Because "Senpai" is even less of a thing that's said outside JapanWhy not? :( Subtitles for Anime do this too, and I don't see why Pokemon couldn't.
Because "Senpai" is even less of a thing that's said outside JapanWhy not? :( Subtitles for Anime do this too, and I don't see why Pokemon couldn't.
Because "Senpai" is even less of a thing that's said outside Japan
There's a Specs Serperior today with Contrary and just Leaf Storm, so apparently this issue was patched.Just now, one of my options for the Battle Agency is a Specs Serperior with Leaf Storm, Nothing, Nothing and Nothing
And the ability is Overgrow.
That was the setup to the Dark Void punchlineThat isn't a developers' issue for them to patch is it?
I would be quite confident that it's intentional.Am I the only one's who's been bothered by the fact that Reshiram and Zekrom have the same stat values has Dialga, Palkia and Giratina, just rearranged different. Not to mention that both trios are dragon types ( Cough... Cough... )
Am I the only one's who's been bothered by the fact that Reshiram and Zekrom have the same stat values has Dialga, Palkia and Giratina, just rearranged different. Not to mention that both trios are dragon types ( Cough... Cough... )
Am I the only person who is still irritated about Ghetsis's underleveled Hydreigon in 2018?
Not exactly part of a duo, but Zygarde is particularly Defensive. Like sure, it has the 10% form, which is fast and frail, but the main focus have been put on the 100% and 50% form, where the former is insanely bulky and has quite low offensive prowess (for a mascot legend) before setup. I'm guessing a reason most legends have high offensive stats is because it's easier to make Pokemon seem impressive by making it so they can KO a bunch of stuff in one or two hits rather than making them hard to KO, without just giving it Shore Up, heal bell and 200 in the defensive stats.Granted offense/defense is also a popular swap pair but Ho-Oh/Lugia are the only ones who do it. Infact defensive "mascot" Legendaries aren't really that present. The only other one is Giratina but it has an alternate form which makes it more offense focused.
Well, technically from an in-game standpoint they're still hard to KO because they one-two shot most Pokemon sent out against them...Not exactly part of a duo, but Zygarde is particularly Defensive. Like sure, it has the 10% form, which is fast and frail, but the main focus have been put on the 100% and 50% form, where the former is insanely bulky and has quite low offensive prowess (for a mascot legend) before setup. I'm guessing a reason most legends have high offensive stats is because it's easier to make Pokemon seem impressive by making it so they can KO a bunch of stuff in one or two hits rather than making them hard to KO, without just giving it Shore Up, heal bell and 200 in the defensive stats.
Ho-oh has the misfortune of being a Physically-oriented Fire-Type from before the physical-special split. It needed substantial Sp. Atk. to use Sacred Fire. If it was introduced nowadays, I'd bet you the Sp Atk and Speed stats would be flipped.Or how Xerneas and Yveltal have the same exact stat values.
Or how the pairs Groudon/Kyogre, Zekrom/Reshiram, and Solgaleo/Lunala are more or less physical/special swaps.
While Ho-Oh and Lugia also had the same stat values they at least did something a bit more unique by making Ho-Oh slower & offense focused while Lugia is fast & defense focused. Granted offense/defense is also a popular swap pair but Ho-Oh/Lugia are the only ones who do it. Infact defensive "mascot" Legendaries aren't really that present. The only other one is Giratina but it has an alternate form which makes it more offense focused. EDIT: Derp, forgot about Zygarde. Granted it has 10% form which is offense focus but main focus is on 50% and Complete both who are bulky.
So would be nice to not only see a Legendary pair that doesn't share the same exact stat values with their counterpart but also isn't a physical/special pair.
Don't forget Johto Lance having three underleveled Dragonites and Mars having an underleveled Purugly. The latter is more annoying as at least with Ghetsis and Lance they're end game so your Pokemon should be prepared to take them down, but you face Mars only after getting your first badge, your Starter may have just evolved to its middle stage.
