Sword & Shield **Official news only** DLC Crown Tundra 22nd October

What's a sif?
great_grey_wolf_sif_combat_ready.jpg
 
When we got Home maintenance for IoA, the launch time was between 60 and 30 minutes before the end of the maintenance. So that would mean CT releases Friday Oct 23, 3:00 - 3:30am UTC. This is ten hours earlier in the day compared to IoA.

Ah that's a shame. Was hoping for Thursday morning. Why even say the 22nd if it only releases in that time frame in literally 1 region (Americas, very late at night). Just say the 23rd and no one is disappointed. 10 hours earlier compared to IoA must have meant they used the "correct" day on the previous release, but the wrong day on this one?? Unless Home maintenance happens after the release of the DLC for whatever reason.
 
Ah that's a shame. Was hoping for Thursday morning. Why even say the 22nd if it only releases in that time frame in literally 1 region (Americas, very late at night). Just say the 23rd and no one is disappointed. 10 hours earlier compared to IoA must have meant they used the "correct" day on the previous release, but the wrong day on this one?? Unless Home maintenance happens after the release of the DLC for whatever reason.
The SwSh official site gives the correct date for every supported region (22nd if the region's in the Americas and 23rd if the region's anywhere else) with a separate trailer for each one. It's "not Nintendo's fault" that the US-English version of the trailer is the one that got the most links and views on Youtube. (This alone also already narrowed down the time to 11:00pm - 3:59am UTC.)

IoA had a different release time to coincide with the airing of the Not!Press Conference. The upcoming time frame is actually the much more common one; presumably Nintendo of Japan staff has to coordinate the initial release and it's a lot nicer to do that at noon instead of 10pm.

Home maintenance can't be after the DLC's release unless it's extremely soon after - otherwise someone could speedrun grab a Calyrex and try to deposit it before the client knows what it is.
 
Preview articles are going up it looks like. And one by VG247 has some interesting tidbits.
- The Galarian Birbs do roam around.
- Ability Patches come from Dynamax Adventures.
- Only one person per Dynamax Adventure gets to keep each Pokemon encountered via the adventure Including the Legendary at the end. edit: hm. Not shown on the article, is mentioned by Serebii. Research needed.

Edit2: Probably should have read a bit more. They have a separate article on Dynamax Adventures that explains things further. If there's a tie on people wanting to take a Pokemon with them then the game decides at random. You take home the Pokemon you have at the end of the dynamax adventure, which means that yes, only one person per adventure gets the Legendary at the end.
 
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Edit2: Probably should have read a bit more. They have a separate article on Dynamax Adventures that explains things further. If there's a tie on people wanting to take a Pokemon with them then the game decides at random. You take home the Pokemon you have at the end of the dynamax adventure, which means that yes, only one person per adventure gets the Legendary at the end.

Okay, confirmed. I'm doing it offline regardless of difficulty.
 
" The Legendary Tree of a Legendary Three "

I'm done.

On positive note, this is promising

This is basically a doubles Pokemon battle tournament, but there’s a twist – you choose which of the famous characters you’ve encountered you want to partner with – be that gym leaders, the champion, or other significant figures from Sword and Shield. Everybody else is then paired off, and then you engage in a knock-out tournament. This is available for players who have conquered both the Isle of Armor and Crown Tundra’s stories as well as being crowned champion of Galar – so it’s considered hard end-game content. In this presentation, Pokemon Company representatives described this tournament as “the hardest challenge” in the game.

As well as the difficult battles, there’s a fan service component to what happens here. Depending on who you’re teamed up with and what doubled-up characters you encounter, you’ll hear different dialogue and get a deeper insight into the gym leaders and other key players as they banter back and forth mid-battle.
 
Okay, confirmed. I'm doing it offline regardless of difficulty.
Or at the very least get posse together but also this one is important
Crucially, each player can only get each legendary Pokemon once.
So there's a limit on these things for each player. Obviously it'll suck at the start if yo uget a rando who decides to force a 50/50 to get it, but there's a hard limit in place here.

