Metagame USUM Pure Hackmons

Personal VR+Explanations
Post-HPL I think some spots on the current 7PH Vr need to be changed to reflect the current meta, also I want to share some hot takes general thoughts on the viability and roles of certain mons.
Ordered by viability within ranks, WG vr coming soon if i care enough. (i wont)
Edit:added c tier, also gave diancie, ndm and gyarados higher placements cuz i felt i ranked them too low before.
S TIER
S+ Rank
:chansey:
1. Chansey
Previously underestimated this mon, but after buiding more teams with both eviolite imposter and innards out, yeah its a clear #1 in the meta. Both imp and innards fundamentally change how you play the game to play around them, and one wrong sack to innards/letting an improof get chipped too much can cost you the entire game. Imp especially is strong for doing so many things at once, like scouting, rkilling, stallbreaking, and even sometimes sweeping, and so many powerful mons are heavily limited by being hard to improof (pure power shell smash mons, cfz spammers, mold breakers).
prankster will never be real tho
S Rank
:zygarde-complete:
2. Zygarde-Complete
This thing is a level above MMX imo because it is less matchup-reliant and forces sweepers to run coverage specifically for it. Any sweeper that can't 2hko zyg can be shut down through prankster, and prankster itself has a lot of set diversity to wall even more mons, like reflect/willowisp for physical attackers or uturn to heavily damage dark-types. Mbounce sets are also strong for how hard they shut down defensive mons while still being good into offensive mons, and i feel like other abilities have a lot of room to be explored like pheal or arena trap.
S- Rank
:mewtwo-mega-x:
3. Mewtwo-Mega-X
MMX has fallen off a bit recently imo, its shortcomings are becoming much more apparent in the current meta. Sometimes I am happy seeing this mon in team preview, lmao. Offensive stag mons, faster/priority attackers, most physical walls, and imposter all can force it out, and it struggles between choosing a 4th coverage move or priority. It also can be kinda useless in certain matchups depending on its set and it faces competition from pure power mons that have more defensive utility like pdon or kart. Still a super threatening breaker tho with lots of ability to overcome its counters as coverage gets more optimized, and stag/banded pure power sets are cool.
:blissey:
4. Blissey
I do think this has some use cases over chansey, mainly as an innards that takes special hits better and can take down opposing imposter blissey, but yeah its basically stuck in limbo. Offbrand chansey is still crazy strong when compared to the rest of the meta tho.
also it has that one weird innards sweeper set that i lost to on ladder once so surely it must be real
A TIER
A+ Rank
:slaking:
5. Slaking

Monke stocks are at an all-time high. Though the old fakespeed set hasn't seen much usage as of late and is worse off with the decline in hyper offense's viability, 2 new sets have been popularized through HPL that i feel give slaking an almost top-tier spot in the meta. (I almost gave it S- lmao) The first is less impactful, the shell smash huge power set: smash, espeed, sunsteel, coverage or hazards. It is a powerful lategame cleaner that can overcome prankster zygarde with +2 extreme speeds, and it still has some of the same revenge killing utility along with some added breaking power. However, of course what gives slaking the top spot in A tier is its harvest set. Steel moldy move+50% healing move+evoboost is insane on its own, being very hard to stop once set up without some kind of physdef wall or plan after a prankster mon uses haze. Its fourth slot is very customizable to beat its checks: nature's madness/guardian of alola beats imposter, breaks through prankster mons easier, and counters innards, taunt shuts down counterplay like whirlwind, toxic, or innards chansey and helps with stallbreaking, while substitute buys turns to get back leppa berry, aids in prediction, and blocks some status moves/powerful attacks like crits and ohkos. Being both a super powerful wallbreaker and a strong revenge killer gives slaking a top spot imo.
:gengar-mega:
6. Gengar-Mega
Still a great sweeper and revenge killer and the best moongeist user in the game. Kinda dependent on coverage to break specific moongeist walls, but is an immense threat in the lategame and to more offensive teams. Pbond, magic guard, no guard, etc. are all very tough to play around in their own right.
:groudon-primal:
7. Groudon-Primal
Pdon spam is a lot less scary nowadays (and aerobees builds in general) but pdon is still a powerful sunsteel attacker with stab vcreate, a good typing, and massive bulk. Without a slowbro or zygarde, this thing becomes insanely terrifying. Stag or mold breaker sets are also very strong as well.
A Rank
:steelix-mega:
8. Steelix-Mega

