That time of the month again. It's time to vote for the November formats for ROPMM. The random pick for this month is Banhammers Pokébilities!
https://forms.gle/61vjVjWQoqMo8v8p7
https://forms.gle/61vjVjWQoqMo8v8p7
Part 2! The winner for Pet Mods is Iron Fist and the winner for Solomods is Balls, now you can vote for an OM combination!That time of the month again. It's time to vote for the November formats for ROPMM. The random pick for this month is Banhammers Pokébilities!
https://forms.gle/61vjVjWQoqMo8v8p7
Results are in!Part 2! The winner for Pet Mods is Iron Fist and the winner for Solomods is Balls, now you can vote for an OM combination!
https://forms.gle/2mjDhJJnofZhGHsU7
Huge follow up post! Every single character being added has been coded in. All signature moves and abilities have also been coded in alongside some changes to pre-existing moves, abilities, and mechanics that are relevant to the roster.Name of Mod: Ponymon Showdown: Battling is Magic
Mascot : View attachment 682614
Link to Concept Doc/Changes: https://docs.google.com/document/d/10yYGz8Tg7NuI1u8VE4GIHA3wlw4p_qUL8JaT2TUyjkA/edit?usp=sharing
Discord: https://discord.gg/dhYWMhY84u
Summary of the Mod: This mod takes characters from the My Little Pony series (the 4th gen in particular) and places them into Pokemon! This mod is based in the mechanics of whatever the latest iteration of National Dex is (with some modifications involved that are detailed in the document). This mod adds these characters into the game as opposed to just having the My Little Pony characters be playable. So interactions such as Twilight Sparkle facing off against Garchomp or Princess Celestia getting paraflinched by Jirachi are possible! Currently there are two metagames I plan to have playable, being Ponymon OU and Ponymon Ubers. Characters designed for this mod are designed and balanced with one of the two metagames in mind. I hope to build a community with this mod and provide something that is enjoyable to both existing Smogon singles players and My Little Pony fans who may or may not be familiar with competitive singles!
This mod adds a total of 36 characters into National Dex, ranging from the Mane 6, to the Princesses of Equestria, and more! More characters can and will be added as I come up with new ideas or receive suggestions!
Competitive Overview: This mod is not playable yet. Now that I have finished the documentation for it, I intend on learning how to code PS as soon as I have the time to do so. I do however have some thoughts on what I have outlined.
Ponymon OU is where the majority of the newly added characters will be legal in and are designed for/balanced around. The BSTs for the characters added are either 550, 580, or 600. I tried my best to make every character viable or balanced within the context of National Dex OU while also making them true to their in series character and fun to play. Buffs and nerfs to pre-existing Pokemon and abilities have been made to enhance certain Pokemon or to account for the new threats. Some mechanical changes have also been made, including a change to the terastalization mechanic, which now requires a newly introduced item to be held in order to activate it.
Ponymon Ubers is where the characters I designed to be on the power level of cover legendaries will be legal in. All characters introduced here have a BST of 680. The characters designed with this metagame in mind are quite powerful as you can imagine, with the characters Princess Celestia, Princess Luna, Princess Cadance, and Future Princess Twilight all having abilities and stats akin to that of Miraidon as an example. The already insane metagame of National Dex Ubers is made even more insane with this metagame!
Further balance changes will be made once the mod is playable. I currently only plan to have Ponymon OU and Ponymon Ubers be the playable metagames, but new metagames are not off the table. For example, I can at some point implement the Student Six and Cutie Mark Crusaders into this mod with an NFE or Little Cup metagame in mind. Once this mod is playable, updates will be made to this section of the post.
OK, folks, it is time....for my second Solomod!
Mascot: View attachment 679971 & View attachment 679972
We fought with the Pokémon....and we clashed with the virtual pets, the Digimon. But...no-one had ever dared to see the hidden potential in the monsters that inspired them...the Tamagotchi!
This micrometa contains292300 Tamagotchi characters, consisting of nearly every single Adult form non-secret Tamagotchi that has ever appeared in a mainline Tamagotchi release! Terastalization is banned. (8 extra Tamagotchi were added as part of Tamagotchi's 28th Birthday!)
