Can I have an explanation as to why Shuckle is C ranked? I didn't see it mentioned in this thread, and I'm kind of curious as to why my favorite pokemon is viable in Ubers.
Can I have an explanation as to why Shuckle is C ranked? I didn't see it mentioned in this thread, and I'm kind of curious as to why my favorite pokemon is viable in Ubers.
Ah ok. Well hey it's something at least. It's a little curious why it's ranked in Ubers but unranked in OU. Maybe it's just because nobody has brought it up.Sticky Web mostly. Unlike Smeargle it has actual defenses and Sturdy to p. much ensure you're not going to OHKO it, and Sturdy gives it the option of running Mental Herb so you don't have to predict against Taunt users. Sticky Web is literally the only reason to use it though, hence C ranking.
They bear massive offensive and DEFENSIVE capabilities.
*AHEM* not Gengar *AHEM*
If its only for being a Xerneas and Deoxys-A check with Stealth Rock (as otherwise Aegislash is superior at checking these Pokemon, especially the later) it probably doesn't need to be that high. I guess it can deal with Lando-T too but Bronzong can easily become a liability compared to other Steel-types that don't have these weaknesses. Even with that considered Ferrothorn deals with similar Pokemon other than Ground Pokemon, but it also gets Spikes, Thunder Wave, and checks the more-dangerous Kyogre and others.
What ditto's analysis would probably look like:Rather wait until/if ditto gets an analysis to add it.
shame nothing uses hidden power in ubers bar xern who doesn't give a fuck about getting hit by a SE hidden powerWhat ditto's analysis would probably look like:
Ditto w/ Choice Scarf
252 HP EVs
IVs: Whatever it takes to make HP fire
Moveset:
-Transform
Alternate Items: Ghost plate( to hit CM ghostceus)
How To use: As a revenge killer, and soft kyogre check. Works best against Sweepers that have set up, like a +4 E-killer.
The point is that Ditto would actually be approved as Ubers viable. (and I could eventually link to an analysis)
Ditto is an awful xern check- shaky at best. You just need 2 switch ins into sr for ditto to require an additional priority user to finish GeoXern off. And, IMO, if you're being forced to not use Ditto until Xern comes out, then it's just ugh.Sorry to repeat myself but:
GeoXern is in about 40% of the teams, Scarf Imposter Ditto come in after the boost and counter sweep everything. If mother nature has given a brain to Xern players they know that they can't try to sweep with it before taking out the pink slime.
That alone should worth a C/C+ Rank.
you misunderstood, support groudon always runs roar, it's just a matter of the fact since it has access to such a good move [roar], you can't run toxic, since you need SR, eq and stone edge.Would have been nicer if you mentioned your disagreement when I asked for objections but oh well. Again, I don't think the argument was that having Roar is a bad thing cause 4mss. I think Donkey was just pointing out the differences while mentioning that phazing isn't as cool cause 4mss and it's arguably the easiest move to drop on Donner. (it was a dissection in 2 sentences, lol)
Anyways, Donner pros:
-phazing (but can it fit it?)
-iron defense means that it's better suited for staying in an extended period (ie: RP/SD sets)
-sun to mess with kyogre, boost your fire mons
-fire stab and twave (but where can you fit those if phazing is already hard?)
-rock resist (hi sr)
-better special bulk (I don't know if there are any clutch calcs but I'm assuming they are there)
-SLIGHTLY better attack (10 more points which is pebbles since they are both already in the big numbers)
Lando pros:
-growl means it works just as well when checking a specific mon and can help another team member check something you couldn't otherwise (sack lando for intimidate and bring in a new check)
-ground immunity to check all the ground types everybody is using cause zekrom is hip
-bug resist to switch in on U-turns (although those aren't really around like they used to be)
-no sun means that lando can help check blaze (either by being healthy or cause intimidate) instead of making your team weaker to it (which would then require additional support being added to your team to resolve that weakness as is the case with donner)
-U-turn for momentum grabbing (although it's pretty 4mss too and only worth on certain teams)
-webs + spikes immunity
IMO, there may be less of them but the Lando pros I feel are a lot more important and relevant than the Groudon ones. (which are mostly secondary move options that are difficult to fit anyways)
Blaziken can easily survive unboosted priority and 2HKO-OHKO most of the users. I personally think that it's unfair to relegate Blaziken as a solely a set up sweeper, when it's one of the best revenge killer. It's able to force switch and hit predicted switches HARD, and then potentially sweep from there. Protect Mega-Blaziken/LO Blaziken is a terrifying force.The Atk drop matters more vs more balanced or stally teams. Vs any good offense, Mega-Blaze will either not be able to setup, or not do anything after it has set up, considering how priority-weak it is.
IMO, it's optimal to choose between Protect or Sword Dance, rather than between Protect and Knock Off. +0 Blaziken is less strong, but it's still impressively strong. And, with protect blaze, you obviously don't switch it into priority users. You just double switch/revenge kill shit, and opponent really can't do anything about it.Blaziken can indeed survive unboosted priority, but it is never really setting up without taking at least some damage, and it may end up killing itself through Flare Blitz recoil. The use of Protect forces you to give up Knock Off, which is pretty relevant coverage and a cool utility move. Besides, it doesn't take that much prior damage to put it into the KO range of some Priority.
252 Atk Life Orb Arceus Extreme Speed vs. 0 HP / 0 Def Mega Blaziken: 195-230 (64.7 - 76.4%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 0 HP / 0 Def Mega Blaziken: 126-150 (41.8 - 49.8%) -- guaranteed 3HKO, 252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 0 Def Mega Blaziken: 84-99 (27.9 - 32.8%) -- guaranteed 4HKO.... Jolly MKanga is less impressive but still hits hard.