actual meta right now is that Palafin is having some wild effects on the builder. Not sure if people are currently overcompensating by picking more Wellspring, Bolt, and the like. It's too early. But there definitely appears to be a shift for now that feels unhealthy to me since the other threats do still need to be accounted for. Maybe that changes. Maybe not. Right now, I don't like it in the builder.

I believe that fast U-turn (above 110 base speed or scarfed) combined with Palafin and a bulky pivot could become more and more popular. A bulky pivot makes activating the ability easier. A fast U-turn mon hits the Grass types and keeps up momentum.

I'm also thinking people are going to get real unconventional trying to lure Palafin's checks. Ice moves can hit Grass and Dragon mons, leaving mostly just Water types as a reliable Water resist for Palafin. The problem with using solely Water types for Palafin, aside from the raw neutral damage on moves like CC, is the uptick in mons like Wellspring and Bolt to counter it. Currently, we are seeing a lot more Close Combat and such than Ice moves. But I feel it is only a matter of time before we see at least some lures like this depending on what emerges to meet Palafin

Hydrapple maybe looks good here until you realize Palafin can potentially hit it with Ice, meaning you now have to spend extra time scouting a dangerous mon before you use said check. Palafin also has a whole array of special moves it can use like Boomburst, potentially allowing for a physical wall to be hit harder for special damage. This could lead to special or even mixed sets with Bulk Up, which could possibly change some of what is useful for Palafin answers. Sound familiar?

Perhaps more concerningly, Palafin has all the tools right now to potentially try a freeze fishing Sub/Tect set. And then maybe be on a team with Kyurem. I was never one that thought Kyurem was especially problematic specifically because of Sub/Tect, but this is something to keep an eye on. I don't know how abusable this is yet. I plan to try it in the next several days.

Anyways, it's still too early. I just wanted to give my initial thought on what I feel and possible developments. The thing I am currently most concerned about is what Palafin potentially enables rather than the other way around. Grass, Dragon, and Water types further rising in importance with Kyurem still in the tier is... interesting.
 
stall is absolutely not fine with palafin, dondozo straight up loses to it and people in stallcord are coming up with shit like tentacruel to counter it. mola also straight up just gives it free turns to set up.
i'm not in stallcord but i've been trying to find a use for tentacruel for ages because i feel like there has to be some sort of role-compression potential there, it's got knock and spin and flip turn and it outspeeds tusk and has really good special bulk, i refuse to believe this is the unmon that the usage stats say it is. so i'm happy about this new state of affairs leading to advancement in the realm of tentacruel tech
 
i'm not in stallcord but i've been trying to find a use for tentacruel for ages because i feel like there has to be some sort of role-compression potential there, it's got knock and spin and flip turn and it outspeeds tusk and has really good special bulk, i refuse to believe this is the unmon that the usage stats say it is. so i'm happy about this new state of affairs leading to advancement in the realm of tentacruel tech
both 'cruels were very underrated spinners imo. I used both an AV set on ground 'cruel and then balloon on K.Cruel and they were excellent. Weren't entirely useless into Tusk/Lando or Ghold due to knock. Unfortunately just a little too frail against some mons to stand out but I hope K.Cruel carves out a niche due to Palafin at least
 
duckular just cooked balloon acro to fucking OHKO waterpon at +1 (55 BP) and sinistcha at +1 (110 BP)
this is from the suspect thread but it's got me thinking. i wonder if something like eject pack cc would work at all on an acrobatics set. it effectively lets you pivot out on turn 1 without needing to spend a moveslot on flip turn, and even though base palafin has a piss attack stat it can still do an ok amount to a waterpon that's coming in to block the flip turn they think you're clicking. it also lets you effectively get hero form immediately against lando-t leads (even though nobody's leading anything but palafin right now lmao). am i cooking or did i burn the pan?
 
Almost like wake and pon don’t have priority
That's not what I was arguing though? I didn't make a claim about whether Palafin is better than those two. I'm saying Banded Palafin has to play the same guessing game that choice Wake and Skewda have to play: is Ogerpon switching in this turn? Of course, not every team has an Ogerpon but the choice lock is very annoying for it even without the chance that you lock into a move that literally does negative damage to Ogerpon. Great, you clicked Wave Crash and killed something. Unfortunately now Raging Bolt is coming out to click Calm Mind and sweep your dumbass. Or Palafin revenge kills a Darkrai at 70 with Jet Punch. That's cool, but now Dragonite is coming out to claim its free DD. Band is definitely really scary but it's not without its consequences.
 
I'm saying Banded Palafin has to play the same guessing game that choice Wake and Skewda have to play: is Ogerpon switching in this turn? Of course, not every team has an Ogerpon but the choice lock is very annoying for it even without the chance that you lock into a move that literally does negative damage to Ogerpon.
252+ Atk Choice Band Palafin-Hero Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 290-342 (96.3 - 113.6%) -- 75% chance to OHKO
Waterpon is never going to be switching into pala, as a smart player will just click cc turn one, which mind you still does a butt ton of damage to most targets, so it isn't a bad click.
Great, you clicked Wave Crash and killed something. Unfortunately now Raging Bolt is coming out to click Calm Mind and sweep your dumbass.
252+ Atk Choice Band Palafin-Hero Wave Crash vs. 0 HP / 4 Def Raging Bolt: 203-239 (51.9 - 61.1%) -- guaranteed 2HKO
Raging bolt is still getting 2hit kod and pala teams, can simply just have options to deal with raging bolt? Like, ting lu makes a great partner for pala as it can chip down a lot of its checks with ruination and hazards.
Or Palafin revenge kills a Darkrai at 70 with Jet Punch. That's cool, but now Dragonite is coming out to claim its free DD.
This is definetely something that will happen, but realistically, pala's teammates will have options. Like corv, which also helps in the hazard clearing department. Honestly, the double removal teams would be pretty great with CB pala, as they can generate a lot of turns.
Band is definitely really scary but it's not without its consequences.
When your dealing such insane damage, those consequences are worth it. People still use choice specs walking wake despite the move lock being annoying at times, except pala has priority.
CB is a decent set. Sure, BU is better, but CB does such insane damage and against some teams that try to pivot around pala, it is lights out.
 