THE COMPLETE DATABASE:
https://docs.google.com/spreadsheets/d/1RtV0MSrgFaVgH_VFrxm7Jd6VrjuuNc6412kw4CFwse0/edit?usp=sharing
DISCORD:
https://discord.gg/tUSCAcUr6t
NOTES:
This mod has not been completed yet, but is playable: All292300 Tamagotchis have their stats and abilities ready to go, with only their movepools being incomplete, but they're still functional (As of now, a large majority of them only know STAB TM moves and universal TM moves, alongside any custom moves they might have)
Ponymon Showdown is now LIVE on http://petmodsdh.com/Huge follow up post! Every single character being added has been coded in. All signature moves and abilities have also been coded in alongside some changes to pre-existing moves, abilities, and mechanics that are relevant to the roster.
My work is not done yet though. I still have to do the following:
- Finish coding the remaining buffs/nerfs/mechanical changes
- Code in the overhaul to the Terastalization mechanic (making it reliant on an item in the same way Z-Moves and Megas are) (this also involves programming Ogerpon's masks to allow it to tera and making it so that Tera Starstorm allows Terapagos to tera without the use of an item)
- Plan out and code in movepool additions to preexisting Pokemon
- Commission sprites for all the new characters
- Figure out the logistics of actually making this mod playable
My current semester is wrapping up so I will soon have more time to dedicate to getting this mod into a playable state. With all the characters being coded in I thought I would take some time to further elaborate on how the two metagames for this mod might be like, with a bunch of teams I have theorycrafted.
Join the Discord for updates and discussion for this mod! https://discord.gg/dhYWMhY84u
Please refer to the concept doc here for things such as base stats, relevant changes, and descriptions for new abilities/moves. It will all be relevant to the explanations and teams showcased: https://docs.google.com/document/d/10yYGz8Tg7NuI1u8VE4GIHA3wlw4p_qUL8JaT2TUyjkA/edit?usp=sharing
Starting off with Ponymon OU.
26 characters are being dropped into the National Dex OU metagame, with 5 unbans from National Dex Ubers and 9 Pokemon from National Dex Ubers being tested. The metagame on release is likely going to be a bit hectic, with Ubers drops getting rebanned and the new character inclusions needing potential buffs or nerfs.
Here is a bunch of theorycrafting with potential teams alongside. Full disclosure, the vast majority of the teams I put together are based on preexisting gen 9 Natdex teams I have saved, including current/old sample teams and teams from the team Bazaar.
Sun
(Autumn Blaze sun) https://pokepast.es/f092cfc279c78495
Sun teams get some pretty strong additions here. Autumn Blaze has the combination of Chlorophyll, Flare Blitz, a Grass/Fire typing, and a 120 base Attack stat. Sunburst's signature move, Sunburst's Weather Abjuration, is Chilly Reception but with Sun instead of Snow. Sunburst can either run a Regenerator set with his signature move or just run Drought alongside a pivoting move. He can be ran as the sole Sun setter on a team or be a secondary Sun setter alongside Torkoal or Zard Y. Then there is Sunset Shimmer, a Fire/Psychic special attacker with Magic Guard. Variety of ways you can run her under Sun such as Life Orb, Choice Scarf, or Choice Specs. Characters not on this team such as Ember and Spitfire can potentially fit on some Sun teams, both being offensive characters with Fire as one of their types, and Applejack has Chlorophyll as one of her abilities. Gouging Fire and Walking Wake are also among the preexisting mons getting unbanned/tested in this metagame. With all this in mind, I can see Sun being a very strong archetype in the metagame, especially early on.
Sand
(Maud Pie Sand) https://pokepast.es/e50613b6dfb3d910
What if Barraskewda had a Sand equivalent? That's Maud Pie in this mod. Her signature move, Boulder Toss, is a 50 BP Rock move that hits twice and is 100% accurate, so Maud won't be worrying about Rock Slide or Stone Edge misses! She can pivot out with U Turn and overall has some decent coverage options in her movepool. She gets both Sand Force and Sand Rush so there are two ways in which you can run her on Sand teams! Sand as a whole isn't getting as much in comparison to Sun, but Maud Pie might make running Sand structures more worth it. Teams centering around Ttar or Mega Ttar will also very much appreciate having her as a teammate.
