Resource Solomods Megathread

Name of Mod: Mavericks Challenge
Mascot : Porygon
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Link to Changes: Rules & Data (writing in progress)

Summary of the Mod: This mod was originally planned as an OM but ended up here thanks to someone's recommendation.
Basically, all parameters involved (except crit and priority) in a move succeed in a backward chronology.

For example, if a mon use Meteor Beam, the attack will happen on the first turn and the SpA boost on the second one ; one-turn offensive moves always have the hit coming last.

Some exceptions remain unchanged because their parameters are inherently related to a condition (like Alluring Voice, Burning Bulwark, Fell Stinger or Substitute).

Competitive Overview : The outcome doesn't change much for statut moves, but becomes interesting for offensive ones : Pivot moves force the users to switch out without hitting, Knock Off removes the target's item then inflicts base damages (because there's no item anymore), and moves with stat variations in favor of the users (Ancient Power, Mystical Power, Torch Song etc...) become much more of a threat as they allow quicker setup for more damages.
 
Name of Mod: Ponymon Showdown: Battling is Magic
Mascot :
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Link to Concept Doc/Changes: https://docs.google.com/document/d/10yYGz8Tg7NuI1u8VE4GIHA3wlw4p_qUL8JaT2TUyjkA/edit?usp=sharing

Discord: https://discord.gg/dhYWMhY84u

Summary of the Mod: This mod takes characters from the My Little Pony series (the 4th gen in particular) and places them into Pokemon! This mod is based in the mechanics of whatever the latest iteration of National Dex is (with some modifications involved that are detailed in the document). This mod adds these characters into the game as opposed to just having the My Little Pony characters be playable. So interactions such as Twilight Sparkle facing off against Garchomp or Princess Celestia getting paraflinched by Jirachi are possible! Currently there are two metagames I plan to have playable, being Ponymon OU and Ponymon Ubers. Characters designed for this mod are designed and balanced with one of the two metagames in mind. I hope to build a community with this mod and provide something that is enjoyable to both existing Smogon singles players and My Little Pony fans who may or may not be familiar with competitive singles!

This mod adds a total of 36 characters into National Dex, ranging from the Mane 6, to the Princesses of Equestria, and more! More characters can and will be added as I come up with new ideas or receive suggestions!

Competitive Overview: This mod is not playable yet. Now that I have finished the documentation for it, I intend on learning how to code PS as soon as I have the time to do so. I do however have some thoughts on what I have outlined.

Ponymon OU is where the majority of the newly added characters will be legal in and are designed for/balanced around. The BSTs for the characters added are either 550, 580, or 600. I tried my best to make every character viable or balanced within the context of National Dex OU while also making them true to their in series character and fun to play. Buffs and nerfs to pre-existing Pokemon and abilities have been made to enhance certain Pokemon or to account for the new threats. Some mechanical changes have also been made, including a change to the terastalization mechanic, which now requires a newly introduced item to be held in order to activate it.

Ponymon Ubers is where the characters I designed to be on the power level of cover legendaries will be legal in. All characters introduced here have a BST of 680. The characters designed with this metagame in mind are quite powerful as you can imagine, with the characters Princess Celestia, Princess Luna, Princess Cadance, and Future Princess Twilight all having abilities and stats akin to that of Miraidon as an example. The already insane metagame of National Dex Ubers is made even more insane with this metagame!

Further balance changes will be made once the mod is playable. I currently only plan to have Ponymon OU and Ponymon Ubers be the playable metagames, but new metagames are not off the table. For example, I can at some point implement the Student Six and Cutie Mark Crusaders into this mod with an NFE or Little Cup metagame in mind. Once this mod is playable, updates will be made to this section of the post.
 
Balls Balance
Balls just won as an OM combination, so I thought it would be a good opprotunity to implement some balance changes, as well as finally fixing the sprites and Moon. Here are some notable changes.

Tennisball:
+ U-Turn
A small and pretty insignificant buff but Tennisball is currently suffering a lot from competition. It has a lot of cool options such as being tied for the 3rd fastest mon, good abilities such as Aerilate for Hyper Voice and Quick Attack, and Adapatability for Aeroblast, as well as servicible offenses, but there's just not many reasons to use it over other fast offensive mons like Baseball. U-Turn should at least give it utility as a pivot, as the only other user is Cricketball, which is mostly seen as a lead.

Watermelon:
- 20 HP + 20 Speed
Watermelon has already gotten a nerf in the removal of Calm Mind, which proved to be too much in combination with Unaware. However, I still felt it was too oppressive as a wall. 129 mixed bulk was higher than basically any other defensive option, which is pretty absurd for an Unaware Water. To prevent it from outclassing other defensive options, I lowered the mixed bulk down to 121. Still pretty bulky but should make players less reliant on it and consider other options.

