aegon the unlikely :
I have updated how I raised my mons in my previous post. I think grinding to Lv40 before the Elite 4 is a good idea as players normally like to have benchmarks which is a multiple of 5. It also makes the stat difference not as huge as it did. I still don't know how you got to Lv49 by that point since I defeated Blue at Lv48 lol. I skipped Union Cave Trainers and the routes south of Blackthorn so you can see my levels are lower.
Celeb
How long did it take you to get Entei? I followed the instructions
here and got it in about 20 minutes. Not too bad and I liked Entei too.
Ernesto
Yeah, that's a good point for Chikorita. Lv12 Reflect helps it against Falkner.
EDIT: Also, the previous thread actually included Kanto in the tiering but I'm not sure how important that is since Kanto is wide open and it only changes things for Houndoom, Snorlax, and Tyranitar (Celadon Game Corner) anyway.
Agreed completely! I didn't skip any of those trainers - at least I don't think I did.
Also, thoughts about my nominations?
Cyndaquil -> B to A
Bellsprout. -> C to B
Stantler -> B to C.
Wooper -> A to B
Useful Notes:
A) Strongly recommended moves for Cyndaquil:
Ember (before Falkner, beat up Sprouts),
Flame Wheel (before Jasmine and Mahogany Gym),
Fire Blast (before E4, nuke under the sun),
Sunny Day (before E4),
Thunderpunch (before E4 or even Clair, can help with Water-types and Flying-types)
Other options:
Dig (before Morty, can help with him),
Fury Cutter (before Whitney, can help with her and Pryce),
Earthquake (before E4, can help with Koga and Karen),
Smokescreen (can mess with Clefairy's Doubleslap attempts, allowing you to set up Fury Cutter better)
B) Stantler cannot use Strength and has a garbage movepool compared to everyone else among the Normals. Would not recommend.
C) Wooper is best caught before Bugsy, has a great grinding spot in Union Cave against the Hikers and Firebreathers, and is most usable after picking up
Slam (which hits with comparable power to Headbutt) in the early L10s. While not super useful outside of elemental advantages, can be a useful ally against the Rival's Croconaw by haxing them with
Mud-Slap spam and is the best user of it in my current team at least.
D) Bellsprout is actually awesome, Sleep Powder is brilliant for catching Pokemon (they really tend to break out of balls in this generation), and Growth + Vine Whip + Sleep Powder can beat pretty much any boss - even Bugsy, Whitney, and Morty, though you want some healing items to be safe. Do not evolve Weepinbell until you pick up Acid at L24, but once you do, be prepared to evolve immediately to benefit from 105/100 offenses immediately. You can get Sludge Bomb earlier if you are willing to beat the Rockets in Mahogany, giving you a strong and consistent offense much earlier. Sprout also has a fantastic grinding spot in Union Cave, literally leveled up at least THREE levels by beating the Onix Hiker in spite of never having fought before. A great ally to Cyndaquil, who still struggles against Water and Rock-types, and can beat the Rival's Croconaw.
E) Typhlosion is basically ''One Punch Mon'' in the E4 with Sunny Day / Fire Blast / Thunderpunch / insert coverage move. Nearly everyone hates taking a hit from him, even Lance's Dragonites were being 2HKOed, and before the E4 you have zero reason to not be able to afford the TM.