Better fur coat mon than doublade imo. Walls any physical attacker that isn't carrying special coverage or is named pdon/MMX. (and it still walls some mmx lmao) Item slot flexibility also helps, you can do stuff like run rocky helmet to punish repeated sunsteels or uturn or lefties to increase your bulk even further. Also has usable special bulk in a pinch and a super slow speed tier to help with pivoting. Prankster and mbounce sets are good on the right team, tho nothing special.
:mewtwo-mega-y:
9. Mewtwo-Mega-Y
This mons a strange case because all of its sets are like B+ tier, but it just has so much set diversity it can fit on a wide variety of teams and be unpredictable from team preview. Special photon isn't all that good in current meta hence the drop to A, but MMY is still a fast attacker with high set diversity. Noteworthy sets include scarf stag for being able to outrun and ohko most offensive mons (even some at +2, like pdon) with cfzs and offensive innards for being the 3rd best innards user in the meta behind the pink blobs imo.
:slowbro-mega:
10. Slowbro-Mega
I think this mon's fur coat set is a better MMX check than doublade for also walling ground move/fire move variants and it has the huge bonus of hardcountering pdon instead of losing to it, tho megabro is a bit worse against a lot of other common attackers so doublade still has that niche. Bug, grass, and electric coverage being more common hurts it as well. What makes it slightly better than doublade in my eyes is being able to better run other abilities like prankster and magic bounce and the fact that it bluffs wg. I almost brought a water bubble one to HPL, dont ask
:doublade:
11. Doublade
Honestly pretty much an inbetween of steelix and slowbro, but its role as an mmx wall puts it closer to megabro in building imo. Personally I prefer megabro because pdon is just that important a mu to cover but it really it goes either way (if ransei cooked 10% harder with the sturdy and huge power sets theyre trying to make work it moves up a spot)
A- Rank
:greninja-ash:
12. Ash-Greninja
This thing hasn't been used seriously as a non-wg in a while, but it is strong as a gastro acid/sing no guard mon. It can switch in on and outrun most offensive mons thanks to its moldy move resists and speed tier and it also bluffs wg which is nice. Its other sets aren't that good imo, water bubble is too weak to revenge kill anything that isnt super frail or pdon and magic guard sets have fallen to the wayside as spam ho gets less common.
:lopunny-mega:
13. Lopunny-Mega
Lopunny is slightly better than ashgren at no guarding thanks to a rocks resist and its uturn resistance/spectral immunity/better bulk making it not as threatened by the passive wgs it forces in, but it doesn't have any sets besides no guard so ashgrens just that little bit stronger. Another placement where it really just goes either way.
:diancie-mega: 14. Diancie-Mega
Not a mon ive used myself that much, but ive seen it work. Fake out+espeed pixilate is weaker now for simiar reasons as slaking, but its shell smash pixilate set can be very scary in lots of matchups. Do think it can run different sets well tho like the magic guard sweeper i brought to HPL, a lot of experimenting can be done with this mon i feel.
:kartana:
15. Kartana
Kart is a very threatening wallbreaker and its high HPL usage and winrate speaks to that. The strongest sunsteel in the game combined with a secondary stab that hits water types make it makes it hard to wall long-term, and its typing has some good utility with a spore immunity and sunsteel resist. However it struggles to hit zyg-c, pdon, and fur coats hard enough sometimes, which is why i think no guard is such a strong ability on it to ohko those mons. Awful special bulk and middle-of-the-pack speed also hold it back a lot. Still a strong mon tho.
:deoxys-attack:
16. Deoxys Attack
Even tho i am deoxys spam guy this mon does have its shortcomings. Its physical sets are only really useful on ho or psysurge, otherwise you would just prefer mmx because fighting stab and bulk matter a lot over just 20 base speed. Special magic guard sets can be very good on offensive teams to give insurance against sweeps and clean lategame, tho they do suffer a lot from the meta being hostile to special photon rn. Limited in where it can be used, but very strong when it does work.
Prison
:regigigas:
17. Regigigas
Forever just mid slaking, unfortunate. Got a bit worse due to not bluffing the super-threatening harvest set, but still better on specific teams when you need the extra special bulk.
:solgaleo:
18. Solgaleo
Solgaleo goes to prison for fraud. Its pure power sets are nothing special, just being slightly worse NDMS due to a small but noticable drop in power. Prankster/fur coat works on offense as a blanket check to both physical attackers and special photon, but ghost, dark, and fire weaknesses hold it back a lot and prevent it from being a strudy wall. It also stacks weaknesses with a lot of offensive mons like mmx, kartana, and pdon which hold it back as a reliable defensive switchin. Solgaleo's REAL FRAUDULENT ACTIVITY is the innards set, however. Ive heard claims that bluffing innards makes solg a better offensive mon, but innards is just a bad set. It has 2 more base attack than excadrill and a worse secondary stab, it isn't doing the "sweeper" part of innards sweeper well. It also fails at being an effective innards mon because its bulk and resistances prevent it from koing what it wants to. Its like lunala (awful mon btw) but worse. Solgaleo, take your 14% HPL winrate AND WEEP.
no guard seems pretty cool tho may try it out
B TIER
B+ Rank
:necrozma-dusk-mane: 19. Necrozma-Dusk-Mane
Honest Solgaleo. Its pure power sets are just kartanas that trade lots of attack and speed for a nuke button and bulk, also can be used on psysurge. Kinda like the Necrozma-Ultra to Kartana's MMX in a way, worse for a lot of sets but can do z-move pure power and harvest stuff.
:rayquaza-mega:
20. Rayquaza-Mega
Overall just mid. Stag sets are reliable trappers due to strong mixed offenses and ohkoing zyg-c with soulblaze, and aerilate sets are good into frail offensive mons but not much else. Mold breaker sweeper sets could be good tho and not a low ladder gimmick, soulblaze seems like a terrifying nuke.
:type-null:
21. Type: Null
Only really used on stall, which seems odd. Its a good enough special wall on its own, i feel like you can run it on balance or maybe even offense as a slow pivot mbounce mon and it would work well. Underused.
:necrozma-ultra:
22. Necrozma-Ultra
MMX with a nuke button. Good pure power shell smash mon, also strong on psysurge. Worse attack stat hurts it a lot tho, and it can only really run one item.
:gyarados-mega: 23. Gyarados-Mega
Underexplored as a non-wg imo, basically every attacker has coverage for it anyways so you really don't need wg. Defensive stag sets like the one eyeos uses seem to be really strong into certain teams, and mold knock off and hazards are always nice to have. Bounce and pure power also seem usable enough.
B Rank
:deoxys-speed:
24. Deoxys-Speed
Scarf no guard is a funny revenge killer that can outspeed and ohko stuff at +2 it really shouldnt, and it is the best comaphazer in the meta. Mold breaker hazard leads like seen on ladder could actually be good on non-psysurge non-spam ho though, its a very reliable hazard setter.
:yveltal:
25. Yveltal
A mbounce mon that does mbounce things and threaten stuff with stab knock off. Decent special wall, unfortunately shares weaknesses with zygarde so a lot of mons have coverage for it.
:celesteela:
26. Celesteela
Good defensive solg alternative which trades stats for less weaknesses, being better into hazards, and improofing stuff like mold pdon or fissure no guards. Can't really check much longterm though.
:alakazam-mega:
27. Alakazam-Mega
Best psysurge setter, just doesnt have anything else going for it outside of that besides some weird no guard stuff maybe.
:kyurem-black: 28. Kyurem-Black
Ice type fakespeeder, breaks through zyg-c easier than diancie and it can revenge kill gengar. Rocks weakness hurts but hey at least youre immune to sheer cold.
:heracross-mega:
29. Heracross-Mega
Super challenging to play around in the right circumstances, first impression is a monster wheter its banded stag trapping bug weak mons or huge power forcing out stuff. Definitely becomes a lot less threatening if a mon resists the move or it is the second turn out tho, poor defensive typing and speed really hurt it. Triage also exists.
:kyogre_primal: 30. https://en.wikipedia.org/wiki/Fish
FISH FISH FISH FISH FISH FISH FISH FISH FI
Mold sweeper that struggles to find setup opportunities vs more offensive teams, but has a solid defensive profile and high damage output once set up. Water bubble probably has some merit over ashgren, the power difference is quite large.
:banette-mega:
31. Banette-Mega
Band shadow sneak user that can also wallbreak with sunsteel, good cuz half the offensive metas weak to ghost. Kinda competes with scarf pbond gengar now that i think about it.
:aggron-mega: 32. Aggron-Mega
Mostly outclassed by steelix, better attack, lack of a water weakness, and ice neutrality helps occasionally but you really want stab twaves and/or steelix's better slow pivoting and spdef 95% of the time.
B- Rank
:pheromosa:
33. Pheromosa
Cscl has showen me the light, this mon can do things. No guard is threatening because so many wgs are weak to bug, and stag is a good set cuz of good mixed offenses and speed. Unfortunately it has no defensive utility and has some power issues.
:pikachu:
34. Pikachu
Pikachu archetypes are underrated imo, the x2 attack from light ball destroys many improofs and paralysis moves arent that hard to fit on your defensive mons. You do have to build your entire team around the mon tho.
:lunala: 35. Lunala
HPL has shown that this mon only really works against ladder. (unless if you're akreis, then it doesnt even work on ladder) Struggles to be an effective innards because lots of mons can play around it with weak attacks, chip damage, or taking advantage of its high bulk, but it at least can force out offensive mons with the threat of stab moongeist. Can't really break past any of its walls effectively even with coverage, but hey at least its better than innards solg. The one no guard lunala in HPL was also funny.
:marowak-alola:
36. Marowak-Alola
Like banette but better at wallbreaking and taking on sunsteel attackers due to stab vcreate and a sunsteel resist, unfortunately misses out on certain ranges tho and is rocks-weak.
:articuno: 37. Articuno
Alright role compression on offensive teams that helps keep hazards off and improofs certain no guards. Suprisingly effective into more defensive stuff. Limited defensive utility outside of checking no guard tho.
:arceus: 38. Arceus
Type: null but fast, can also do perish trap stuff. Doesn't really wall anything tho, mainly just checks them which makes it hard tofit on teams as a defensive mon.
:metagross-mega: 39. Metagross-Mega
Don't know what this does better than NDM besides be faster, which isnt useful except for harvest occasionally or mid stag sets i guess.
:muk-alola:
40. Muk-Alola
Mon needs more experimenting, but it seems like a solid moongeist/special photon wall and mold knock user. May have a niche over yveltal as a bouncer due to its lack of common weaknesses (besides ground, tho that isnt really run on special attackers). Really hurt by not having wg tho.
:lugia: 41. Lugia
Good photon wall and mbouncer with cool neutralities to bug and fairy and a ground immunity, walling photon unfortunately just isn't in high demand rn. Could improof stuff like certain mmx variants or no guard mmy.

