final logs for this run
Note that Shedinja falls incredibly hard at the E4; Sidney's Crawdaunt, Drake's Kingdra and Wallace's Wailord, Whiscash, and Gyarados are the only Pokemon that cannot hit it. Glacia has Hail on some of her mons, so she's not a safe matchup either. Thus I am not gonna bother reporting its matchups, as for Wallace, you can just spread Toxic (though he can use a Full Restore to remove it).
nominations:
Nincada (Ninjask) -> E-tier
Ninjask definitely has a niche. I'd' say Ninjask is a solid D-tier if it wasn't for the fact that you have to train a Nincada. The reason why I'd put it in D without that period is because it requires tons of SDs in every major fight and there's always a risk of something going wrong (some of my logs mention what conditions must happen). Ninjask has one very useful niche though: SD + Speed Boost boosts can all be passed through with Baton Pass, learned at level 42, which allowed me to beat stuff even with Shedinja. Speaking of Shedinja....
Nincada (Shedinja) -> E-tier at best, possibly F
Shedinja has one terrible problem, which is that, outside of water routes, it's practically untrainable, which can be noticed in its lower levels in comparison to my other teammates in my logs. Other than Juan, where it snaps 4/5 of his team, Shedinja barely contributes anything to major fights or outright loses in them. It's also incredibly useless for evil teams. Funnily enough, if you decide to use it as Toxic staller, you won't have to bother training a Shedinja, as it autowins or autoloses anyways and thus it can just be there if you need it for something. But yeah, if you give it a huge emphasis on its ability to spread Toxics (and the Juan performance), it can be E, though I want to make it clear that I have absolutely no qualms with just throwing it in F, as its usefulness is very limited, for most parts. Also, remember that your still have to train a Nincada (and if you want it to have SD, you have to use Nincada even more, up to level 25).
Slugma -> F-tier
In all honesty, even if it has an ok matchup against Glacia, it's not enough to compensate for the fact Slugma is mostly a mere presence in your team in major fights, picking out at most 2 mons only. I could see E if you are generous and give a huge emphasis on the Glacia matchup and the threats it kills, but honestly, I don't think they are enough to outweight Slugma's badness. It also has a late evolution and I sure as hell wouldn't think someone would use a Slugma for that long.
Skarmory -> C-tier
Very handy Pokemon. Has a typing with which it can clutch through Norman, Winona, and T&L. Also offers Spikes utility end-game and Fly utility overall. It is sort of meh at the E4, so I think C-tier is more appropriate.
Wailmer -> D-tier
A really pleasant surprise, in all honesty. Other than having a massive bulk and hitting relatively hard, Wailmer also offers amazing HM utility in Surf / Dive / Waterfall, if you don't wanna use Water Spout (though it's insane, it OHKOs Mightyena and Absol in Sidney's team). But yeah, I have no reason to want to drop this to E.
also, in regards to the Treecko nom, I disagree with it. Reading from your summary, it looks like a C-tier to me. Treecko's movepool pre-Leaf Blade is atrociously terrible (Bullet Seed is your best STAB...) and even after obtaining Leaf Blade, you have a period of mediocrity, which is paused by T&L and Juan. It's still mostly a mere presence at the E4 (btw I have used it, feel free to read through my logs if you want to). I also want to mention that if you don't teach it Return, you are gonna struggle route cleaning too, as plenty of things resist Leaf Blade, and, because Return is relatively contested TM, you may not always have it on Sceptile, which I think is worth mentioning.
Texas Cloverleaf I can run through anything labeled as questionable in your list. Any preferences for what I should run? (even if it's not labeled as questionable). Just don't forget I am playing Emerald, so I cannot use stuff like Ruby Mawile and etc.
Ninjask is level 44, Magcargo is level 43, rest is 42
Ninjask: similarly to Maxie, if you use SD then heal off the Swagger with a full heal, you can just spam Return and win this fight.
Shedinja: Everything has a way to hit it and thus it does not do well here
Magcargo: Terrible. Even with a +1 Attack boost, it fails to OHKO anything, even Crobat with Rock Throw (in fact, unboosted is 3HKO). You could try muscling through it, but that's it.