Rain
(Queen Novo rain) https://pokepast.es/09bc7c88fc54fdc4
Rain in National Dex is quite strong as is with Skewda, Mega Pert, Arch, and mons that appreciate having their Hurricanes and Thunders be accurate. In this mod, Queen Novo is the big addition for Rain teams. Her seapony form is a Water/Fairy type with Swift Swim and a 124 base Special Attack. Her signature move, Ritual of Aris, boosts her highest attacking stat by two stages while healing any status conditions. All these traits would make her quite a good pick for Rain teams. You can either run boosting sets with her under Rain or go for a Specs oriented set. On this theoretical team, you may have noticed that she is running Sparkling Aria as opposed to something like Scald, Surf, or Hydro Pump. That's because Sparkling Aria has been buffed in this mod. Instead of curing targets of Burn, Sparkling Aria now lowers the Attack stat of the target by one stage. It is essentially a stronger version of Chilling Water now. Rainbow Dash is the other addition that would likely fit on Rain Structures, with a base 145 speed stat and STAB Hurricane/Thunder. With Speed Boost as an ability, she has the potential to snowball after a Nasty Plot. Rainbow Dash in this mod as a whole is quite versatile with her movepool, stat spread, and usable abilities. Rain will continue to remain a strong archetype within the metagame of this mod.
Terrains
(Zecora Grassy Terrain HO) https://pokepast.es/da19e5894b5a90c5
(Trixie Midnight Terrain Offense) https://pokepast.es/64f000f6a380755c
(Electric Terrain with Z Celebrate Vinyl) https://pokepast.es/b51b5450299330e9
Midnight Terrain is a new field effect introduced in this mod. Trixie Lulamoon is the one character in the metagame that has an ability which sets it up on switch in. This terrain boosts Dark type moves by 1.3x, increases the accuracy of sleep moves by 1.1x, halves the base power of Close Combat, and increases the healing done by the move Moonlight. Trixie's signature move is a 60 BP Dark pivoting move which doubles in power when used under Midnight Terrain. Dark types and Fighting weak mons will very much appreciate this terrain effect. As a counterbalance to the increased offensive potential of Dark types in this mod, the ability Justified has been buffed to provide a Dark type immunity on top of its effect of boosting Attack when struck by a Dark type attack. As for the preexisting terrains, Tempest Shadow, Rarity, Zecora, and Twilight Sparkle all have terrain setting abilities. Tempest has Electric Surge, Rarity has Misty Surge, Zecora has Grassy Surge, and Twilight has Psychic Surge. All of these characters can run other abilities as well, with Rarity and Tempest in particular likely preferring to run one of their other abilities over terrain setting. Twilight and Zecora on the other hand greatly benefit from setting their own terrain. Twilight is essentially a faster version of Tapu Lele with more coverage options and Zecora is a Special Attacking equivalent of Tapu Bulu and Rillaboom, with a Special Attacking variant of Grassy Glide as her signature move. Misty Terrain has also received a major buff in this mod. Instead of decreasing the base power of Dragon type moves by half, Misty Terrain now decreases the base power of Steel type moves by half. On top of that, Fairy type moves now have their power increased by 1.3x while under Misty Terrain. The blanket immunity to status effects is maintained. Dedicated or partial terrain structures will likely thrive in this metagame.