:cresselia: 42. Cresselia
Never seen this used seriously but it seems more fundementally solid then other stuff in this tier so i guess it fits here. Mixed wall with fur coat is my guess, looks to be a counter to both physical and special photon but nothing else.
:gardevoir-mega: 43. Gardevoir-Mega
Decent enough magic guard user, stab light of ruin is a great asset. Competes with diancie and deoxys-attack tho.
:giratina-origin: 44. Giratina-Origin
Offensive innards with too high bulk to be a good innards user and too low offenses to threaten much. Kinda hurts to be lunala (mid incarnate) but more mid.
:necrozma-dawn-wings: 45. Necrozma-Dawn-Wings
Tinted lens moongeist+photon seems scary on paper but idk how you would improof it or find lots of setup opportunities, to be fair nobody knows what to do with this mon lmao. Just stick to wg.
C TIER
C+ Rank
:registeel: 46. Best HPL Team
Mixed wall that unfortunately loses to any anti-steel type coverage. Could fit on offense as a prankster solg alternative, also could see use as a check/improof to special mold breakers if they become more common.
:gyarados: 47. Gyarados @ Stone
Really effective at catching people off guard with evoboost sets like illusion or bounce, just easy to anticipate the suprise and play around it. Actual embodiment of mid ladder. Also see some use for it on stall teams as an mbounce mon that can turn into a mold breaker knock off/spikes user if needed for a certain matchup.
:ho-oh: 48. Ho-oh
Really unique defensive typing that walls lots of common coverage moves, but rocks weakness makes it really hard to fit on teams and even with its bulk it loses to any really powerful attacker. Challenging to break for defensive teams tho, especially if defensive mguard.
:sceptile-mega: 49. Sceptile-Mega
Imfamous for being the pdon spam benchwarmer, prob the best HO magic guard support in general besides kart due to high speed, spore immunity, and good enough special attack to deal some damage, could also be a decent enough no guarder. I do prefer innards out blissey as an HO support tho due to being able to directly switch into stuff and ko it instead of relying on a sack to get it in safely.

:giratina: 50. Giratina
Defensive mon that walls almost nothing due to its many weaknesses, very little reason to run it over zyg-c because everything that threatens zyg besides weak ice moves also threatens tina. Its few benefits of stab spectral and ghost curse do let it perform better against defensive mons and discourage offensive mons from switching in tho, so it can be a good enough mbouncer.
C Rank
:blacephalon: 51. Blacephalon
Cool magic guard sweeper with a powerful stab mind blown, stats are a bit weak tho and its limited on what coverage it can run without being outclassed by gengar or mixed pdon tho.
:guzzlord: 52. Guzzlord
Innards chansey alternative that can do niche innards sweeper things, but much easier to play around due to higher bulk/resistances, also its main draw of being able to ko special attackers is kinda limited by resisting moongeist and common special coverage.
:kyurem-white: 53. Kyurem-White
Seems like a decent enough innards sweeper, sunsteel weakness helps and it can threaten zygarde with stab ice or dragon moves. 170 special attack helps for coverage but lack of a stab moldy move kinda hurts it
. Also could be a pretty threatening mold breaker shell smash mon, just doesn't really have the defensive profile or immediate power to set up on stuff not named zygarde.
:darmanitan-zen: 54. Darmanitan-Zen
Like blacephalon but even worse offensive stats. Photon+mind blown+light of ruin is a better combo than the same with moongeist tho, and it does have usuable enough bulk.
:excadrill: 55. Excadrill
Yay another mid innards sweeper. Has glaring power issues and too many resistances to be good 99% of the time, but i see it being decent enough in the lategame and it does have low enough bulk to make innards work.
C- Rank
:meloetta: 56. Meloetta
Could see use as a non-wg, prankster seems like an alright special check and bounce would help it answer spore users better.
:mawile: 57. Mawile @ Stone
Simple evoboost into huge power. Quite hard to find a setup opportunity and it can only set up once, but has great breaking power otherwise. Unfortunately forced out by imposter tho.
:tyranitar-mega: 58. Tyranitar-Mega
Like gyarados but with an atrocious defensive typing instead of a strong one. See very little reason to run this, it has barely any other benefits.
:audino-mega: 59. Audino-Mega
Similar reasons as meloetta but worse cuz it benefits more from wg and gengar can use stab to heavily damage it making it worse off in that mu.
:zekrom: 60. Zekrom
Weakest atespeed that cant do much outside of that but hey at least you can boost it with terrain and it beats slowbro, celesteela, and pogre.
:dialga: 61. Dialga
Like other steel type harvest users but with stab soulblaze, better special attack, and no ghost weakness. Also could run sets like registeel if you really tried.
:regice: 62. Regice
Articuno but trades a critical fissue immunity for more spdef to take on stuff like some mmy and gengar. A bit better than avalugg imo cuz it actually can defensively check a few things insteed of just taking 70% from sunsteels.
:avalugg: 63. Avalugg
Walls sheer cold mons and nothing else. At least its a pretty slow pivot.
:diancie: 64. Diancie
Wanted to end with something that actually has a cool niche in my eyes. Sand stream smooth rock can enable your team to heal 66% from shore up and chip down offensive mons. Sand also gives it really good spdef, that coupled with no common special attacking weaknesses makes it a good check for stuff like gengar. Better defenses and lower speed over mega diancie let it wall stuff better and slow pivot respectively. I guess its only usable on sand stall which isnt even real but hey at least its a staple there.
 
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What is the best counter to that BP sample team? I keep running into it on ladder and I freaking hate baton pass. I'm thinking a super fast Shadow Tag Taunt mon to shut down Greninja and break the chain, also with Rocks set during Struggle turns to punish their repeated switches, and recovery to stay healthy. But I'm not a good teambuilder at all and I was wondering what others have come up with.

Edit: Also considering Mold Breaker Taunt for the Articuno, or Prankster Parting Shot... IDK which is better
 
What is the best counter to that BP sample team? I keep running into it on ladder and I freaking hate baton pass. I'm thinking a super fast Shadow Tag Taunt mon to shut down Greninja and break the chain, also with Rocks set during Struggle turns to punish their repeated switches, and recovery to stay healthy. But I'm not a good teambuilder at all and I was wondering what others have come up with.
Shadow Tag works well, but a solution that's easy to fit is to run Haze. It has a huge amount of PP and almost completely shuts down the team. However, it doesn't do much beyond making you not lose, so you still need to find a way to actually win after you remove all their stat boosts.

No Guard attackers with a moldy move do well, particularly ones that make use of Photon Geyser. Mega Mewtwo Y or Mega Alakazam could work well, since they are faster then Ash Greninja and could run coverage for it.

Additionally, moves like Toxic Spikes perform well, assuming you can get them up. It requires threatening the Magic Bounce user, Articuno. Usually this can be done with moves like Sunsteel Strike or Spectral Thief.
 
