I had the wild idea of keeping Trapinch unevolved, given the Vibrava period is supposedly terrible, should I try it out?
I actually tried this out on my Ruby run, kept it unevolved until the Earthquake TM. It was painful because even with its high Attack stat it still lacked many good matchups outside of Magma—and even then it wasn't anything special—but I hope you have a better experience. My biggest issue with Flygon was that when I got it (which was after the eighth gym, maybe you can find some use there) I kinda expected it to perform better. Heck I gave it Dragon Claw but it still didn't do well against Drake. Its best niche was honestly outspeeding and weakening Metagross, but even with Soft Sand EQ it didn't 2HKO :\
Also I'm surprised you couldn't evolve Golbat, in my experience if you always keep it in your party and don't let it faint that should be enough to get Crobat before Maxie. You can give it Soothe Bell if you're worried but I'm not even sure it's needed. Anyway I don't think your experience would've changed much because Torkoal is still unbeatable, hope you get it by Norman!
I'm gonna quote my E4 battles because they might end up lost between these posts:
I entered with everything at 45 but I was scared to be underleveled so I gave each mon 2 Rare Candies (I had 14 which I'd saved for other ingame stuff)
Sharpedo: Apparently MW Surf is a roll in his favor to beat Mightyena, it usually kills itself with Take Down (which hurts; if it lives with 1 HP and uses Sand-Attack it's really annoying to keep going). Ice Beam is a roll in your favor to OHKO Cacturne, courtesy of the Quiet nature. Shiftry is 2HKOed by Surf + IB but doesn't do anything besides spam Double Team and the occasional Swagger. You can attempt to heal here but I wouldn't recommend it because after two DTs the stakes are against you. If you're at full against Sharpedo, you can 2HKO with Surf and live two non-crit Slashes (it can also Swagger which is annoying). In my case it was a speed tie, courtesy of the Quiet nature. Then Absol comes in, takes a Surf and finishes you off.
Alternatively, you can attempt to set up a Rain Dance against Sharpedo, still 2HKO it but then you OHKO Absol. This scenario requires you to have everything going for you though so it's unlikely to happen. Still, a sweep is a sweep is a sweep.
Alakazam: It 2HKOes Mightyena at +1 and takes the Take Down/Crunch fine. It should never face Cacturne because it needs a lot of setup to even touch it and it also lowers your speed. Shiftry doesn't have a STAB to hit you with but it does have Swagger, so it's also best avoided.Sharpedo is outsped and OHKOed, Absol is 4HKOed with Shock Wave after Sitrus (and calls Full Restore) and 2HKOes back with Slash so I don't realistically see Zam winning.EDIT: Scratch that because it's all kinds of wrong. Pedo actually lives, however if you set up a CM and kill and you don't get crit by Slash as you set up Reflect and heal, you can get another CM as Absol SDs and you can 2HKO—on rolls—with Shock Wave. I really thought this was a loss but dang Zam keeps proving why it's the cross-generational S rank. I wouldn't say it's efficient (since it needs to be at full against Pedo) but it's a Psychic-type beating 3/5 of a Dark-type team.
Electrode: Tbolt 2HKOes Mightyena and OHKOes Sharpedo, you're not getting past Cacturne and Shiftry. Impressively, Absol can be 2HKOed without activating Sitrus Berry and you live a non-crit Slash even after Take Down. It's a roll though, and since you get OHKOed at +2 you might wanna gamble with Thunder.
Sceptile: Not bad. It 2HKOes Mightyena with Leaf Blade, then Absol comes in and lives two Leaf Blades with Sitrus (which might not activate, like with Electrode) and finishes it with +2 AA. You can beat it however, if it AAs instead of attacking you can get put into Overgrow range after taking a Crunch. Additionally, my Sceptile could actually live a +2 hit from full because Relaxed so I could Leaf Blade as it set up, heal, tank the hit and kill. Either way you're not gonna be defeating the rest at that point. Cacturne is a roll to 2HKO with Aerial Ace w/o Intimidate and can Cotton Spore you (and then it's a speed tie because Relaxed), Shiftry is a 3HKO either way. Pedo is one-shot, obviously. I actually had it get Swaggered twice and managed to come out victorious with 9 HP after using only one Full Restore but lol.
