Empoleon isn't in the game so idk how possible it is to test with hacking or whatever but, does salt cure do extra damage to a water/steel type or does it cap at 25%?
My favourite part about testing this was when Kingambit said "It's Kowtowing Time!" and Kowtow'd all over GarganaclDoes this also work with Supreme Overlord in the same way?
Thanks for the analysis! It seems like whichever and however way a Pokemon in your Team faints, Last Respects increases in BP. The no hard cap could be useful if someone makes say a 12 vs 12 OM or whatever and your Houndstone was the last Pokemon left in that. AG where there is no Species clause could go wild! Interesting that Last Respects has no cap, yet Supreme Overlord seems to cap at 50% (i.e. 5 deaths).
Tests 1 to 7 used a 115 Def Level 60 Zweilous, Test 8 used a 94 Def Level 58 Zweilous because I forgot to buy a Toxic Orb.
Test 1: No Wigletts Sacrificed (153/163) - 10 damage dealt
Test 2: 1 Wiglett Sacrificed (143/163) - 20 damage dealt
Test 3: 2 Wigletts Sacrificed (134/163) - 29 damage dealt
Test 4: 2 Houndstones and 2 Wigletts Sacrificed (120/163) - 43 damage dealt
Test 5: Memento Tatsugiri and Wiglett on a crit (woops) (121/163) - 42 damage dealt
Test 6: Memento Tatsugiri and Wiglett (134/163) - 29 damage dealt
Test 7: 9 Wigletts Sacrificed (70/163) - 93 damage dealt
Potential number of teammates that can faint in a 6v6 singles game is 9 (2 Revival Blessing users with Leppa Berry)
Lvl 40 0 Atk Banette Shadow Punch (50 BP) vs. Lvl 60 0 HP / 0+ Def Zweilous: 9-11 (5.5 - 6.7%) -- possibly the worst move ever
Lvl 40 0 Atk Banette Shadow Punch (100 BP) vs. Lvl 60 0 HP / 0+ Def Zweilous: 17-21 (10.4 - 12.8%) -- possible 8HKO
Lvl 40 0 Atk Banette Shadow Punch (150 BP) vs. Lvl 60 0 HP / 0+ Def Zweilous: 26-31 (15.9 - 19%) -- possible 6HKO
Lvl 40 0 Atk Banette Shadow Punch (300 BP) vs. Lvl 60 0 HP / 0+ Def Zweilous: 51-61 (31.2 - 37.4%) -- 87% chance to 3HKO
Lvl 40 0 Atk Banette Shadow Punch (450 BP) vs. Lvl 60 0 HP / 0+ Def Zweilous: 78-92 (47.8 - 56.4%) -- 84.8% chance to 2HKO (8 deaths)
Lvl 40 0 Atk Banette Shadow Punch (500 BP) vs. Lvl 60 0 HP / 0+ Def Zweilous: 86-102 (52.7 - 62.5%) -- guaranteed 2HKO (9 deaths)
Test 8: Toxic Orb Primeape and Wiglett (125/158) - 33 damage dealt
Lvl 40 0 Atk Banette Shadow Punch (150 BP) vs. Lvl 58 0 HP / 0+ Def Zweilous: 32-38 (20.2 - 24%) -- guaranteed 5HKO
86 Atk Houndstone vs 115 Def Zweilous
View attachment 467876
0 Sacrifices (read as Wiglett)
View attachment 467877 1 Wiglett
View attachment 467878 2 Wiglett
View attachment 467879 1 Tatsugiri Memento + 1 Wiglett
View attachment 467880 1 Tatsugiri Memento + 1 Wiglett on a Critical Hit
View attachment 467882 2 Houndstones + 2 Wigletts
View attachment 467883 9 Wiglett
86 Atk Houndstone vs 94 Def Zweilous
View attachment 467884
Toxic Orb Primeape + Wiglett
Sorry for the clutter. Here's the conclusion I drew:
The Pokemon Showdown code looks correct in this regard. The fact that Houndstone's own KO counts towards the BP increase is kind of funny.