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I've been playing this metagame a lot recently, and peaked at #4 on the ladder with 1672 Elo, so based on my thoughts, here are some personal VR noms:

Normal VR:

:gengar-mega: A+ --> S
Best mon in the tier imo. Mega Gengar can run multiple reliable sets like MGSash, Scarf PBond, and even other stuff like No Guard, and it's hard to counter all of them with just one Pokémon.


:pheromosa: C --> B+
Pheromosa outspeeds every unboosted mon except Deo-S (and Ninjask but nobody runs that unless you're at the bottom of the ladder) and has a very strong U-turn, which is useful since a lot of Pokémon in the meta are weak to Bug. First Impression can be used to hit scarfers/Shell Smashers like Deo-A, Ashgren, and MMY.


:weavile: UR --> D/C
Weavile is the fastest Ice type in Gen 7, so it could have a niche as a Sheer Cold-blocking support Pokémon or a No Guard sweeper like what I tried on the ladder once. Its Dark typing is also helpful to be immune to Photon Geyser and Prankster moves.


:doublade: A+ --> A-
While Doublade is very bulky on the physical side, it gets OHKO'd by basically any super-effective special move, and Moongeist Beam is very common in the tier.


:lopunny-mega: A- --> B
I feel like there are better No Guard users than Mega Lopunny, since everyone always expects it to run No Guard, while people will be less likely to expect it on other mons like Mega Gengar.


:metagross-mega: B+ --> B-
I haven't seen Mega Metagross being used very much, and for the most part, it seems like a worse Solgaleo/NDM, although the extra speed could still give it a niche.


:shedinja: D --> UR
This thing is useless. It always drops to rocks/spikes on entry, faints from burn/poison in 1 turn, and always gets OHKO'd by Sunsteel/Moongeist/Photon (and if you say sash can save it, the same can be applied for any other Pokémon).


Will probably add WG VR noms later.
 
Best mon in the tier imo. Mega Gengar can run multiple reliable sets like MGSash, Scarf PBond, and even other stuff like No Guard, and it's hard to counter all of them with just one Pokémon.
There is not a universe out there where gengar is top 1 (or even top 3) It's a good mon but it is not something you need to think about even remotely as much as mmx, zygod, and especially chansey.

While Doublade is very bulky on the physical side, it gets OHKO'd by basically any super-effective special move, and Moongeist Beam is very common in the tier.
Doublade in A- is certainly a take of all time. It's the best physical wall in the tier, and unlike other phys walls such as steelix it's immune to trapping. Sure it can die to random special moves, but steelix can too and if you're staying in with either against a special breaker then you just have a major skill issue.

I feel like there are better No Guard users than Mega Lopunny, since everyone always expects it to run No Guard, while people will be less likely to expect it on other mons like Mega Gengar.
Probably the worst take here by far. Lopunny has proven itself to be the most consistent no guard so many times now. Great speed tier, moongeist immunity, rocks resistance. Lopunny as a no guard has no real weaknesses and quite a few strengths.
 
My fellow PURE HACKMONS enjoyers:

It's been a wild ride. The USUM Pure Hackmons metagame was drastically different in late 2020, when I started playing, from what it looks like today, and since then I've been happy to oversee the creation of a permanent ladder, witness and participate in significant metagame exploration, celebrate the substantial growth of the PH community, and even get Gen 7 PH a place in forum team tours. Unfortunately, I feel I can no longer justify being a council member due to my dwindling investment in the metagame and consequent lack of meta exploration – I haven't laddered at all in over a year, making HPL the only period in which I felt truly invested in that timeframe. I'm also not the biggest fan of how the meta's developed through HPL. Thus, I'm stepping down from the Gen 7 Pure Hackmons council, effective immediately.

NToTheN will replace me as Metagame Leader, as they are a capable and motivated player who I'm sure will continue to move the metagame in a positive direction!

- Pure Hackmons
 
My fellow PURE HACKMONS enjoyers:

It's been a wild ride. The USUM Pure Hackmons metagame was drastically different in late 2020, when I started playing, from what it looks like today, and since then I've been happy to oversee the creation of a permanent ladder, witness and participate in significant metagame exploration, celebrate the substantial growth of the PH community,, and even get Gen 7 PH a place in forum team tours. Unfortunately, I feel I can no longer justify being a council member due to my dwindling investment in the metagame and consequent lack of meta exploration – I haven't laddered at all in over a year, making HPL the only period in which I felt truly invested in that timeframe. Thus, I'm stepping down from the Gen 7 Pure Hackmons council, effective immediately.

NToTheN will replace me as Metagame Leader, as they are a capable and motivated player who I'm sure will continue to move the metagame in a positive direction!

- Pure Hackmons

o7 you were a fantastic member, and we will always remember your contributions. I'm proud to step up as metagame leader in your place.

Thank you for everything, it's been great working with you!
 
I considered making a separate No Guard VR
Since it is the start of the holiday and I got nothing else to do and I have time to do it, I decided to make a

No Guard Viabality Ranking/Setpedia​

Note : This ranking as only few pokémons because I wasn't able to think of any other pokémon with at least one reason to be used

This VR IS ranked by viability within tiers.

S Tier
{None} : Don't run No Guard

A Tier
A +
:xy/kartana:
Set-Up Sweeper Mono Attcker Sunsteel Strike (Kartana) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Sheer Cold / Fissure
- Sunsteel Strike
- Shell Smash
- Spore / Leaf Blade

:xy/lopunny-mega:
Lead Hazards Setter (Lopunny-Mega) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Timid / Jolly Nature
- Sheer Cold / Fissure
- Stealth Rock
- Dynamic Punch / Stealth Rock
- Sing
A
:xy/gengar-mega:
Set-Up Sweeper Moongeist Beam Spammer (Gengar-Mega) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Timid / Modest Nature
- Sheer Cold / Fissure
- Moongeist Beam
- Shell Smash
- Moonblast / Secret Sword / Bug Buzz / Sludge Wave / Menacing Moonraze Maelstrom / Sing / Spore

:xy/greninja-ash:
Pursuit trapper (Greninja-Ash) (M) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Sheer Cold
- Pursuit
- Photon Geyser / Gastro Acid
- Sing

A-

:xy/mewtwo-mega-y:
Lead Hazards Setter (Mewtwo-Mega-Y) @ Focus Sash / Choice Specs / Choice Scarf
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest / Timid Nature
- Sheer Cold / Fissure
- Photon Geyser
- U-turn / Parting Shot / Trick
- Stealth Rock / Switcheroo / Zap Cannon


B Tier
B
:xy/pheromosa:
Lead Hazard Setter / Pivot (Pheromosa) @ Focus Sash / Choice Scarf / Choice Band
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Sheer Cold / Fissure
- Dynamic Punch / Focus Blast
- Stealth Rock / Trick / Sing
- U-turn

B-
:xy/mewtwo-mega-x:
Set-Up Sweeper (Mewtwo-Mega-X) @ Focus Sash / Fairy Memory
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Sheer Cold
- Dynamic Punch
- Photon Geyser
- Spore / Sing / Multi-Attack / Thousand Arrows / Shell Smash / Searing Sunraze Smash / Sunsteel Strike / Light That Burns The Sky / Moongeist Beam

:xy/solgaleo:
Set-Up Sweeper (Solgaleo) @ Solganium Z
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Fissure
- Shell Smash
- Sacred Fire


