So it's been a while since I didn't post anything here, so it may be worth to take a minute to explain why we have so many "hiatus" periods on this project:
You see; developing any kind of software requires a bunch of dedication and time to spare, often in a very convoluted and sometimes chaotic personal schedule. Seeing as everything on this project so far (hell, this entire subforum I dare to say) is totally volunteer work that overlaps with our free time and / or our current mood of investing the precious short time dealing with code, it's hard to take on our others simultaneous tasks and still find time to make something happen. This is the sole main reason why the project kinda suddenly stopped a while ago, and it is at a very slow rate right now.
I say this not only to justify our "abandonment", but to make things a little more clear of why there's no response in so long. Everyone involved in this project has a different reason why we are so abstinent. I as a example am constantly dealing with my full-time job, getting into the project on weekends and hollidays, if that. TeToN is a similar history and etc.
Basically what I'm trying to say is to not assume we've abandoned the project and that we aren't listening. I personally read every single post of someone telling me "hey, that's broken", and add that to my "to-do" list. So please, keep posting your problems, suggestions, etc... We are fully aware of what's happening, even if we don't show up that much.
But hey, to make things a little less dramatic, I've got a new build that I've just compiled. I don't quite remember everything I've fixed on this one, since there was so many little bugs here and there, but the ones I do remember will be listed below the link:
The build ------------------->
https://drive.google.com/file/d/0B5cBQm8RPqdUSmlpQlF5LS1yQWM/edit
As mentioned, lots of little fixes here, but on top of my head were these:
- Magearna's Soul-Heart issue on teambuilder was fixed
- The cards on the main screen now loads the actual threads displayed at the showdown's page. It isn't lorem ipsun anymore
- The majority of the songs now loop propely
- The left-switch bug on double battles was fixed, as well as the fainted left pokemon that still requires to select a move, even if it isn't there
- A bunch of other minor fixes and stability issues.
Tagging
TeToN to add this build on the repository. A pull request should come tomorow.