*Shedinja not mentioned below because this lil frakker resists almost everything (and dies to everything)
** Gen 5 version
***Dragontamer's computer analysis of most SE types and most neutral coverage
****If a type combo does exist, it will be underlined. If a type combo does have a STAB user, it will be bolded
3 Resists or Less:
A) Normal/Fighting w/Scrappy:
No Resistances
B) Ghost/Fighting:
Resisted by: Normal/Ghost
Perfect Third Type Coverage: Water, Fire, Electric, etc.
C) Freeze Dry / Water:
Resisted by: Jynx (Ability), Dewgong (Thick Fat), Walrein (Thick Fat)
Perfect Third Type Coverage: Ghost, Bug, Fire, Electric, etc.
D) Fairy/Ghost:
Resisted by: Normal/Poison, Normal/Fire, Normal/Steel
Perfect Third Type Coverage: Water, Electric, etc.
E) Fairy/Dark:
Resisted by: Fire/Fairy, Poison/Fairy, Fairy/Steel
Perfect Third Type Coverage: Water, Electric, etc.
--------
4 to 5 Resists:
A) Dragon/Ground:
Resisted by: Flying/Fairy,Grass/Fairy, Flying/Steel, Bronzong (Levitate)
Perfect Third Type Coverage: Fire
B) Fairy/Water:
Resisted by: Steel/Grass, Steel/Water, Poison/Water, Poison/Grass
Perfect Third Type Coverage: Ground
C) Dragon/Ghost (aka Dragon Ball):
Resisted by: Dark/Fairy, Normal/Fairy, Steel/Dark, Steel/Normal
Perfect Third Type Coverage: Fire, Water, Electric
D) Ground/Rock (aka EdgeQuake):
Resisted by: Grass/Fight, Grass/Ground, Flygon (Ability), Bronzong (Ability), Claydol (ability)
Perfect Third Type Coverage: Ghost
*With Mold Breaker only 2 types resist this
E) Flying/Water:
Resisted by: Electric/Water, Steel/Water, Dragon/Steel, Dragon/Electric, Heliolisk (Ability)
Perfect Third Type Coverage: Ground, Fight
F) Dragon/Fire:
Resisted by: Heatran (ability), Fairy/Fire, Fairy/Rock, Fairy/Water, Fairy/Dragon
Perfect Third Type Coverage: Ground
G) Dragon/Water:
Resisted by: Steel/Water, Steel/Grass, Fairy/Grass, Fairy/Water, Fairy/Dragon
Perfect Third Type Coverage: Ghost
----
6 to 10 resists:
A) Ice/Electric (aka BoltBeam):
Resisted by: Steel/Electric, Ice/Electric, Fire/Electric, Lanturn (Ability), Thick Fat Mamoswine, Lightning Rod Seaking
Perfect Third Type Coverage: Ghost
B) Dark/Flying:
Resisted by: Dark/Electric, Steel/Dark, Fairy/Steel, Fairy/Electric, Rock/Fairy, Dark/Rock
Perfect Third Type Coverage: Water
C) Ice/Ground:
Resisted by: Water/Bug, Ice/Bug, Bronzong (Ability), Rotom-F, Rotom-W, Rotom-H (abilities), Cryogonal (ability)
Perfect Third Type Coverage: N/A
D) Fairy/Ground:
Resisted by: Flying/Steel, Fire/Flying, Poison/Flying, Weezing (Levitate), Gengar (Levitate), Rotom-H (Ability), Bronzong (Ability)
Perfect Third Type Coverage: Water
E) Normal/Water:
Resisted by: Water/Ghost, Water/Steel, Grass/Steel, Storm Drain Cradily (Ability), Dragon/Ghost, Dragon/Steel, Grass/Ghost
Perfect Third Type Coverage: N/A
F) Dragon/Electric:
Resisted by: Steel/Electric, Steel/Ground, Steel/Grass, Fairy/Grass, Fairy/Ground, Fairy/Electric, Fairy/Dragon
Perfect Third Type Coverage: Ground
G) Flying/Fighting:
Resisted by: Electric/Flying, Electric/Fairy, Steel/Ghost, Ghost/Electric, Ghost/Rock, Poison/Electric, Psychic/Electric
Perfect Third Type Coverage: Water
H) Bug/Ghost:
Resisted by: Normal/Fire, Normal/Fighting, Normal/Poison, Normal/Flying, Normal/Ghost, Normal/Steel, Normal/Fairy.
Perfect Third Type Coverage: Water, Electric, etc.