C Tier
C+
:xy/necrozma-ultra:
Lead Hazards Setter (Necrozma-Ultra) @ Ultranecrozium Z
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest / Timid Nature
- Sheer Cold / Fissure
- Photon Geyser
- U-turn
- Stealth Rock / Zap Cannon

:xy/pikachu: (Any VIABLE pokémon)
Troll (pikachu)
Ability: No Guard
- Sheer Cold / Fissure

:xy/deoxys-speed:
Primal No Guard (Deoxys-Speed) @ Focus Sash / Choice Scarf
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Fissure / Sheer Cold / Block / Trick
- Gastro Acid
- Sing

C -
:xy/ninjask:
Lead Hazards Setter / Pivot (Ninjask) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Timid / Jolly Nature
- Sheer Cold / Fissure
- Stealth Rock / Spikes / Toxic Spikes
- Defog
- U-turn / Parting Shot

D Tier
D
:xy/deoxys-attack:
Set-Up Sweeper Mixed (Deoxys-Attack) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash / Mild Nature
- Sheer Cold
- Photon Geyser
- Bug Buzz / Sunsteel Strike
- Shell Smash

Conclusion : Always have an Articuno (or a Delibird) in your pocket.
If you have a question about a set or why a pokemon should be ranked, I really wanna know.

Edit : added Ash-Gren, Ultra-Nec, Solgaleo and changed few rankings.
 
Last edited:
so a few things
1. why the fuck isnt ashgren ranked?
2. in what universe is kartana the best no guard? its the king of inconsistency
3. Gengar too low
4. rank solgaleo or siphonaptera is gonna kill you (its not that good)
>puts mlop lower than kartana
>gets bombs sent to his house
Just a friendly reminder that we can be a lot more constructive with our criticisms! Someone having an unpopular opinion on the viability of a Pokemon isn't something to get upset over, and meme-ing someone's post that they clearly put effort into is rather rude!

I agree that Ash Greninja should be ranked, and it's one of my favorite No Guard users, personally. It's the best user of No Guard + Pursuit, which while isn't as valuable today as it was earlier on in the ladder and during the pre-ladder metagame, is still an effective niche. It also has good defensive typing, as well! It allows Ash Greninja to swap in on moldy moves or other resisted powerful attacks in a pinch, which is useful on the kinds of fast-paced teams that No Guard works best on, imo. Unfortunately it is outsped by other No Guard users, and by fast attackers in general, which kind of sucks. 132 speed is just about the slowest you can be for the type of No Guard set Ash Greninja likes to run.

Mega Lopunny is also fantastic, of course. Personally I prefer it over Kartana, but they do typically have different roles; Kartana is trying to be a sweeper while Lopunny is usually trying to be a disruption mon and revenge killer. I just find Lopunny easier to use, personally! It was also very good during that period on the ladder where Choice Scarf Parental Bond Mega Gengar was extremely popular. It isn't as common as it was then, but it's by no means unpopular and is definitely something to be prepared for, and Mega Lopunny has a much better matchup into it than Kartana does, which is one of the reasons I prefer it.
 
Just a friendly reminder that we can be a lot more constructive with our criticisms! Someone having an unpopular opinion on the viability of a Pokemon isn't something to get upset over, and meme-ing someone's post that they clearly put effort into is rather rude!

I agree that Ash Greninja should be ranked, and it's one of my favorite No Guard users, personally. It's the best user of No Guard + Pursuit, which while isn't as valuable today as it was earlier on in the ladder and during the pre-ladder metagame, is still an effective niche. It also has good defensive typing, as well! It allows Ash Greninja to swap in on moldy moves or other resisted powerful attacks in a pinch, which is useful on the kinds of fast-paced teams that No Guard works best on, imo. Unfortunately it is outsped by other No Guard users, and by fast attackers in general, which kind of sucks. 132 speed is just about the slowest you can be for the type of No Guard set Ash Greninja likes to run.

Mega Lopunny is also fantastic, of course. Personally I prefer it over Kartana, but they do typically have different roles; Kartana is trying to be a sweeper while Lopunny is usually trying to be a disruption mon and revenge killer. I just find Lopunny easier to use, personally! It was also very good during that period on the ladder where Choice Scarf Parental Bond Mega Gengar was extremely popular. It isn't as common as it was then, but it's by no means unpopular and is definitely something to be prepared for, and Mega Lopunny has a much better matchup into it than Kartana does, which is one of the reasons I prefer it.
Sorry, i’ll do a more constructive write up in a bit when i have time
 
Since it is the start of the holiday and I got nothing else to do and I have time to do it, I decided to make a

No Guard Viabality Ranking/Setpedia​

Note : This ranking as only few pokémons because I wasn't able to think of any other pokémon with at least one reason to be used

This VR IS ranked by viability within tiers.

S Tier
{None} : Don't run No Guard

A Tier
A +
:xy/kartana:
Set-Up Sweeper Mono Attcker Sunsteel Strike (Kartana) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Sheer Cold / Fissure
- Sunsteel Strike
- Shell Smash
- Spore
A
:xy/lopunny-mega:
Lead Hazards Setter (Lopunny-Mega) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Timid / Jolly Nature
- Sheer Cold / Fissure
- Stealth Rock
- Dynamic Punch / Stealth Rock
- Sing

:xy/mewtwo-mega-y:
Lead Hazards Setter (Mewtwo-Mega-Y) @ Focus Sash / Choice Specs / Choice Scarf
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest / Timid Nature
- Sheer Cold / Fissure
- Photon Geyser
- U-turn / Parting Shot / Trick
- Stealth Rock / Switcheroo / Zap Cannon


B Tier
B
:xy/pheromosa:
Lead Hazard Setter / Pivot (Pheromosa) @ Focus Sash / Choice Scarf / Choice Band
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Sheer Cold / Fissure
- Dynamic Punch / Focus Blast
- Stealth Rock / Trick / Sing
- U-turn

B-
:xy/mewtwo-mega-x:
Set-Up Sweeper (Mewtwo-Mega-X) @ Focus Sash / Fairy Memory
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Sheer Cold
- Dynamic Punch
- Photon Geyser
- Spore / Sing / Multi-Attack / Thousand Arrows / Shell Smash / Searing Sunraze Smash / Sunsteel Strike / Light That Burns The Sky / Moongeist Beam


C Tier
C+
:xy/pikachu: (Any VIABLE pokémon)
Troll (pikachu)
Ability: No Guard
- Sheer Cold / Fissure

:xy/deoxys-speed:
Primal No Guard (Deoxys-Speed) @ Focus Sash / Choice Scarf
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Fissure / Sheer Cold / Block / Trick
- Gastro Acid
- Sing

C
:xy/gengar-mega:
Set-Up Sweeper Moongeist Beam Spammer (Gengar-Mega) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Timid / Modest Nature
- Sheer Cold / Fissure
- Moongeist Beam
- Shell Smash
- Moonblast / Secret Sword / Bug Buzz / Sludge Wave / Menacing Moonraze Maelstrom / Sing / Spore

C -
:xy/ninjask:
Lead Hazards Setter / Pivot (Ninjask) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Timid / Jolly Nature
- Sheer Cold / Fissure
- Stealth Rock / Spikes / Toxic Spikes
- Defog
- U-turn / Parting Shot

D Tier
D
:xy/deoxys-attack:
Set-Up Sweeper Mixed (Deoxys-Attack) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash / Mild Nature
- Sheer Cold
- Photon Geyser
- Bug Buzz
- Shell Smash