Hariyama: This depends on if you run Vital Throw or not. If you do, it's the easiest sweep of your lifetime, you just set up once (twice if you got Intimidated) and beat everything. The AI messes up and doesn't even attack you, although you might get Swaggered so a Persim Berry helps. If you don't, then it really depends on how much Sand-Attack messes you up while setting up. You should still be able to come out on top but Shiftry can be annoying with DT so not a very clean sweep.
Crobat: Sludge Bomb 3HKOes Mightyena at -1 and 2HKOs with Intimidate fodder, Sand-Attack is annoying. If at +0, Sludge Bomb OHKOes Cacturne and is a roll in your favor on Shiftry (and obviously you can poison). It 2HKOes Sharpedo and lives a Surf, Absol is 3HKOed and finishes you. If you run a Persim Berry you might get lucky and receive a Swagger boost, which allows you to beat Absol. Also it might be the Proteins I put into this boy, but if you get the poison there's a chance you 2HKO even after Sitrus, which is very impressive. You have to be healthy and not get hit by Sand-Attack, but otherwise I'd say excellent matchup tbh. EDIT: And it lives two +2/crit Slashes from full, meaning you can win if you heal. Man, Crobat really impressed me here.
Same levels.
Crobat: It's a roll to 2HKO with Shadow Ball in Dusclops' favor, it can Confuse Ray or Curse. If you're lucky and run a Persim Berry you can come out unharmed. Then Sableye switches in, which is 3HKOed by Fly-SB-Fly (two Fly's call Full Restore) and 3HKOes with Psychic. Banette comes in, lives an SB and finishes you off. If you have something else to take care of Sableye, Crobat 2HKOes both Banette and Survives two Psychics. The second Dusclops is much harder because it runs IB and it can avoid the 3HKO from Shadow Ball with Sitrus, so I'd count it as a loss even if it's technically doable (if you heal as it Confuse Rays and you don't hit yourself).
Sceptile: Leaf Blade 3HKOes the first Dusclops and Curse can activate Full Restore, which is annoying. Sableye is a roll on your favor to 2HKO and 3HKOes back with Shadow Ball, good matchup but it'll go for Attract and you know what that does. The second Dusclops comes in and is like 5/6HKOed after Sitrus. If you're at full health you could live two Ice Beams and get to Overgrow range, but apparently the AI chooses Confuse Ray more often when you're healthy. Even with the boost you're still not OHKOing the Banette without a crit, anyway.
Hariyama: I didn't run EQ so I didn't try to set up on the first Dusclops but between Confuse Ray, Pressure and Curse I'd say it's better to avoid it. Setting up on Sableye isn't much cleaner because of Attract and Psychic 3HKOing but I ended up winning with three Bulk Ups and one heal. Then Banette came in, outsped and Toxic'd me (the other has WoW so it could've been worse) as I 2HKOed, then the second Banette used Spite and took 5 PP. The second Dusclops was like 5HKOed after Sitrus, awful. EQ should be better because the 2HKOs become OHKOes since Rock Tomb is half its power, but between Spite and Pressure it's very ugly. Also in Emerald Banette runs Grudge which should be even worse than Spite.
Another thing I wanted to try out was Belly Drum (not in place of BU but as an alternative). With a Persim Berry I can set up on Dusclops and 2HKO with Rock Tomb, EQ would obviously kill. However, Rock Tomb doesn't OHKO Sableye even at +6 which is just sad. I'd imagine that this is a viable strategy to get a full sweep if running Earthquake, but Spite/Grudge + Pressure can still screw you over.
