The Next Best Thing - Sawk [Voting]

Status
Not open for further replies.
Probopass (M) @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Volt Switch
- Power Gem
- Flash Cannon
- Earth power

Specs Probopass, also known as a great pivot or steel killer, is more effective than you may think. While he has sub-par special attack, he has brilliant bulk to be able to switch in on a lot of things and then either give masses of momentum with the slow volt switch or simply deal lots of super-effective damage with surprisingly good bulk. One of the most important things about this set in this meta-game is the earth power coupled with magnet pull, making Probopass a pretty handy partner with Jynx since he takes out what is arguably Jynx's best counter in NU, Metang.

252+ SpA Choice Specs Probopass Earth Power vs. 252 HP / 4 SpD Eviolite Metang: 180-212 (55.55 - 65.43%) -- guaranteed 2HKO after Stealth Rock

That looks bad right? Well, let's look at the other way around.

4 Atk Metang Meteor Mash vs. 252 HP / 0 Def Probopass: 63-75 (19.44 - 23.14%) -- guaranteed 5HKO after Stealth Rock

Due to magnet pull we will win.
Sorry if this isn't very in-depth :(
 
481.png

Probopass@Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Magic Coat
- Thunder Wave
- Earth Power/Power Gem
- Volt Switch

Browsing among Probobass's movepool and keeping the focus on its support role, two moves could be eligible candidates: Taunt and Magic Coat.
But Probopass (IMHO) is too slow to use it (Taunt) successfully. Magic Coat is just the reverse, because with its priority makes our Probopass so fast. It's quite interesting throw back Spikes, Stealth Rock, and Toxic Spikes but also moves like Spore and Taunt, with good chances to surprise our opponent.
Other moves are the same used for standard support set, so EVs too.
 
Probopass @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
-Stealth Rock
-Taunt
-Power Gem
-Magic Coat

This is a set that should primarily be used as a lead, and is just a new way of trying to keep hazards off your side of the field. As most hazard users can beat Probopass 1v1, and since Probopass has Sturdy, he is a viable candidate for the suicide custap stragtegy. In the ideal match, Probopass will lead and use magic coat turn 1. (If the opponent does not lead with there SR user that simply switch out to counter their attack) The opponent will either use hazards (and set you up) or attack. If they use hazards the first turn, You suddenly have momentum on your side, and as they are annoyed and try to attack you, you finish up your hazards (if it was a spikes lead) or Taunt them to keep the hazards off for a while. Custap will ensure another Taunt or SR set up before death.

Probopass is also a solid swellow check and if you see one in team preview feel free to keep Probopass safe for the match. the 252 Evs in HP allow it to tank neutral attacks decently and allow super effective attacks to bring it to sturdy level.

All in all this is a pretty risky strategy and depends on how offensive the opponent is with their hazard leads, but I can see this set working marvelously with you having hazards of their side and them being taunted.

Sorry id this is wordy i just woke up :I
 
Anyways, I remember using a set a while back, that I will have to slightly alter after the metagame changes.
Probopass @ leftovers
Trait: Sturdy
Ev's 252 HP/ 244SpD/12 Speed
Thunder wave
Pain split
Volt switch
Stealth rock/ Power gem/ earth power

aimed at slowing down major threats in the tier. Without a super effective special move, probopass tanks quite a few hits, so utilizing pain split even furthers the frustration of taking it down. Volt switch is there for momentum, and deciding whether to use thunder wave or not, can be a faster or slower volt switch. The last move is depending on team needs. Stealth rocks can perfectly fit in the slot, however, you really have no coverage moves. Power gem is most consistent stab for probopass, however, earth power can be used for rock/ground types that are not affected by thunder wave. The speed ev's are guarenteed to outspeed +95 scarfed pokes after a thunder wave to either put a dent in with pain split or any attack.
 
Probopass @ Leftovers
Trait: Sturdy
EVs: 232 HP / 180 SDef / 96 Spd
Calm Nature
- Taunt
- Toxic
- Stealth Rock
- Power Gem / Volt Switch

taunt and toxic lets you stall out musharna and beat subbu brav too. taunt can be useful to stop rocks from the likes of regirock or piloswine altho that may be pretty risky. you can use volt switch for momentum but power gem is better because it allows you to stay in and do good damage. this set is also good so you wont have to kill yourself against acro dbond drifblim as well as allowing probopass to do regular functions such as setting up rocks and taking on jynx etc.
 