Conclusion : Always have an Articuno (or a Delibird) in your pocket.
If you have a question about a set or why a pokemon should be ranked, I really wanna know (There are probably a lot of wrongthings in this ranking).
I do not believe kartana to be the best no guard mon in the tier. I really don't think that no guard sweepers are that consistent or valuable because they tend to not hit hard enough to actually threaten common wonder guards, and usually drop gastro acid in favour of a moldy move. B or B+

I believe mega lopunny to be the best no guard for a few reasons. It has a really good speed tier, beating out mmx, mgar and ashgren, while also beating out modest mmy, deo-a and pheromosa. Normal fighting is an extremely good defensive type for a no guard giving it a critical immunity to moongeist beam, as well as a resistance to rock and poison which means stealth rocks aren't that big of a deal and it dances all over mega gengar.
A+

Ashgren is a very strong no guard mon and absolutely deserves to be ranked. It gets the jump on mmx and mgar, which are some of the most important targets, while also being able to pursuit trap the mons threatened out with its STAB pursuit, which is especially deadly for mgar, and also allows it to not be completely passive during no guard swapping games. A or A+

Gengar is probably the best no guard sweeper imo (not that I think they're very good). I think moongeist beam is one of the best attacking moves in the tier, and I definitely think its better than photon geyser. Having access to STAB ghost and poison also means audino + slowbro isnt particularly safe against it. A-

Solgaleo deserves to be ranked, even if I personally don't think its a good set. Its quite bulky and has a decent speed tier for a sweeper. Its main draw is its combination of bulk and solganium Z, which gives it more opportunities to do its stuff, and gives it a way to break through problematic mons. B or B-

My probably unpopular nom is unecro. It has an extremely unfortunate speed tier of being 1 point below mmx and mgar, but it has the benefit of ultra necrozium Z, it works as a niche alternative to mmy that can use its item slot for LTBTS rather than a move slot. B or B-

I think no guard pheromosa is giga mid and a waste of this mons potential, and I think it should be lower than B. C-

Deo-s may be an ultra mid mon, but it probably deserves B- or B for being able to outspeed many +2 sweepers with just a scarf.
 
First, why can’t I see the frist poste of hendrit and mayonnaise ?
Yeah indeed I didn’t thought of Ash-Gren and it seems pretty decent.
I think Kart is one of the Best WG sweeper, tanks to its STAB Sunsteel which has no immunyties, and Fissure can kill steel walls (if they’re WG).
I think NGuard sweepers are the best because they threaten WG (espescially MAud for Kart) with moldy moves whereas others juste set hazards/try to kill mons.

And yeah I don’t think NGuarders should have a ranking but I made it because I was bored.
 
First, why can’t I see the frist poste of hendrit and mayonnaise ?
they were removed

I think NGuard sweepers are the best because they threaten WG (espescially MAud for Kart) with moldy moves whereas others juste set hazards/try to kill mons.
my main issue with no guard sweepers is that they have trouble threatening wg mons unless its super effective because they don't have damage boosting abilities or abilities that provide them with defensive utility. They don't have huge power to boost their damage or wonder guard to give them set up opportunities so they sit in limbo, waiting for a chance to set up but often not getting one. They have trouble being consistent because they do nothing off the bat aside from surprise no guard, but also cant set up in front of many things. The main reason why I think gengar is the best one is because of it's immunity to fakespeed, which gives it a chance to switch in against stuff such as slaking, and can even set up against certain sets, but I also don't think it does as much as a no guard like mlop or ashgren because unlike them it needs to find a chance to set up in a metagame as volatile as gen 7 ph.
 
my main issue with no guard sweepers is that they have trouble threatening wg mons unless its super effective because they don't have damage boosting abilities or abilities that provide them with defensive utility. They don't have huge power to boost their damage or wonder guard to give them set up opportunities so they sit in limbo, waiting for a chance to set up but often not getting one.
Yeah, indeed they're are kinda MU depedent, this is why I think Kart is the best (at least for set-upers) : It OhKO MAud at +2 and has a good enough bulk to tank some photon (physical)/sunsteel not boosted (and resists fakespeed).
No Guarders like MLop may be more viable but they are way more predictible (may be not Ash-Gren), this is why I put them that low.
 
Since it is the start of the holiday and I got nothing else to do and I have time to do it, I decided to make a

No Guard Viabality Ranking/Setpedia​

Note : This ranking as only few pokémons because I wasn't able to think of any other pokémon with at least one reason to be used

This VR IS ranked by viability within tiers.

S Tier
{None} : Don't run No Guard

A Tier
A +
:xy/kartana:
Set-Up Sweeper Mono Attcker Sunsteel Strike (Kartana) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Sheer Cold / Fissure
- Sunsteel Strike
- Shell Smash
- Spore
A
:xy/lopunny-mega:
Lead Hazards Setter (Lopunny-Mega) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Timid / Jolly Nature
- Sheer Cold / Fissure
- Stealth Rock
- Dynamic Punch / Stealth Rock
- Sing

:xy/mewtwo-mega-y:
Lead Hazards Setter (Mewtwo-Mega-Y) @ Focus Sash / Choice Specs / Choice Scarf
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest / Timid Nature
- Sheer Cold / Fissure
- Photon Geyser
- U-turn / Parting Shot / Trick
- Stealth Rock / Switcheroo / Zap Cannon


B Tier
B
:xy/pheromosa:
Lead Hazard Setter / Pivot (Pheromosa) @ Focus Sash / Choice Scarf / Choice Band
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Sheer Cold / Fissure
- Dynamic Punch / Focus Blast
- Stealth Rock / Trick / Sing
- U-turn

B-
:xy/mewtwo-mega-x:
Set-Up Sweeper (Mewtwo-Mega-X) @ Focus Sash / Fairy Memory
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Sheer Cold
- Dynamic Punch
- Photon Geyser
- Spore / Sing / Multi-Attack / Thousand Arrows / Shell Smash / Searing Sunraze Smash / Sunsteel Strike / Light That Burns The Sky / Moongeist Beam


C Tier
C+
:xy/pikachu: (Any VIABLE pokémon)
Troll (pikachu)
Ability: No Guard
- Sheer Cold / Fissure

:xy/deoxys-speed:
Primal No Guard (Deoxys-Speed) @ Focus Sash / Choice Scarf
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Fissure / Sheer Cold / Block / Trick
- Gastro Acid
- Sing

C
:xy/gengar-mega:
Set-Up Sweeper Moongeist Beam Spammer (Gengar-Mega) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Timid / Modest Nature
- Sheer Cold / Fissure
- Moongeist Beam
- Shell Smash
- Moonblast / Secret Sword / Bug Buzz / Sludge Wave / Menacing Moonraze Maelstrom / Sing / Spore

C -
:xy/ninjask:
Lead Hazards Setter / Pivot (Ninjask) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Timid / Jolly Nature
- Sheer Cold / Fissure
- Stealth Rock / Spikes / Toxic Spikes
- Defog
- U-turn / Parting Shot

D Tier
D
:xy/deoxys-attack:
Set-Up Sweeper Mixed (Deoxys-Attack) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash / Mild Nature
- Sheer Cold
- Photon Geyser
- Bug Buzz
- Shell Smash

Conclusion : Always have an Articuno (or a Delibird) in your pocket.
If you have a question about a set or why a pokemon should be ranked, I really wanna know (There are probably a lot of wrongthings in this ranking).
I do agree with a lot of what’s here but I have a lot of complaints as well most notably Mega-Gengar being so low here

I’ll start off with what you put at the top which I don’t have much issue with. No guard kart can absolutely run teams over especially with grass coverage which makes it very hard to manage for common teams like audino+slowbro/ash-gren and can be imposter proofed by a steel type of you choice. Leaving that unmentioned is something I think is kinda a shame. I don’t have much issue with kart being higher then lobunny but mmy is not on the same level as the other two in my opinion. Without a boost mmy struggle heavily with lack of power and fitting shell smash is much harder compared to kartana.