Snowball:
+ Extreme Speed, Flip Turn, Liquidation
Yes, I just gave this Refrigerate Espeed + pivoting in Flip Turn. Before you call me crazy, Snowball has been generally seen as one of the weakest, if not the weakest ball in the entire metagame. While it has solid abilities, high offenses and speed, and good coverage, its 50 bulk all around made it so it had practically zero switch-ins on any attacks, and made getting it in far more difficult than necessary. Even with its 150 offenses and speed, Ice was not an especially good offensive typing in this meta, as it was only good against Cabbage, Tennisball, Dragonball, and Football. Cabbage had such good special bulk it could usually survive a Blizzard at full health, meanwhile Tennisball and Dragonball weren't exactly that tanky or oppressive to begin with. Football was a good matchup, but it was never in need of a strong counter. Refrigerate Double-Edge could kill a lot of things, but the recoil was too much to bear, so in combination with a weakness to hazards, its glass-cannon spread and Ice typing caused it way more shortcomings than benefits.

However, as flavor and fun is a huge part of Balls, I did not want to change its funny lopsided stat spread. So, I decided to give it both pivoting and Extreme Speed. This gave it a niche in being able to counter faster mons and priority users such as non-Espeed Baseball, Mach Punch Soccerball, and beat the speed tie with Tennisball. Flip Turn can be used to pivot out of bad matchups, while Liquidation allows physical sets to hit Fire types instead of relying on Rock Blast. These options give physical and mixed sets much more viability, while before it primarily ran Specs.


Crystalball:
+ Psychic Surge, 10 Attack - 10 SpA, Expanding Force, Synchronize
Crystalball was already a strong option, so it did not need balance changes. In fact, its sky-high SpA stat in combination with its solid bulk and Analytic put it on a watchlist, but it was not seen enough for me to make a decision on it. However, flavor wise, the fact that Psychic Surge is the only field effect ability not in the metagame was a missed opprotunity, and with options such as Extreme Speed Baseball and Stakeout Soccerball with Mach Punch becoming difficult to handle, this is a way to counter them. However, I did not want a repeat of Plasmaball, so I gave it a nerf to its SpA stat so hopefully it won't be too strong with Psychic Surge boosted Psystrikes. It still has Analytic if it prefers power over all its moves.


Gumball:
+ Healing Wish, Wish

Not really a buff and more flavor additions. However, Prankster Healing Wish is pretty funny so I thought it was worth mentioning.

Discoball:
+ Thunder Wave

Once again, more of a flavor addition. Discoball has a pretty shallow movepool so Thunder Wave might be a neat new option, although it's already an incredible wall due to its sheer bulk and Levitate.

Dragonball:
+ Knock Off, Rapid Spin, Thunder Wave, Will-O-Wisp
Dragonball has always been awkward to use. It has the biggest movepool out of the entire Balls metagame, while also having 3 very good abilities. However, its stat spread is very awkward, as 50/125/125 bulk is kinda frail in a Ubers-like metagame, and Intimidate barely helped it as its resistances are much more useful on the special side, especially since Watermelon, Plasmaball, and Cabbage only run special attacks, while physical Basketball is uncommon. Dragonball had pretty good 125 offenses, high BP STABs, great set-up moves, and wide coverage, but its awful 50 Speed made it hard to use offensively unless it took advantage of TR or used enough DDs. These move additions won't exactly fix the problem, but it gives it even more utility as role compression, as previously the only spinners were Basketball and Football, although they are admittedly great options that fit on a variety of teams, while Knock Off was exclusive to Virus. Thunder Wave and Will-O-Wisp gives defensive sets a way to deal with strong attackers, although it may struggle to fit them on its set.

That's about it for now! I encourage playtesting in case we need more balance changes, but these should be good enough in preperation for Mix and Mega Balls. As for the sprites, they all have been resized and their backgrounds are removed, and while they are still crummy, they should be silly in a good way instead of being distracting, especially in the teambuilder. Moon is of course fixed now, being renamed to TheMoon.

Update: I forgot Expanding Force on Crystalball lmao
 
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Name of Mod: ADV DX
Mascot :Golurk:
Link to Changes:
ADV DX Doc: https://docs.google.com/document/d/1FHP-hXF1tIkzWxH71IOdl5q9RoPVvbSL8zQ3Kmc-4PA/edit?usp=sharing
ADV DX Discord: https://discord.gg/QTNNpfMx55
Summary of the Mod: Originally a theorymon ideas list from the ADV Discord server that quickly evolved into its own thing. The main idea of the solomod is "what if _______ was backported to gen 3" and because of that you'll find alot of stuff like gen 4 evos, kalos starters, and even the newer regis!
Competitive Overview:
Unlike a tier like "Hoenn Gaiden" ADV DX Sets itself apart by having all of its balancing revolving around gen 3 and its mechanics, like backported mons only being allowed to have their first introduced gens movepools and abilities if not available in DX are replaced by already existing gen 3 abilities (IE Porygon Z having Trace over Download)
 

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