476___probopass___2___by_merum_sb_blueolimar-d36luwh.png


Probopass @ Custap Berry
Trait: Sturdy
252 SpA / 4 SpDef / 252 Spe
Modest Nature
- Stealth Rock
- Earth Power
- Flash Cannon
- Hidden Power [Grass]

This is an offensive Probopass that is aimed at removing or heavily damaging the opponent's check to Normal/Flying/Electric-types that you use on your team. Basically, it uses Probopass's exploitable 4x weaknesses to Fighting- and Ground-type attacks to its advantage, luring them in early game, only to smack them with one of its offensive moves. Earth Power hits Steel-type Pokemon, Flash Cannon hits Rock-type Pokemon, and HP Grass hits Rock/Ground-type Pokemon, such as Seismitoad. It has a lot of surprise factor and owns FLCL. ☺
 
476.gif

Probopass @ Leftovers / Berry Juice
Trait: Sturdy
Level: 2
EVs: 252 Spd
Timid Nature
IVs: 0 HP / 0 Atk
- Pain Split
- Protect
- Toxic
- Magic Coat

This set is a very gimmicky set that should ONLY be used with toxic spikes and Rapid Spin support. This Probopass can potentially destroy teams if given the proper support. Pain Split is used in the first slot and it allows probopass to to halve the opponent's HP. Protect is used to stall out toxic turns. Toxic is used to poison foes who already aren't poisoned and Magic coat is used to bounce back status moves and entry hazards.

Before you send out probopass, ensure that enemy steel, flying and poison types are eliminated. Also ensure that hazards are removed from your side of the field and that two layers of toxic spikes are on the foe's side of the field. Minimal attack investment is used to take minimal damage from foul play and confusion.
 
481.png

Probopass @ Custap Berry
Trait: Sturdy
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
-Stealth Rock
-Endure
-Volt Switch
-Flash Cannon

Probopass is at his most vulnerable when Sturdy is broken or when facing something with Mold Breaker. How does he fix that? By using Endure. For those who thought they could prevent Probopass from doing its job (which is setting up SR and scouting with Volt Switch), then think again. The trick is to basically bluff you're a normal Probopass, then pull off the Endure when the time is right, bringing you down to your Custap Berry where you could either set up SR if you haven't already, or pull off one last Volt Switch to build momentum. Custap Endure is also neat in the sense that you don't have to lead with it to keep prevent OHKOs after Sturdy is broken, letting you switch in and out until you need to Endure.
 
Probopass @ Leftovers
Trait: Sturdy
EVs: 252 SDef / 252 HP / 4 Spa
Calm Nature
- Torment
- Protect
- Pain Split
- Power Gem

Sporting a total of 9 resistances and only 3 weaknesses, probopass seems like a great candidate for a torment set. Many of the checks for probopass are only checks because they hold either a fighting move or a ground move, a staple for pretty much any NU team. Often however the pokemon is either choiced in some way (i.e. sawk or golurk) or doesn't have another move to hit probopass with (gardevoir, zangoose, scolipede, piloswine, golem etc etc). For those who don't know, the idea is to hit opposing pokemon with torment on the switch, then to protect, stopping them from being able to even hit probopass. If used with spike support, this acts as a great phaser. If you can keep probo's sturdy and manage to torment a choiced poke, either they'll feel compelled to switch out and you can pain split on the switch, recovering a good amount of hp or they will kill you off with struggle, affording you with a free turn of set up. All in all, this is an extremely fun set to use surprisingly effective if your opponent lacks the right moves and sets to beat it.
 
Probopass @ Leftovers
Trait: Magnet Pull
EVs: 4 HP/ 252 SAtk / 252 Spd
Modest Nature
- Volt Switch / Stealth Rock
- HP Grass
- Power Gem
- Earth Power

Basically an offensive Steel-type killer. This set complements most Normal-types like KANGASKHAN and SWELLOW due to its ability to trap and pave a sweep with the aforementioned Pokemon. Volt Switch is good as gaining the upperhand on the battlefield is always a pleasure; the main reason as to why SR is only second slash is because Probopass almost always loses to most leads anyway (with Sturdy or not). HP Grass is for the Golem and Seismitoads that come to switch in. Power Gem for Brav and Earth Power for steels and torkoal. This set is basically a derived set from Treecko but with the cost of Sturdy with the added utility of shitting on Steels. :>
 
  • Like
Reactions: jam
Status
Not open for further replies.
Back
Top