I would like to mention ash-gren being unranked. I can’t really comment on it because I have never use it and I remember fighting it once ever so I don’t have much experience with it but I heard some good comments about it by some good players so it should be ranked I’m just not sure where.

Now about the Gengar placement. Gengar is at least 3rd maybe even 2nd or 1st because of how good fissure is on it. It beats muk and zyguard in one slot which is super good. With shell smash+fissure+moon+bug buzz/poison stab/sword leaves very little left to beat you and imposter proof is very easy as it usually is with Gengar.
 
There are a few pretty much unused mons in the meta that I think could have a real niche but the biggest one for me is mega garchomp. Garchomp is in a unique spot where it has a very high attack stat, and a stab combo that hits the two most common prankhaze mons AND hits doublade, which I think could make it a potent sweeper.

252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Steelix-Mega: 306-360 (86.4 - 101.6%) -- 87.5% chance to OHKO after 1 layer of Spikes

252+ Atk Huge Power Garchomp-Mega Dragon Hammer vs. 252 HP / 252+ Def Zygarde-Complete: 498-588 (78.3 - 92.4%) -- 37.5% chance to OHKO after 1 layer of Spikes

+2 252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Eviolite Fur Coat Doublade: 284-336 (88.1 - 104.3%) -- guaranteed OHKO after 1 layer of Spikes

If you were to pair garchomp with a mon that can remove both slowbro and gyarados, such as an STag with fairy + ghost, i think it could absolutely shred through an unprepared team. Mega garchomp is also shockingly bulky, with 108/115/95 bulk, making its bulk about the same as NDM's.
other relivant calcs:

252+ Atk Huge Power Garchomp-Mega Sunsteel Strike vs. 252 HP / 252+ Def Audino-Mega: 358-422 (87.3 - 102.9%) -- 93.8% chance to OHKO after 1 layer of Spikes

252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Muk-Alola: 680-804 (164.2 - 194.2%) -- guaranteed OHKO

I kinda just wanna know why it doesn't see any usage when it looks good on paper. Huge power sweeper that every common prankhaze and many common physical walls are scared to come in on due to its STAB combination hitting them, and having enough bulk to live random stray hits.
 
There are a few pretty much unused mons in the meta that I think could have a real niche but the biggest one for me is mega garchomp. Garchomp is in a unique spot where it has a very high attack stat, and a stab combo that hits the two most common prankhaze mons AND hits doublade, which I think could make it a potent sweeper.

252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Steelix-Mega: 306-360 (86.4 - 101.6%) -- 87.5% chance to OHKO after 1 layer of Spikes

252+ Atk Huge Power Garchomp-Mega Dragon Hammer vs. 252 HP / 252+ Def Zygarde-Complete: 498-588 (78.3 - 92.4%) -- 37.5% chance to OHKO after 1 layer of Spikes

+2 252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Eviolite Fur Coat Doublade: 284-336 (88.1 - 104.3%) -- guaranteed OHKO after 1 layer of Spikes

If you were to pair garchomp with a mon that can remove both slowbro and gyarados, such as an STag with fairy + ghost, i think it could absolutely shred through an unprepared team. Mega garchomp is also shockingly bulky, with 108/115/95 bulk, making its bulk about the same as NDM's.
other relivant calcs:

252+ Atk Huge Power Garchomp-Mega Sunsteel Strike vs. 252 HP / 252+ Def Audino-Mega: 358-422 (87.3 - 102.9%) -- 93.8% chance to OHKO after 1 layer of Spikes

252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Muk-Alola: 680-804 (164.2 - 194.2%) -- guaranteed OHKO

I kinda just wanna know why it doesn't see any usage when it looks good on paper. Huge power sweeper that every common prankhaze and many common physical walls are scared to come in on due to its STAB combination hitting them, and having enough bulk to live random stray hits.
There's basically no reason to use Chomp when you can run smth like Ice Shard PDon. That set is not only better at sweeping, bulkier and better at fighting Zyg, but has more utility since it's running priority. The only pro it really has is lacking the weaknesses PDon has, but I'd argue the weaknesses it has are even worse.
 
There are a few pretty much unused mons in the meta that I think could have a real niche but the biggest one for me is mega garchomp. Garchomp is in a unique spot where it has a very high attack stat, and a stab combo that hits the two most common prankhaze mons AND hits doublade, which I think could make it a potent sweeper.

252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Steelix-Mega: 306-360 (86.4 - 101.6%) -- 87.5% chance to OHKO after 1 layer of Spikes

252+ Atk Huge Power Garchomp-Mega Dragon Hammer vs. 252 HP / 252+ Def Zygarde-Complete: 498-588 (78.3 - 92.4%) -- 37.5% chance to OHKO after 1 layer of Spikes

+2 252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Eviolite Fur Coat Doublade: 284-336 (88.1 - 104.3%) -- guaranteed OHKO after 1 layer of Spikes

If you were to pair garchomp with a mon that can remove both slowbro and gyarados, such as an STag with fairy + ghost, i think it could absolutely shred through an unprepared team. Mega garchomp is also shockingly bulky, with 108/115/95 bulk, making its bulk about the same as NDM's.
other relivant calcs:

252+ Atk Huge Power Garchomp-Mega Sunsteel Strike vs. 252 HP / 252+ Def Audino-Mega: 358-422 (87.3 - 102.9%) -- 93.8% chance to OHKO after 1 layer of Spikes

252+ Atk Huge Power Garchomp-Mega Thousand Arrows vs. 252 HP / 252+ Def Muk-Alola: 680-804 (164.2 - 194.2%) -- guaranteed OHKO

I kinda just wanna know why it doesn't see any usage when it looks good on paper. Huge power sweeper that every common prankhaze and many common physical walls are scared to come in on due to its STAB combination hitting them, and having enough bulk to live random stray hits.
The problem is that it’s completely outclassed by mega Rayquaza who isn’t even that good of a sweeper anyways. It’s way faster and has a little more attack in exchange for losing ground stab which it doesn’t need because doublade and steelix can both be ohko by V-create without a spike and still being the fastest after a shell smash if +speed nature which it can run while still killing both steel types

+2 252 Atk Huge Power Rayquaza-Mega V-create vs. 252 HP / 252+ Def Eviolite Fur Coat Doublade: 362-426 (112.4 - 132.2%) -- guaranteed OHKO

252 Atk Huge Power Rayquaza-Mega V-create vs. 252 HP / 252+ Def Steelix-Mega: 386-456 (109 - 128.8%) -- guaranteed OHKO

Mega ray can also mixed sets if it wants so it’s just better unless you really hate v-create
 
Heya! SpamtonZZZSpamton again! This is my team, that I wish to attempt to add to the sample team list. (https://pokepast.es/8e5040102533b5de) Now, sense I don't know how to format here, I will just make a paragraph about each of the mons, and all of that. Without further adew, let us begin!

