In particular Other M's samus direction was specifically because of Sakamoto iirc. It was what he wanted her to sound like. The rest of the VO was more or less fine
Most VO in games are fine, one might say. Especially these days.
but yeah I think that'd work nice for Pokemon. In fact I think that's how Masters works? Bunch of tap lines, some key barks for misc dialog, and then some fully voiced lines here & there.
Most VO in games are fine, one might say. Especially these days.
I get what you mean here, this is how Awakening & Fates worked, but SOV & Houses were fully voice acted (even minor NPCs) and Hopes only cut back on voiced camp dialog (Cutscenes, map dialog and supports all remain fully voicd)I think a perfectly reasonable compromise would be the Fire Emblem Approach: characters get a few stock lines or voice clips that are applied to the majority of cutscenes, then major story cutscenes include a few more unique Lines for the situation (such as exclaiming a character's name), and finally the biggest cutscenes (which in FE's case are often presented as fully animated videos rather than visual novel + in-engine models) are given full voice acting for the couple minutes they tend to last.
but yeah I think that'd work nice for Pokemon. In fact I think that's how Masters works? Bunch of tap lines, some key barks for misc dialog, and then some fully voiced lines here & there.