I've seen a drastic rise in snatch use over the last couple of days. Seems like the meta is trying to counter belly drum a bit.
As with all the teams/VR stuff I see, I will respond to each Pokemon, one by one.
Now that this is done, I'm not gonna do any revised team, lol. You can do that yourself.
- Mega Absol: I'm not a fan of this Pokemon, since it takes some insane skill and a dedicated team to achieve it's full potential, but that's just me.
- Inkay: I don't like Trick Room myself (it never really worked when I used it), but that isn't the main issue with this; the issue is that you have Switcheroo and Mental Herb. What's even the point?
- Paras: I can not think straight, but I honestly see no inherent issue with this set. Its just pretty solid as far as I can see. My one question is what are the HP IVs for?
- Mightyena: Again, the IVs are weird, but this set is pretty great. Mightyena <3
- Smeargle: I'm still not a fan of Imprison Smeargle, or Substitute on it (Mind Blown two shots it anyway), and Black Sludge is also kinda useless on it for the same reason I say Substitute is meh at best. And yet again, the awkward IVs.
- Haunter: Ghastly exists. That is all.
My personal opinion is that there should somehow be a clause that restricts teams to one Pokemon per evolution line... people will probably disagree, but that's just me.
Ok thanks for the tip Lectrys. I never thought I’d ever have to set IVs lol but thanks for your help. I’ll handle the math.A tip for all Sub-Belly Drum users--set the IVs/EVs so their HP is divisible by 8, then give them Black Sludge so the Sub-Drum sequence kills them in 2 turns instead of 3.
BackAtYouBro, I noticed that your IVs aren't completely optimized to drop defences and offences.
Also, make Smeargle Jolly so its Mind Blown truly hits like a wet noodle.
With Trick Scarf Goth, that speed difference isn't very impressive (377 versus 394), plus it can easily cripple enemies that are slower (I'm personally working on a Speed Tiers List so we don't have to speculate on this, hopefully it'll be done at minimum next week). Additionally, Goth generally has a more usable movepool, which *does* give it a better matchup against Prankster/faster Taunts, so even if it is outsped, it can handle it with a Magic Coat. It also doesn't help Mega Gengar's case that it is slightly stronger physically, which kinda ruins it against faster Taunts. The final nail in the coffin is that it has to use Curse to kill itself, since that means 2 things: it is taken advantage of by Baton Pass, and it takes 2 uses to die. I don't see any real niche it has over the Goth line.I am wondering why Mega Gengar is ranked 'DoNotUse'. I've used it a lot and found it not bad on the ladder. Its advantages over Gothitelle are a higher speed, immunity to trick, and most importantly, access to curse. Those seem not to be that worthless. Especially when the opponent is not weak to shadow tag, fast curse makes it still useful.
https://replay.pokemonshowdown.com/gen7suicidecup-759282308
https://replay.pokemonshowdown.com/gen7suicidecup-758350880
https://replay.pokemonshowdown.com/gen7suicidecup-758318863
With Trick Scarf Goth, that speed difference isn't very impressive (377 versus 394), plus it can easily cripple enemies that are slower (I'm personally working on a Speed Tiers List so we don't have to speculate on this, hopefully it'll be done at minimum next week). Additionally, Goth generally has a more usable movepool, which *does* give it a better matchup against Prankster/faster Taunts, so even if it is outsped, it can handle it with a Magic Coat. It also doesn't help Mega Gengar's case that it is slightly stronger physically, which kinda ruins it against faster Taunts. The final nail in the coffin is that it has to use Curse to kill itself, since that means 2 things: it is taken advantage of by Baton Pass, and it takes 2 uses to die. I don't see any real niche it has over the Goth line.
Don't underestimate the pityfulness of base 5 Def. To give you an idea, it reaches a friggin' 13 Def at level 100... Happiny is actually frailer than Abra :I don’t know why Hapinny can even be considered struggle fodder though when it comes from the fat sister line. Even though it’s a baby mon, it still has to have some considerable bulk that makes it take hits rather then making it faint. Happiny should honestly be unranked. It just doesn’t have any sort of niche over other struggle mons and it does more harm than good.
Well, you made me test it for myself. What I found was that the family clause and the scarf ban weren't implemented, but Magic Guard IS banned, so I don't know what's going on for you.When do these changes go into effect, because Suicide Cup is already halfway done and my team (which still has Magic Guard, Choice Scarf, and 2 Pokemon from the same family (Yanma and Yanmega)), and the validator still says it's A-OK.
