D, but it also does nothing to the point where you can call it E imo, though I know that won’t take.And where do you place it yourself?
D, but it also does nothing to the point where you can call it E imo, though I know that won’t take.And where do you place it yourself?
Do you mean that Rocky should be at a higher level than the rest of the team because of its boosted XP? Or, do you mean that boosted XP, in general, should affect how his performance measures up to other Pokemon in the game? Regardless, I don't think that alone makes Rocky superior to other available Pokemon.It doesnt quite feel fair to compare Rocky to pokemon of the same level. Surely due to his fast XP he should get to have 50% more XP than those he's being compared to?
Yes, but you can over-level any Pokemon to compensate for its bad matchups. I never found the boosted XP all that useful, outside of being a nice bonus when using a traded Mon. But, that is also because I prefer to keep my in-game team roughly around the same level. If one member of the team is severely over-leveled compared to the rest, ofc it will be able to muscle its way through matchups it couldn't otherwise win.- Traded experience. I think we should not forget just how much broken traded exp. pre-Gen 5 really is. Considering Steelix has most of Team Rocket for free, it could easily overlevel and compensate for any bad matchups it has just by massively outleveling anything
While I do agree that Onix is able to beat Whitney's Miltank more reliably than Geodude, I think that Rocky's performance for the first 3 gyms is being over-valued. Yes, it does very well for itself, but its mid to end-game performance is shakier. Even after evolving, it nearly always needed to land at least one Screech to 2HKO even route trainer Mons. And while Curse is a definite improvement, it always needed more than one to deal damage during the end-game.Amazing early-game. Onix, I'd argue, has a better early-game than Geodude due to being able to muscle through Whitney's Miltank with Screech, wheres Geodude has to overlevel and learn Rollout to beat it fast.
I don't consider Steelix to be dead-weight either. If it could do well in a major fight, it absolutely would be able to hold its own. It can wall quite a few Mons in several major battles from the early-game to even during the end-game. I just don't think it's nearly as good as other people seem to, but their experience using Steelix seems very different than my own.Even after the early-game, it's not like it's a deadweight, like Onix is, as it continues to be useful.
I'm assuming you're referring to the Wide Lens, and I don't think that it's completely necessary to have it on Geodude. While it's nice to improve the accuracy of Rollout, it isn't a necessity for Geodude to be considered A instead of S. I consider Golem's other issues to be more detrimental such as its reliance on Rock Polish/Defense Curl to efficiently sweep. Although I have not tested Geodude with Wide Lens, I don't think that alone fixes those other problems.Geodude, which was brought up, has its own issues as well that prevented it from going to S-tier, mainly the fact you need to grind for a 1k item (essentially grinding for around 4-5 Dratini) to make it reliable.
You misunderstand. Overleveling with traded mons is a natural consequence for having bonus EXP, not a deliberate thing. For example, in order to get to Lv 30, a Lv 7 Magikarp would have to acquire 33,322 EXP. A traded Onix would be around Lv 37 if it took in the same exact EXP that the Magikarp did.Yes, but you can over-level any Pokemon to compensate for its bad matchups. I never found the boosted XP all that useful, outside of being a nice bonus when using a traded Mon. But, that is also because I prefer to keep my in-game team roughly around the same level. If one member of the team is severely over-leveled compared to the rest, ofc it will be able to muscle its way through matchups it couldn't otherwise win.- Traded experience. I think we should not forget just how much broken traded exp. pre-Gen 5 really is. Considering Steelix has most of Team Rocket for free, it could easily overlevel and compensate for any bad matchups it has just by massively outleveling anything
I am not sure whenever this was influenced by you setting up Curse 6 times on Koga, so please correct me if I am wrong, but I think having to set up two Curses for around three end-game fights isn't the end of the world. Ceal's logs show that setting up two is more than enough for some fights (he did have to set up three of them against Bruno, but tbh, who is using Steelix against Bruno anyways)And while Curse is a definite improvement, it always needed more than one to deal damage
I don't seem to get this point? I don't think anyone is going to set up on Will's Slowbro or something with a super effective move, they would do it on something like Ariados that has nothing to hit Steelix withThat is, assuming that you were able to start boosting without getting KO'd by a SE attack.
I am not sure whenever this was influenced by you setting up Curse 6 times on Koga, so please correct me if I am wrong, but I think having to set up two Curses for around three end-game fights isn't the end of the world.
