
http://www.serebii.net/pokedex-dp/426.shtml
This thing is strange, but i like it. I would like to know more ideas for it... well, lets take a look at Drifblim!
Base Stats
HP: 150 ==> Super
Atk: 80 ==> So so
Def: 44 ==> Poor
SpAtk: 90 ==> Enough
SpDef: 54 ==> Poor
Spd: 80 ==> Enough
Traits:
Acrobatic: Ups speed when Drfiblim has used an item (x2)
Detonate: If Drifblim is fainted by a physical attack, opponent is hurt.
Physical Movepool (Very Limited)
- Explosion
- Gyro Ball?
Special Movepool (Same as Above)
- Shadow Ball
- Eerie Wind
- Hidden Power
- Psychic
- Silver Wind
- Thunderbolt
Support Movepool (Here comes the good part)
- Substitute
- Hypnosis
- Haze
- Destiny Bond
- Psych Up
- Sleep Talk
- Thunder Wave
- Will-O-Wisp
- Skill Swap
- Rest
- Toxic
- Baton Pass
- Calm Mind
Well, as you can see, Drifblim isn't really going to attack, but it can be used as a subpasser, with subs of 120+ HP
I'll give a shot:
Driftblim @Pinch Berry (Petaya's the best option)
Trait: Acrobatic
EVs: 252HP for sure, enough SPD and the rest might go in SAtk or in both defences to last a little longer.
Timid
~ Substitute
~ Baton Pass
~ Hypnosis
~ Haze / Shadow Ball / Thunderbolt / Will-O-Wisp
With 3 immunities (Normal, Fight & Ground) and a 4x resistance to Bug, Drifblim can enter to the field fairly easily, then set a Sub and proceed to Sleep what comes out. Baton Pass to your sweeper FTW. The 4th slot might be an attack, Shadow Ball with STAB or maybe Thunderbolt to take care of Waters.
Lack of Leftovers hurts, so if you don't like Acrobatic, then use Detonate.
Your turn.