I think 248HP, 8DEF and 252SPD is good enoughIntentionally left it empty 'cause I just made it on a whim + unsure if it should be max hp + def or max hp + spe
I think 248HP, 8DEF and 252SPD is good enoughIntentionally left it empty 'cause I just made it on a whim + unsure if it should be max hp + def or max hp + spe
I think 248HP, 8DEF and 252SPD is good enough
It reallt depends on what set the Lando-t is running. If it scarfed, it always beats Ogerpon Teal, defensive Lando-t might lose Ogerpon Teal but I'm not sure. I feel Ogerpon-cornerstone is gonna become a more important threat in the metagame, but a more balanced one than HearthflameThanks. Will definetly try the ev spreads once the new changes are implemented into PS! But to avoid this being a worthless reply. I think Ogerpon Teal will potenitally be a big counter to lando-t but is then countered by potential lokixs and toxapex.
Clefable was a Normal-type Pokemon up until Generation 5, it has access to every Normal type move added in generations 1 to 5, but not those added in generations 6 to 9why Clefable can select normal type moves but cant use them
Dark types (except Hsamu he is mega edgelord) can't be edge lords anymore, millions of rocks must use axes in honour of the ceased.Ceaseless Edge has ceased to be! STABmons has restricted Ceaseless Edge to native users as a result of a blind vote! https://www.smogon.com/forums/threads/stabmons-suspect-7-ceaseless-edge.3750943/post-10264373
Tagging dhelmise to let him know that I will be making the changes to the banlist/restrict list.
*Didn't get pinged for this, so apology for the slightly late response.I hope this post finds you well,
There has been a ton of mixed sentiments regarding the tier as of late, and instead of just adding my 2 cents to the mix, I would instead like to ask for transparency in regard to how the council goes about the decisions that are being made. On August 10th, a survey was released, and then on August 24th, the results to that survey were released to the community. In that survey, there are a few things I would like to bring up.
First, what does the score that an issue receives mean to the council? Let us look at Kingambit. Kingambit received a community average score of 6.12 and was given this statement "Not currently seen as problematic on average." As a result of such a score, it was not even included in the council votes that happened as a result of this survey. And yet, not even a month later, Kingambit was put up for a quick ban council vote with no prior announcement, and with no further community engagement regarding the mon (at least in this thread. I can't see every little thing that goes on in Discord and the OM Room, but I have not seen such discussion first-hand) since the last survey. What has caused the council to vote on a mon that was regarded by the community as the 5th most healthiest issue addressed on the latest survey? (EDIT: For clarity, I am referring to issue as a move or mon, not including things like state of the meta as a whole or how competitive we find it to be)
Second, what factors decide how an issue will be addressed? Going back to the survey, Ceaseless Edge received an average community score of 4.08, which landed it a council vote, not for a ban, but instead for a suspect. Meanwhile, other similarly ranked issues (Ogerpon-Hearthflame with an average of 4.25, Astral Barrage with an average of 4.7, and Wicked Torque with an average of 4.79) were instead voted on for a ban and not a suspect. How does the council decide which option is eligible for a suspect test vote rather than a ban vote? Will things like Damp Rock and Wicked Torque be eligible for a suspect test in the future instead of a council vote?
Third, is there a "magic number" that the council is looking for when it comes to what gets voted on? For the first round of council votes associated with the August 10th survey, the highest community average scored issue that was voted on was Flower trick with an average of 5.54 and received this comment "Definitely on the lower side of 5, and as such we voted on it.". The next highest issue being Glacial Lance (which was not voted on) received an average score of 5.58 and received this comment "A powerful move with no downsides, the average indicates that many view it as potentially problematic but not quite enough to act on." If 5.54 is on the low end and 5.58 is not quite enough, then what is the cutoff? What criteria were used for the council suspect vote that went up earlier today? Why were moves and mons that were above the average score of 5.54 included in the new council vote? I bring this up because the title of the post is "Post Survey Ban Slate!" and last I looked, there have not been any new surveys since the last one was posted on August 24th.
We all as a community want what is best for the meta that we love. I believe the best way to reach an understanding on an issue is to talk it out, and not just spew out our opinions until one of us can't take it anymore and just leaves.
I hope this post opens a healthy dialogue between the council and the community about our expectations, and hopes, for the future of STABmons.