- Last Respects BP increases by 50 for each Pokemon that faints on your team (expected)
- Last Respects BP increases when your own Pokemon intentionally faints themselves
- Last Respects BP increases when your own Pokemon faints to status (Toxic, Burn)
- The user's own fainting count towards the Last Respects BP increase
- There is no potential hard cap to Last Respects maximum BP
I dont know where else to go with this information but Im just gonna write it here in case it hasnt been noticed or spoken about. Theres an error in how Pokemon Showdown treats the Booster Energy item. In my game if my Iron Valiant (whos Speed is its highest stat and its second highest is its Attack) goes into electric terrain, its Quark Drive boosts its Speed. However, if my Iron Valiant is holding a Booster Energy and the terrain goes away, the Booster Energy activates and the stat thats raised now is the Attack stat not the Speed stat. In Showdown, after the terrain leaves, the Booster Energy would continue to boost the Speed stat again not Attack. Bellow is an example on how it works on showdown, i dont have a way of uploading a video on how it works in game but its easily tested.
https://replay.pokemonshowdown.com/gen9ou-1718798572-j60270e50zbsjtf7cvfraw0r2fzv1a5pw
BUG STATUS: NEEDS RESEARCH If this is true, we need to know why its acting this way.
is it a known thing that quark drive/protosynthesis boost the stat that is the highest after taking stat drops (like intimidate) and boosts into calculation ?
i was doing my iono rematch and sent out my iron hands out onto electric surge and was expecting an attack boost . i came out into her intimidate luxray, got intimidated and then my defense was boosted by quark drive instead. i swap out , sendout my iron hands again and it gets an attack boost instead since its not dropped by the intimidate. I got a video of both instances as well as a screenshot of my hariyamas stats to share if this isnt confirmed info
edit: posting vids from my switch showing it
first instance where def rose despite attack stat being higher. you can see my iron hands's stats at the end of this one as i check the summary
second time i sentit in where atk rose instead
I do wonder if those moves will see further edits when they're actually available, seems like a bit of leftover from PLA. A few extra moves got high crit in that game that don't in normal ones (like X-scissor and Dragon Claw)Something strange I noticed in the move dump. Stone Axe, Dire Claw, and Ceaseless Edge all have their CritStages set to 0, despite saying in their move descriptions that they have a higher critical hit chance.
Is Booster Energy affected by burn?Tested a few more things!
Eviolite Damage Test
First off, I kept hearing rumors about Eviolite getting nerfed, so I tested that! With both mons at level 50, I had an Iron Hands with 159 Attack using Drain Punch against an Eviolite Crocalor with 121 Defense
42
40
40
37
39
40
43
This range seems like the usual Eviolite range, so I think it's safe to say that Eviolite is still a 1.5x boost to defenses.
Tailwind in Doubles
Next Up, I test out a doubles speed mechanic: does Tailwind's Speed boost apply immediately upon use in doubles?
The answer is: Yes, it's unchanged from gen 8! I used a Scarf Kilowattrel to set up Tailwind, and my Iron Valiant outsped a Miraidon it normally wouldn't!
Quark Drive + Energy Booster
So this was posted in the Showdown Bug reports, and I was asked to test this.
I tested this out, and was unable to reproduce this effect. I tested this by using an Ice Spinner Iron Treads in battle with Miraidon setting up Electric Terrain, and my own Iron Bundle and Iron Hands on the other side. Each time I used Ice Spinner and terrain was destroyed, all 3 got the same boosts reapplied from Energy Booster. In particular, my Iron Bundle also has Speed as its highest stat. I was unable to try this with my own Iron Valiant (mine has a higher Attack stat).
Galen49 , do you have any more context to the testing here? I think we need more info if we are to reproduce this.
I do have a hypothesis though: did your Iron Valiant get its Speed dropped in any way? Let's look at this post Whitephoenixace made.
I can double confirm this: I had Iron Treads use Bulldoze against my Iron Bundle, and when Electric Terrain was destroyed by Ice Spinner, My Iron Bundle got a Special Attack boost instead of a Speed boost.
Quark Drive Interaction With Items
Finally, I tested out how Choice Scarf, Assault Vest, and Tailwind impact Quark Drive boosts. From my testing, None of these impacted which stat was boosted.
Thanks so much for confirming! So it was just a bug in the PS implementation.Wall of text in the hide tag. TL;DR of Rage Fist interaction testing:
- Taunt does not proc BP increase
- Stat-lowering moves does not proc BP increase
- Toxic damage, Life Orb damage, Sticky Barb damage, Black Sludge damage does not proc BP increase
- Getting status'd by opponents and hitting self in confusion does not proc BP increase
Level 35 81 Atk Primeape vs Level 32 71 Def Dachsbun (Stat Dropped)
Turn 1: Dachsbun uses Baby-Doll Eyes, Primeape uses Stealth Rocks
Turn 2: Primeape uses Rage Fist, does 14 damage to Dachsbun
-1 Lvl 35 0 Atk Primeape Rage Fist (50 BP) vs. Lvl 32 0 HP / 0- Def Dachsbun: 11-14 (12.5 - 15.9%) -- possible 7HKO
Possible damage amounts: (11, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 14)
-1 Lvl 35 0 Atk Primeape Rage Fist (100 BP) vs. Lvl 32 0 HP / 0- Def Dachsbun: 22-26 (25 - 29.5%) -- guaranteed 4HKO
Possible damage amounts: (22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 26)
Rage Fist seems to be 50 BP even after having stat dropped.
