Done !
That's a really cool idea. Thanks !
That's a really cool idea. Thanks !
Thought I'd explain a very briefly few Pokemon that got changed and my views.
Dodrio with 110 Speed, Swords Dance, and Jump Kick
Probably rising to NU
At long last, Dodrio has an answer to Rock and Steel types that normally walled it before, and with Swords Dance it's an utter monster capable of destroying nearly anything in its sight with +2 attack. This won't stay for long, I'm afraid.
Lurantis
Unranked trash
Poor man's Servine with ridiculously low speed. Outclassed in almost every way and virtually no reason to use it.
Lycanroc-Midnight
NOT a PU Pokemon
Lycanroc may be a lot slower with a bit more "bulk" to trade from the slightly superior Midday form, but I wholeheartedly disagree with tossing this awful Pokemon in. 82 speed with Stealth Rock is much better than it sounds and combined with a 100% Stone Edge I don't see it dropping past RU.
Tsareena
Junk
With a shallow movepool, an inability to deal with Gourgeist, Haunter, Dusclops, etc, and a very mediocre speed leaves a lot to be desired, but it does get Rapid Spin, which is neat.
Crabominable
Meh
Neat, we got another Fighting type, though its slow speed and horrendous typing leaves more to be done with it. I need more testing with this before I can conclude my thoughts.
Persian-A
CORRCTION. It is not as bad as I initially thought
Unlike its white coated brethren, Persian-A can do a better job then on paper due to Z-Parting Shot and being able to sponge hits with Fur Coat, on top of its high speed AND Nasty Plot. I see this doing much better than I initially thought.
My thanks to Taskr for clearing this up for me.
Masquerain with +20 Special Attack and +20 Speed
NOT RISING TO NU
My apologies on this extensive post.
Initially one of the worst Pokemon in the tier, with an awful typing, a lack of speed and solid power, even after Quiver Dance, its few strengths such as its godly coverage were quickly outshined by other Quiver Dancers, and for a while, it was debated to be one of the worst Pokemon in the tier. All that changed with its stat buffs. With a good speed and much better firepower, Masquerain is finally able to put its good coverage to use. With +1 speed, it outspeeds almost all of the unboosted tier and it can really make quick work out of Pokemon that once walled it now. It's still an awful Sticky Web setter, that job remains Leavanny and Ariados' niche, but I'm glad to see my favorite Pokemon is now a high threat in the tier.
HOWEVER IT DOES NOT BELONG IN NU.
I really want to explain why. Although Masq looks broken on paper, it isn't exactly going to overgeneralize the game and force weird choices and Stealth Rock. Masq suffers from easily the worst typing possible for a sweeper, and a x4 weakness to Stealth Rock hurts its vulnerability. Although it no longer needs Sash to function, it still has issues facing Electric types, which Masq can't land a super effective hit on, but they can return it. Zebstrika, Electrode, and even Electabuzz can outspeed Masquerain before it boosts and eliminate it from there. Physical attackers are also big issues, due to Masquerain's disgusting 60 defense and can easily OHKO it from there. Encore users can completely lock Masquerain into a single move or Quiver Dance and punish from there as well.
so, uh, yeah. Masq is probably going to be a mid-high tier threat.
In my opinion, Lurantis should not be compared to Servine, even if they are similar because they both have Contrary + Leaf Storm.
Lurantis should fit better as an (semi)offensive defogger. A LO set with Leaf Storm / HP Fire / Defog / Synthesis would be decent.
Hey, I just wanted to dump a couple of team's I have been using in the new spec meta that work pretty well.
Spike Stack ft. New Monkeys
Venipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Spe
Hasty Nature
IVs: 1 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD
- Spikes
- Protect
- Endeavor
- Toxic Spikes
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Swords Dance
- Sucker Punch
- Play Rough
Ambipom @ Silk Scarf
Ability: Technician
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Knock Off
- Frustration
Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Earthquake
Misdreavus @ Eviolite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Will-O-Wisp
- Hidden Power [Fighting]
So this team is built around the idea of Ambipom+T-Spikes which can be annoying for a lot of teams to deal with. Piloswine was added for Rocks and the ability to check Flying/Electric types, Mawile breaks bulkier teams and is somewhat of a normal resist. Primeape is a nice new addition to the tier with a good ability for this team in Defiant, deterring Defog whilst acting as a good revenge killer. Lastly Misdreavus is there for spin-block plus the abilty to beat Vigoroth 1v1.
