Hi everybody,
As
TeToN already mentioned, I am the newest member on board. To keep things relativety short: A while ago I found this project while casually looking old ideas to give them a little help. Being a project people back in early 2015 (yea, go look that up) enjoyed so much, I found myself a little sad seeing it dead, and pretty much forgotten. After that, I've contacted the owner,
RainFountain, as well as the other developers, and asked for the rights to revamp the project and give it a good update. They replied kindly, gave me the liberty to do anything, we have started, and, uh, we are kinda here now :)
Our main goal right now is to recover the lost attention due to the almost one year of darkness, and we already started doing so with TeToN fixing the crippling bugs that prevented the few active players from using the app; things like Return and the Doubles - double death thing. However, while the app is nice and all, it still uses an interface very, VERY outdated by today standards (the thing was build for Android 4.0.4 - 5.0).
Thinking on that, I've started remodeling the entire user interface from scratch, using the new Google Material Design as a guideline that is, at the same time, new and pretty looking. For those who doesn't have a clue on what that is, no worries, I've taken a few images and I'm proud of sharing them with you. Just to let things clear: This is NOT the final build, you can see a few bugs at the images below, but no worries, they are all gonna be fixed (as soon as I found time -_-).
Without further delays, I will guide you at the little that i've being doing; consider this as my "free sample". The first thing you will notice different is... Well, everything. After many request on the old version,
the Showdown app now supports portrait mode.
Nice isn't?. The "lorem ipsuns" are just a placeholder for the news feed that are showned everytime you open Showdown on a navigator, TeToN is fixing the webservice side. But more than portrait mode, now the app also supports
more than one battle simultaneously (no image on that yet, but more than one tab can be opened now). When you "add" a new battle, you're redirected to a "Battle Lobby", where there you choose the tier, the team, and a friend (Challenge lobby).
Remember the "Community Lounge"?, well he is back, behind the new DrawerLayout (official name of the left menu)
Now this is exciting, I've just finished
today the new look of the team building section on the app (Why not the Dex first?, well I like be able to make my team anywhere first than everybody else lol). You are about to see what even RainFountain and TeToN didn't
For the last piece of my demo, here is I setting up a simple Choice Band Azumarill.
As you can see, there is still a lot to be done, but I just thinked it would be nice to share this with all of you of what are about to come. Sun and Moon are just around the corner, and as soon as the Showdown adds support to the new mons, abilities and items, so will the app.
Since somebody will inevitably ask: We don't have an estimate date to release this new version.
My best guess is somewhere arround christmas, or early 2017, but if we keep the actual pacing, we could deliver a
alpha build in a month, but no promisses there. Make android apps is a time consuming, and sometimes very challenging task. Anyone working with development can say this: Developers do not have time for anything. This was the main reason why the project was "abandoned" in the first place. But fear not everybody,
WE'RE BACK!