To me, the real villain of this suspect meta so far isn't Palafin. It's Kyurem because Kyurem literally shits on every Palafin team and shits on every mon built to counter Palafin. Nothing feels worse than giving Kyurem the free-est momentum to do whatever the fuck it wants when you switch out your bulk-up Palafin.
 
My current favorite Palafin counter is Volcanion:

Volcanion @ Choice Specs
Ability: Water Absorb
Tera Type: Ghost/Bug/Fairy
EVs: 248 HP / 140 Def / 20 SpA / 100 Spe
Bold Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Earth Power/Tera Blast

Tera Ghost is to completely shut down Palafin (including mixed boomburst) Tera Bug is to resist Palafin Fighting moves as well as Woger's stabs with its rise in popularity, but loses to acro from palafin. Fairy is for resistance to fighting from palafin and to nuke raging bolt, something else I've been seeing more often. The defense EVs are to always live Woger Power Whip at +1 without Tera. I've been running ut with double removal bc of the stealth rock weakness and it's definitely not splash able, but some pretty cool tech right now. Edit: I will say there are definitely improvements to be made for the EV spread bc Sludge Bomb doesn't Ohio woger and Sludge wave only has 37% to. Maybe taking off some speed would be better but the current speed is to outrun heatran. Tera Blast Bug does ohko but that's a weird set.
 
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EV spread bc Sludge Bomb doesn't Ohio woger and Sludge wave only has 37% to. Maybe taking off some speed would be better but the current speed is to outrun heatran.
I'm not exactly familiar with Volcanion's game, what is Heatran gonna do to it if the lava toad moves first vs second? Wouldn't Steam Eruption still chunk Heatran assuming it doesn't burn its tera?
 
I'm not exactly familiar with Volcanion's game, what is Heatran gonna do to it if the lava toad moves first vs second? Wouldn't Steam Eruption still chunk Heatran assuming it doesn't burn its tera?
To avoid it getting up stealth rocks or chunking it with an earth power was my reasoning; but honestly more SpA is almost certainly better. I was running it on a semi-stall that hasn't really needed the extra power yet.

Edit: 252 SpA Heatran Earth Power vs. 248 HP / 0 SpD Volcanion: 214-254 (58.9 - 69.9%) -- guaranteed 2HKO
Unfortunately I did just realize that with these EVs it doesn't OHKO sDef Heatran:
20 SpA Choice Specs Volcanion Steam Eruption vs. 252 HP / 212+ SpD Heatran: 320-380 (82.9 - 98.4%) -- guaranteed 2HKO after Leftovers recovery

It also outspeeds adamant kinggambit and survives sucker which is useful sometimes.

+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 248 HP / 140+ Def Volcanion: 267-315 (73.5 - 86.7%) -- guaranteed 2HKO

Like I said, more power could be better. It would really depend on what you need it to cover along with Palafin.
 
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To avoid it getting up stealth rocks or chunking it with an earth power was my reasoning; but honestly more SpA is almost certainly better. I was running it on a semi-stall that hasn't really needed the extra power yet.

Edit: 252 SpA Heatran Earth Power vs. 248 HP / 0 SpD Volcanion: 214-254 (58.9 - 69.9%) -- guaranteed 2HKO
Unfortunately I did just realize that with these EVs it doesn't OHKO sDef Heatran:
20 SpA Choice Specs Volcanion Steam Eruption vs. 252 HP / 212+ SpD Heatran: 320-380 (82.9 - 98.4%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Power Whip vs. 120 HP / 248 Def Volcanion: 255-301 (77 - 90.9%) -- guaranteed 2HKO
I tera water'd just to see if it made a difference and it didnt. 120 HP/248 Def saves 20 EVs over 248 HP/140 Def while maintaining the same damage values, and I forgot to make it a Bold nature like a dumbass.
+1 252+ Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Power Whip vs. 120 HP / 248+ Def Volcanion: 232-274 (70 - 82.7%) -- guaranteed 2HKO

40 SpA Choice Specs Volcanion Earth Power vs. 252 HP / 212+ SpD Heatran: 360-424 (93.2 - 109.8%) -- 56.3% chance to OHKO
If a 50% chance to OHKO is acceptable, then 120HP/248Def/40SpA/100Spe is the breakdown for you. If it isn't, which I get, then I'm kinda out of options, since a guaranteed OHKO against Heatran takes 148 SpA EVs and Specs, which your budget cannot handle at all.

As for Wogerpon, while it wouldn't wanna come in on 40 SpA Choice Specs Volcanion Sludge Wave vs. 0 HP / 0 SpD Ogerpon-Wellspring: 274-324 (91 - 107.6%) -- 43.8% chance to OHKO, it isn't the best option since it outspeeds you anyways next turn, or that turn even if you got the free switch somehow.

Wish I could help more.
 
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