

: setter, nice hazard setter, can spread status semi-annoyingly with discharge + scald, memento is cool for momentum, tera fairy is a great defensive tera type for shao and flygon


: cm + ssap makes it really annoying to beat, tbolt is the coverage because elec terrain boosts it + neutral option to hit darks with, tera elec boosts tbolt while both providing a dark neutrality and letting it take advantage of galv, kilo, and other elecs, the ev spread lets drifblim be 3hkoed by offensive incin's koff (before tera)


: surge surfer lets electro ball be a dumb stab move to throw off, f blast demolishes incin, copper, and other steels [~~ if it lands; i lost an entire game due to a miss ;( ~~], colbur berry lets alolachu take advantage of incin and means it doesn't need to worry about sucker punch from croak, tera fight boosts f blast and provides resistances to dark and bug moves (sucker, koff, uturn, fimp)


: acro + eq provides great coverage for plume and gbro / kilo and others that resist the attacks are frail (barring worm and zong), tera fly is nice to better take common moves (uturn, fimp, mach, cc) but is mainly for boosting acro, the ev spread lets sceptile outspeed +2 flygon in case


: np + encore is great to destroy more defensive teams, overheat > fire blast because i hate missing + its stronger, tera fly lets you avoid eq and encore eq users if necessary


: strong semi-wallbreaker, dubl shock + cc is stupid (especially the former when factoring in terrain), ice punch + iron fist lets pawmot take out common mons (flygon, gligar, plume), air balloon + tera fairy also lets pawmot be a last-minute flygon counter if necessary (because balanced mons are balanced), revival blessing is very cool to play with pincurchin's memento and revive partner setup sweepers