The only reason I did it on Slowbro is to ensure that Steelix's Speed was lower than that of Bro's, so that way Payback would still deal double damage. Regardless, I've removed that point as it didn't add anything to my argument.I don't seem to get this point? I don't think anyone is going to set up on Will's Slowbro or something with a super effective move, they would do it on something like Ariados that has nothing to hit Steelix with
It doesnt quite feel fair to compare Rocky to pokemon of the same level. Surely due to his fast XP he should get to have 50% more XP than those he's being compared to?
Traded exp is very good obviously but if you play as Blufyr described (spreading your levels evenly amongst your team) it shouldn't really be game-breaking per se. A super nice bonus, especially in a game like HGSS where you're fighting significantly underleveled opponents, but it doesn't make it unfair to compare and contrast Rocky with other mons or something.Yes, but you can over-level any Pokemon to compensate for its bad matchups. I never found the boosted XP all that useful, outside of being a nice bonus when using a traded Mon. But, that is also because I prefer to keep my in-game team roughly around the same level. If one member of the team is severely over-leveled compared to the rest, ofc it will be able to muscle its way through matchups it couldn't otherwise win.
This doesn't really jive with my experience at all. Discrepancies like this theoretically shouldn't happen, given Rocky has set IVs and nature, but in any case, I found my Lix to be just fine in the second half of the game and especially against route trainers. For route trainers, it's definitely more annoying as an Onix, but as Lix, you should be more than fine using Dig and eventually Iron Tail to beat mooks. I can't really imagine what trainers you were using Lix vs that he couldn't 2hko them, aside from ones with obvious advantages I guess? But why would you do that anyways. As for the major battles, after looking through your logs, I'd say our experiences are mostly similar (it did make me happy to see somebody replicated my Will stategyWhile I do agree that Onix is able to beat Whitney's Miltank more reliably than Geodude, I think that Rocky's performance for the first 3 gyms is being over-valued. Yes, it does very well for itself, but its mid to end-game performance is shakier. Even after evolving, it nearly always needed to land at least one Screech to 2HKO even route trainer Mons. And while Curse is a definite improvement, it always needed more than one to deal damage during the end-game. That is, assuming that you were able to start boosting without getting KO'd by a SE attack.
Another attempt or two definitely might have changed my perspective on that battle, as well as taking a break from the game.One of the biggest differences in opinion is Will, I think considering this mu to be below average is criminal considering the fact that Rocky can very well sweep Will with only the risk of some unlikely rng like sp.def drops from Psychic. It's not exactly a great mu since he still can lose but it's a strong performance in my eyes nonetheless, being able to muscle past Slowbro as a ground type is no joke.
I'd say it's a good to great matchup depending on your starter choice then. I've never really struggled with Silver since I've only used Mons that beat most of his team pretty handily tbh.There's also the Victory Road rival battle, which there was a major difference in that I could actually beat his starter whereas you automatically lost, but even with that in mind there's no way in hell it's only a decent mu. At worst Lix beats 5/6 of his mons.
I actually did the same with Rocky and I agree that there aren't many other options available for usable hold items. The Shell Bell def improved Lix's longevity/bulk overall. The only other hold item that might be useful besides the Wide Lens/Soft Sand is the Muscle Band. However, IIRC the PC's mother doesn't buy it for them until much later on in the game.I had Shell Bell on Rocky from the moment I received the item, since A. there's not a lot better than it for Steelix anyways, and B. the recovery grants a huge boost to his effective bulk and makes mus where Lix has to take some strong/repeated hits (like Chuck or Will) more secure overall. Maybe that should be a recommended strategy for Steelix? But I never tested it without SB so I can't say how much of a difference it actually made and there's other options that are viable on Lix, such as Wide Lens and Soft Sand.
A few more tests would have helped for sure.From the way you formatted your logs it would seem to imply you only tested some fights once, and that some of your judgments were based on battles that had some bad rng in it, so maybe if you gave Lix a few more tests you'd see things more like me or Ryota?