Skarmory: Can try muscling through Mightyena, but you need luck for that. However, Aerial Ace is an OHKO on Sharpedo if you set up one layer of Spikes. You also muscle through Crobat without many problems.
Wailord: MW Surf is a 3HKO on Crobat and 2HKO on Sharpedo, keep in mind Confuse Ray and Swagger. Mightyena is just luck fest
Ninjask: similarly to Maxie, if you use SD then heal off the Swagger with a full heal, you can just spam Return and win this fight.
Shedinja: Everything has a way to hit it and thus it does not do well here
Magcargo: Terrible. Even with a +1 Attack boost, it fails to OHKO anything, even Crobat with Rock Throw (in fact, unboosted is 3HKO). You could try muscling through it, but that's it.
Skarmory: Can try muscling through Mightyena, but you need luck for that. However, Aerial Ace is an OHKO on Sharpedo if you set up one layer of Spikes. You also muscle through Crobat without many problems.
Wailord: MW Surf is a 3HKO on Crobat and 2HKO on Sharpedo, keep in mind Confuse Ray and Swagger. Mightyena is just luck fest
Magcargo and Shedinja are level 43, Ninjask is 45, rest is 44
Ninjask: If you manage to set up 3 SDs, Return becomes an OHKO on everything, otherwise you lose to Kingdra and thus your sweep ends.
Shedinja: Probs the best matchup, as Luvdisc is the only thing that can threaten it, with Sweet Kiss. You can Toxic stall and attack to take out everything bar Luvdisc.
Magcargo: *cries in Spanish*
Skarmory: Can set up 3 layers of Spikes, which is highly valuable. Water moves do deal a good chunk of damage against it, so it wil llikely take out 1-2 threats without healing at most.
Wailord: Not that bad. Nothing really hits it hard so it can try muscling through them with Surf, though it's gonna take a lot of time. Toxic stalling can work, if you are desperate enough.
Ninjask: If you manage to set up 3 SDs, Return becomes an OHKO on everything, otherwise you lose to Kingdra and thus your sweep ends.
Shedinja: Probs the best matchup, as Luvdisc is the only thing that can threaten it, with Sweet Kiss. You can Toxic stall and attack to take out everything bar Luvdisc.
Magcargo: *cries in Spanish*
Skarmory: Can set up 3 layers of Spikes, which is highly valuable. Water moves do deal a good chunk of damage against it, so it wil llikely take out 1-2 threats without healing at most.
Wailord: Not that bad. Nothing really hits it hard so it can try muscling through them with Surf, though it's gonna take a lot of time. Toxic stalling can work, if you are desperate enough.
Ninjask is level 45, rest is 44 (I did Trick House cause I needed to take a Rare Candy in a nearby isle)
Ninjask: If you manage to set up 2 SDs, Dig will kill Magneton (if you have it) and the rest are OHKOed by Return
Shedinja: The only Pokemon it takes out is Gardevoir, the rest have a way to hit it (Magneton has Supersonic and Roselia has Leech Seed and Toxic)
Magcargo: deals well with Roselia and Magneton. Can also beat Delcatty but Sing RNG makes it slow.
Skarmory: Can set up 3 Spikes against Altaria and muscle through it. Magneton beats it (and even traps it), but the rest are 2HKOed by its attacks after taking damage from the Spikes layers.
Wailord: Ice Beam OHKOs Altaria, Water Spout after Faint Attack OHKOs Delcatty, MW Surf 3HKOs Gardevoir and Ice Beam 2HKOs Roselia. You are likely beating only Altaria and Delcatty.
Ninjask: If you manage to set up 2 SDs, Dig will kill Magneton (if you have it) and the rest are OHKOed by Return
Shedinja: The only Pokemon it takes out is Gardevoir, the rest have a way to hit it (Magneton has Supersonic and Roselia has Leech Seed and Toxic)
Magcargo: deals well with Roselia and Magneton. Can also beat Delcatty but Sing RNG makes it slow.
Skarmory: Can set up 3 Spikes against Altaria and muscle through it. Magneton beats it (and even traps it), but the rest are 2HKOed by its attacks after taking damage from the Spikes layers.