Hyper Offense
(Lead Fluttershy HO) https://pokepast.es/612a150d8a29584c
(Spike and Thorax screens HO) https://pokepast.es/899d483d33db25a5
Yeah there quite a few characters in this mod capable of being set up sweepers. Thorax, Ember, and Novo all have signature moves which boost stats while also curing status conditions, similar to Manaphy's Take Heart. Spike has the Mold Breaker ability (after transforming into his future form on switch-in) and can run either Special or Physical sweeping sets. There are more characters that are capable of running boosting sets but those are the most prominent ones I wanted to mention. Fluttershy can also function as a decent lead on certain HO structures, with the ability to set both rocks and webs while having a decent speed tier. She can be run as a suicide lead or be preserved throughout the match. With tera being reworked the way it is in this mod, it will not have the overbearing effects it has had on the current National Dex metagame. Tera requiring a specific held item makes the mechanic much less desirable to use as many mons would rather maintain a different held item. Volcarona would vastly prefer running boots, Kyurem wouldn't want to sacrifice having lefties, boots, specs, scarf, or dice depending on the set, Urshifu wouldn't want to sacrifice being able to hold scarf, glove, or band, etc. There is now further opportunity cost to tera on top of it being a once per game use. Some mons may not mind holding the dedicated tera item in this game, Kingambit comes to mind as an example. But they still have to sacrifice utility other items would provide or avoids broken combinations such as Kingambit being able to tera while holding Black Glasses. Most of the new character additions will also strongly prefer holding on to a different item as opposed to running tera.
Balance and Offense
(Pinkie Pie double Protean balance) https://pokepast.es/17a3572f3ecba327
(Celaeno Sharpness spam) https://pokepast.es/6116820370d352db
(Starlight Glimmer balance) https://pokepast.es/06427c6544d25e89
(Rarity bulky offense) https://pokepast.es/ceaba97d8c07a7a0
(Applejack offense) https://pokepast.es/557c081e34d0ab47
Lots of stuff here for balance and offensive structures to work with. Protean is unnerfed (not Libero) meaning double (or even triple!) Protean cores can potentially be viable. There are some strong wallbreakers, Starlight Glimmer in particular being very strong with a 160 base Special Attack stat, Adaptability, and her signature move Glimmering Beam, a 140 base power Psychic move which cannot be used twice in a row. Starlight is pretty slow, so she will be relying on bulky pivots to safely switch her in. Rarity can provide utility while also being threatening to certain mons. This is due to her signature ability and signature move, Heart of Diamond and Raining Diamonds. Her ability grants her an immunity to Steel type attacks and her signature move is a Rock type attack which deals super effective damage to Steel types. Ironically enough, some of the most relevant Steel types have a secondary typing that is already weak to Rock. Heatran, Corviknight, and Scizor in particular now have a 4x weakness to worry about thanks to Rarity. Rarity is able to pressure or threaten Steel types, allowing her to provide utility or safely switch in against many mons that would have otherwise threatened her. I will be interested in seeing how offense and balance structures incorporate all the new additions!
Stall
(Derpy Hooves stall) https://pokepast.es/a2f5610a053d093e
Stall is probably still viable here. Granted the vast majority of the characters introduced are designed with offensive roles in mind or providing utility/support for offensive teammates. Derpy Hooves here is an exception. I imagine she will have utility on other playstyles but stall is definitely the playstyle where she shines. She can either be a physical Unaware wall or a special Unaware wall. She can also run Regenerator. I am not sure how well stall will do in this metagame compared to National Dex. It will probably be fine and there may be other characters introduced here that may be viable on stall structures but I admittedly am not experienced enough with stall to know how well the style will do in this metagame.
Then there is Ponymon Ubers. Ponymon Ubers has 8 characters being introduced. 4 preexisting mons will be unbanned and Mega Rayquaza will be tested. There is a good chance the characters introduced here may be a bit too much and will requires nerfs but we'll see how things pan out.
Here is a bunch of theorycrafting for the Ponymon Ubers metagame. As with the OU section, the vast majority of the teams I put together are based on preexisting gen 9 Natdex Ubers teams I have saved, including current/old sample teams and teams from the team Bazaar.