It's a frustrating microcosm of a problem Pokémon has had for years: a rabid adherence to self-imposed rules and guidelines, and an inability to think outside of an extremely small box and deliver something a lot more unique. These Legendaries all have very interesting things going for them, and personally speaking the Tao Trio in particular are a pretty fantastic part of BW. But when you get to actually use them in battle, that hype and build-up kinda collapses when they're just very samey. It's a big part of what makes it hard to be excited for Legendaries these days imo.Am I the only one's who's been bothered by the fact that Reshiram and Zekrom have the same stat values has Dialga, Palkia and Giratina, just rearranged different. Not to mention that both trios are dragon types ( Cough... Cough... )
Interesting. I never even noticed this. It doesn't bother me that much personally, but it seems like you are far from alone about being bothered by it to a larger degree.Am I the only one's who's been bothered by the fact that Reshiram and Zekrom have the same stat values has Dialga, Palkia and Giratina, just rearranged different. Not to mention that both trios are dragon types ( Cough... Cough... )
Interesting. I never even noticed this. It doesn't bother me that much personally, but it seems like you are far from alone about being bothered by it to a larger degree.
Though, one similar thing that does bother me is the fact that Lugia/Ho-Oh and the Johto starters are just statistical rehashes of Mewtwo and the Kanto starters. It is especially bad for the Cyndaquil line which has the exact same base stats as the Charmander line. Thankfully they decided to be more open-minded when making the base stats for the starters from Gen 3-7. And for the Gen 3-7 legendaries too, at least to an extent.
What I meant is that I find it lazy that they share the same values and typing as Dialga, Palkia, and Giratina. They could have been more original than that.Or how Xerneas and Yveltal have the same exact stat values.
Or how the pairs Groudon/Kyogre, Zekrom/Reshiram, and Solgaleo/Lunala are more or less physical/special swaps.
While Ho-Oh and Lugia also had the same stat values they at least did something a bit more unique by making Ho-Oh slower & offense focused while Lugia is fast & defense focused. Granted offense/defense is also a popular swap pair but Ho-Oh/Lugia are the only ones who do it. Infact defensive "mascot" Legendaries aren't really that present. The only other one is Giratina but it has an alternate form which makes it more offense focused. EDIT: Derp, forgot about Zygarde. Granted it has 10% form which is offense focus but main focus is on 50% and Complete both who are bulky.
So would be nice to not only see a Legendary pair that doesn't share the same exact stat values with their counterpart but also isn't a physical/special pair.
Don't forget Johto Lance having three underleveled Dragonites and Mars having an underleveled Purugly. The latter is more annoying as at least with Ghetsis and Lance they're end game so your Pokemon should be prepared to take them down, but you face Mars only after getting your first badge, your Starter may have just evolved to its middle stage.
So you're upset that they're all Dragon type?What I meant is that I find it lazy that they share the same values and typing as Dialga, Palkia, and Giratina. They could have been more original than that.
Not exactly upset. But since Emerald, we've had dragon types. So, by the time we got to Gen 5, I was a bit tired. Same values for stats but distributed differently was just icing on the cake. It just seemed rather repetitive.So you're upset that they're all Dragon type?
They save you in-game time in exchange for in-game money. I'd consider that fair. (They can also be critical for speedruns, useful for minimizing distractions during Poke Radar chaining, and for performing the tweaking glitch in grass in Gen IV.)So, Max Repels actually have a 0.1 disadvantage over Super Repels, meaning they are less financially prudent than Super Repels, meaning they are literally worthless.
Also keep in mind that you're usually financially comfortable, if not entirely filthy stinkin' rich, by the time you're able to purchase Super Repels. Even if they're not the most efficient choice, by that point in the game you're able and probably willing to trade money for time. Besides, time is money.They save you in-game time in exchange for in-game money. I'd consider that fair. (They can also be critical for speedruns, useful for minimizing distractions during Poke Radar chaining, and for performing the tweaking glitch in grass in Gen IV.)
I see it more as a problem that Kalos has implied stuff that's just there in the background. Like sure, it's pretty and all, but why can't I go there? Why is the game teasing me with big areas in the wilderness that seems more interesting than the route I take? That feeling is enhanced pretty drastically by the fact that the boundaries of the game don't really make sense. Often it's just a slightly darker shade on the grass with trees that are pretty far apart that prevent you from going somewhere.This makes the player perceive the playable area as pretty minuscule. There's no alluding to areas outside of what you see, like for instance in Kalos, where you had a view of long stretches of desert or forests stretching to the horizon. Each location felt connected to the next, but it was implied there was plenty of unreachable space in between. Alola has nothing of that sort ...with one exception. The distance between the islands. Since you can't see one island from the others, it feels like they lie pretty far apart, in a vast ocean. Too bad you can't explore it.