Wailord: Ice Beam OHKOs Altaria, Water Spout after Faint Attack OHKOs Delcatty, MW Surf 3HKOs Gardevoir and Ice Beam 2HKOs Roselia. You are likely beating only Altaria and Delcatty.
Note that Shedinja falls incredibly hard at the E4; Sidney's Crawdaunt, Drake's Kingdra and Wallace's Wailord, Whiscash, and Gyarados are the only Pokemon that cannot hit it. Glacia has Hail on some of her mons, so she's not a safe matchup either. Thus I am not gonna bother reporting its matchups, as for Wallace, you can just spread Toxic (though he can use a Full Restore to remove it).
Magcargo is level 48, rest is 49
Ninjask: +3 Return OHKOs everything, but Sand-Attack makes this fight really luck based
Magcargo: Flamethrower OHKOs Shiftry and Cacturne, beware confusion for the former. Mightyena is 2HKOed, but **Sand-Attack**
Skarmory: Can set up 3 Spikes easily against Mightyena. Shiftry and Cacturne are taken care of by Aerial Ace and Absol is 2HKOed by Steel Wing after Spikes.
Wailord: MW Water Spout from full OHKOs Absol and Mightyena. In addition, Ice Beam 2HKOs the Grass-types and Crawdaunt is 3HKOed by MW Surf. Can blow a major hole in Sidney overall
Ninjask: +3 Return OHKOs everything, but Sand-Attack makes this fight really luck based
Magcargo: Flamethrower OHKOs Shiftry and Cacturne, beware confusion for the former. Mightyena is 2HKOed, but **Sand-Attack**
Skarmory: Can set up 3 Spikes easily against Mightyena. Shiftry and Cacturne are taken care of by Aerial Ace and Absol is 2HKOed by Steel Wing after Spikes.
Wailord: MW Water Spout from full OHKOs Absol and Mightyena. In addition, Ice Beam 2HKOs the Grass-types and Crawdaunt is 3HKOed by MW Surf. Can blow a major hole in Sidney overall
same levels
Ninjask: If you manage to set up 2 SDs without a Curse, you win, as Shadow Ball will OHKO everything
Magcargo: Flamethrower 2HKOs Banette, rest are just not worth it, as they are 3HKOed and either PP stall with Pressure or can get away with her heal spam.
Skarmory: beats only the non-TBolt Banette by 2HKOing it after 3 Spikes of damage.
Wailord: MW Surf 2HKOs everything bar Dusclops 2. You may need to heal, as one of the Banette knows Thunderbolt
Ninjask: If you manage to set up 2 SDs without a Curse, you win, as Shadow Ball will OHKO everything
Magcargo: Flamethrower 2HKOs Banette, rest are just not worth it, as they are 3HKOed and either PP stall with Pressure or can get away with her heal spam.
Skarmory: beats only the non-TBolt Banette by 2HKOing it after 3 Spikes of damage.
Wailord: MW Surf 2HKOs everything bar Dusclops 2. You may need to heal, as one of the Banette knows Thunderbolt
Levels are the same
Ninjask: bad, no opportunity to set up more than one SD, which is not enough to do anything against Glacia.
Magcargo: takes out the Glalie with Flamethrower and Sealeo with Rock Slide (they don't have Water moves), though you will have to heal at least once to beat all of them at once.
Skarmory: Steel Wing 2HKOs Glalie after Spikes damage (3 layers). Nothing else
Wailord: meh overall, you can try damaging the non-Light Screen Glalie with Water Spout, but nothing else
Ninjask: bad, no opportunity to set up more than one SD, which is not enough to do anything against Glacia.
Magcargo: takes out the Glalie with Flamethrower and Sealeo with Rock Slide (they don't have Water moves), though you will have to heal at least once to beat all of them at once.
Skarmory: Steel Wing 2HKOs Glalie after Spikes damage (3 layers). Nothing else
Wailord: meh overall, you can try damaging the non-Light Screen Glalie with Water Spout, but nothing else
same levels
Wailord is the only Pokemon that takes out anything without taking too much time, as it 2HKOs Shelgon and OHKOs Flygon with Ice Beam (can actually beat both at once). Skarmory could try muscling through Altaria and Shelgon, but takes too much time for each. Ninjask and Magcargo do nothing here.