Level 35 81 Atk Primeape vs Level 32 39 Def Murkrow (Taunt'd)
Turn 1: Primeape uses Stealth Rocks, Murkrow uses Taunt
Turn 2: Primeape uses Rage Fist, does 14 damage to Murkrow
Lvl 35 0 Atk Primeape Rage Fist (50 BP) vs. Lvl 32 0 HP / 0 Def Murkrow: 14-17 (15.5 - 18.8%) -- possible 6HKO
Possible damage amounts: (14, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17)
Lvl 35 0 Atk Primeape Rage Fist (100 BP) vs. Lvl 32 0 HP / 0 Def Murkrow: 28-34 (31.1 - 37.7%) -- 85.8% chance to 3HKO
Possible damage amounts: (28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 34)
Taunt did not cause Rage Fist's BP to increase.
Level 36 83 Atk Primeape vs Level 34 68 Def Tropius (Toxic Orb Test)
Turn 1: Primeape uses Subsitute, Tropius uses Stomp. Substitute does not break. Toxic Orb procs.
Turn 2: Primeape uses Rage Fist, Tropius uses ???. First tick of Toxic damage
Turn 3: Primeape uses Rage Fist, Tropius uses Stomp.
Total Damage dealt: 37
Lvl 36 0 Atk Primeape Rage Fist (50 BP) vs. Lvl 34 0 HP / 0 Def Tropius: 17-21 (14 - 17.3%) -- possible 6HKO
Possible damage amounts: (17, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 20, 20, 20, 20, 21)
Lvl 36 0 Atk Primeape Rage Fist (100 BP) vs. Lvl 34 0 HP / 0 Def Tropius: 34-41 (28 - 33.8%) -- 0.6% chance to 3HKO
Possible damage amounts: (34, 35, 35, 36, 36, 36, 37, 37, 38, 38, 38, 39, 39, 40, 40, 41)
Seeing as how total damage dealt is less than 100 BP Rage Fist damage, damage to Substitute and damage from status does not proc Rage Fist BP increase.
Level 36 83 Atk Primeape vs Level 33 63 Def Tropius (Life Orb Test)
Turn 1: Primeape uses Substitute, Tropius uses Stomp
Turn 2: Primeape uses Rage Fist, gets damaged by Life Orb, Tropius uses Whirlwind, fails (cringe)
Turn 3: Primeape uses Rage Fist
Total Damage dealt: 53
Lvl 36 0 Atk Life Orb Primeape Rage Fist vs. Lvl 33 0 HP / 0 Def Tropius: 25-30 (21.1 - 25.4%) -- 0.2% chance to 4HKO
Possible damage amounts: (25, 25, 26, 26, 26, 26, 26, 27, 27, 27, 27, 29, 29, 29, 29, 30)
Lvl 36 0 Atk Life Orb Primeape Rage Fist vs. Lvl 33 0 HP / 0 Def Tropius: 48-57 (40.6 - 48.3%) -- guaranteed 3HKO
Possible damage amounts: (48, 48, 49, 49, 51, 51, 52, 52, 52, 53, 53, 55, 55, 56, 56, 57)
Same observation as previous test, Life Orb damage does not proc Rage Fist BP increase.
Level 37 86 Atk Primeape vs Level 35 75 Def Spidops (Sticky Barb)
Turn 1: Primeape uses Substitute, Spidops uses Headbutt and breaks Sub. Sticky Barb damages Primeape
Turn 2: Primeape uses Rage Fist, Spidops uses Counter, Sticky Barb latches onto Spidops
Damage dealt: 30
Lvl 37 0 Atk Primeape Rage Fist vs. Lvl 35 0 HP / 0 Def Spidops: 17-20 (17.5 - 20.6%) -- possible 5HKO
Possible damage amounts: (17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 20)
Lvl 37 0 Atk Primeape Rage Fist vs. Lvl 35 0 HP / 0 Def Spidops: 32-38 (32.9 - 39.1%) -- 99.8% chance to 3HKO
Possible damage amounts: (32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 36, 36, 36, 37, 37, 38)
Spidops potentially takes 19 damage from Rage Fist and 11 damage from Sticky Barb. Sticky Barb damage did not proc Rage Fist BP increase.
