CLUBMONS: REQUIEM
At the beginning of my Pet Mod career, I hosted a server called Clubmons, which was essentially a format where I arbitrarily edited Pokemon to create a metagame for me and my friends to enjoy and feel unpressured to learn a metagame. It was extremely hectic, but it's one of my more fond memories regarding Pokemon Showdown-based activities and has always stuck with me even after I couldn't run the server anymore.
Fast forward to about 3 years later, and I join the council of Megas for All and become close to two Pet Mod users I have utmost respect for and look up to: Hematite and inkbug. A little bit later, I'm invited to their Evolution Project, and with it I experienced the most fun I had ever had in building teams, playing with my friends, and designing Pokemon. Evolution Project's metagame had made me realize something very interesting about the way in which people "immerse" into metagames, in the sense that metagames often have a great deal of centralization and thus have polarized viabilities across the available Pokemon. Evolution Project is a genuine masterpiece to me, in the sense that it manages to propel numerous bizarre strategies to the forefront. Before I saw it in action, I wouldn't have believed you if you had told me Liquid Ooze of all things was an incredible ability to have, and on top of that, bizarre options like Echoed Voice and fucking Normalize were not just niche, but genuinely good. You see, Evolution Project also looped in canon Pokemon, which ended up rounding off the creative subs that the project often saw to create for a bizarrely diverse and incredibly well balanced format. Understanding what made it tick has been a really interesting thought experiment for me, and that is what has inspired me to finally make my own solomod and to revitalize the spirit of my old coding server.
The idea of this project is to build a highly balanced micromod, with an emphasis on enabling concentrated teambuilder freedom, expanding options, and making innovation genuinely viable. I want to give people the ability to actually do what they want without there being a polarized status quo to conform to to succeed. In other words, I want to build a metagame that builders and casual battlers can just jump into, without needing to learn or conform to a gigantic range of overwhelmingly powerful options. Think of it like this: you should be able to open up the teambuilder for the first time, see what's there, and immediately be able to build a viable team without having to do much other research.
With the help of some other Pet Mod friends, I have been able to build something that, in theory, would be an interesting metagame. However, it's still a work in progress. I have yet to actually code anything for it, and that's gonna be its own process, but I'm still refining some ideas and things to add, and you can help! You can submit a suggestion form and/or join the Discord server!
Before I leave you with some resources, here are some choices/changes I've made to give you a general idea of what I'm aiming for.
With that, I hope this has been enough to interest you/make you feel it's a worthwhile investment. I'm going to leave you with some resources before I wrap up here!
Discord Server
Main Document
Suggestion Form
A big thank you to the following people for their support/help:
Hematite
abismal
inkbug
jazzmat
Violettes
BlueRay
Magmajudis
zumplewumpy
ESkywarrior99
At the beginning of my Pet Mod career, I hosted a server called Clubmons, which was essentially a format where I arbitrarily edited Pokemon to create a metagame for me and my friends to enjoy and feel unpressured to learn a metagame. It was extremely hectic, but it's one of my more fond memories regarding Pokemon Showdown-based activities and has always stuck with me even after I couldn't run the server anymore.
Fast forward to about 3 years later, and I join the council of Megas for All and become close to two Pet Mod users I have utmost respect for and look up to: Hematite and inkbug. A little bit later, I'm invited to their Evolution Project, and with it I experienced the most fun I had ever had in building teams, playing with my friends, and designing Pokemon. Evolution Project's metagame had made me realize something very interesting about the way in which people "immerse" into metagames, in the sense that metagames often have a great deal of centralization and thus have polarized viabilities across the available Pokemon. Evolution Project is a genuine masterpiece to me, in the sense that it manages to propel numerous bizarre strategies to the forefront. Before I saw it in action, I wouldn't have believed you if you had told me Liquid Ooze of all things was an incredible ability to have, and on top of that, bizarre options like Echoed Voice and fucking Normalize were not just niche, but genuinely good. You see, Evolution Project also looped in canon Pokemon, which ended up rounding off the creative subs that the project often saw to create for a bizarrely diverse and incredibly well balanced format. Understanding what made it tick has been a really interesting thought experiment for me, and that is what has inspired me to finally make my own solomod and to revitalize the spirit of my old coding server.
The idea of this project is to build a highly balanced micromod, with an emphasis on enabling concentrated teambuilder freedom, expanding options, and making innovation genuinely viable. I want to give people the ability to actually do what they want without there being a polarized status quo to conform to to succeed. In other words, I want to build a metagame that builders and casual battlers can just jump into, without needing to learn or conform to a gigantic range of overwhelmingly powerful options. Think of it like this: you should be able to open up the teambuilder for the first time, see what's there, and immediately be able to build a viable team without having to do much other research.