Teams
(Celestia and Luna HO) https://pokepast.es/e147603b0c205248
(Discord Trick Room) https://pokepast.es/a94294d43648539a
(Twilight PsyTerrain) https://pokepast.es/3a57301a8ebe2151
(Cadance Misty Terrain) https://pokepast.es/060a4bf065065206
(Luna Midnight Terrain) https://pokepast.es/655dd08d7c6c4de5
With there being only 8 characters to cover here, I can go into some detail for all of them. To start off we have the princesses of Equestria; Princess Celestia, Princess Luna, Princess Cadance, and Princess Twilight. Twilight Sparkle is already available for use in the OU metagame, however, she has an alternate form that is designed for use here in Ponymon Ubers. All four princesses share the same stat distribution and all summon a field effect. Their abilities are based directly off of Miraidon and Koraidon's abilities, Hadron Engine in particular due to these abilities boosting the user's special attack while under their respective field effects. On top of that, their signature moves all benefit from the field effect summoned. Princess Celestia summons Sun, Princess Luna summons Midnight Terrain, Princess Cadance summons Misty Terrain, and Princess Twilight summons Psychic Terrain. All four share the Fairy typing as a secondary ability, with Princess Celestia being Fire/Fairy, Princess Luna being Dark/Fairy, Princess Cadance being Rock/Fairy, and Princess Twilight being Psychic/Fairy. Based on how metagame defining Koraidon and Miraidon have been in the metagames they occupy or have occupied, I believe it is safe to say that these four will also be highly influential on the metagame.
Alongside the princesses, this metagame will also be occupied by Discord, Lord Tirek, Queen Chrysalis, and King Sombra. These four characters share the Dark typing but play differently from one another. Discord's ability, Spirit of Chaos, summons Trick Room and boosts the base power of his Dark type moves. You may be wondering why his speed stat is so high despite summoning Trick Room, and that is because I felt he would be too overbearing if he had a speed stat that nearly guarantees him outspeeding the entire metagame with a minus speed nature and 0 speed IVs. He will still probably outspeed a good portion of the tier while under Trick Room but not to an unreasonable degree. Since he summons Trick Room on switch in, he can be of great support to Trick Room structures. After setting Trick Room, he can pivot out and the incoming teammate will have an additional turn of Trick Room to abuse compared to what they would get under manual Trick Room.
Lord Tirek is a bulky sweeper, with high defensive stats and offensive stats. His signature ability is essentially a clone of Beast Boost, granting him a boost to his highest stat after each KO. He only has 50 base speed and no way of increasing such, which can be exploited, but it will be very hard to switch into any of his attacks. His signature move is a clone of Oblivion Wing but with the Dark typing.
Bug types in Ubers have almost never been good. For that reason, Queen Chrysalis has a lot of traits to make up for that. She is a Bug/Dark type and her signature ability combines the effects of Tinted Lens and Sheer Force, with moves boosted by her ability still maintaining their secondary effects. Her Signature move is a 90 BP Bug type attack that has a 50% chance to inflict the target with Burn. The Fairy typing also no longer resists Bug in this mod (the only change to the type chart here), making her signature move a lot more spammable. She can run physical or special sets, with special sets likely being superior. She will be very difficult to switch into with the tools at her disposal, but her typing is still exploitable defensively.
King Sombra is a Ghost/Dark type mixed attacker with an ability that lowers the opponent's Defense and Special Defense every time he enters the field. His ability also chips the opponent of 1/8 of their max health if they are asleep while he is on the field. His signature move is a 90 BP Dark type attack which inflicts the target with Torment. Sombra will be able to take on a variety of offensive roles in this metagame, with his ability putting pressure on the opposing Pokemon everytime he switches in.
These 8 additions are all absurd in their own ways so I am curious to see how this metagame develops around their inclusions. The fact that Justified has been buffed to provide a Dark type immunity might allow for some interesting niches to come up with non Ubers Pokemon and ponies!
I will continue to work on what is left to complete for this mod. It has been quite the experience getting everything together, as I have never programmed anything in my entire life before. This whole process has been a lot easier than I was anticipating. A huge thanks to Rass, BlueRay, and Fragmented from the Discord for helping me out whenever I was having trouble with something! (I don't know how to @ people on here I guess I will figure that out when making edits to this post). I hope this overview gives a better glimpse as to what these metagames may be like and potentially has you more interested in this mod!
