i know it gets taunt, but you can still try if your faster or have something in plannedUmm...hate to break it to ya but Ape gets taunt.
i know it gets taunt, but you can still try if your faster or have something in plannedUmm...hate to break it to ya but Ape gets taunt.
you're undervaluing just how important full status immunity really is, a paralyzed pex is basically taking a dice roll every time it wants to click recover on a threat, similarly, a sleeping toxapex really cannot check a whole lot unless it wants to fish for an early wakeup that can bite it in the ass really easilyStatus Resilience:
- Garg is immune to all status
- Pex is immune to the only important one to it: Toxic/Poison. Burns and Para do have an impact, but not as much as Toxic would when it comes to taking an actual KO, so this is very similar in my mind. Even burn chip is negligible on something with both Regen and Recover.
gonna be honest, even though it can be switched arround, salt cure is much stronger than pex's scald + knock duo, especially when you consider pex is usually only running one or the other, 1/8th per turn is literally double damage compared to burns 1/16, and the 100% proc rate compared to scalds 30% makes a big difference even if people joke about it being higher, also consider the metagame each is in, comparatively, pex had to deal with tons of great regenerator mons such as slowbro, torn, g-slowking in gen 8, tangrowth in gen 7, as well as other pex, all of which were mostly fine with taking burns as they could just regen off the damage, in addition to pokemon such as magic guard clef, who was completely immune to burn damage and thus could just sit on toxapex. meanwhile with garganacl theres only really 1 regen mon that actually wants to switch into it in amoongus, and there is not a single magic guard pokemon in the game.Annoying moves that inflict semi-permanent damage/effects:
- Garg has Salt Cure
- Pex had Scald (similar to Salt Cure in overall effect and impact) and Knock Off. Yeah, doesn't have them anymore, but I'm comparing past Pex to current Garg here.
i know it gets taunt, but you can still try if your faster or have something in planned
- Psychic isn't really that bad of typing I don't think, but Stored Power basically nullifies resistances anyways.
- There's plenty of Pokemon in the metagame and even On The Radar that you're more or less commiting to using Tera with. Garganacle for sure, Dragonite to a less extent, not on the radar stuff like Skeledirge. I would say most teams have a pokemon they Tera an overwhelming majority of the time.
- Even if you need to commit to Espathra moreso than other mons, that doesn't make the mon and those strategies any less uncompetetive. Facilitating Espathra with psychic terrain, shed tail and screens warps counterplay. While there's more opportunity cost using that way, it becomes a guessing game when building in terms of which Espathra strategy you're going to prepare for because trying to handle them all is incredibly constraining.
- Ting Lu only delays Espathra, Skeledirge realistically has to be spdef to beat it, not sure where Dragapult comes into play here lol. It is susceptible to priorty but Tera Fairy/Fighting invalidates most common forms of priorty outside of Dragonite ESpeed and the damage from even Tera normal is decent at best. Even Spdef Gholdengo's can have trouble keeping pace with Tera fighting versions. It's suspectible to trick and encore and such, but if your Dark type has died or Tera'd, you can very well just lose to it anyways.
- I really don't think usage statistics are super insightful at such an early stage in the metagame. The viability rankings show Espathra is generally considered a much stronger force than many mons that receive more usage than it. Imo, it's also like moody, areana trap diglett/trapnich etc. It doesn't have to be completely dominant in order to be uncompetetive. Much like how Finch described Cyclizar, any free turns can easily be turned in free wins at the rate this thing snowballs, invalidates counterplay with Tera, and has different answers for it's various different sets.
Mechanically, i'd say that it's due to the fact that it 's basically a Moody mon in disguise. Like you pointed out, it's not really a very good Pokémon, offensively or defensively. No one is really interested in using Espathra for fair reasons in OU, and the unfair set is far too strong for UU. As a result, if you're seeing it at all, it's almost certainly a cheese set - and not in the Gholdengo sense, either.
Sure, if you lose to it, it's probably your fault. But, way more than most things people have complained about this tier, it's not only one-note, but a particularly unfun one-note at that. Fun shouldn't be the sole reason to ban something, but.. is there ever a world where Espathra makes the meta better? More interesting? Healthier?
If the answer to all of those is no, then I think it's at least worth a suspect. Because boy, is it an obnoxious thing to lose to.