Also there'se version exclusives so you'll need to hop online anyway if you want the full set
 
Fixed, because if Zeraora and Mewtwo events taught me anything, your average joe is actually VERY bad at this game when it comes to content that isn't facerollable and I'm serious with it.
Oh yeah for sure there's like 8 secret asterisks on "going online"

man coordinating version exclusives is going to be weird if you dont know what you're going to get until you go in and everyone can only get one. Does it just roll the dice based on what versions join? The host? How random is it.
 
By the way, i'm watching some previews, and slightly disappointed to see Tundra seems to be ""scaled"" in same way of Armor.

Aka, if you finished the game, wild pokemon will be level 60-65, otherwise will vary based on your badges.

Most likely if you want a remote challenge, use level 60ish pokemon... or faceroll it with your 100s again.

Video I was watching (in italian) if you're curious, love the look anyway

On positive note, the movesets of the rental pokemon shown look pretty decent, not as terrible as we thought.

On negative note:
On positive note, this is promising
it states that the battles with the gym leaders have "pokemon starting from level 72", so I am worried it'll be facerollable with level 100s.
 
Fixed, because if Zeraora and Mewtwo events taught me anything, your average joe is actually VERY bad at this game when it comes to content that isn't facerollable and I'm serious with it.
I'm thinking the legendary fights themselves won't be as difficult as the Mewtwo and Zeraora ones... but you are also juggling rental mons with the mons you catch and the fact that hp/pp carries over from battle to battle... so they don't have to really be that hard to be difficult

Edit: Also if you can take the Rental mons you start with home... Pokenichi showed an Imposter Ditto in the rental mons pool. If it has good IVs then that may be a worthy challenge.
 
By the way, i'm watching some previews, and slightly disappointed to see Tundra seems to be ""scaled"" in same way of Armor.

Aka, if you finished the game, wild pokemon will be level 60-65, otherwise will vary based on your badges.

Most likely if you want a remote challenge, use level 60ish pokemon... or faceroll it with your 100s again.

Video I was watching (in italian) if you're curious, love the look anyway
I mean let's be real it was goign to be easy to face roll anyway unless there was sudden sharp spike of trainer encounters and not just eh...4. 5 tops before the post-game.
Wild encounters in their 70s or whatever wouldn't make it harder since those are alwayus taking a backseat anyway.


Anyway while the texture work is still....well, SWSH, I am realyl liking what I'm seeing of the Tundra. I'm guessing it's still about the same size as Isle of Armor in aggregate but it seems they took advantage of the mountain setting very well. Lots of peaks & valleys and gives a good sense of grandeur to it all.
 
I'm thinking the legendary fights themselves won't be as difficult as the Mewtwo and Zeraora ones... but you are also juggling rental mons with the mons you catch and the fact that hp/pp carries over from battle to battle... so they don't have to really be that hard to be difficult
Look man, I've been matched with people that spammed Earthquake, with people using stabless Pokemon or Hyper Beam, and even with people using unevolved pokemon.

Pokemon might be easy, but my faith in humanity is way lower than it needs to be.
 
Most people who play video games definitely don't really care about difficulty at all and trying to strategize even with voice chat is difficult at the best of times.
Well yeh, that's why I said
your average joe is actually VERY bad at this game when it comes to content that isn't facerollable

Overally pokemon games are very easy because they can be bruteforced, and most players that aren't competitive players don't care or aren't willing to put effort for challenging content (see, Battle Facilities having very small communities)

However, raids do require cooperation, so running into a player that has a bad (or worse, dangerous with aoe) pokemon is basically comparable to getting the Solrock AI.
 
Preview articles are going up it looks like. And one by VG247 has some interesting tidbits.
- The Galarian Birbs do roam around.
- Ability Patches come from Dynamax Adventures.
- Only one person per Dynamax Adventure gets to keep each Pokemon encountered via the adventure Including the Legendary at the end. edit: hm. Not shown on the article, is mentioned by Serebii. Research needed.

Edit2: Probably should have read a bit more. They have a separate article on Dynamax Adventures that explains things further. If there's a tie on people wanting to take a Pokemon with them then the game decides at random. You take home the Pokemon you have at the end of the dynamax adventure, which means that yes, only one person per adventure gets the Legendary at the end.