Level 37 86 Atk Primeape vs Level 34 62 Def Tropius
Turn 1: Tropius uses Wide Guard, Primeape uses Substitute. Black Sludge damages Primeape
Turn 2: Primeape uses Rage Fist, Tropius uses Whirlwind and fails (cringe)
Damage dealt: 23
Lvl 37 0 Atk Primeape Rage Fist vs. Lvl 34 0 HP / 0- Def Tropius: 20-24 (16.5 - 19.8%) -- possible 6HKO
Possible damage amounts: (20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24)
Lvl 37 0 Atk Primeape Rage Fist vs. Lvl 34 0 HP / 0- Def Tropius: 39-46 (32.2 - 38%) -- 94% chance to 3HKO
Possible damage amounts: (39, 39, 40, 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46)
Black Sludge does not proc Rage Fist BP increase.
Level 35 88 Atk Primeape vs Level 91 176 Def Tinkaton (Status Condition applied)
Tinkaton Thunder Wave'd Primeape. Primeape hit itself in confusion. Rage Fist did 9 damage.
Lvl 35 0 Atk Primeape Rage Fist (50 BP) vs. Lvl 91 0 HP / 0 Def Tinkaton: 8-10 (2.8 - 3.5%) -- possibly the worst move ever
Possible damage amounts: (8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
Lvl 35 0 Atk Primeape Rage Fist (100 BP) vs. Lvl 91 0 HP / 0 Def Tinkaton: 15-18 (5.3 - 6.3%) -- possibly the worst move ever
Possible damage amounts: (15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18)
Neither Statusing it nor it hitting itself in confusion proc'd the Rage Fist BP increase.
Sidenote: Primeape used Thrash on Tinkaton. Switch'd out into Flutter Mane, Primeape used Thrash. Did not damage since Flutter Mane is Ghost-type, but Primeape also did not end up getting confused.
Don't have a Pokemon with Defog, so I can't test the Defog interaction yet, but from what I tested so far, only direct damage contributes from other Pokemon contributes to Rage Fist BP increase. razorsharp3000
Tested it with wild Gulpin and Skiddo. Gastro Acid and Worry Seed don't work on Protosynthesis/Quark Drive.also found out by accident , but is it known that quark drive isnt affected by gastro acid ? not sure about other ability changing moves etc
Unless someone managed to hack in Dialga and Palkia into the game, afraid we're going to have to wait for Pokemon Home to release.Has anyone tested how Orbs work on the Origin formes of Sinnoh Legends? It currently looks like Adamant Orb/Lustrous Orb doesn't work on Dialga-Origin/Palkia-Origin but Griseous Orb work on Giratina-Origin. I'm not sure if this is just because PS forgets to change the code. (Usually they won't have these Orbs as item but that can happen in BH lol.)
Tested a few more things!
Eviolite Damage Test
First off, I kept hearing rumors about Eviolite getting nerfed, so I tested that! With both mons at level 50, I had an Iron Hands with 159 Attack using Drain Punch against an Eviolite Crocalor with 121 Defense
42
40
40
37
39
40
43
This range seems like the usual Eviolite range, so I think it's safe to say that Eviolite is still a 1.5x boost to defenses.
Tailwind in Doubles
Next Up, I test out a doubles speed mechanic: does Tailwind's Speed boost apply immediately upon use in doubles?
The answer is: Yes, it's unchanged from gen 8! I used a Scarf Kilowattrel to set up Tailwind, and my Iron Valiant outsped a Miraidon it normally wouldn't!
Quark Drive + Energy Booster
So this was posted in the Showdown Bug reports, and I was asked to test this.
I tested this out, and was unable to reproduce this effect. I tested this by using an Ice Spinner Iron Treads in battle with Miraidon setting up Electric Terrain, and my own Iron Bundle and Iron Hands on the other side. Each time I used Ice Spinner and terrain was destroyed, all 3 got the same boosts reapplied from Energy Booster. In particular, my Iron Bundle also has Speed as its highest stat. I was unable to try this with my own Iron Valiant (mine has a higher Attack stat).
Galen49 , do you have any more context to the testing here? I think we need more info if we are to reproduce this.
I do have a hypothesis though: did your Iron Valiant get its Speed dropped in any way? Let's look at this post Whitephoenixace made.
I can double confirm this: I had Iron Treads use Bulldoze against my Iron Bundle, and when Electric Terrain was destroyed by Ice Spinner, My Iron Bundle got a Special Attack boost instead of a Speed boost.
Quark Drive Interaction With Items
Finally, I tested out how Choice Scarf, Assault Vest, and Tailwind impact Quark Drive boosts. From my testing, None of these impacted which stat was boosted.
Does Ground immunity still apply? I ask because apparently Fire/Flying -> Burn Up -> Roost makes you ???/Flying but with no Ground immunity (I don't know much about this interaction personally).A Pokemon Terastallized into the Flying-type will remain Flying-type while Roosting to restore HP. However, mono-Flying Pokemon that are not under the effects of Terastallization, such as Corvisquire, will become Normal-type just as they did in past generations.