nobody should ever learn moves from bills dad in Crystal
you are enabling a man's gambling addiction
according to whomstdebts aren,t a thing in Pokemon World
HEY. Kristen Stewart is a really good actress, it's not her fault the role said "Be a cardboard cutout viewers can project on to." And it's not Selene/Elio's fault either, anti-social personality disorder is a diagnoseable condition.Like every other protag. The Sun/Moon protag is infamously known for having the facial range of that Twilight actress.
It's similar to RBY vs. FRLG to me.Colosseum because it's a bad pokemon game if that makes any sense lmao. I played XD first and then played Colosseum much later and there's just something about how jank, rigid, and bizarre it feels that I just vibe with. XD feels like an actual pokemon game, which is good, but I can get that feeling anywhere with any of the mainline games.
it's where you need to go to get all the unown forms in any gen 3 game I guess for whatever that's worth to anybodyFRLG is basically the New Super Mario Bros. of Pokemon. It's easy to pick up and play, perfectly adequate and inoffensive. There is nothing it does exceptionally poorly and it's probably a better-constructed game than something like SV. But unless you're a Sevii Islands true believer there's really nothing to latch onto and it can feel a bit sanded off and bland compared to its predecessors
I think this is actually a pretty good comparison (laudatory).FRLG is basically the New Super Mario Bros. of Pokemon.
- Ground-types no longer have the distinction of being physical attackers that easily beat Koffing and Haunter, leaving them arguably worthless.
Or you know, Gastly and Haunter themselves.and the only things that *can* easily deal with Gastly and Haunter are Kadabra and Mr. Mime.
Wartortle learns Bite via level.Wartortle not doing much to them with their magic attacks either
My brain got ahead of my fingers, I typed Haunter when I meant Gastly. Yes, you can easily get a functional move for your Ground-type, but Dig is at its weakest in Gen 3, it's slow to use, and it isn't covering much of importance. Surge's Raichu can get out of hand if you're relying on Charmeleon or Wartortle, but it's the only threatening Electric-type in the game. What else are we covering with Ground? Fire? The only 'boss' Fire-types are Blaine's and Champion's Arcanine, which have Intimidate and out-stat most of the Grounds. Rock? If your team doesn't have other options for Rock, it's the exception, not the rule. Steel? There are no threatening Magnemite or Magneton users.While all these critcisms are fair, they are overblown. FRLG isn't way harder to beat than RBY. Haunter has 55 SDef and 45 Def it isn't tanking any kind of attack, Gastly is weaker and it has a way higher encounter rate. At least in gen 3, you can buy Dig in the Dept Store so Onyx, Sandshrew and the Nidos can have STAB. Ground immunity to electric attacks by itself guarantees they will never be useless in a Pokémon game and Poison isn't the only type that ground hits super-effectively.
Many Pokemon fans would be much happier if they weren't so fixated on what's 'optimal' for their Pokemon. STAB on the lower offense isn't a cruel joke played on the likes of Flareon and Crawdaunt, it's an intentional way to round out a Pokemon's offensive competencies without succumbing to the 'biggest number' creep of later gens.i see a lot of people refuse to play them just because no physical/special split, which is honestly a shame.
yeah, hard agree with that. i do feel like the physical speial split gave people a fixation on every single mon having perfect spammable stabs, which is why they think early gens feel bad to play. gen 3 does a pretty good job of ensuring mons have good options to play with that are varied and not always just the most optimized thing for that mon. i think this is a great part of the games that makes them feel really satisfying and engaging on every playthroughMany Pokemon fans would be much happier if they weren't so fixated on what's 'optimal' for their Pokemon. STAB on the lower offense isn't a cruel joke played on the likes of Flareon and Crawdaunt, it's an intentional way to round out a Pokemon's offensive competencies without succumbing to the 'biggest number' creep of later gens.
I find this comment kind of humorous considering Dragon Quest is basically the JRPG template in general and already informed the franchise's design.this makes sense with the added context of the team that made Colosseum were all Dragon Quest people with limited familiarity in Pokemon. Dragon Quest loves forcing you to grind and subjecting you to random level spikes and encounters that are just designed to troll you.
Yeah, most of the time I'm not even dipping into my TM stash for my in-game team, even if I'm playing on a save file where I have no need to "save" TMs. And then when I do it's often for field utility moves like Dig or Thief or something.yeah, hard agree with that. i do feel like the physical speial split gave people a fixation on every single mon having perfect spammable stabs, which is why they think early gens feel bad to play. gen 3 does a pretty good job of ensuring mons have good options to play with that are varied and not always just the most optimized thing for that mon. i think this is a great part of the games that makes them feel really satisfying and engaging on every playthrough
Actually, this only applies to the account that the Pokemon initially was sent to. If you trade to another account that restriction doesn’t apply. It’s a pretty unfair restriction, my guess is this to ensure that players have to buy actual Pokemon games should they want the best Pokemon statistically- ensuring profit for TPC at the player expense.You can't transfer mythicals from Go to a game that doesn't already have that mythical registered in the dex. You have to already have a Celebi to get one from Go.
I think even the worst level curve and grinding 'requirement' in GSC is not as bad as Colosseum's.Plus it's not like Pokémon hadn't pulled level grind fuckery beforehand. *stares at GSC*