Wailord is the only Pokemon that takes out anything without taking too much time, as it 2HKOs Shelgon and OHKOs Flygon with Ice Beam (can actually beat both at once). Skarmory could try muscling through Altaria and Shelgon, but takes too much time for each. Ninjask and Magcargo do nothing here.
levels are the same... again
Magcargo and Skarmory cannot take hits from his mons, Wailord has no ways of damaging them at all. Ninjask has no opportunities to set up SDs and sweep. So consider this another matchup where nothing on my team contributes anything worthwile.
Magcargo and Skarmory cannot take hits from his mons, Wailord has no ways of damaging them at all. Ninjask has no opportunities to set up SDs and sweep. So consider this another matchup where nothing on my team contributes anything worthwile.
nominations:
Nincada (Ninjask) -> E-tier
Ninjask definitely has a niche. I'd' say Ninjask is a solid D-tier if it wasn't for the fact that you have to train a Nincada. The reason why I'd put it in D without that period is because it requires tons of SDs in every major fight and there's always a risk of something going wrong (some of my logs mention what conditions must happen). Ninjask has one very useful niche though: SD + Speed Boost boosts can all be passed through with Baton Pass, learned at level 42, which allowed me to beat stuff even with Shedinja. Speaking of Shedinja....
Nincada (Shedinja) -> E-tier at best, possibly F
Shedinja has one terrible problem, which is that, outside of water routes, it's practically untrainable, which can be noticed in its lower levels in comparison to my other teammates in my logs. Other than Juan, where it snaps 4/5 of his team, Shedinja barely contributes anything to major fights or outright loses in them. It's also incredibly useless for evil teams. Funnily enough, if you decide to use it as Toxic staller, you won't have to bother training a Shedinja, as it autowins or autoloses anyways and thus it can just be there if you need it for something. But yeah, if you give it a huge emphasis on its ability to spread Toxics (and the Juan performance), it can be E, though I want to make it clear that I have absolutely no qualms with just throwing it in F, as its usefulness is very limited, for most parts. Also, remember that your still have to train a Nincada (and if you want it to have SD, you have to use Nincada even more, up to level 25).
Slugma -> F-tier
In all honesty, even if it has an ok matchup against Glacia, it's not enough to compensate for the fact Slugma is mostly a mere presence in your team in major fights, picking out at most 2 mons only. I could see E if you are generous and give a huge emphasis on the Glacia matchup and the threats it kills, but honestly, I don't think they are enough to outweight Slugma's badness. It also has a late evolution and I sure as hell wouldn't think someone would use a Slugma for that long.
Skarmory -> C-tier
Very handy Pokemon. Has a typing with which it can clutch through Norman, Winona, and T&L. Also offers Spikes utility end-game and Fly utility overall. It is sort of meh at the E4, so I think C-tier is more appropriate.
Wailmer -> D-tier
A really pleasant surprise, in all honesty. Other than having a massive bulk and hitting relatively hard, Wailmer also offers amazing HM utility in Surf / Dive / Waterfall, if you don't wanna use Water Spout (though it's insane, it OHKOs Mightyena and Absol in Sidney's team). But yeah, I have no reason to want to drop this to E.
also, in regards to the Treecko nom, I disagree with it. Reading from your summary, it looks like a C-tier to me. Treecko's movepool pre-Leaf Blade is atrociously terrible (Bullet Seed is your best STAB...) and even after obtaining Leaf Blade, you have a period of mediocrity, which is paused by T&L and Juan. It's still mostly a mere presence at the E4 (btw I have used it, feel free to read through my logs if you want to). I also want to mention that if you don't teach it Return, you are gonna struggle route cleaning too, as plenty of things resist Leaf Blade, and, because Return is relatively contested TM, you may not always have it on Sceptile, which I think is worth mentioning.
Texas Cloverleaf I can run through anything labeled as questionable in your list. Any preferences for what I should run? (even if it's not labeled as questionable). Just don't forget I am playing Emerald, so I cannot use stuff like Ruby Mawile and etc.