With the help of some other Pet Mod friends, I have been able to build something that, in theory, would be an interesting metagame. However, it's still a work in progress. I have yet to actually code anything for it, and that's gonna be its own process, but I'm still refining some ideas and things to add, and you can help! You can submit a suggestion form and/or join the Discord server!
Before I leave you with some resources, here are some choices/changes I've made to give you a general idea of what I'm aiming for.
Items:
Nothing is safe from the chopping block, and some things I evaluated were items. Although a great range of items are viable, there are a lot that have a lot of unique potential but fall just short. In order to both encourage their dynamics and also provide reinforcement into potent offensive-types like Water or Ice, I wanted to experiment a bit.
: No longer consumable.
This one is a simple, but effective change that lets Pokemon autonomously add a way to punish potent offensive types throughout the game but in a way that isn't too overbearing. Absorb Bulb is the most interesting to me, as it provides a rare opportunity to punish one of the most spammable moves in the game: Scald.
: Now heals 1/8 of the user's max HP every time they are hit under 50%. Only usable 3 times.
Some changes are a bit more nuanced. Berry Juice now becomes a blend between Sitrus Berry and Leftovers, providing more burst healing, which can be a useful substitute for offensive Pokemon that want a bit more leeway in setting up.
: No longer disrupted by Protect, missing, or Substitute.
Some changes are a bit simpler. This was how it worked on Showdown back in early Gen 8 before it was discovered that it was actually leagues worse than we thought. This is a reversion that brings back the sauced Metronome we thought it was.
Pokemon:
+Encore, Solar Blade, Taunt, U-turn
Overcoat -> Technician
Big changes to canon Pokemon are a bit uncommon, but Leavanny is a different story to me, as a Pokemon that really wants the help but has some fundamental tools that give it an established niche. This provides Leavanny a more outlined niche for Sticky Web structures, while letting it operate as a bit of an offensive pivot and a more threatening Chlorophyll user.
+ Pain Split
+30 HP
Most changes look something like this, where Pokemon receive just one or two tools to round off their kit. I'm keeping most of these changes to a minimum because I want these Pokemon to maintain their identity and core attributes. Runerigus having Pain Split feels like a hole being filled, as it has the base HP to really make use of it, and a deluxe typing/toolkit in this metagame. Escavalier is already perfect, but having the extra base HP lets it defy power creep a bit and become more of the splashable utilitarian tank that it was designed to be.
Abilities:
Shell Armor: Now boosts Defense by 1 stage when hit directly under 50% HP.
Heatproof: Now provides a Fire-type and burn immunity.
Some abilities in the format that feel a bit tenuous have been altered to become more practical. Shell Armor and Heatproof are the two primary changes as of right now. Shell Armor's rework lets Escavalier and Lapras become more splashable tanks, while Heatproof lets Bronzong sport an interesting Ability dichotomy that rewards good building, and also rewards players able to sense trends in their opponents' teams.
Nothing is safe from the chopping block, and some things I evaluated were items. Although a great range of items are viable, there are a lot that have a lot of unique potential but fall just short. In order to both encourage their dynamics and also provide reinforcement into potent offensive-types like Water or Ice, I wanted to experiment a bit.
: No longer consumable.
This one is a simple, but effective change that lets Pokemon autonomously add a way to punish potent offensive types throughout the game but in a way that isn't too overbearing. Absorb Bulb is the most interesting to me, as it provides a rare opportunity to punish one of the most spammable moves in the game: Scald.
: Now heals 1/8 of the user's max HP every time they are hit under 50%. Only usable 3 times.
Some changes are a bit more nuanced. Berry Juice now becomes a blend between Sitrus Berry and Leftovers, providing more burst healing, which can be a useful substitute for offensive Pokemon that want a bit more leeway in setting up.
: No longer disrupted by Protect, missing, or Substitute.
Some changes are a bit simpler. This was how it worked on Showdown back in early Gen 8 before it was discovered that it was actually leagues worse than we thought. This is a reversion that brings back the sauced Metronome we thought it was.
Pokemon:
+Encore, Solar Blade, Taunt, U-turn
Overcoat -> Technician
Big changes to canon Pokemon are a bit uncommon, but Leavanny is a different story to me, as a Pokemon that really wants the help but has some fundamental tools that give it an established niche. This provides Leavanny a more outlined niche for Sticky Web structures, while letting it operate as a bit of an offensive pivot and a more threatening Chlorophyll user.
