Pet Mod Concept: A micrometa focusing on in-battle skill as opposed to team-building, with only six available Pokemon and the removal of luck-based mechanics.
Explanation: There will only be six Pokemon available. Only signature items will be available (one per Pokemon). Pokemon will learn a limited amount of viable moves. This means the players will have "the same pieces" like in chess (the same Pokemon with the same items). Additionally, critical hits, luck-based secondary effects and abilities are completely removed from the metagame.
Miscellaneous: The six Pokemon will be decided by the community one by one. There will be no rules in regards to their roles. If the community decides on adding 6 stall or 6 hyper-offense Pokemon, so be it.
There are six types of chess pieces (Pawn, Knight, Bishop, Rook, Queen, King) but submissions won't need to match chess pieces. For example, there won't be a rule forcing "a weak mon" or "a mon with Slow Start" to represent a Pawn. Also, losing your "King" will not count as an instant loss. If people want to submit thematic Pokemon like Pawniard for Pawn or Tsareena for Queen, that's fine.
The micrometa will be open to any mechanics such as Megas, Z-Moves, Ultra Burst, Dynamax and Terastal. However, the mechanics will be Pokemon-locked (If somebody submits a Rook that can Dynamax, the King won't be able to Dynamax, only the Rook will). As for mechanics that you can pick on the teambuilder such as picking Dynamax vs Gigantamax, picking different Tera types, picking non-signature Z-Crystals, and picking X and Y Megas, those are all banned. Remember, the players will have "the same pieces."
Questions:
How many moves should the "pieces" have? 1 to 4 moves so people have IDENTICAL pieces?
What should be done about EVs (and IVs)? Should people have ACTUALLY IDENTICAL pieces?