Groudon-Primal @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Thousand Arrows
- V-create
- Let's Snuggle Forever
- Searing Sunraze Smash

This is the star of the show, the BIG SHOT of the team. TArrows hits MukA, most Steel types, most Fire types, etc. V Create OHKOs non fur coat Msteelix, as well as killing everything weak to fire not named Doublade, which can take one without dying. LSF is for MMX, NecrozmaU, MRay, MGyara, everything you would expect. Not ZygardeC though, it won't kill and will kill your momentum so don't do that. SSS is about a 70% chance to OHKO +Def nature MAudino from full, and a guaranteed OHKO on non +Def MAudino. It also OHKOs Shuckle, which is nice in low ladder I guess. If they don't have a MAudino, it can be used to kill weakened WG mons that you can't hit with PDon otherwise. With a Scarf, it outspeeds everything it would want to trap other then Zeraora, which is not an issue because Zeraora is bad. I guess it also can't outrun Electrode, but....yeah. Also, because this is a PDon, it can tank way more then it probably should, and can be used to muscle through some mons that it has no right to beat, like other PDon. This Mon is the most likely sack, as if MAudino is gone, and you already used Snuggle, it has already done its job.

Audino-Mega @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Stealth Rock
- Defog
- Milk Drink
- U-turn

A very standard MAudino set. Goggles because Spore sucks and I hate it, no Speed EVs to be a better slow pivot. Rocks + Defog to ensure that hazards don't get out of control, while still letting you get rocks up if the opponent gives you the chance. Shore Up is technically better then Milk Drink, but using Milk Drink does make Imprisoning a recovery move harder (Also because Milk Drink is the most funny move in the game). U Turn over Parting Shot because otherwise STag Taunt completely traps and kills you. Also it breaks Sashes on DeoxysA, MMX, MMY, and others who run sash. + Def Nature to better deal with MMX, however it is not a wall to MMX, so don't try and use it as such. Also, this Mon improofs the NDW on this team, and can use the opportunity to set up rocks or just U Turn to try and catch a switch.

Mewtwo-Mega-X @ Lum Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Photon Geyser
- Thousand Arrows
- Play Rough
- Shadow Sneak

It's MMX. Kinda simple, tbh. Lum Berry lets you beat Prankster Wisp Steelix, as well as beat weakened Prankster Wisp Zygarde. Photon is Photon, TArrows hits MukA and most of the Steels, Play Rough hits the Dark Types like HoopaU, Ash Gren, MGyara, and the like, and Shadow Sneak is to kill chipped MGar, MMY, and Shell Smashed Lunala. It's MMX. It clicks the buttons, and things die. Simple as that.

Necrozma-Dawn-Wings @ Lunalium Z
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Secret Sword
- Ice Beam
- Shell Smash

The second Wonder Guard mon of the team, and the one that actually gets things done. You do have to play a bit safe with NDW, because Ghost coverage is not that rare. But, if given a single turn to set up, NDW can start to rip things apart. Lunalium Z makes it so that you can kill a chipped MukA at +2, Moongeist is for hitting everything that is not weak to something else, Secret Sword 2HKOs every Mon weak to it at +2, and Ice Beam makes it so that you can't be walled by ZygardeC forever. It also gives you a button to press into stuff like MRay that does not spend any Moongeist Beam PP. Shell Smash is the setup move, as you might expect. Watch out for Sleep, as this and PDon are the only mons on the team that don't have some way to deal with sleep. This Mon punches holes in things for MMX and Gigas to clean up after. This Mon also improofs the PDon. It can only hit you with SSS, which does about 50% at +0 Def. Just Shell Smash on it when it goes for the SSS, and then go to town.

Zygarde-Complete @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk / 0 SpA
- Haze
- Will-O-Wisp
- Shore Up
- Parting Shot

A standard Zygarde-Complete. Goggles are because once again, I hate Spore. Wisp because it permanently shuts down most physical attackers, unlike Reflect which only temporarily shuts them down. Parting Shot lets you avoid STag, as well as pivot away from mons that would want to Ice Beam you. Shore Up for recovery, Haze to ensure you don't lose on the spot to Extreme Evoboost. This Zygarde improofs the MMX, if you can hit the Wisp. So make sure to do a blood sacrifice to ensure that the Wisp will hit.

Regigigas @ Lum Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Fake Out
- Extreme Speed
- Spectral Thief
- Let's Snuggle Forever

Regigigas, my beloved. Lum Berry ensures you can kill Prankster Wisp Zygarde from full, and also ensures you don't get burned by anything. This Gigas being burnt is a death sentence for it, so don't let it get burned. Fake Speed kills MMX most of the time from full, same with MRay. It guarantees a kill on DeoS, DeoA, MMY, most things that are not a resist or very bulky. Spectral Thief punishes people who try to set up a Steel or Ghost in frount of you, thinking that you will have to switch out. Snuggle OHKOs ZygaredC from full health. Keep it in the pocket, because generally ZygardeC can wall most Gigas sets. Not this one (Unless they have reflect, which you can still break through if you Extreme Speed turn one and get a little lucky). If you can get rid of the Psychic Terrain setter, and stall out Psychic Terrain, Gigas beats almost all of mons in Psyspam cores. Also, MAud improofs the Gigas cleanly, and once again lets it U Turn into anything that comes in.

Good MUs:
- Quite literally all of low ladder. A lot of the sample teams have issues with low ladder bullshit like Fissure and what not. This team grinds low ladder into a pulp almost guaranteed.
- Psyspam: If you can stall out the Psychic Terrain, you just kinda win because of Regigigas doing so well into all of Psyspam.
- Most HO: Gigas has a very good matchup into HO, as it can come in and often take a kill every time it does make it in.
- Most Balance: PDon does very well in removing Wonder Guard mons, which the rest of the team can abuse. Gigas beating Zygarde is also very useful into balance, as a lot of balance teams use it.
Bad MUs:
- Impostor Spam: This teams form of improofing is just making other team members immune to what they can do. This is fine if they just have one, but if they have more then one things can become very slow, and very hard for you.
- Stall: If you catch them off guard, you can beat stall if you just trap the right mons with PDon, and kill Zygarde with Gigas. However, if they know your tricks, they can make you run out of steam and just lose. However, it is not unwinnable, just hard.


 
Hi its aidan amoongus, and I'm quite new to Pure Hackmons, so I'd like to see how my teams are. This is basically a team dump + RMT but I'm too lazy to write anything because I don't have to :)

https://pokepast.es/c9d17396675c97ac A good team I made recently, struggles though when slowbro dies as its my pdon+mmx imp proof.

https://pokepast.es/7032118251017a9b an Agren team

https://pokepast.es/2cf451c8304bdf2b revision of bahamuts no guard lop team

https://pokepast.es/37794c1a5af4bf7b MMY + Innards Lunala
 
Heya! SpamtonZZZSpamton again, for the third time! I realize I should probably put this somewhere to ensure I don't ever lose it, so here is as good of a place as ever. So, if you have like 30 minutes to burn, just take a read, I guess. (https://pokepast.es/88298d6c01be0cff) If you have any comments or complaints, just tell me and I will be happy to discuss them further. Thanks, I guess!
Heya again again! Still SpamtonZZZSpamton here, giving you a bit of updates. As I will be probably adding more stories into that Pokepaste, the version here is not the final version. I will periodically put the updated version here probably, so if you keep seeing the pokepaste being posted here from me, that is why. Probably, anyway. Welp, that's all, more or less.
 
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