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Sword & Shield Battle Mechanics Research

Is it possible to evolve a Kantonian Slowpoke into Slowbro or Slowking in the current version of the game?
Can the Galarian Slowpoke currently use Eviolite?
 
Is it possible to evolve a Kantonian Slowpoke into Slowbro or Slowking in the current version of the game?
Can the Galarian Slowpoke currently use Eviolite?
For the first 2, no. Slowbro and Slowking arent in the data right now.
 
For the first 2, no. Slowbro and Slowking arent in the data right now.
Are we sure about that? Kantonian Slowpoke has evolution data that mentions Slowbro and Slowking according to SciresM's dump while Galarian Slowpoke doesn't.
 
Are we sure about that? Kantonian Slowpoke has evolution data that mentions Slowbro and Slowking according to SciresM's dump while Galarian Slowpoke doesn't.
True but it doesn't seem like anything other than galas slowpoke and nornal slow poke data was added. I'm not sure normal slowpoke even has a sprite
 
Sucker Punch is able to hit the host's first Pokemon now after the update. I don't have a capture card to record the whole battle, so I have clips of Sucker Punch hitting all the slots after all 4 Pokemon were sent out with no other switching. We should check all the other fun host mechanics!

Additionally, Eviolite works on Galarian Slowpoke.
At level 50, 153 SpA Inteleon Snipe Shot does 99 and 111 damage to Galarian Slowpoke with 49 SpD holding Eviolite.
62 SpA Inteleon Snipe Shot vs. 0 HP / 0 SpD Eviolite Slowpoke: 94-112 (56.9 - 67.8%) -- guaranteed 2HKO
Possible damage amounts: (94, 96, 97, 99, 99, 100, 102, 103, 103, 105, 106, 108, 108, 109, 111, 112)

62 SpA Inteleon Snipe Shot vs. 0 HP / 0 SpD Slowpoke: 141-166 (85.4 - 100.6%) -- 6.3% chance to OHKO
Possible damage amounts: (141, 142, 144, 145, 147, 148, 151, 153, 154, 156, 157, 159, 160, 162, 163, 166)

A few other things:
- Wandering Spirit triggers if you attack your ally in doubles, but it doesn't announce the abilities. This is same as how Skill Swap works.
- Dynamaxed Pokemon are immune to Torment inflicted by G-Max Melmetal's G-Max Meltdown. (I believe DaWoblefet found that Torment gets removed when you Dynamax a Pokemon and fails on Dynamaxed Pokemon?)
- While Transform fails on a Dynamaxed Pokemon using Max Guard, Imposter still goes through.

Videos: https://imgur.com/a/yFJjMkB
 
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Did anyone ever check which Abilities (apart from the usual ones immune to Gastro Acid) can't trigger Wandering Spirit? I'd assume Wonder Guard can't, but what do I know?

First of all I'd try to see if it behaves just like Skill Swap. Namely, trying to trigger Wandering Spirit on abilities that can't be Skill Swapped.
 
Confirming with Anubis that the Sucker Punch / Quash host mechanics related glitch was patched in 1.1. The glitch related to Instruct + Stalwart / Propeller Tail / Snipe Shot, however, still remains.

More Dynamax-related mechanics:
  • Dynamaxed Pokemon are completely immune to Torment. It will display "it doesn't affect <Dynamaxed Pokemon>...". Additionally, unlike Encore, Dynamaxing with the Torment volatile will completely remove it; that is, being Tormented, then Dynamaxing will remove the Torment volatile from the Y-Info screen, and after Dynamax, a Pokemon may freely choose two of the same moves in a row.
  • Dynamaxed Pokemon can be affected by Taunt, and Taunt will prevent a Pokemon from selecting Max Guard.
  • Metronome's count resets when using some regular move -> its Max Move. However, if you use a Max Move based on one attack, then a Max Move of the same typing based on an independent attack, THAT is Metronome boosted.
    • E.g. 94 Sp. Atk, level 50 Ninetales in sun holding Metronome uses Max Flamethrower twice, then Max Inferno into 99 Sp. Def Turtonator. Turtonator takes 38 damage, which is only possible with two Metronome boosts.
  • If Copycat is used and the most recent move is a Max Move, Copycat will use the base move associated with that Max Move. An example can be seen here with Max Guard and Trick Room, but this works for offensive Max Moves and G-Max Moves, too.
 
Making sure (relevant for Suicide Cup): a Taunted Dynamaxed mon with only status moves/Max Guard will be forced to use Struggle, correct?
 
Making sure (relevant for Suicide Cup): a Taunted Dynamaxed mon with only status moves/Max Guard will be forced to use Struggle, correct?
Correct; if a Pokemon was Taunted and only knew status moves, it could not even Dynamax in the first place - the game would just automatically choose to Struggle if you didn't switch out. If it was already Dynamaxed and had 4 copies of Max Guard, and say failed a double Max Guard, then got Taunted, it would be forced to use Struggle while Dynamaxed.
 