Nah, you're good. It definitely gave me some food for thought on my future tests/logsJust wanted to give my side of the Lix situation compared to yours. (Also I finished this post just as I saw yours conceding to Lix being A so sorry if this is unnecessary at this point
First off, Johto is unkind to Grass types in general in the major match ups. This is amplified by being Poison so your STABs become either resisted or just don't affect the mu at all. Moving onto why Plume is better in this game. Victrebel requires setup to accomplish tasks via Growth. Vileplume really doesn't have this issue. Early on, your STAB is Vine Whip and Acid (which is gotten at 23 regardless if you are Sprout or Weepin). Your real STAB is Sludge Bomb which is about halfway through the game and to get it as early as possibly you need to do the Hideout, which happens to resist you. Even then, you are stuck with that Vine Whip until level 39 unless you wish to SunnyBeam leading to more set up and blocking you off from Specs Bomb (though this is of course mu dependent).what's the reasoning behind vileplume > victreebel? just asking, since it's wild to me given that it's usually the other way around in other games
Does no one read the first page? Here is the decision.why are you guys ignoring kanto for this tier list but not the gsc one?
Does no one read the first page? Here is the decision.
We had at least 1-2 tests on the Dogs iirc. Entei was at C and Raikou at B.Reviving this thread with my latest run.
Did a run just to get a bit more data on Gengar, Machamp, and Alakazam. I also used SD Feraligatr but honestly I would say even using it (which I know does not count) it would still be A Tier. Outside of Lance, I felt SD never was that big of a game changer. I will post the logs for Gengar since tbh it was the mon that I think the logs show the most merit towards. We all know Alakazam is amazing and that Machamp has an awful league MU. I will edit the rest of my log in later today. Keep in mind these are not the most detailed since I did not take them down at the time and am going by memory. Will likely do a run with Gengar to confirm once I get a decent emulator running on my laptop.
Falkner: Gastly was Level 12 at the time. Curse is needed to even touch the Pidgey. Curse is slow but you can just use a potion since Pidgey can't touch you. Now, idr the exact evs that Gastly had, but Gust is a 3hko.
Lvl 14 0 SpA Pidgeotto Gust vs. Lvl 12 0 HP / 0 SpD Gastly: 12-15 (41.3 - 51.7%) -- 0.4% chance to 2HKO
I gave gastly 0 ivs in HP and SpD for this calc. Either way, decent matchup
Bugsy: Gastly as Level 16 at the time. The cocoons are a joke and can't even touch you. Scyther is interesting though since it has to rely on U-Turn to damage you. U Turn is a 4hko without a crit, while Night Shade is a 5hko through Sitrus Berry. You need a potion to win and/or use curse. Decent matchup
Rival Azaelia:Gastly was level 17: Started with Totodile this run, but I can say pretty safely that it does ok in Cyndaquil and bad in Totodile for obvious reasons. Gastly is a decent MU, you are faster and outdamage him. Zubat is annoying with Bite. Decent MU for non starters. You blank Bayleef but it is long due to Curse vs Sythesis shenanigans. Decent MU outside of Zubat. If he has Totodile bad MU. Note you are unlikely to solo.
Whitney: Gastly was Level 19 at the time. Clefairy is easy to beat with curse stalling it. Cursing Miltank lets your other team mates do better work on it since Gastly is not going to last long against Stomp. Bad MU for soloing, but the curse can help other mons deal with Miltank better.
Rival BT: Gastly was level 22. Honestly very similar to Azaelia. Starter matchup varies from great to bad. Zubat is annoying, Gastly is a good MU. Magnemite on paper is OK since Night shade and Curse let you beat it, but from my three attempts thunder wave and supersonic make it a bad MU.
Morty: Gastly was level 23 at the time. You beat Gastly, but even the Haunter's can be reasonably annoying. Outside of them cursing me, I found Gastly struggled here. Bad MU.
Petrel: Gastly was level 28 (I was keeping it unevolved due to the opportunity cost for shadow ball. If you are using something else that does not want Shadow ball, this is a much easier matchup since you would have a shadow ball gengar at this point and focus blast.) Bad MU. You do not deal enough damage to avoid the dark moves everything on his team has and can't touch Raticate outside of curse. Granted, if you have Specs Gengar at this point, Shadow Ball does well on all but Raticate and Focus Blast does well so long as he does not sucker punch if you switch back in.
Chuck: Gengar was level 31. Specs Shadow Ball 2hko's Primeape while Rock Slide is a 3hko. Surf is a 3HKO while Thunder is a OHKO. and Shadow Ball is a 2hko through Sitrus Berry. Good MU.