So i was checking and your right, like, the faster mons do pack status moves but in my personal opinion thats a waste of a slot, and then the slowers gets taunt, i still belive that is not that problematic, im not talking about OHKO, but 2HKO and taking a hit even at the skin of your theeth is okay to be honest, i can see the suspect but i personally would be voting no ban (if i get reqs in first place because fuck man this kinda hard lmao)Just 1 shot it isnt the best strategy and actually is an arguement for banning it if thats what you believe to be valid counterplay, also what mon that relies on non damage and is faster then ape?
By definition that is problematic lol. If you cant list reliable counterplay/the counterplay you list is incorrect its either confirmation bias or lack of understanding why a mon is considered broken.I still believe that is not that problematic
let me do monkey flips in peaceBy definition that is problematic lol. If you cant list reliable counterplay/the counterplay you list is incorrect its either confirmation bias or lack of understanding why a mon is considered broken.
Espathra is very much a “give an inch take a yard” Pokemon, where if you give the Espathra a little room to breathe it can win a game. I think these are healthy for the metagame as they punish ultra-passive play (the most boring play style to fight) and they keep choice users honest about the move they lock themselves into. I don’t see how that is different to other premier setup sweepers, and I’m unconvinced that Espathra even does the job better than some of those (Volcarona, DNite, Roaring Moon, etc.). That was my main argument - that the power level and centralization of this thing to me does not approach ban-worthy.
I guess what I’m asking is if one of you can elaborate on why/how the Pokemon is “uncompetitive” even if it’s not overpowered (ie Chi-Yu) or over centralizing (ie Gholdengo) or RNG promoting (ie Swagger). I feel like that’s the crux of the disagreement and I’m missing it.
I also think Iron valiant is broken due to its versatility and hope it gets suspected at some point.
espathra could only possibly need banned because shed tail/cyclizar needs banned. it's doomed to eventual UUBL forever with baxcaliburEspathra on the radar is a little bit of a head-scratcher to me. Obviously there’s no harm in putting something on the radar and discussing Pokemon, but it’s surprising that it is on the radar when some of the premier threats of OU (ie Dragapult, Volcarona, Roaring Moon) are left out.
Usage ≠ Strength, but there if a Pokemon is UU there’s probably reasons why it isn’t broken. I’ll list my reasons for why I think Espathra is not nearly strong enough to be banned.
- Psychic type is really bad. Offensively, it gets completely shut down by the many dark types in the tier. Defensively, it takes super effective damage from Gholdengo, Dragapult, Chien-Pao, and most other top threats. These weaknesses can be offset by Tera, but…
- Committing to using Tera to one Pokemon every game is extremely limiting in both the builder and in-game. We talk about the “Tera 50/50s” but when Esapathra is on the opponents team you know that none of the other Pokemon are going to Tera (and if they do, it’s probably bad for them).
- Espathra takes a while to get going. Usually you need 2+ CMs before putting in work, and if you don’t get those the damage output is pathetic. Compare this to other setup sweepers like DNite, Roaring Moon, and Volcarona where they can still put in work even before boosting.
- To compensate for this, Espathra needs a lot of support. It’s fairly easy to provide support in this game with Grimm + Cyclizar, but team slots aren’t free and the opponent doesn’t stand still. With Cyclizar on the radar as well, this does not bode well.
- Espathra has a lot of common answers. Ting Lu can switch in and phase it out; Skelridge can torch song and outboost it or phase it out; Dragapult can put in work even after multiple speed boosts; strong priority can help to beat it; tricking a choice scarf can cripple it; hazards can chip away; status really hurts it, and on and on.
- Even if you don’t have an answer, I have a really tough time buying that a <5% usage Pokemon has a restricting effect on teambuilding. If you don’t have an answer for Espathra, that’s fine because 95% of your opponents don’t have Espathra. Compare that to the other Pokemon on the radar…
the problem with annihilape is quite obviously just rage fist. it would be so much healthier with the move just banned. for one there already aren't many great taunter options in the tier. variety of other issues. read my sig.Im happy cyclizar, chi-yu and annihilape will likely get qbed.
I hope Chien-Pao will also get the boot though. While not as strong as chi-yu, its still stronger than most other mons (it 2hkos corviknigth after rocks with icycle crash and jolly nature. much stronger than for example adamant roaring moon or baxcalibur; see calcs) and has one of the best speed tiers.