(artwork by Alexia Tryfon from 'The Art of My Little Pony: The Movie')
View attachment 689139
Quite a few things have been changed with Ponymon ever since the mod went live.Ponymon Showdown is now LIVE on http://petmodsdh.com/
Join the Discord to find matches: https://discord.gg/dhYWMhY84u
Check out the documentation: https://docs.google.com/document/d/10yYGz8Tg7NuI1u8VE4GIHA3wlw4p_qUL8JaT2TUyjkA/edit?usp=sharing
This mod currently has sprites but they are not final! The sprites being utilized currently are vectors traced from the show or from Hasbro (credits to the Vector creators in the documentation). Sprites in the style of BW/BW2 will be commissioned in the near future!
The post that is being replied to has a bunch of teams I theorycrafted that you can try out. Going to be monitoring what ponies need to be nerfed/buffed and which freed Ubers need to be rebanned. I have a couple of plans for things to add in the future such as more characters, signature Z moves, and megas for the mane 6. I will not make any new additions until I got all the sprites for the release roster complete. There may also be some issues that I will need to address (someone pointed out that move descriptions aren't showing up for example).
Hope you guys enjoy the mod! This is my first ever mod and its been a really fun journey to get to this point. Had these ideas floating around in my head after I finished watching Friendship is Magic last year and am really happy to have made it all a reality!
i retire this because in a week genshinmod will be done and I have a better idea that i'll likely be able to finish kekThe WOOMODLa mascota: View attachment 634754Embolake :))))))
This is an ever-lasting WIP.
Basically, me in 2022 had the really clever and original idea and definitely it was first time ever someone had done something like that:
Make a fakemon region Solomod.
Imagine you are a Pokemon Trainer in the beautiful [WOOMOD REGION] and you talk to Professor Moretto, the most beautiful and charming individual of the region who is also very funny clever and good to be around. He gives you three options for starters: Shalily, Reaver and Pyrinus. And so, your journey starts!!!!
Some highlights (GIFs are placeholders):
Spilish
Fairy / --
90 | 95 | 80 | 95 | 80 | 80
Prankster
Notable Moves: Play Rough, Moonblast, Taunt, Will-o-Wisp, Parting Shot, Wish, Healing Wish, U-Turn, Nasty Plot, Poltergeist (good with Skull form)
Spilish has a fairly bland movepool with some interesting options, but the thing that makes it special is how it has multiple forms. It's the region's Rotom, but instead of appliances, it possesses hats. Each of its forms has access to a special move and an extra type, making it an interesting pick when paired with the right team.
Strawhat: +Seed Flare, +Grass
Party Hat: +Overheat, +Fire
Cap: +Surging Strikes, +Water
Tophat: +Ceaseless Edge, +Dark
Beanie: +Glacial Lance, +Ice
Skull: +Astral Barrage, +Ghost
Saurosphere
Dragon
120 | 76 | 80 | 90 | 100 | 61
Regenerator
Notable Moves: Draco Meteor, Ice Beam, Flamethrower, Thunderbolt, Spikes, Rapid Spin, Flip Turn, Earthquake, Body Press
Regenerator fatmon that can run Assault Vest and work as a hazard removal mon. Dragon-type is also great and it has pivoting or Spikes if its needed. However, no recovery for it, unfortunately (bro got hit by the Fanum Tax)
Flushagon
Water / Dragon
95 | 80 | 85 | 100 | 70 | 75
Flash Fire | Steam Engine | Poison Heal
Notable Moves: Scald, Hydro Pump, Draco Meteor, Calm Mind, Recover, Ice Beam, Flamethrower
PHealmon with strong STABs and setup that can fare well against most of the fakemon in the mod, but is completely nullified by Armadream or Cap Spilish and is very weak to any Ice-types because of the Freeze-Dry distribution. However, it's still very good.
Breakey
Dark / Fighting
80 / 130 / 80 / 60 / 70 / 80
Grassy Surge
Notable Moves: Knock Off, U-Turn, Close Combat, Sucker Punch, Earthquake, Grassy Glide, Bulk Up, Drain Punch
Choice Scarf / Choice Band pivot that holds the biggest Attack stat from any non-Ubers fakemon of the mod. (Swordigon is banned) Can't hit fairies for life and its only option against any of the many Flying-types of the mod is Knock Off or another Dark-type move.
There are many more interesting mons in the mod but some of them don't have a movepool or just... aren't really good to begin with.