Jasmine. Gengar was level 32. Specs Focus Blast OHKOs the Magnemites and OHKOs Steelix. Good MU since Steelix only 2hkos with Iron Tail.
Pryce: Gengar 33 Good MU, though you need to switch. Thunder fries Seel and Dewgong. FB destroys Piloswine.
Petral:Gengar 34 Specs Shadow Ball sweeps and he can't really do much, good MU
Rival Goldenrod: Gengar 35. OHKO Magnemite, Golbat, and Haunter without Specs. Sneasel outspeeds and OHKOs with Faint attack. Starter is less of a mixed bag now, Decent MU.
Arianna: Gengar 36 On paper her team looks scary, but it is not really. Arbok you outspeed and 2hko, but it 2hkos back so you need specs to OHKO it. Vileplume is easy you wall it. If you are using Specs you even OHKO Murkrow. Good MU.
Archer: Gengar 36. Focus blast beast the houndour and doom, koffing is a joke. Good MU.
Clair: Gengar 38 Thunder beats Gyarados, but you are not sweeping even with specs. Dragonairs are a 2hko with Sludge Bomb, but you do not beat Kingdra. Meh MU
Rival VR: Gengar 39. Best Rival MU since you don't even need specs. Wide Lens lets you reliably sweep. Great MU.
Will: Gengar 39/40 Specs Shadow Ball Sweeps, Great MU. Need Specs for clean OHKOs though.
Koga: Gengar 40 Specs Shadow Ball does work Ariados, Crobat, Muk, and Venomoth and 2hkos at worst. Do
Bruno: Gengar 41 Bruno sux. Specs Shadow Ball 2hkos everyone. Good MU but you need to heal.
Karen: Gengar Lvl 42. Houndoom is a OHKO. Umbreon is a 2hko...if it does not hax you. You need specs for those rolls, which means a lot of switching since you can't solo. Meh mu
Lance: lol no. You beat Gyarados, but you do not do great against any of the dragonites. Charizard and Aero are ok but he usually went hard Dragonite after Gyara. Bad MU
Honestly I am torn. Gastly's early game is not that bad honestly. You can easily beat Falkner and Bugsy with it, though Rival 2, Whitney, and Morty are a pain. That being said, so long as you do not need shadow ball on anything else, Gengar at level 25 becomes one of the single best mons in the game, doing a ton of work in every fight and destroying things with Specs hits. Outside of your Rival, Clair and Lance, Gengar overall has very strong matchups across the field. Even in its worst MUs, it does not do that bad. I am torn between A and S for this one, since honestly it could go either way and thats with me kneecapping myself in Hideout so that I could give Shadow Ball to Alakazam. If I had a gun to my head, I would lean S Tier slightly but A Tier is something I completely understand.
Machamp and Zam are a pretty known story and I think we can talk about them quickly. Machamp has some solid matchups in the mid game, levels up fast due to trade exp, and hits hard enough where it can do work in its more mediocre matchups like Clair. That being said, holy god is it's league matchup a mixed bag. It is dead weight in Will and Koga, does ok vs Bruno, and only does ok vs Karen. Lance sucks but lets be real 90% of the pokemon you can use suck in that fight. A Tier. Zam is busted as hell and I do not think I need to explain it too much. S Tier.
When I get my emulator running, I will do another test with Gengar to confirm whether it truly is S Tier. I also said I would use Scizor the next test I do I believe. Looking at the tier list, I likely will use Chinchou as well. Last mon tbd, likely Swinub since I want to give that thing another test.
In terms of some misc noms that I think should be up there.
Girafarig ->B/A
I've tested this in the past, and I think we had one or two other tests and honestly, it surprised me. Return, Psychic Move, Shadow Ball, and Thunder worked wonders. I'd go on record saying that it is probably the best Psychic type in Johto outside of Zam and maybe Lugia. Great mon. I think the few tests we have had of it considered it in the B/A area or on the borderline. I know Ryota Mitarai tested it and if I remember right they said it was good as well.
Raikou ->C
Entei-> D
Lumping these two together for obvious reasons. Both are super strong at least BST wise, but come super late, require the Master Ball, and have meh league matchups at least on theorymon. I would say Raikou seems stronger just on the virtue of Shadow Ball and its typing being a bit better in the league, but IDK. I think we had a few tests on these (at least one or two), but idr.
Thank god he never did that again, that would be embarrassingWhen you accidentally post mid-formatting![]()