SD Pinsir Bulky Offense
Pinsir @ Buginium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- X-Scissor
- Stone Edge
- Earthquake
- Swords Dance
Grumpig @ Leftovers
Ability: Thick Fat
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Substitute
- Focus Blast
Golem-Alola @ Choice Band
Ability: Galvanize
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Explosion
- Frustration
- Earthquake
Torterra @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Wood Hammer
- Synthesis
- Earthquake
- Stealth Rock
Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Roost
- Defog
- Thunder Wave
Haunter @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Sludge Wave
- Destiny Bond
SD Buginium-Z Pinsir is actually a really cool mon with a very limited amount of counters and can beat stall pretty easily as +2 Savage Spin Out can OHKO Quagsire due to Mold Breaker and can also bop Bronzor with EQ. Alolan Golem is a nice partner as it can come in on the Fire and Flying types aimed at Pinsir and also break with powerful attacks. Torterra gives me a good edge/quake resist and a volt switch immunity whilst being able to Stealth Rock. Togetic is the Defogger being able to counter mons like Leafeon whilst slowing other pokemon down with Thunder Wave. Haunter revenge kills and Grumpig acts as a ice/psychic resist.
Nasty Pass Togetic
Togetic @ Eviolite
Ability: Super Luck
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Baton Pass
- Dazzling Gleam
- Roost
Haunter @ Ghostium Z
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Pain Split
- Substitute
- Sludge Wave
Golem-Alola @ Leftovers
Ability: Galvanize
Happiness: 0
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Frustration
- Stealth Rock
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Toxic
- Rapid Spin
- Earth Power
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Scald
- Focus Blast
- Ice Beam
- Vacuum Wave
Chatot @ Choice Scarf
Ability: Tangled Feet
Happiness: 0
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Frustration
- U-turn
- Heat Wave
- Boomburst
This team is possibly my favourite out of the three, the aim is to pass Nasty Plot boosts with Togetic to one of the recipients and break/sweep the opposing team. Ghostium Z Haunter is nice bc there isn't a lot of good Ghost resists in the tier so if it gets the +2 boost then it usually gets a kill every time. Poliwrath was next as it gives me a good check to Pawniard and overall being a good recipient too, Alolan Golem helps out vs flying types and Poison types like Muk that might threaten Togetic whilst also having Rocks. Claydol is the electric immunity and Spinner and finally Chatot is the cleaner which makes for a great recipient as it can often sweep with a +2 boost if all Steel/Ghost types are gone.
These teams are far from perfect with all the new threats about but they're pretty fun to use so feel free to try them out.
Hey Taskr! They might not be perfect teams, but we can lend a hand to improve them (and in general I feel they are pretty decent).
About the first one, this was IMO the "Less Fun" to use, because even with Defiant Primeape and Missy to spinblock, it's really hard to keep Tspikes on the field. Prinplup, Vullaby and Togetic are pretty troubling to Primeape too, because even if ape user predicts the Defog, scarf monkey can't OHKO any of them and in return they can severely dent it with Scald, Foul Play/Brave Bird and Dazzling Gleam respectively. Another thing about Missy is that Cryo and Sandslash are both troubling for her spin blocking because of fast toxic and Knock Off respectively which will cripple it.
Also, Mawile can't check normal with that set because the most relevant normal (Stoutland) can outspeed and 2HKO it even with Return. I think that maybe changing Mawile for Pawniard will give the team another Defog deterrent while giving similar utility.
Also, have you thought about a more durable T-spikes Setter? I think Mareanie can fill the niche, absorbing opposing T-spikes and having decent bulk/typing and ways to recover health through the match while also absorbing Fighting and Fire moves for Piloswine and Pawniard, while attracting electric and psychic types for them to abuse.