+ Pain Split
+30 HP
Most changes look something like this, where Pokemon receive just one or two tools to round off their kit. I'm keeping most of these changes to a minimum because I want these Pokemon to maintain their identity and core attributes. Runerigus having Pain Split feels like a hole being filled, as it has the base HP to really make use of it, and a deluxe typing/toolkit in this metagame. Escavalier is already perfect, but having the extra base HP lets it defy power creep a bit and become more of the splashable utilitarian tank that it was designed to be.
Abilities:
Shell Armor: Now boosts Defense by 1 stage when hit directly under 50% HP.
Heatproof: Now provides a Fire-type and burn immunity.
Some abilities in the format that feel a bit tenuous have been altered to become more practical. Shell Armor and Heatproof are the two primary changes as of right now. Shell Armor's rework lets Escavalier and Lapras become more splashable tanks, while Heatproof lets Bronzong sport an interesting Ability dichotomy that rewards good building, and also rewards players able to sense trends in their opponents' teams.
Pokemon available in the format were chosen very deliberately; there are tons to go through so I won't talk about them here, but here are a few of the highlights, especially with some changes they received.
Shiftry is both a sun Pokemon and an offensive Defog user thanks to the change to both Wind Rider and Defog being counted as a wind move (as it should be). It lacks any overly polarizing traits, with a crispy offensive profile and very exploitable weaknesses that limit how easily it gets in, and rewards good play. Also fascinatingly, Shiftry is the format's only Defog absorber thanks to Defog's change, which makes it a high risk high reward option for non-Sun structures.
Decidueye-Hisui provides the format a versatile defensive option and potential wallbreaker with a reverted Triple Arrows, making it a great tool and even more interesting Pokemon to figure out a good set for.
Hydrapple is a badass and provides the format with its one of two Regenerator options (alongside Cyclizar). Because of its x4 Ice weakness and large spread of weaknesses in general, it can be overwhelmed easily, but still provide an excellent wall/wallbreaker for teams that can make use of its talents. Syrup Bomb, notably, is on the chopping block for a rework, which may help improve its appeal even more.
Rotom and the Rotom appliances are available, and while the Rotom appliances have been untouched, base Rotom has been given a significant stat boost to mirror the appliances in BST. It provides the format with its fastest Electric-type, as well as a solid offensive Ground-type immunity/Ghost-type.
On top of canon additions, there will be some regional variants/evolutions and custom Pokemon entirely entering the mix. These will be a bit more sparse, but I think sometimes you have to realize that there may be a Pokemon you want to fill a given role, but the set of traits you need would tear away its identity. You may recognize some from Evolution Project, as I believe some of these fit the objective of the project perfectly. This is mainly Aleon, who is sauced as fuck.
If you want to see the list of available Pokemon before the format goes live, check out the server's #metagame discussion channel! Feel free to ask any questions about them and I'll do my best to answer promptly!
Shiftry is both a sun Pokemon and an offensive Defog user thanks to the change to both Wind Rider and Defog being counted as a wind move (as it should be). It lacks any overly polarizing traits, with a crispy offensive profile and very exploitable weaknesses that limit how easily it gets in, and rewards good play. Also fascinatingly, Shiftry is the format's only Defog absorber thanks to Defog's change, which makes it a high risk high reward option for non-Sun structures.
Decidueye-Hisui provides the format a versatile defensive option and potential wallbreaker with a reverted Triple Arrows, making it a great tool and even more interesting Pokemon to figure out a good set for.
Hydrapple is a badass and provides the format with its one of two Regenerator options (alongside Cyclizar). Because of its x4 Ice weakness and large spread of weaknesses in general, it can be overwhelmed easily, but still provide an excellent wall/wallbreaker for teams that can make use of its talents. Syrup Bomb, notably, is on the chopping block for a rework, which may help improve its appeal even more.
Rotom and the Rotom appliances are available, and while the Rotom appliances have been untouched, base Rotom has been given a significant stat boost to mirror the appliances in BST. It provides the format with its fastest Electric-type, as well as a solid offensive Ground-type immunity/Ghost-type.
On top of canon additions, there will be some regional variants/evolutions and custom Pokemon entirely entering the mix. These will be a bit more sparse, but I think sometimes you have to realize that there may be a Pokemon you want to fill a given role, but the set of traits you need would tear away its identity. You may recognize some from Evolution Project, as I believe some of these fit the objective of the project perfectly. This is mainly Aleon, who is sauced as fuck.
If you want to see the list of available Pokemon before the format goes live, check out the server's #metagame discussion channel! Feel free to ask any questions about them and I'll do my best to answer promptly!
Discord Server
Main Document
Suggestion Form
A big thank you to the following people for their support/help:
Hematite
abismal
inkbug
jazzmat
Violettes
BlueRay
Magmajudis
zumplewumpy
ESkywarrior99