Mowgli the Tyrogue said:Tyrogue [Mowgli] [M]
Sprite by UllarWarlod![]()
Adamant Nature (+1 Atk, -1 SPA)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Egg Group: Undiscovered
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (Passive) (Locked): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
Helping Hand
Fake Out
Foresight
Egg
Endure
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave
TM/HM
Bulldoze
Low Sweep
Rock Smash
Substitute
Toxic
Larvitar gets 4 HC. Spending it as MC to purchase Iron Head (BW Tutor) and Bulldoze (BW TM/HM).Kaa the Snivy said:Snivy [Kaa] [M]
Sprite by UllarWarlord![]()
Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Field/Grass
Abilities:
Overgrow (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (Toggle) (Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Egg
Glare
Magical Leaf
Mirror Coat
Pursuit
Twister
TM/HM
Light Screen
Protect
Reflect
Substitute
Toxic
Congratulations! Larch evolved into Aggron! said:![]()
Aggron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
Ben's Aggron, caught in Black Sulfur Caldera. Larch is kinda creepy and/or senile.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (28 total):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize
Iron Tail
Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam
Curse
Smellingsalt
TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
Shadow Claw
<ladysalaway> fuck combos
+1 CC
Salamence gets 5 MC (1 KOC) and has 1 MC from a previous battle. Learns Dragonbreath (1 MC), Zen Headbutt (1 MC), Stone Edge (2 MC) and Shadow Claw (2 MC).
Note: Aerodactyl should get 3 MC and 1 DCElevator Music gets 1 CC and a win!
Aerodactyl gets 4 MC!
Snorunt gets 1 EC, 2 MC, a DC, and a KOC!
Bronzor gets 1 EC, 2 MC, a DC, and 2 KOC!
http://www.smogon.com/forums/threads/3486032Prizes:
-E_M gets 2 CC
-Dragonite gets 7 CC and 1 KOC
http://www.smogon.com/forums/posts/4735122Elevator Music: 2 CC
-Snorunt: 1 EC/2 MC/1 DC
-Bronzor: 1 EC/3 MC/1 DC
Note: I should actually get 16 CC (plus Milotic's 3).Elevator Music: 11 CC
- Togekissu: 12 MC + 4 KO
- Mirokarosu: 3 CC
- Haganeiru: 3 MC + 2 KO
Hitmontop (M)
Impish nature (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Detect
Close Combat
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Rock Slide
Rock Smash
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Mimic
I played very badly, but at least I learned from my mistakes.Rewards:
Ute: 2 CC
- Caterpie: 1 EC / 2 MC / 1 DC
- Purrloin: 1 EC / 2 MC / 1 DC
- Ralts: 1 EC / 2 MC / 1 DC
Congratulations! Fortune evolved into Bayleef! said:![]()
Bayleef [Fortune] (Male)
"<I am FABULOUS!>"
Ben's Bayleef, caught in the Windswept Meadow. Fortune is effeminate in the extreme, and may or may not be gay.
Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW, Locked): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Level Up:
Tackle
Growl
Razor Leaf
Reflect
Poisonpowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Body Slam
Aromatherapy
Egg:
Ancientpower
Counter
Flail
Heal Pulse
Leech Seed
TM:
Protect
Toxic
Energy Ball
Grass Knot
Substitute
Other:
Endure
Congratulations! Teleia evolved into Argalis! said:![]()
Argalis [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El'sAurumothArgalis. A bit of a glory seeker, Teleia has a seething hatred for Auroch.
Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shed Skin, Compoundeyes, Illusion (DW)
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW, unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 46 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 4/9
MC: 0
DC: Mastered!
Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt
Egg:
Bug Buzz
Counter
Hydro Pump
Disable
Megahorn
TM:
Psyshock
Protect
Shadow Ball
Hidden Power (Ground, 7)
Toxic
Ice Beam
Thunderbolt
Other:
Electroweb
Congratulations! Socrates evolved into Staravia! said:![]()
Staravia [Socrates] (Male)
"<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
Alphonse's belovedStaraptorStaravia. Socrates is a vain, womanizing asshole.
Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Reckless (DW, locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird
Egg:
Foresight
Pursuit
Revenge
Detect
Sand-attack
TM:
Toxic
Protect
U-turn
Fly
Double Team
Substitute
Other:
Mud-slap