What exactly justifies mantaining these mods?
Why should the game be deliberately changed to fit 2 status conditions that are completely RNG based?
Is Smogon greater than the game itself so that it can enforce archaic and made-up mechanics at will?
Why is the purity of the game not respected?
In the case of Sleep, complaints about it are not new. 2/9 gens have banned Sleep completely, while other communities have expressed the will to do so recently. When you think about it, the amount of tournament games decided because one mon woke up first turn or didn't until the last turn is quite terrifying.
In the case of Freeze, well it's a 10%. Chances of 2 freezes happening at the same time are low, and other than in gen1 you can always thaw or use a Cleric.
This text also applies to other mods like RBY Counter patch, which is the biggest indicator of the consequences of giving the wrong people more power than they should have.
Let's remember: both these clauses are 20+ years old and were created by an extremely primitive group of people. We are stuck with rules created by grandpas in years in which 90% of the current playerbase didn't even exist. And I know there's gonna be a certain conglomerate of people ready to defend them here because they are sadly too afraid of change, the pinnacle of evolution.
It's about time to accept Smogon tiering is obsolete, insanely inefficient, full of inept people and in need of a whole rework. Problems are never looked at when they have to, everything is fixed years later instead of doing it in time and it takes gigantic effort for things to be looked at even for the dumbest stuff. I am pretty sure there's a lot of users that think just like me too.
The removal of these rules is just the tip of the iceberg. There are a lot more aspects that desperatedly need to change in order to stop blocking our formats from reaching their biggest potential. I strongly believe a debate has been needed for a while and I want people to express their opinions and ideas about this here.
Why should the game be deliberately changed to fit 2 status conditions that are completely RNG based?
Is Smogon greater than the game itself so that it can enforce archaic and made-up mechanics at will?
Why is the purity of the game not respected?
In the case of Sleep, complaints about it are not new. 2/9 gens have banned Sleep completely, while other communities have expressed the will to do so recently. When you think about it, the amount of tournament games decided because one mon woke up first turn or didn't until the last turn is quite terrifying.
In the case of Freeze, well it's a 10%. Chances of 2 freezes happening at the same time are low, and other than in gen1 you can always thaw or use a Cleric.
This text also applies to other mods like RBY Counter patch, which is the biggest indicator of the consequences of giving the wrong people more power than they should have.
Let's remember: both these clauses are 20+ years old and were created by an extremely primitive group of people. We are stuck with rules created by grandpas in years in which 90% of the current playerbase didn't even exist. And I know there's gonna be a certain conglomerate of people ready to defend them here because they are sadly too afraid of change, the pinnacle of evolution.
It's about time to accept Smogon tiering is obsolete, insanely inefficient, full of inept people and in need of a whole rework. Problems are never looked at when they have to, everything is fixed years later instead of doing it in time and it takes gigantic effort for things to be looked at even for the dumbest stuff. I am pretty sure there's a lot of users that think just like me too.
The removal of these rules is just the tip of the iceberg. There are a lot more aspects that desperatedly need to change in order to stop blocking our formats from reaching their biggest potential. I strongly believe a debate has been needed for a while and I want people to express their opinions and ideas about this here.