Alakazam: It can get OHKOed by Shadow Punch/Shadow Ball from everything so no point in even trying to set up a Reflect. Kinda sad after its performance against Sidney, though I guess if it were a couple levels higher it'd perform better.
Electrode: It 3HKOes the first Dusclops with Tbolt, however two hits/a hit + Curse activates Full Restore. If you're running Thunder you can attempt to use that to two-shot (but it's not even guaranteed, eww), otherwise Spark can work to help win—watch out for Confuse Ray obviously. Then the second Dusclops comes in, takes little damage (4HKO before Sitrus!) and kills back with Earthquake. Sableye is 3HKOed but at least it can't Attract you! Shadow Ball does hit it pretty hard, tho.
Sharpedo: 2HKOs both Dusclops (the first one is put in Full Restore Range so you should Surf first) and Sableye and OHKOs both Banette with Crunch (EDIT: this appears to be a roll so I'm guessing non-Quiet Sharpedo will have more issues, but I wasn't running BlackGlasses). Might need to heal to live EQ from the second mummy, mine managed to survive with 1HP after taking a Shadow Punch and a Shadow Ball which is pretty cool. Amazing as long as you don't hit yourself, even with the paper bulk.
View attachment 257445
Update: tried it again with BlackGlasses, it can even OHKO the first Dusclops lol. The only thing preventing a clean sweep is Confuse Ray from the second one.
Sharpedo is 48, rest is 47.
Alakazam: Ahhh, this is more like it. Because Glalie wastes time setting up Light Screen and Hail, you can just keep gathering CM boosts while you wait for the screen to fade. At +3 you OHKO eveything but Walrein (which can Sheer Cold you; I had that happen in a previous try), so if you can get a fourth boost it's a clean sweep. You might need to heal if Glalie spams Crunch, though.
Electrode: Both Thunder and Thunderbolt are a 3HKO on Glalie without Light Screen so if it sets it up it's gonna be a tough matchup. Also, Ice Beam does a ton back. Both Sealeo survive Tbolt (Thunder is a bad roll on the first one) and will finish you off with Surf/Blizzard if you're not healthy. If you have it, Light Screen can help soften the blows but you will have to heal. Walrein is 2HKOed by Thunder if you wanna risk that.
I wanna mention that this is a point in Manectric's favor, its Thunder actually beat the Sealeo. Electrode had been very good so far but at this point it's both frail and doesn't KO what it needs to.
Hariyama: Excellent as expected. Sets up like it's nobody's business on Glalie and outspeeds the two Sealeo, two Bulk Ups are enough to OHKO everything. If you run Sitrus to stay out of Surf range (which did over 80/211, so about 40%), the only thing that can prevent a sweep is Sheer Cold hitting.
Also from the damage the Ice Beams were doing, I'd imagine Machamp is gonna have a significantly worse time setting up. I guess in Emerald it's easier because Glacia leads with Sealeo, but still.
Sharpedo: Can 2HKO Glalie on rolls with Surf as long as it doesn't use LS, it's guaranteed with MysticWater. Sealeo survives three BlackGlasses Crunches so I'm guessing it's better to just use MW. After taking repeated hits the second Sealeo can finish you off so you'll need to heal. Walrein should be avoided as it's like a 5HKO without drops after Sitrus. The second Glalie might live the MW Surfs—especially without Quiet. You'll need to heal but you can get three KOs, so decent matchup.
(Btw, I actually didn't know Blizzard could miss in Hail in this gen so I was surprised when Sealeo missed right before the message "The hail stopped" appeared)
Sceptile: Leaf Blade 3HKOes Glalie without Light Screen, but it appears to privilege attacking. You can live an IB from full and get to Overgrow range but I'm not sure if it's enough to 2HKO, it either fails to or crits so I'd say no. Anyway, the Sealeo live a Leaf Blade if you're not in low health and I'm pretty sure Walrein lives two after Sitrus. It OHKOs with Blizzard so it might not matter. With Overgrow you two-shot the Sealeo and then Walrein lives one (at red) and finishes you off. Mediocre matchup in general, but the fact that it can sometimes get three kills is a point in its favor.