Unlike some other abilities that boost stats, Steam Engine does not even try to activate if the user's Speed is already at +6.

(You get no "Coalossal's Speed won't get any higher!" message)
 
There were a lot of questions on our mechanics testing server about interactions between Pokemon with the Gmax factor (both legal and illegal) transforming into other Pokemon and then trying to Gigantamax.
[7:05 AM] SnorlaxMonster: If a Pokémon that has the Gigantamax Factor transforms into a Pokémon of a species that has a Gigantamax form, when it Dynamaxes does it take on the Gigantamax form of whatever it transformed into? (This would only be possible with hacking, because none of the Pokémon that can have the Gigantamax Factor have any way of transforming.)
[7:36 AM] SadisticMystic: more interesting, what if the target doesn't have gigantamax? If Charizard transforms into Cinderace, then maxes, does it still call G-max Wildfire with its fire moves?
[7:36 AM] SnorlaxMonster: Yeah, that's the scenario I was imaging. I suspect it doesn't matter, since Transform doesn't copy the Gigantamax Factor.

[8:17 PM] SnorlaxMonster: What if the Transform user is Charmander instead of Charizard? Charmander can have the Gigantamax Factor even though it can't Gigantamax itself.

[8:26 PM] SnorlaxMonster: I'm particularly interested in the case of G Factor Chamnder transformed into a Pokémon that cannot Gigantamax. Based on the earlier test where Charizard transformed into a species without a Gigantamax form trying to Dynamax crashing the game, I would expect G Factor Charmander to also crash the game in that case.
Here are some general findings and examples:

If a G-Max capable Pokemon Transforms into a Pokemon with a G-Max form, it is able to Gigantamax into its new form, but it keeps its original G-Max move.
  1. If a G-Max Charizard uses Transform on a G-Max Charizard, it can Gigantamax into G-Max Charizard and is able to use G-Max Wildfire.
  2. If a G-Max Charizard uses Transform on a G-Max Hatterene with Mystical Fire, it can Gigantamax into G-Max Hatterene and is able to use G-Max Wildfire. It doesn't have G-Max Smite, only Max Starfall.
  3. If a G-Max Charizard uses Transform on either a regular or G-Max Corviknight, it Gigantamaxes into G-max Corviknight and uses Max Airstream.
If a G-Max capable Pokemon Transforms into a Pokemon without a G-Max form and then tries to Dynamax, both games crash, UNLESS the Pokemon it transforms into is Charmander or Charmeleon, in which case it keeps its original G-Max move. See what SadisticMystic suggested:
[8:28 PM] SadisticMystic: it might be worth trying G-max Charizard transforming into one of its prevos to see if that still crashes
[8:30 PM] SadisticMystic: if it doesn't, the implementation could be "Charmander and Charmeleon are coded to have gigantamax forms that look completely identical to their normal dynamax models, and with no type tagged for a G-max move"
  1. If a G-Max Charizard uses Transform on a Cinderace, Dynamaxing causes both Switches to crash.
  2. If a G-Max Charizard uses Transform on either Charmander or Charmeleon, it appears to Dynamax and still retains G-Max Wildfire.
If a G-Max incapable Pokemon with the G-factor Transforms into a Pokemon with a G-Max form and then tries to Dynamax, it only uses the regular Dynamax form.
  1. If a G-factor Charmander, Rookidee, or Yamper transforms into Hatterene, it Dynamaxes into regular Hatterene and has Max Flare, Max Mindstorm, and Max Starfall.
Video of both games crashing: https://imgur.com/a/Fbe4KvZ
Other Switch clips of above mechanics: https://imgur.com/a/IMol8DC
Anything else is too large to upload and can be downloaded by curious devs.
 
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Crush Grip's power is now calculated as:

Power = 120 × (Target's Current HP / Target's Maximum HP)
However, its power cannot be less than 1. Consequently, its power now varies between 1 and 120.

How is it counted with Dynamaxed Targets?
How will it be taking Regis are in the game?
In my opinion taking that targets current hp vs maximum hp, would mean the moves should work much stronger. Multiply 1,5x or 2x more taking Dynamax Level of the target. Would be cool if they do it and add Crush Grip to all Regies.

Is it possible to test it out?
 
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Crush Grip is a disabled move, and you can't click on it at all. How it might behave in the presence of Dynamax is purely speculation at this point, just like Sky Drop.
 
Crush Grip is a disabled move, and you can't click on it at all. How it might behave in the presence of Dynamax is purely speculation at this point, just like Sky Drop.

could it come back with Expansions if they bring in Regis? Sky drop would get blocked due to it beeing weight based move and Dynamax probably would break its semi turn if target would use it or maybe not allow dynamax in that moment?
We can speculate or not?
Heal Block is also not in the game but could come back with Expansion as a TM obtained there... will Heal Block block, the extra hp gain when Dynamaxing or block Dynamaxing itself, or reduce amount of Dynamax turns?
Embargo is also in this realm of unknown.(seriously needs to come back)
 
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