About the second team, I think that you have enough offense and not enough resistances for Ice-Fire. I think a bulkier Grumpig could help with that. Another thing that I realized is that you have three EQ users and just one SR user... if you want to use defog, I guess you could drop EQ on A-Golem for rocks since dual STAB is enough for it (SE EQ does just around 8% more damage, which is less than what you could do by having rocks on the opponents side) and with LO it can switch between moves.
Finally on the Nasty pass team (That I really loved using) I just made a few adjustments for my personal style. I made Poli faster and Togetic slower (to favour Haunter and Chatot to come unscathed even against slower things at expense of Toge's Health) while I changed Pain Split on Haunter for , HP Fighting to catch Pawniard on the Switch.
I hope this comments are good enough to improve your already nice teams and make them to the next level! See ya!
I haven't touched Spec PU much, but I do like your teams for the most part. Some things I'd like to suggest:Hey, I just wanted to dump a couple of team's I have been using in the new spec meta that work pretty well.
Spike Stack ft. New Monkeys
Venipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Spe
Hasty Nature
IVs: 1 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD
- Spikes
- Protect
- Endeavor
- Toxic Spikes
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Swords Dance
- Sucker Punch
- Play Rough
Ambipom @ Silk Scarf
Ability: Technician
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Knock Off
- Frustration
Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Earthquake
Misdreavus @ Eviolite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Will-O-Wisp
- Hidden Power [Fighting]
So this team is built around the idea of Ambipom+T-Spikes which can be annoying for a lot of teams to deal with. Piloswine was added for Rocks and the ability to check Flying/Electric types, Mawile breaks bulkier teams and is somewhat of a normal resist. Primeape is a nice new addition to the tier with a good ability for this team in Defiant, deterring Defog whilst acting as a good revenge killer. Lastly Misdreavus is there for spin-block plus the abilty to beat Vigoroth 1v1.
SD Pinsir Bulky Offense
Pinsir @ Buginium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- X-Scissor
- Stone Edge
- Earthquake
- Swords Dance
Grumpig @ Leftovers
Ability: Thick Fat
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Substitute
- Focus Blast
Golem-Alola @ Choice Band
Ability: Galvanize
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Explosion
- Frustration
- Earthquake
Torterra @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Wood Hammer
- Synthesis
- Earthquake
- Stealth Rock
Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Roost
- Defog
- Thunder Wave
Haunter @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Sludge Wave
- Destiny Bond
SD Buginium-Z Pinsir is actually a really cool mon with a very limited amount of counters and can beat stall pretty easily as +2 Savage Spin Out can OHKO Quagsire due to Mold Breaker and can also bop Bronzor with EQ. Alolan Golem is a nice partner as it can come in on the Fire and Flying types aimed at Pinsir and also break with powerful attacks. Torterra gives me a good edge/quake resist and a volt switch immunity whilst being able to Stealth Rock. Togetic is the Defogger being able to counter mons like Leafeon whilst slowing other pokemon down with Thunder Wave. Haunter revenge kills and Grumpig acts as a ice/psychic resist.
Nasty Pass Togetic
Togetic @ Eviolite
Ability: Super Luck
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Baton Pass
- Dazzling Gleam
- Roost
Haunter @ Ghostium Z
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Pain Split
- Substitute
- Sludge Wave
Golem-Alola @ Leftovers
Ability: Galvanize
Happiness: 0
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Frustration
- Stealth Rock
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Toxic
- Rapid Spin
- Earth Power
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Scald
- Focus Blast
- Ice Beam
- Vacuum Wave
Chatot @ Choice Scarf
Ability: Tangled Feet
Happiness: 0
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Frustration
- U-turn
- Heat Wave
- Boomburst
This team is possibly my favourite out of the three, the aim is to pass Nasty Plot boosts with Togetic to one of the recipients and break/sweep the opposing team. Ghostium Z Haunter is nice bc there isn't a lot of good Ghost resists in the tier so if it gets the +2 boost then it usually gets a kill every time. Poliwrath was next as it gives me a good check to Pawniard and overall being a good recipient too, Alolan Golem helps out vs flying types and Poison types like Muk that might threaten Togetic whilst also having Rocks. Claydol is the electric immunity and Spinner and finally Chatot is the cleaner which makes for a great recipient as it can often sweep with a +2 boost if all Steel/Ghost types are gone.