Crobat: Needs poison to 2HKO Glalie and Sealeo, gets rekt by Ice Beam/Blizzard but lives two Surfs so can at least beat the first Sealeo. Bad matchup.
Hariyama is 48, rest is the same.
Hariyama: Due to Shelgon's tendency to spam Protect, it can accumulate boosts pretty easily. Unfortunately, after six boosts Rock Tomb without Hard Stone doesn't guarantee the kill, I later tried Return which did in fact win. Hariyama amazingly lives two Dragon Claws from full (they do around 90)!! At that point it's obviously too weak to beat the rest so it's gonna have to heal again, but it's still impressive. It ended up at level 50 after the sweep.
Alakazam: I wouldn't recommend trying to set up on Shelgon because Rock Tomb takes away Zam's biggest perk.; you still might sneak in a CM on Protect. Flygon can also be annoying because of Sand-Attack, but if it uses Crunch you can keep gathering boosts. You need 4 to OHKO both Mence and Altaria (I mention Alt because it DD'd once and outsped and KO'd with Take Down, it really took me off guard). As long as you don't miss Psychic you can sweep rather easily.
Sceptile: What we've all been waiting for. Without D-Claw why even bother, EQ/Return are like a 5HKO on Shelgon. With D-Claw it 2HKOs it and barely misses the 2HKO Flygon—it can get it if it's at level 48. The others are 3HKOed, but don't bother against Mence because it one-shots you with Fly. Also the second Flygon can 2HKO with Flamethrower so it's not reliable (you can still beat it if Flamethrower puts you in Overgrow range). Like with Zam, it's very important to not get hit by Rock Tomb. The matchup is rather mediocre because at most you're gonna get three kills with Dragon Claw, but it's better than nothing!
Electrode: Speaking of nothing, lol. It's actually not terrible because Shelgon has shit SpDef (Tbolt is a 4HKO but might call Full Restore, Thunder is a roll to 3HKO and you need Rain Dance to stand a chance) and because a para from Thunder/Spark/Static can be super clutch against Salamence to allow Sharpedo to clean after it, but it's mostly relegated to that role in this fight (which is not even guaranteed).
Sharpedo: NeverMeltIce Ice Beam OHKOs everything (!!), Shelgon and Altaria being the only mons slower. The first Flygon for some reason always goes for Sandstorm so it can potentially beat both. Then Mence comes in and OHKOes with Fly. If you use Electrode (or another Electric-type) to para it, you can defeat the winged dragon. Great matchup again.
I understand that in Emerald it isn't as good because of Kingdra + Flygon having Earthquake, but it's undeniable that it's one of the strongest Water-type performances. Quiet nature be damned, Tentacruel, Lanturn, or Whiscash could never hope to do so well (Golduck might because of its high SpAtk and Calm Mind).
Crobat: Sludge Bomb 3HKOes Shelgon but poison might screw you over by putting it in Full Restore Range. It can also annoy with Rock Tomb. The Flygon are only 4HKOed by Silk Scarf Return/Fly so it's probably best to avoid them. Altaria is 3HKOed but between poison and Take Down Recoil (and possibly sand) it can be turned into a 2HKO. It does outspeed at +1, though. Unintimidated Sludge Bomb is a 5HKO on Mence after Sitrus and it hits hard with Dragon Claw, very tough matchup. You might be able to heal the damage but I doubt you'll have enough PP on Sludge Bomb.
And finally:
Zam, Yama, and Sharp are 48, rest is 47.