252 Atk Choice Band Sword of Ruin Chien-Pao Icicle Crash vs. 248 HP / 252+ Def Corviknight: 183-216 (45.8 - 54.1%) -- 95.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Roaring Moon Crunch vs. 248 HP / 252+ Def Corviknight: 159-187 (39.8 - 46.8%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Baxcalibur Icicle Crash vs. 248 HP / 252+ Def Corviknight: 157-186 (39.3 - 46.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
I also think Iron valiant is broken due to its versatility and hope it gets suspected at some point.
BAN IT - Similar to Ape/Chi this mon by itself removes entire strategies from existing
for all this text your arguments boil down to:BAN IT - Similar to Ape/Chi this mon by itself removes entire strategies from existing and is responsible for warping the meta completely around itself. Its existence in the tier severely limits teambuilding to the point where if a mon has a gimmick that doesnt involve damage you might as well not use it. A combination of its expert denial of hazard removal with its absolutely broken ability and absurd typing make it one of the dumbest mons to ever be allowed in OU in the current year. While its harder to see its negative impact because its not the massive offensive threat like Ape/Chi if you are gonna ban them for removing entire strategies Gholdengo shouldnt have an excuse. On a side note with one of its main threats (Chi Yu) being banned without a shadow of a doubt there will be literally no reason to not use this thing. While I understand usage rate isnt always a statistic to determine a mons brokeness if a mon has a near 50% usage rate WITH the strongest threat to it in the tier I cant imagine how oppressive it will be when its main counterplay is removed. Remember, a mon can be broken without it directly just 6-0ing your team. This brings me to...
Forgot Defog was an "entire strategy" rather than just a move
chi-yu is certainly getting banned and i imagine chien-pao, annihilape and cyclizar won't be very far behind it. the others will probably just stay on the radar, for now at least
Gholdengo as a pokemon itself is far, far from broken. It's somewhat reliant on Steel STAB (which is non-ideal), to do damage without setting up, its slow and not particularly bulky, and it has a lot of very common type weaknesses. If you're struggling to deal with Gholdengo teams and their ability to stack hazards and chip down walls, that's understandable. But if you're struggling to deal with Gholdengo when it enters the field, you'll struggle just as much with fast Taunt users, status absorbers, or Magic Guard users, which have always been a part of pokemon.Its not just defog mate. Its ability removes multiple strats from working at all. Just because a pokemon doesnt instant kill everything doesnt mean that it isnt severely limiting.
I’m pretty sure the only quick ban should be Nemo. With annilape and cyclizar getting the first two suspect test.
I kinda feel torn about ape though. The crux of his ban is that he 6 0’s stall and poorly made bulkly offensive teams. But annilape or not stall sucks right now doesn’t it ? Should he be banned for making an unviable play style even more unviable ? I get as a community stall is a staple of competitive community but looking at what we know about the next 4-6 months about the meta I don’t see how stall is ever gonna be viable.
the problem with annihilape is quite obviously just rage fist. it would be so much healthier with the move just banned. for one there already aren't many great taunter options in the tier. variety of other issues. read my sig.
My philosophy behind it is "Try playing with the Pokemon WITHOUT the move they're abusing." (No Shed Tail Cyclizar, no Rage Fist apes) and then see how strong they really are. PokeAimMD and Emvee talked about this in regards to utility snek and Shed Tail in their recent video and made some valid points. Cyclizar without ST is a very good utility mon, but isn't necessarily broken. I've ran into Apes online that don't run Rage Fist (instead using stuff like Shadow Claw) and it isn't a big deal to deal with.Rage fist is broken on Annihilape, but not on Primeape, which is frankly kinda dogshit. This means that the move is not broken on any more than a single mon it's on, and thus the move shouldn't be suspected/banned. Only Annihilape should be, as it's uniquely poised to take advantage of the move to single-handedly dismantle stall and balance.
I really don't get why people want to ban rage fist/shed tail when it's clearly Annihilape/Cyclizar that break it. I mean, I get it from a "I like this pokemon otherwise and want it to stay" perspective, but I don't see any legitimate argument for it when it comes to tiering. Primeape and Orthworm are not broken with the moves, and thus the moves should not be banned. Same reason why moves aren't arbitrarily banned on other broken pokemon, even if the move is the single thing breaking them.