After its huge success last gen, Fusion Evolutionis planned to return in Gen 9! We do have a few adjustments to how some of the submission process will work, so we wanted to let it be shown here in the workshop before the mod is properly submitted. Be sure to read the rules even if you're a veteran!
Pet Mod Concept: A brand new metagame is created by fusing two existing Pokémon into a new one
Submission Rules:
- The fusion inherits one type from each parent. So, for an example, a fusion between Kilowattrel and Togedemaru could be any of Electric / Flying, Electric / Steel, Flying / Steel or Pure Electric.
- To get the stats of the Fusion, you simply average the stats of both Pokemon, rounded down. Then, you may have a total of up to +20 to add to its bst. However, this aditional +20 is opitional. (In previous gens, this used to be a +40. Its been nerfed as FE Council noticed some stat bloating in past metas, which the nerf should help mitigate).
- The ability should be a mix of the effects of one of each of the abilities that the parents have. In our Kilowattrel/Togedemaru example, you would choose one of Wind Power/Volt Absorb/Competitive and mix its effects with one of Iron Barbs/Lightning Rod/Sturdy. You can also just make it an ability that has the same effect as two other abilities, similar to As One. (This rule is unchanged from how it worked in Gen 8)
- If both of the abilities fused have the same effect (Say, I fuse Technician Cinccino with Technician Scizor), or if one of the used abilities is Run Away, Honey Gather, Ball Fetch or Illuminate, you gain an aditional +20 to freely distribute in stats (with a cap of +20 in a single stat). If two abilities with no in-battle effects are fused, the boost is instead +30. These boosts are entirely opitional and you don't have to use the full stat boosts. (Despite the old +5 all around being an interesting idea in concept, it wasn't all that useful in practice and you'd rarely ever see this rule play out. The new way that stats work should encourage same-ability combos at least a little, adding some depth to the fusion-creating process)
- The fusion gets the movepool of both parents. The movepool used to determine this is the most recently available movepool for each parent, in the priority of SV > SwSh > BDSP > USUM. If a Pokémon recieves a movepool change mid gen, the fusion will be adjusted accordingly. (Despite the controversial shift in a lot of movepools recently, council decided that this would be best in the end. It should also make for a more interesting submission process as it makes certain moves a lot more rare, incresing diversity in what Pokémon people pick for fusing with)
Miscellaneous:
- Eternal Floette will no longer be allowed to be used in fusions. (Council decided that as it was a Pokémon that never was released to public and currently isn't even in the recent games' codes anymore, it wouldn't make sense for it to be allowed to be used in fusions)
- LCs and NFEs no longer are forced to inherit the same stat boosts as their parents, now being able to freely invest in whichever stat they need. (This rule was mostly kept last gen as the mod was following what had been established in previous FE rules. As Gen 8 allowed us to put it in practice and test the LCs and NFEs under a more competitive roof, we realised it was rather restraining and didn't really have much positives. This new take should not only allow for a more balanced LC metagame but also let some of the NFEs have a better chance at being usable)
- Terastal will start off banned. (While its been voted to stay in OU, council believes that by virtue of Fusions getting effective double the movepool of an usual mon, Terastal would be a disaster as a huge part of the roster would have many unpredictable sets as they would have a large option of moves to gain a new STAB on. Not only that, but it would be generally a lot harder to balance submissions around the mechanic, and we ultimately agree that banning it right awayis a net positive)
- Mega Evolutions and Ultra Necrozma are still allowed. However, Ultra Necrozium cannot trigger Light That Burns The Sky. (Slight simplification on how Ultra Necrozma fusion works; doesn't really have any effect on how it plays)
That should be all! We just wanted to make these rule changes known to public in advance so that our playerbase can get used to them.