A lot of stuff to unload here. Let's break this down individually:The new clauses and changes are good for the health of this meta. Being unable to Trick Choice Scarf makes Gothitelle a lot more balanced. It's still possible to be screwed over but the conditions in which it can happen are a lot less common now as the number of mons slower than a non-scarf Gothitelle is a lot lower. The family clause is neat for encouraging creativity but you know people are just gonna use Gothitelle+Dugtrio+Trapinch+Wynaut to trap things now lol. That's a good thing!
Anyway here's a post about lesser used mons + gimmick strats I've tried using lately, hope you enjoy.
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Toxicroak is kinda cool imo, being one of a few pokemon with Sunny Day+Dry Skin/Solar Power. Although it doesn't have Belly Drum like Charizard it does have Taunt and Snatch, and while it isn't fast it at least beats Smeargle which is a good milestone. Basically, it trades Belly Drum for a better capability for disruption, able to disrupt opposing Belly Drummers while putting a stop to the shenanigans of slower mons like Gothitelle and Smeargle. Pretty cool mon tbh. It's not too great since it's kinda slow but it's definitely decent.
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Wonder Skin is a pretty neat ability, turning the accuracy of status moves with accuracy checks used against the Pokemon to 50%. This basically gives a 50% chance of protection against Taunt, Encore, Spore, Thunder Wave, Trick, Switcheroo, and others. There are a few Wonder Skin users and they each have different good moves, like Delcatty getting Baton Pass and Copycat (which would be a really good move if it wasn't bugged and actually copied Mind Blown's recoil damage) and Venomoth getting Baton Pass and status moves + Tailwind, Bruxish getting Taunt and Snatch to play like Salazzle, and Sigilyph getting... some other stuff. Although these guys have decent movepools and abilities it's still hard to justify using them over some of the competition since their ability is a little less consistent than Oblivious or Magic Bounce, but maybe someone better than me can find a good use for them.
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Xatu is pretty cool. There are a couple reasons to use it over Espeon, first being that you can escape from Dugtrio, preventing any sort of self-rocks shenanigans from going on. The other is Tailwind, which you can usually get up on the last turn before you die. This makes Xatu a pretty neat Perish Song recipient too, you can get passed to without being phased and set up Tailwind to support whatever you bring in next. Besides that it gets Thunder Wave which is decent, and can at least debilitate the foe a bit unlike Espeon which just sits around until it dies.
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You might be wondering: why use this guy over Accelgor or Espeon or any of the other Subpassers? Well the main reason is because Durant gets absolutely demolished by Mind Blown, taking 86.7% minimum from it. This lets you get ahead pretty easily if you switch into Smeargle as you will usually die immediately after Black Sludge damage. Besides that, Durant can Sub Pass with Thunder Wave and Entrainment as filler.
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Here's a funny strat you can do: Trick someone an Eject Button and then you can phase them out at will. If their Toxic Orb has already activated and poisoned them, then you Skill Swap Natural Cure onto them, then phaze them out by attacking them with Round, which can completely screw them over even if their Toxic Orb has already activated and they are behind a Sub. Alternately, you can give them a Mago Berry and switch out to something else to phaze them out. Starmie, Celebi, and Trevenant can do this strat, but Trevenant is too slow to ever get a Trick off and Starmie has nothing to kill itself with in case it fails. You use this over Pecha Trick because it's cooler.
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Last thing is Magician, which is a cool ability that lets a Pokemon steal an item from a foe it hits with an attack. I know Hoopa was mentioned earlier as being able to bypass protection with Hyperspace Hole but the best move that can be used with Magician is Round, which is a move all the Magician mons get. Being a sound move it bypasses Substitutes, letting you steal an item from behind the sub of a mon faster than you. Of the Magician mons Hoopa seems mostly the best as it has the best movepool and also has Fling meaning it can start the battle with a Toxic Orb and is not dead weight when trying to kill self and can escape from Gothitelle. Hoopa-U can be used too as it gets Prankster immunity and the ability to outspeed Smeargle. The main problem with these mons is that they're too damn strong and can be outplayed by going to something immune to item switching, but they can be cool given the right circumstances.
