hello i would like to bring up some pokemon that i have used that have been generally overlooked thus far!
raticate-alola: unranked -> c/c+
i've experimented with two sets for this pokemon and i'll discuss them both in some detail and why i like them:
Raticate-Alola @ Normalium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Double-Edge
- Sucker Punch
- Swords Dance
darknium z is also an option, but normalium z is fairly suitable for teams which can effectively take out steelix, since it'll struggle more against steelix without a one time z-crunch nuke. anyways, this set can serve either an excellent one time nuke, and it can potentially sweep late game if dark resists are removed (and if you can hit your attacks). z-double-edge is extremely dangerous especially considering it cannot miss, even without swords dance, it is capable of ohkoing any offensive pokemon that doesn't resist normal, and enough damage on bulkier pokemon so that they may be ko'd on the next turn if they attempt to switch in, and at +2 anything that doesn't resist normal drops, even doing 50-60% to steelix. it's general coverage is extremely useful as well, as even after its z-move is consumed, it can still ohko a good portion of the bulkier pokemon in the tier. +2 sucker punch is extremely dangerous late game as well, as some potential revenge killers such as rotom-c and sceptile are ohko'd, and even some dark resists such as sneasel and houndoom are ko'd after rocks by +2 sucker punch, which can make raticate-alola potentially dangerous late game. however, it does struggle in the sense that a lot of revenge killers are fighting-type, and it's not necessarily easy for raticate-alola to setup, as its bulk is relatively mediocre and thus it can only take some neutral hits well. also as i've hinted, hustle can be a thorn sometimes as it may miss some attacks in attempt to sweep.
Raticate-Alola @ Dread Plate
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- U-turn
while building my team last week for nupl, i was searching for pokemon not named sneasel, drapion, or spiritomb that could potentially wield pursuit, and when i saw raticate-alola learned it, i thought it would be interesting to experiment with, and i find it to be a fairly dangerous pursuit trapper, as it can ohko the common pursuit targets, and non-physically defense slowking (which was my main pursuit target while teambuilding), while also being capable of switching moves (sneasel and drapion require band to ohko). also accuracy is ignored when an opponent switches out while using pursuit, so that comes in handy despite hustle. u-turn and sucker punch are also nice boons for this set, as it allows raticate-alola to pivot against potential switch-ins and what not, and act as an emergency revenge killer if needed. the other aforementioned pursuit trappers i've mentioned are generally better, but i do think raticate-alola still has some niche in this role
so overall, i think raticate-alola's best role is being a potent wallbreaker/late game sweeper since with z-crystals it can fire off one extremely powerful attack, while also being able to tear through most of the tier after an sd boost, but it does have it's struggles setting up and 80% accuracy is a thing; and it has a neat role in functioning as a pursuit trapper
oricorio: unranked -> c+/b-
i'm probably higher on oricorio than i am on raticate-alola right now; set i've been using:
Oricorio @ Flyinium Z
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Revelation Dance
- Calm Mind
one of the best things about oricorio is that its typing allows it to consistently take advantage of the ever prominent steelix, as it can switch in against either of its attacks, and then proceed to attack or setup, giving it solid potential to disrupt defensive cores in the tier. outside of rock-types, particularly rhydon, oricorio's offensive coverage is really solid in the tier since of course, it can deal heavy damage to steelix with revelation dance, the most common flying resist, which allows it to be a disruptive threat on offensive with its flying coverage as well.
oricorio does share the same typing as charizard, along with inferior stats, but it still has some advantages over charizard. oricorio has access to a more potent flying stab in hurricane, allowing it to better abuse such a potent offensive typing, and a very dangerous z-hurricane which is capable of ohkoing a number of frailer offensive threats without a boost. calm mind is also beneficial for oricorio as it becomes even more threatening after a calm mind boost, ohkoing pokemon such as slowbro which, may be an opposing teams only fire resist, thus allowing for oricorio to potentially ko multiple pokemon if it can take down slowbro, while also paving the way for other fire-types to clean. and oricorio also gets u-turn which is nice for pivoting, and also luring in slowking which can be pursuit trapped, which may pave the way for oricorio to dent the opposing team, given slowking is a solid check to oricorio.
overall i think oricorio benefits greatly from the prevalence of steelix in the tier, as it's capable of tearing through common defensive cores such as steelix / slowbro / posion-type