I) Steel/Ghost:
Resisted by: Normal/Electric, Normal/Fire, Normal/Steel, Normal/Water, Dark/Elec, Dark/Fire, Dark/Steel, Dark/Water
Perfect Third Type Coverage: Ground
J) Flying/Ground:
Resisted by: Flying/Steel, Flying/Rock, Flying/Electric, Bronzong (ability), Rotoms except Rotom-C (ability), Solrock (ability), Lunatone (ability)
Perfect Third Type Coverage: N/A
K) Fairy/Electric:
Resisted by: Poison/Grass, Poison/Ground, Steel/Grass, Steel/Electric, Steel/Ground, Poison/Electric, Fire/Ground, Fire/Electric, Fire/Grass
Perfect Third Type Coverage: Ghost
L) Normal/Ground:
Resisted by: Ghost/Flying, Rock/Flying, Grass/Ghost, Bug/Ghost, Steel/Flying, Mismagius (ability), Gengar, Bronzong (abilities), Rotom-S (ability)
Perfect Third Type Coverage: Ghost
M) Rock/Fighting:
Resisted by: Psychic/Ground, Psychic/Fight, Ghost/Fight, Ground/Poison, Poison/Fight, Fairy/Fight, Fairy/Ground, Steel/Ghost, Ghost/Ground
Perfect Third Type Coverage: Fire, Water
N) Dark/Water:
Resisted by: Dark/Grass, Dark/Water, Dragon/Fairy, Dragon/Dark, Dragon/Fight, Fairy/Water, Fairy/Grass, Water/Fighting, Grass/Fighting
Perfect Third Type Coverage: Fairy
O) Dark/Ground:
Resisted by: Grass/Dark, Grass/Fairy, Bug/Fairy, Flying/Fighting, Bug/Dark, Flying/Dark, Flying/Fairy, Fighting/Bug, Grass/Fight, Hydregion (ability)
Perfect Third Type Coverage: N/A
P) Ghost/Poison:
Resisted by: Dark/Ground, Dark/Poison, Dark/Rock, Dark/Steel, Normal/Ground, Normal/Poison, Normal/Rock, Normal/Steel, Ghost/Normal
Perfect Third Type Coverage: Ground or Fighting
=====
Great Defensive Types:
Steel/Ghost:
Resists: Normal (Immune), Fight (Immune), Poison (Immune), Dragon, Bug (x.25), Grass, Fairy, Rock, Flying, Steel, Ice, Psychic
Steel/Fire:
Resists: Dragon, Bug (x.25), Ice (x.25), Grass (x.25), Fairy (x.25), Poison (Immune), Normal, Psychic, Steel
*Heatran has the ability Flash Fire which powers up when hit by a fire attack
Steel/Electric:
Resists: Poison (Immune), Normal, Flying (x.25), Rock, Bug, Steel (x.25), Grass, Electric, Psychic, Ice, Dragon
Steel/Fairy:
Resists: Rock, Grass, Psychic, Flying, Poison (Immune), Dragon (Immune), Dark, Bug (x.25), Normal, Ice
Steel/Grass:
Resists: Water, Dragon, Grass (x.25), Electric, Psychic, Poison (Immune), Rock, Fairy, Normal, Steel
Steel/Water:
Resists: Normal, Flying, Rock, Bug, Steel (x.25), Water, Psychic, Ice (x.25), Dragon, Poison (Immune)
Dragon/Fairy:
Resists: Dragon (Immune), Dark, Fight, Bug, Water, Fire, Grass, Electric
Electric/Fire:
Resists: Flying, Bug, Steel (x.25), Fire, Grass, Electric, Ice, Fairy
*Rotom-H has the ability Levitate which makes it immune to Ground type
Dragon/Poison:
Resists: Water, Grass (x.25), Electric, Fire, Bug, Fighting, Poison
Water/Fairy:
Resists: Dragon (immune), Fire, Water, Ice, Dark, Bug, Fighting
Electric/Fairy:
Resists: Electric, Fight, Bug, Dark, Flying, Dragon (Immune)
Water/Poison:
Resists: Fight, Fire, Fairy, Bug, Poison, Water, Steel, Ice
Normal/Fairy:
Resists: Ghost (Immune), Dragon (Immune), Bug, Dark
------------
Ground/Fairy:
Resists: Dragon (immune), Electric (Immune), Rock, Fighting, Bug, Dark
Poison/Fairy:
Resists: Dragon (immune), Fighting (x.25), Bug (x.25), Grass, Dark, Fairy
Ghost/Normal:
Resists: Normal (Immune), Ghost (Immune), Fight (Immune), Bug, Poison
Dark/Fairy:
Resists: Dragon (immune), Psychic (immune), Dark (x.25), Ghost
==============
As you can above, Gen 6 made quite an impression and change to previous type combo Kings, for starter Dragon/Fight went from being the very best and most lusted after pokemon type to...trash. Ghost has become an excellent glue to everything, and most surprisingly Dragon is still a great neutral coverage move. Flying as always is an under appreciated boss offensive type.
There has been suggestions for new two type combos at the end of the first thread, kindly repost them here to verify them and include them in the OP.
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