Hey guys, back again to bring up something no one wants to talk about. ;)
I played around with Scraggy more and I *finally* have a replay that is valid enough to show what it does, against someone who has decent ranking. Unfortunately they had a silly mistake at the end, but what can you do?
So, here goes:
Scraggy: Unranked -> D
Scraggy @ eviolite
Ability: Shed skin
EVs: 252Attk/252+SpD
Drain Punch
Knock Off
Bulk Up
Rest/High Jump Kick/Poison Jab
For the last moveslot, Rest gives recovery but only finds the rare opening. Poison Jab is decent coverage for Clefairy and Jumpluff and finds some use, while High Jump Kick hits like a truck when needed.
Its main strength over Machoke is drain punch. Check the replay below, drain punch acts as reliable recovery for the most part. This recovery allows Scraggy to clean well where Machoke would sometimes struggle. What really opened this set up for me was switching all the HP ev's to attack, which gave it the power needed and significantly upgraded drain punch in terms of recovery. Scraggy also has a nice benefit of being able to spam STAB knock off which makes life hard for Roselia, which would otherwise be an easy switch in. Even when facing teams where it won't work as a cleaner, it still gives reliable access to knock off, so I rarely find that it is dead weight. Shed Skin is icing on the cake because it allows you to keep Scraggy in on a lot of Scald/Discharge mons, which forces them to roll the dice for minimal result, and also gives you a decent resistance to toxic.
In use, the main drawbacks are the flying and fighting weaknesses, which make it hard to switch into a lot of things. This set is, however, bulky enough to take *some* super-effective hits and respond with a kill. There is also a 4x weakness to fairy which makes Mr. Mime, Clefairy, and Mightyena a concern as well as Moonblast Audino sets, which do exist. Another major drawback is of course that it faces tons of competition from Machoke.
The Mime weakness is an interesting case though, because you have an immunity to one of its STAB's but a massive weakness to the other. Roselia (or another poison type) as a partner is useful because it puts a lot of pressure on them for a correct guess.
I have actually modified my Scraggy to be faster than Audino for the moonblast matchup, which has happened more than once (although I don't want to recommend it). With extra speed you are guaranteed a win most cases, including a switch-in:
240 Atk Scraggy Drain Punch vs. 252 HP / 0 Def Audino: 192-228 (46.8 - 55.6%) (96-114 hp recovered)
4 SpA Audino Moonblast vs. 0 HP / 240+ SpD Eviolite Scraggy: 112-136 (46.4 - 56.4%)
A predicted Mime switch-in does a decent bit of damage, which is cool (OHKO's at +1):
252 Atk Scraggy Knock Off (97.5 BP) vs. 4 HP / 0 Def Mr. Mime: 157-186 (70.7 - 83.7%)
Here is the aforementioned replay of Scraggy at work: http://replay.pokemonshowdown.com/pu-336008329
So, now that I have collected my case a bit more, thoughts?
I played around with Scraggy more and I *finally* have a replay that is valid enough to show what it does, against someone who has decent ranking. Unfortunately they had a silly mistake at the end, but what can you do?
So, here goes:
Scraggy: Unranked -> D

Scraggy @ eviolite
Ability: Shed skin
EVs: 252Attk/252+SpD
Drain Punch
Knock Off
Bulk Up
Rest/High Jump Kick/Poison Jab
For the last moveslot, Rest gives recovery but only finds the rare opening. Poison Jab is decent coverage for Clefairy and Jumpluff and finds some use, while High Jump Kick hits like a truck when needed.
Its main strength over Machoke is drain punch. Check the replay below, drain punch acts as reliable recovery for the most part. This recovery allows Scraggy to clean well where Machoke would sometimes struggle. What really opened this set up for me was switching all the HP ev's to attack, which gave it the power needed and significantly upgraded drain punch in terms of recovery. Scraggy also has a nice benefit of being able to spam STAB knock off which makes life hard for Roselia, which would otherwise be an easy switch in. Even when facing teams where it won't work as a cleaner, it still gives reliable access to knock off, so I rarely find that it is dead weight. Shed Skin is icing on the cake because it allows you to keep Scraggy in on a lot of Scald/Discharge mons, which forces them to roll the dice for minimal result, and also gives you a decent resistance to toxic.
In use, the main drawbacks are the flying and fighting weaknesses, which make it hard to switch into a lot of things. This set is, however, bulky enough to take *some* super-effective hits and respond with a kill. There is also a 4x weakness to fairy which makes Mr. Mime, Clefairy, and Mightyena a concern as well as Moonblast Audino sets, which do exist. Another major drawback is of course that it faces tons of competition from Machoke.
The Mime weakness is an interesting case though, because you have an immunity to one of its STAB's but a massive weakness to the other. Roselia (or another poison type) as a partner is useful because it puts a lot of pressure on them for a correct guess.
I have actually modified my Scraggy to be faster than Audino for the moonblast matchup, which has happened more than once (although I don't want to recommend it). With extra speed you are guaranteed a win most cases, including a switch-in:
240 Atk Scraggy Drain Punch vs. 252 HP / 0 Def Audino: 192-228 (46.8 - 55.6%) (96-114 hp recovered)
4 SpA Audino Moonblast vs. 0 HP / 240+ SpD Eviolite Scraggy: 112-136 (46.4 - 56.4%)
A predicted Mime switch-in does a decent bit of damage, which is cool (OHKO's at +1):
252 Atk Scraggy Knock Off (97.5 BP) vs. 4 HP / 0 Def Mr. Mime: 157-186 (70.7 - 83.7%)
Here is the aforementioned replay of Scraggy at work: http://replay.pokemonshowdown.com/pu-336008329
So, now that I have collected my case a bit more, thoughts?
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