Alakazam: With a Pecha Berry, it can attempt to set up more efficiently. From what I could gather, four boosts give you a strong chance of OHKOing Cradily and 2HKOing Claydol, but Aggron lives so you'll need five. Everything can hit you on the physical side so you'll want to keep Reflect up at all times, that way you can live three hits from Skarm and two EQs from Claydol—Cradily can poison you with Sludge Bomb or Confuse Ray so you'll want to spend the least amount of time possible facing it. If you manage to set up 5 CMs and are healthy enough to tank EQ with Reflect up (easier said than done), you can get 5 kills before Metagross comes to ruin your fun. Apparently Steel Wing is a roll to 3HKO even with Reflect AND Claydol can set up a Light Screen so you might not even get that far, I only managed to do that once because of a timely Toxic miss. Shock Wave did only a bit over half to Meta so that's simply an unwinnable matchup. Far from bad but also very inefficient is my conclusion.
Outside of that, Zam can generally provide help to the team with Reflect support and an extra 10% damage on Metagross which could be useful.
Crobat: Avoid Skarm, Aggron and Metagross because you can't do anything to them. Sludge Bomb is a 4HKO on Cradily and it's 2HKOed back by Ancientpower. Its matchup against Armaldo is even worse because Fly is barely a 4HKO and AP does like 70%. Shadow Ball 3HKOs Claydol but it can set up Reflect. Hey, at least its AP does nothing so you can actually win here!
Hariyama: Struggles to set up on Skarm between Toxic and Aerial Ace, unlike Blaziken it's slower and doesn't have the Fire-type STAB so it'll at most 2HKO. If it sets up on Aggron it can get two kills (with healing) but then Metagross will force it out. Still, positive matchup against half of Steven's team is nice.
Sceptile: Can't touch Skarm but can 2HKO Aggron pretty reliably if it has EQ because its strongest move is Dragon Claw. Cradily beats it with Sludge Bomb tho, since it needs to be at Overgrow range to 2HKO with Leaf Blade. Armaldo also lives two hits and can do a ton with Aerial Ace, although you might be able to come out on top with some prior damage if he puts you in range. Then Overgrow Leaf Blade does like 3/4 to Claydol so you can beat it even if it tries to set up (you'd 2HKO normally). Metagross takes little even from EQ and KOes back (although funnily enough, Relaxed Sceptile can live a Hyper Beam/Meteor Mash from full so it can help weaken it).
Electrode: Unlike Manectric, Thunder can't OHKO Skarm so you're better off using Tbolt twice. Need Thunder to 2HKO Aggron, which OHKOs back with EQ. Can't do much at all to Cradily and Claydol and Armaldo lives two hits and 2HKOes back, so you might as well use it to get extra damage on Metagross for a Sharpedo sweep.
Sharpedo: MW Surf 2HKOs Skarm which does a bit over half with AA. Aggron is OHKOed, Cradily is 2HKOed by Ice Beam but Giga Drain kills back (and even if it didn't it'd still put it out of range of the second IB), Armaldo is a roll but you can live even an Ancientpower from full. Claydol can live one Surf and KO a weakened Pedo or set up Light Screen if you're at full health, tough matchup. Even without LS Metagross takes around half from MW Surf and KOs back so it needs all the team support it can get to win here. Alternatively, you can set up Rain Dance against Armaldo (provided there are no Spikes on the field) and you can KO both it and Claydol. It still won't KO Meta but it'll make it less risky for Electrode to use Thunder to weaken it. Very strong performance.
For the record what I judge to be the most efficient route is: Lead Electrode and 2HKO Skarm with Tbolt, Sharp OHKOes Aggron with Surf, Hariyama 2HKOs Cradily with Brick Break (watch out for Confuse Ray), and against Armaldo it depends:
· if Skarm Toxic'd, then Sharp can set up Rain Dance, live an AncientPower and OHKO it and Claydol. Then Metagross is hit with Electrode's Thunder, Sceptile's Earthquake and Sharpedo finishes it with Surf outside of Rain (Thunder + Rain-boosted Surf doesn't 2HKO).