These teams are far from perfect with all the new threats about but they're pretty fun to use so feel free to try them out.
I haven't touched Spec PU much, but I do like your teams for the most part. Some things I'd like to suggest:
For the first team, if you want to keep Venipede or go Mareanie for a bulkier T-Spike setter thats fine, but for the sake of not changing the team much, have you considered Cacturne over Mawile? The team does look similiar to my old Hyper Offense Team and with Cacturne over Mawile, you have a Psychic check as well as a soft water check as your Scald switchin on this team is Misdreavus. For the second team, have you considered Volt Switch > Explosion on Golem? I know Galvanze Explosion does a lot of damage and provides a free switchin, but Volt Switch can do the same albeit its more for momentum and you can just hard switch to Pinsir on Claydol or Torterra which Pinsir can beat and A-Golem baits in bulky Grass-types anyway for Pinsir and momentum for a team like this is very nice. For the third team, any reason for Frustration on Chatot? I'd understand is this was a typo or intentional or you couldn't find better 4th move for Chatot.
Do you think that Torracat could find a niche in PU? 85/80/90 offensive stats don't look that bad. It's movepool and set options seem to be pretty big. It could run a Swords Dance, Nasty Plot, Bulk Up or Work Up as the boosting moves. Defensive sets with Intimidate seems to be options too. Fake Out, U-Turn and Will-O-Wisp is what it can bring as supporting moves.
While it will be outclassed as a physical fire type by Monferno, Torracat would be way harder to predict imo
Your thoughts?
Aha. Thank you for your apology. I had a hunch that more slower, heavy-hitting pokemon falling to PU will make Trick Room Better. I will probably make a Trick Room Compendium.As the Speculation PU Meta comes more and more developed, Trick Room teams are becoming much more popular and effective than I could have ever expected. I'd like to first apologize to Guan123 who I attempted to refute why Trick Room teams had not gotten better with the new generation. I'd like to retract those statements. Trick Room has with doubt gotten stronger as for the new generation.
Main Reasons why Trick Room has gotten better
- We got a whole slew of hard-hitting but relatively slow Pokemon
- These include, but are not limited to:
- Golem-Alolan, Exegutor-Alolan, Crabominable, Aggron, Gumshoos Hariyama, Granbull, and Torterra
- Crabominable and Exeggutor-Alolan are particular dangerous under TR
- Crabominable has great Offensive coverage in Close Combat, Ice Hammer, and Earthquake, none of which hamper its HP, meaning it can continue to slice through the opponents team like a hot knife through butter
- Exeggutor-Alolan has the options to go both Physical and Special and the opponent will usually have to fodder something off just to see what set it is. Not only that, but its one of the few offensive TR Pokemon to learn the move itself!
- Old TR abusers now get a chance to shine
- These include, but are not limited to:
- Beheeyem, Rampardos, Duosion, Cacturne, Lampent, Gorebyss, and Kingler
- The metagame has gotten bulkier.
- For Example: Upwards of 35% of all teams during the PU Speculation tour run some Silvally-Forme, in part due to its 95/95/95 bulk.
Musharna wasn't freed and Kecleon belongs under TR setters (possibly even abusers too)Aha. Thank you for your apology. I had a hunch that more slower, heavy-hitting pokemon falling to PU will make Trick Room Better. I will probably make a Trick Room Compendium.
Trick Room Setters:
Carbink, Duosion, Beheeyem, Dusclops, Gourgeist-Super, Trevenant, Dusknoir, Audino, Musharna,
Trick Room physical Abusers,
Crabominable, Aggron, Gumshoos, Hariyama, Golem-Alola, Raticate-Alola, Torterra, Granbull, Exeggutor-Alola, Cacturne, Type Null, Pawniard, Ursaring, Rampardos, Kingler, Cacturne, Marowak regular, Trevenant
Trick Room Special Abusers
Duosion, Beheeyem, Lampent, Exeggutor-Alolan, Gorebyss, Exeggutor regular, Octillery,
Did I miss any? Please tell me.