So not only does only one person get the legendary, which is selected at random, but you can't even choose who it is? That's such a bafflingly stupid design decision. The practical effect is that unless you have three trustworthy and extremely dedicated friends who you can regularly co-ordinate raids with, you might as well not bother with this mode, and even then you have one person stuck with a shitmon for the entire adventure who is unlikely to even get any rewards for doing it?

I suppose it's too much to hope that there's something to stop you trying to roll on a legendary you've already caught in order to stop *anyone* getting a chance at the legendary.

You can basically forget about shiny legendaries, whether shiny locked or not.
 
So not only does only one person get the legendary, which is selected at random, but you can't even choose who it is? That's such a bafflingly stupid design decision. The practical effect is that unless you have three trustworthy and extremely dedicated friends who you can regularly co-ordinate raids with, you might as well not bother with this mode.
None of the other articles or previews mention this.

Looks like a mistranslation, it should read as "You can only catch 1 of each legendary per cart".

edit with image from the article itself:
1603293663688.png


(so interestingly, you can choose to not pick the legendary and pick up the pokemon you caught instead)
 
None of the other articles or previews mention this.

Looks like a mistranslation, it should read as "You can only catch 1 of each legendary per cart".


  • Once you defeat a Dynamax Pokemon in one of the Raid Battles in the den, you can choose to swap your Pokemon out for the one you just defeated. This exists as a counterbalance to the carrying-over status between battles – swapping is a play to get your strength back up. However, only one member of a team can take a defeated Pokemon – so you’ll need to work with your teammates to decide who gets it. If you can’t decide, the game will choose someone at random from those who wish to swap.
Italics emphasis mine.

It's possible they'll make a special exception for the legendary at the end, I guess.
 
It's possible they'll make a special exception for the legendary at the end, I guess.
My understanding (from that article and the various preview) is that
- During the adventure, only one person, in order similar to who gets to D-max, gets to pick if keeping his poke or using the caught one
- At the end, you can either pick up the legendary, or keep the pokemon you have

Likely if you already caught that legendary but joined someone else's raid, you don't get the option to carry it home and have to get out with the pokemon you rented.
 
I'm pretty sure it works like this:
- If one person says they want a 'mon and everyone else says they don't want the 'mon then that one person gets the 'mon.
- If two or more people say they want a 'mon then it picks randomly between those people.
- if no one wants it then probably no one gets it.
 
From some of the previews, it sounds like the Tundra will be available "quite early" in the game. I had theorized that the ideal would have it basically pick up where IoA left off interms of interweaving with the game, but this gives a vibe that it's actually available at about the same time.
 
Preview articles are going up it looks like. And one by VG247 has some interesting tidbits.
- The Galarian Birbs do roam around.
- Ability Patches come from Dynamax Adventures.
- Only one person per Dynamax Adventure gets to keep each Pokemon encountered via the adventure Including the Legendary at the end. edit: hm. Not shown on the article, is mentioned by Serebii. Research needed.

Edit2: Probably should have read a bit more. They have a separate article on Dynamax Adventures that explains things further. If there's a tie on people wanting to take a Pokemon with them then the game decides at random. You take home the Pokemon you have at the end of the dynamax adventure, which means that yes, only one person per adventure gets the Legendary at the end.
If you take home the Pokemon you have at the end... The video R_N posted had Porygon in the Dynamax Adventure. (Silhouette at 2:50) Does that mean Beast Ball Porygon is finally legal?

Other than that, I can see not taking the legends if you really want some of the rentals for some reason or if one of the Pokemon on the way is shiny.
 
From some of the previews, it sounds like the Tundra will be available "quite early" in the game. I had theorized that the ideal would have it basically pick up where IoA left off interms of interweaving with the game, but this gives a vibe that it's actually available at about the same time.
I think it works same way.
Gets unlocked once you get access to wild area, if you visit it right away it'll be ~lvl 30, and the questline is likely divided in "subplots" with a postgame part likely dedicated to the birds or regis or both.
 
I think it works same way.
Gets unlocked once you get access to wild area, if you visit it right away it'll be ~lvl 30, and the questline is likely divided in "subplots" with a postgame part likely dedicated to the birds or regis or both.
Since the crux of the expansion are the birds, regi & calyrex I am assuming those aren't only available in the post game.

It would be nice if literally any of the previews took place prior to beating the game
 
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