how is Tokyo not demolished yet? (geodude6 vs gerard 1v1 singles)

Challenging Gerard to a flashie!

1v1 FE Singles
1 day DQ
Switch=KO
Training Items
1 Ability
2 subs
No chills/recovers
Training items

Arena:
Code:
Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
 
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
 
When the pokemon are 500 feet tall, that's how.
 
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
 
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Accepting :3

Team Geodude6:

Code:
Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Norml/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
 
Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
 
EC: 6/6
MC: 0
DC: 5/5
 
Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Whirlwind
Sky Drop
Brave Bird
Thrash
 
Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Protect
Rain Dance
Frustration
Return
Facade
Rest
Shadow Claw
Giga Impact
Rock Slide
U-turn
Fly
 
Heat Wave
Roost
Sky Attack
Sleep Talk
Tailwind
Team Gerard:
Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
  • Steadfast: (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 114 / 125

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mimic
Night Slash
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt

Geodude send out and specify ability/item. Then Gerard send out, specify ability/item, and order. Geodude order and then I ref.
 
Oh my... this shouldn't take long with that darn Rodan...
Alright, not like we got much to do in here but at least we can do something right?

Wilde [Exp. Share]: Low Kick - Psychic - Low Kick
* If Braviary uses Fly then replace you actions with Double Team (3), the first time and Trick Room the second
* If Braviary uses Brave Bird twice then use Disable [Brave Bird] after the first and push actions
 

Braviary (M)
HP: 110
En: 100
Ranks: 6/3/1/3
Speed: 80
SC/WC: 7/12
Ability: Defiant
Item: Exp. Share
Stats: N/A
Status: N/A
Other: N/A


Gallade (M)
HP: 100
En: 100
Ranks: 5/3/4/4
Speed: 69
SC/WC: 7/12
Ability: Steadfast
Item: Exp. Share
Stats: -10% Eva
Status: N/A
Other: N/A


Action 1:
Braviary took Gallade into the sky!
Gallade used Low Kick!
RNG Roll (Crit) [<=625 Crit]: 5377/10000 (No)
(18+3+(7.5-4.5)) = 24 damage
-9 energy
Braviary used Sky Drop!
RNG Roll (Crit) [<=625 Crit]: 2564/10000 (No)
(18+3+(8.5-4.5))*1.5 = 37.5 damage
-9 energy

Action 2:
Gallade used Psychic!
RNG Roll (Crit) [<=625 Crit]: 3395/10000 (No)
(18+3+(6-4.5)) = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 5636/10000 (No)
-10 energy
Braviary used Brave Bird+Brave Bird!
RNG Roll (Crit) [<=625 Crit]: 6059/10000 (No)
(49.5+3+(8.5-4.5))*1.5 = 84.75 damage
Gallade fainted!
-28.25 HP due to recoil (Braviary)
-51.5 energy


Braviary (M)
HP: 35
En: 39
Ranks: 6/3/1/3
Speed: 80
SC/WC: 7/12
Ability: Defiant
Item: Exp. Share
Stats: N/A
Status: N/A
Other: Cooldown (1a)


Gallade (M)
HP: KO
En: KO
Ranks: 5/3/4/4
Speed: 69
SC/WC: 7/12
Ability: Steadfast
Item: Exp. Share
Stats: -10% Eva
Status: N/A
Other: N/A

-----------

Rewards:
Geodude6: 1 CC
- Braviary: 4 MC / 1 KOC
Gerard: 1 CC
- Gallade: 4 MC
Elevator Music: 2 UC
 

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