My votes
Clefable - Thought it was odd at first but after testing the team really does struggle. There only real counter play is to keep Celeestela healthy and that can be handled with Hazards or Magnezone if needed and Ditto cant do jack back.
Reuniclus - Sets up on most of the team and a scarfed ditto is meaningless in a calm mind war. Game is usually over once Latias is dealt with and thats assuming its not running Shadow ball or another tech move
Is Sub not better than Taunt?Blacephalon @ Ghostium Z
Ability: Beast Boost
EVs: 232 HP / 20 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Calm Mind
- Taunt
FightZ Kart
Is this VCrakeV Probably want to credit him
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Crunch
- Waterfall / Earthquake
- Dragon Dance
- Taunt
Na na-na-na, na-na, na-na CAN'T TOUCH THIS. Okay, but seriously, Tauntados 6-0s this team from preview. Mold Breaker Taunt shuts down every 'Mon on the team, and every attack is resisted by one or both of its forms. Your only choices are to let it boost to +6 or click X.
View attachment 195570
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
- Defog
- Moonblast
- Nature's Madness
- Taunt
With Nature's Madness + Taunt to harass the entire team, Moonblast to threaten Mega Sableye, Misty Surge to counteract Toxic and the bulk to shrug off every attack, standard Tapu Fini has the ability to run through the entire team on its own.
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 136 HP / 120 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Synthesis
- Swords Dance
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Roost
The team lacks switch-ins to Koko bar Chansey and Gliscor, the former of which can be pivoted on to bring Kartana in and the latter can just be dealt with Kart freely or Iced by Koko thanks to Shuca. Kart is walled by Steela but Koko comes in to abuse its lack of Protect. Synth Kart is a nice tech right now that can let it beat the war of attrition with Lugg and Gliscor. Both members of the core have reliable recovery to manage the long game, a nice asset to this team. While this core can be managed by MSab protecting and reacting accordingly, it still provides an annoyance since it pressures Sableye enough.
Also
Is Sub not better than Taunt?
By the way, why the switch from fightinium Kart?
Doesn’t phys koko 6-0 this
Lures chansey then a Gren just win or like anything that chansey beats and is also just very good vs everything on the team maybe not gliscor but that can’t switch in with rox upIt struggles with Gliscor:
0 SpA Tapu Koko Hidden Power Ice vs. 148 HP / 244+ SpD Gliscor: 148-176 (45.1 - 53.6%) -- guaranteed 3HKO after Poison Heal
Koko doesn't have much of a physical movepool to hit Gliscor with either. Electric moves don't work; it has no physical fairy moves; and it has no water or ice moves. It can lure and bop Chansey though, as Gliscor can't reliably switch in on most other Koko sets. So if you pair it with something that can sweep with Chansey gone, it would be okay (just a little reliant on the opponent not going Gliscor).
Lures chansey then a Gren just win or like anything that chansey beats and is also just very good vs everything on the team maybe not gliscor but that can’t switch in with rox up