Respectfully Yours,
Fissure
We will be addressing everything including past bans in the survey in the coming weeks.can't wait for the kingambit vote later on at this mon really didn't deserve to be banned :(
stab was 2nd best meta to play in bo3 but it feels a bit MU reliant, rain is absurd and I often accepted that I would lose to it cuz I can't bring volcanion or clodsire every game and even w/o rain I feel like you just roll with stuff and hope you won't load into one of the things that destroy you - when that doesn't happen, games are actually cool, it just felt very frustrating bc 20% of the time I had fun and 80% I was just losing despite trying cool stuff.
same as in mnm though, kinda sad that it's dead here, no samples update since may, a VR that ngl has very little sense, I know OMs aren't in a good spot overall and I've had a lot of critics with other tiers like GG but at least a part of their council has been active and tried to make their tier live, I find it a bit sad to have so little interest over here, exacerbated by some weird tiering decisions that weren't even followed up
anyway, onto the teams I used during wcup
-
-
-
-
-
- toxapex = broken and it's 99% of the time a bad idea to not use it, walking wake = broken breaker even though it would appreciate a knock user on that team, volcanion broken mon, takes advantage of toxapex and patches rain MU. Then Sylveon is the cool pick, we already loved that mon 1y ago and having court change is still broken, lando is mandatory scarf, not the craziest team but a bunch of solid stuff that makes this team good but not amazing
-
-
-
-
-
- man this is exactly what I'm talking about when I say you build cool teams and then you load in a bad MU and you just cry. This team was like, really cool, and I really would have liked to have a good game with it. But the MU into Thundurus Rain was just bad, and I lost the 50/50 I needed to not lose and I couldn't play. That was not fun. Boulder is kinda bad bc ppl spams ting lu way more than I thought, specs hydrapple goated and I still don't know if Incineroar sucks or not (it probably does). Still got my boy pex bc it's broken
-
-
-
-
-
- this team was solid and sub np ghold is kinda good if you're able to wear down ting lu but well cornerstone is also broken so don't load into that haha. Not a cool team but it's solid
-
-
-
-
-
- no one allowed me to bring that team but it COOKED in tests. Idk why there's a Bisharp, it's probably to remind everyone that gambit is unfairly banned.
-
-
-
-
-
- best rain team of the world no cap. that archaludon set is NUTS (shoutout Palapapop for the set, and the team overall), Gyarados is GOAT, and rain is broken. 3 weeks spamming boring balance but that day I brought rain I found inner peace
-
-
-
-
-
- idea 1 i had for finals, wanted to take advantage of Ivar's high Toxapex, Ttar, Rotom, and Ting Lu use, and that wwake is kinda good at it. Cornerstone is also broken, rest of the team is there at a first throw but I never really finished it. Still like the idea
-
-
-
-
-
- idea 2, wanted to build around around hands too lol cuz pex / ting lu / ttar you know that stuff, moltres to punish tusk, ting lu to koff its pads if necessary. Really slow team that relies a lot on hands being able to break which is not the case in that team (lunar dance latios was also an idea Siamato had but with Keldeo, was a good call). Also 6-0 by rain but that's what it costs to not run pex or volcanion
-
-
-
-
-
- finals team, keldeo cuz high pex / ttar / ting lu use, I didn't expect malignant chain to break my subs so the idea was useless lmao. rest of the team is FAT cuz it's kinda good, kommo-o is the only cornerstone check, blissey is funny ? and it went amazing into the game. Ting lu was slowking-g 1h before the game but then I realised i had no answers to ttar and also no ground and no dark and no knock off and ting lu is just good. 6-0 by rain but that's what it costs to not run pex or volcanion (I've heard that before), anyway Ivar is a real gamer so he doesn't bring stupid playstyles to win
unban gambit unban wicked torque ban rain ban SCARF MAMOSWINE thank you
. | Neon | Bonk | xdRudi.exe | RoFnA |
Damp Rock | Ban | Ban | Ban | DNB |
. | Neon | Bonk | xdRudi.exe | RoFnA |
Terastalization | Suspect | DNS | Suspect | Suspect |
NeonJolteonWasUsed | Slither Wing | xdRudi.exe | RoFnA | |
---|---|---|---|---|
Flower Trick | Restrict | Restrict | Restrict | Do Not Restrict |
Surging Strikes | Do Not Restrict | Do Not Restrict | Restrict | Do Not Restrict |
Final Gambit* | Change to Restricted | Change to Restricted | Change to Restricted | Change to Restricted |
NeonJolteonWasUsed | Slither Wing | xdRudi.exe | RoFnA | |
---|---|---|---|---|
Lilligant-Hisui | Unban | Keep Banned | Unban | Unban |
:sob: I promise it's not that bad, any and all feedback is appreciated lol no matter where it's fromI gave my thoughts in a public space so bonk doesn't get yelled at as much in wokecord
Swords Dance (Crawdaunt) @ Protective Pads
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Jet Punch
- Swords Dance
Gyarados | Neon | xdRudi.exe | Kinetic | Bonk | RoFnA |
![]() | Ban | DNB | Ban | Ban | DNB |
Walking Wake | Neon | Bonk | xdRudi.exe | RoFnA | Kinetic |
![]() | Suspect | Suspect | Suspect | Suspect | Suspect |
Kingambit | Neon | Kinetic | Bonk | xdRudi.exe | RoFnA |
![]() | Unban | Unban | Unban | Unban | Unban |
. | Neon | xdRudi.exe | RoFnA | Kinetic | Bonk |
Rage Fist | Unban | Unban | Unban | Unban | Unban |