Here we have a LOT of noms... and I agree with some... Disagree with some others... So, let's see:
* Sawsbuck: I'm not seeing how is this losing viability, considering that it can still use the same sets as ever without that many problems. Regarding the new drops and trends, while it does struggle against the high amount of Monfernos and Pawniards, it can also use the high amount of Golems to its favor... Also, Scarf set can easily beat Cryo with both STABs, and Prinplup will be pretty much setup fodder for a SD Saws... Then, I personally think it deserves to stay the same rank.
* Venipede: Totally agree... Even with the Pelipper loss, PU is having a decent time removing hazards with Cryo and Prin in addition to still pretty much viable Vullaby and Vibrava which makes a "suicide lead" frequently a wasted space in the team... Also, it does have a really bad matchup against the most frequent lead now (Golem). C+ for this one please...
* Glalie: well, while Glalie is also a suicide lead, I personally think that its slightly better than Venipede, since at least it does have some offensive presence and it can also help to soften spin blockers with crunch which is kinda needed on spike stacking teams and can help Glalie to deal with Cryo (full invested Glalie will do 74,6% minimum to Cryo with Crunch + Ice Shard which is gonna be a KO almost every time after SR), while it can still Taunt Prin, Vull and Vib to avoid the Defog and then hit them with Freeze Dry... Then, while it might get a little bit lower(B-), just because it does even have a bit of 4MMS syndrome, it can still be B considering that it could have some versatility...
* Metang: While its pretty good at setting SR, and its bulky, its defensive type is kinda iffy, considering that every NFE is pretty much reliant on eviolite and without it, it will not be handling strong hits, specially considering that it doesn't have recovery. Finally, it's huge setup bait for everything moderately bulky because without considerable investment 75 base attack is absolutely lacking. It should stay B+
* Mightyena: I personally think that Mighty is a little less viable in the meta, because of the over preparing syndrome thanks to Pawniard... Also, the meta is getting a little bit more into bulky playstyles thanks to better bulky and support pokes (like Audino, Altaria, Prinplup) which makes Mighty attack a little bit behind Pawniard because of SD... B+ its still good, specially if we try to get things down to clean a little bit more the ranks...
* Pawniard: while obviously the increase on Monfernos, Machokes and Focus Blast users really affects Pawn, when we consider that its just because of it, then its pretty clear that Pawn's viability is better than ever and that's the reason for over preparing against it... Ergo, it should stay where it is...
* Vullaby: Vull situation its kinda weird... It is still pretty much viable, considering it is as bulky as Prinplup but with realiable recovery and a lot more disgusting moves like Knock Off and U Turn for momentum and is not affected by spikes (specially Toxic spikes that are lethal for Prin)... Yep, its weak to SR, but we can say the same bout Cryo and Vullaby still have that nice Physical bulk. I actually will lower it to bottom A rank or top A- at worst...
* Vibrava: I dunno why this should be dropped since it does have a lot of things that Prinplup will die for... Reliable recovery, U Turn, two immunities, it does receive the smallest damage from hazards in PU (the only other hazard remover in PU that isn't SR weak is Prin, and sadly this one is vulnerable to spikes and to its principal setter, Roselia) and while 70 base attack is painful, at least is more dangerous thanks to Ground STAB being pretty much better than others against hazard setters...
* Mr. Mime: I agree with this one getting higher in viability... It can destroy Cryo and recent trends (like Ferno and Choke) with Psyshock and it can setup on Prinplup... It does also have enough special bulk to withstand a few hits and getting a Nasty Plot, And its Dazzling Gleam is strong enough to blow Pawn (Life Orb timid does 83% at least)... I dunno, but I feel that NP Mime (With STABs + HP Fighting and Technician) is more dangerous as a wallbreaker than Stoutland...
* Dodrio: while Golem, Relicanth and Stunfisk are annoying, Dodrio can still chip damage thanks to Knock Off nice coverage+effect... and while Stout might have Superpower, it still will click Return much more than Superpower, just because its the safest route... Dodrio does the same but with BB. Also, while Cryo might seem like a problem, actually Dodrio is also problematic for Cryo cuz banded Quick attack does 75% minimum (enough to OHKO after rocks).
* Fraxure: Wut? Altaria might be slightly faster and bulkier on the special side but Fraxure is MUCH stronger and its bulkier on the physical side thanks to eviolite... Yes, it will not have the opportunity to setup 2 or 3 DD against passive opponents, but Fraxure doesn't need that much setup to really pose a threat since +1 Jolly gets as much speed as Modest Electrode (379) and enough power to plow through a lot of things. I belive that Altaria's placement is just because of its other abilities like recovery and cleric capabilities, more than offensive DD sets that its Fraxure's thing.
* Probopass: yes, it can deal with Pawn better than Metang, but isn't strong enough to deal consistent damage to a lot of threats... Even fully invested, Earth Power still misses OHKOes against many offensive pokes despite being Super effective on them, while the heavy influx of Fighting and Water pokes, is really bad for it... I Think top B+ with Metang could be fine...
* Audino: I totally disagree with the nomination to drop it... It is a pretty nice poke for different playstyles (its harder to fit it on offensive teams, but it will be amazing for removing status and passing huge wishes to offensive pokes that usually get overwhelmed from recoil and hazard damage) and it is even the reason of why bulkier teams can now work on PU... I would even raise it a little bit over Jumpluff...
* Scraggy: I have used it a couple of times and I have been just disappointed... Bulk up sets needs HP and SpD investment to avoid being destroyed by the myriad of special attacking pokes in the tier and they will need a LOT of bulk ups to be threatening which will let Scraggy pretty much worn down or without coverage (if you decide to do a Resttalk set). So... While it can be kinda annoying because of Knock Off, why would I use Scraggy when I can use Pawniard, set up a Swords Dance and blow through Ofensive and defensive playstiles with Sucker Punch and Knock Off-Iron Head respectively?
* Purugly: I dunno what has really changed for this one... It is dangerous for ofensive pokes below 112 base speed, but it is still outspeed by three of the most used pokes in this meta: Scarfed Rotom F, Zebstrika and Floatzel... It's annoying, because of Fake Out, but I feel that since its also that predictable, isn't hard to dispose of it...
* Vanilluxe: Vani has the niche of being the jack of all tradea, master of none... It can do a little bit of what you mentioned for Cryo, Glaceon, etc... So it could get a place on a few teams that need a faster ice attacker of a bulkier one on the physical side...
* Wartortle: yep... Unrank this thing... Between Cryo and Prin, I feel that this one lost its niche besides Foresight + Rapid Spin (that isn't that much needed considering that Missy and Dusk are not as frequent as before and those two can be bypassed by defog)
* Banette: I'm not feeling this one... 65 speed is too low to sweep, its defenses are just too painfuk for that speed and even with 115 base attack, low base power moves makes Banette's damage output, just lacking... And mixed based sets are also painful because they will need investment to deal enough damage, debilitating Sucker Punch and Shadow Sneak... I haven't see a Banette doing something that Dusk or Missy can't do better...
See ya guys!
P.D.: sorry about my english in this one... I'm really sleepy and I'm doing this on my phone...