As per the norm, I tried to verify this thing had a niche. It really does. It fuckin' does. It is one of three Pokemon that can use Dry Skin/Solar Power and Snatch, the other two being Croagunk and Mega Houndoom, which both have their own individual issues, with Croagunk being slower and Mega Houndoom requiring an item slot.![]()
Toxicroak is kinda cool imo, being one of a few pokemon with Sunny Day+Dry Skin/Solar Power. Although it doesn't have Belly Drum like Charizard it does have Taunt and Snatch, and while it isn't fast it at least beats Smeargle which is a good milestone. Basically, it trades Belly Drum for a better capability for disruption, able to disrupt opposing Belly Drummers while putting a stop to the shenanigans of slower mons like Gothitelle and Smeargle. Pretty cool mon tbh. It's not too great since it's kinda slow but it's definitely decent.
Oh no, that's going to be so annoying. Maybe this shouldn't have been brought up lol. In all seriousness, this might be a neat little niche that'd be fun to play around with every once in a while. Definitely going to play around with this once the new changes are implemented.![]()
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Wonder Skin is a pretty neat ability, turning the accuracy of status moves with accuracy checks used against the Pokemon to 50%. This basically gives a 50% chance of protection against Taunt, Encore, Spore, Thunder Wave, Trick, Switcheroo, and others. There are a few Wonder Skin users and they each have different good moves, like Delcatty getting Baton Pass and Copycat (which would be a really good move if it wasn't bugged and actually copied Mind Blown's recoil damage) and Venomoth getting Baton Pass and status moves + Tailwind, Bruxish getting Taunt and Snatch to play like Salazzle, and Sigilyph getting... some other stuff. Although these guys have decent movepools and abilities it's still hard to justify using them over some of the competition since their ability is a little less consistent than Oblivious or Magic Bounce, but maybe someone better than me can find a good use for them.
The main reason most people don't use Xatu over Espeon is because it can't run Magic Bounce and Baton Pass on the same set, which is the whole reason to run Espeon. However, you do make some valid points, that likely won't affect my teams, since I'm not really a fan of Mega Absol teams.![]()
Xatu is pretty cool. There are a couple reasons to use it over Espeon, first being that you can escape from Dugtrio, preventing any sort of self-rocks shenanigans from going on. The other is Tailwind, which you can usually get up on the last turn before you die. This makes Xatu a pretty neat Perish Song recipient too, you can get passed to without being phased and set up Tailwind to support whatever you bring in next. Besides that it gets Thunder Wave which is decent, and can at least debilitate the foe a bit unlike Espeon which just sits around until it dies.
At this point, just use Paras. Honestly, if you are using Durant, just take my advice: use the other, better SubPassers alongside it.![]()
You might be wondering: why use this guy over Accelgor or Espeon or any of the other Subpassers? Well the main reason is because Durant gets absolutely demolished by Mind Blown, taking 86.7% minimum from it. This lets you get ahead pretty easily if you switch into Smeargle as you will usually die immediately after Black Sludge damage. Besides that, Durant can Sub Pass with Thunder Wave and Entrainment as filler.
No comment, this should just explain itself, great read though.![]()
Here's a funny strat you can do: Trick someone an Eject Button and then you can phase them out at will. If their Toxic Orb has already activated and poisoned them, then you Skill Swap Natural Cure onto them, then phaze them out by attacking them with Round, which can completely screw them over even if their Toxic Orb has already activated and they are behind a Sub. Alternately, you can give them a Mago Berry and switch out to something else to phaze them out. Starmie, Celebi, and Trevenant can do this strat, but Trevenant is too slow to ever get a Trick off and Starmie has nothing to kill itself with in case it fails. You use this over Pecha Trick because it's cooler.
Yeah, Magician is pretty stupid. In fact, when we were doing SCAAA, we ended up saying fuck you to it and banning it. The difference here is that Hoopa is strong enough that it'd likely kill everything in sight trying to pull the strategy off.![]()
Last thing is Magician, which is a cool ability that lets a Pokemon steal an item from a foe it hits with an attack. I know Hoopa was mentioned earlier as being able to bypass protection with Hyperspace Hole but the best move that can be used with Magician is Round, which is a move all the Magician mons get. Being a sound move it bypasses Substitutes, letting you steal an item from behind the sub of a mon faster than you. Of the Magician mons Hoopa seems mostly the best as it has the best movepool and also has Fling meaning it can start the battle with a Toxic Orb and is not dead weight when trying to kill self and can escape from Gothitelle. Hoopa-U can be used too as it gets Prankster immunity and the ability to outspeed Smeargle. The main problem with these mons is that they're too damn strong and can be outplayed by going to something immune to item switching, but they can be cool given the right circumstances.