· if Skarm set up Spikes, I go to Zam and sac it to set up Reflect. Then Sharp RD's living the AP, and the rest goes the same way. Just gotta hope Armaldo doesn't get the AP boost and that Metagross doesn't survive with 2 HP. Alternatively, Zam can help weaken Armaldo and you can set up RD on Claydol so that Rain's still up in the last turn, but it's not as reliable because of Light Screen.
Final levels: Sharpedo and Hariyama are 49, Alakazam is 48, Sceptile, Electrode, and Crobat are 47.
Alakazam: With a Pecha Berry, it can attempt to set up more efficiently. From what I could gather, four boosts give you a strong chance of OHKOing Cradily and 2HKOing Claydol, but Aggron lives so you'll need five. Everything can hit you on the physical side so you'll want to keep Reflect up at all times, that way you can live three hits from Skarm and two EQs from Claydol—Cradily can poison you with Sludge Bomb or Confuse Ray so you'll want to spend the least amount of time possible facing it. If you manage to set up 5 CMs and are healthy enough to tank EQ with Reflect up (easier said than done), you can get 5 kills before Metagross comes to ruin your fun. Apparently Steel Wing is a roll to 3HKO even with Reflect AND Claydol can set up a Light Screen so you might not even get that far, I only managed to do that once because of a timely Toxic miss. Shock Wave did only a bit over half to Meta so that's simply an unwinnable matchup. Far from bad but also very inefficient is my conclusion.
Outside of that, Zam can generally provide help to the team with Reflect support and an extra 10% damage on Metagross which could be useful.
Crobat: Avoid Skarm, Aggron and Metagross because you can't do anything to them. Sludge Bomb is a 4HKO on Cradily and it's 2HKOed back by Ancientpower. Its matchup against Armaldo is even worse because Fly is barely a 4HKO and AP does like 70%. Shadow Ball 3HKOs Claydol but it can set up Reflect. Hey, at least its AP does nothing so you can actually win here!
Hariyama: Struggles to set up on Skarm between Toxic and Aerial Ace, unlike Blaziken it's slower and doesn't have the Fire-type STAB so it'll at most 2HKO. If it sets up on Aggron it can get two kills (with healing) but then Metagross will force it out. Still, positive matchup against half of Steven's team is nice.
Sceptile: Can't touch Skarm but can 2HKO Aggron pretty reliably if it has EQ because its strongest move is Dragon Claw. Cradily beats it with Sludge Bomb tho, since it needs to be at Overgrow range to 2HKO with Leaf Blade. Armaldo also lives two hits and can do a ton with Aerial Ace, although you might be able to come out on top with some prior damage if he puts you in range. Then Overgrow Leaf Blade does like 3/4 to Claydol so you can beat it even if it tries to set up (you'd 2HKO normally). Metagross takes little even from EQ and KOes back (although funnily enough, Relaxed Sceptile can live a Hyper Beam/Meteor Mash from full so it can help weaken it).
Electrode: Unlike Manectric, Thunder can't OHKO Skarm so you're better off using Tbolt twice. Need Thunder to 2HKO Aggron, which OHKOs back with EQ. Can't do much at all to Cradily and Claydol and Armaldo lives two hits and 2HKOes back, so you might as well use it to get extra damage on Metagross for a Sharpedo sweep.
Sharpedo: MW Surf 2HKOs Skarm which does a bit over half with AA. Aggron is OHKOed, Cradily is 2HKOed by Ice Beam but Giga Drain kills back (and even if it didn't it'd still put it out of range of the second IB), Armaldo is a roll but you can live even an Ancientpower from full. Claydol can live one Surf and KO a weakened Pedo or set up Light Screen if you're at full health, tough matchup. Even without LS Metagross takes around half from MW Surf and KOs back so it needs all the team support it can get to win here. Alternatively, you can set up Rain Dance against Armaldo (provided there are no Spikes on the field) and you can KO both it and Claydol. It still won't KO Meta but it'll make it less risky for Electrode to use Thunder to weaken it. Very strong performance.
For the record what I judge to be the most efficient route is: Lead Electrode and 2HKO Skarm with Tbolt, Sharp OHKOes Aggron with Surf, Hariyama 2HKOs Cradily with Brick Break (watch out for Confuse Ray), and against Armaldo it depends:
· if Skarm Toxic'd, then Sharp can set up Rain Dance, live an AncientPower and OHKO it and Claydol. Then Metagross is hit with Electrode's Thunder, Sceptile's Earthquake and Sharpedo finishes it with Surf outside of Rain (Thunder + Rain-boosted Surf doesn't 2HKO).
· if Skarm set up Spikes, I go to Zam and sac it to set up Reflect. Then Sharp RD's living the AP, and the rest goes the same way. Just gotta hope Armaldo doesn't get the AP boost and that Metagross doesn't survive with 2 HP. Alternatively, Zam can help weaken Armaldo and you can set up RD on Claydol so that Rain's still up in the last turn, but it's not as reliable because of Light Screen.
Final levels: Sharpedo and Hariyama are 49, Alakazam is 48, Sceptile, Electrode, and Crobat are 47.
Alakazam is unquestionably S, even if it didn't perform as well against Phoebe and Steven the rest of the endgame was excellent. We already knew this but it's always good to refresh it.
Hariyama should be A-rank. Even if its speed leaves a lot to be desired, it's still great against Wattson (if evolved), Flannery, Norman, Wallace, Sidney, and Glacia, and can do decently against Phoebe, Drake (even sweeping with healing), and Steven. At the same time, I think Machamp should prolly be B. While it could work better against Phoebe thanks to Guts, I can't see it reliably beating Glacia which is one of Hariyama's best qualities.
Sceptile I'm honestly not sure. It's established that the Grovyle period is horrible and that the endgame is pretty good but not that good so I can see it at C-rank. However, there's also the fact that its Speed is a great asset and Overgrow-boosted hits can be a nice Hail Mary so I'll leave it to Texas to decide if it's worth the B. Dragon Claw is helpful even if it's nothing extraordinary, and with a couple Repels the detour shouldn't be that big imo.
Electrode is fine in C. At one point I thought it had a case for B because it was doing very well, but against Glacia and Steven I realized its moves just didn't have the oomph Manectric or Magneton have. I still think it's cool because it's just so fast while hitting decently hard, just not at the level of the others.
Crobat I'm cool with C, but if Ryota's playthrough leans it more toward D I wouldn't oppose it. It was never particularly amazing but it was never really bad either, except against Glacia and Steven. STAB Sludge Bomb is still a good niche and it's frankly really bulky for something so fast, meaning that it can win in the long run even if its power is lacking.
Last but not least, Sharpedo. If I'm using its performance for tiering, it's definitely A. Sweeps Winona, wrecks Tate & Liza, does well against Wallace, destroys Wally, overpowers Sidney and Drake and eats Phoebe up. Heck, even against Steven it did pretty well, beating four of his mons (two OHKOs) and delivering the final blow against Metagross. I know it had a ridiculous Special Attack (it ended up on equal footing to its Attack stat) due to IVs and nature, but I still know that none of its fellow B-tier Water-types could've done that in the same scenario. Its paper defenses weren't even that big of a deal because most of the times it was just OHKOing and 2HKOing stuff, and the only times it was outsped were against Drake's Flygons and Mence and Sidney's own Sharp. If you guys decide it's more B I won't argue it because I know it prolly does worse on Emerald, but to me there's no doubt it's superior to all of Tenta, Whiscash, and Lanturn.
Tl;dr
Abra (trade) is S obvs
Makuhita is A; Machop (trade) prolly B
Treecko can be C or B, let Texas give the final call
Voltorb is C
Zubat is C but I don't oppose D
Carvanha is A imo, but I'm fine with B
Cheers!
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