CBPZ Returns
by Shengineer and Aawin






This Bulky Offense team is built around the surprise breaking power of Choice Band Porygon-Z. The rest of the team is a relatively standard boots spam balance structure.
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The team was initially built around the inherent synergy between PZ and Munki. Munkidori struggles into special walls like Alolan Muk, which PZ can OHKO with a Double-Edge after a boost. Munkidori sports both U-turn to get PZ in to break, and Nasty Plot to clean up in its wake of destruction.

Up next, I added the obligatory Incineroar. It easily switches into most Ghost types that try to punish our choice-locked PZ, and helps break down Steel types that our original core could not.

We were accruing quite the ground weakness at this point, and our team was lacking in the speed department, so we added a Choice Scarf Flygon to provide pivoting, revenge killing, and even hazard setting all in one slot. It was also at this point we commited to a boots spam idea, since we wanted to squeeze the most value out of our last few slots, and we're okay with letting PZ go after it has done its job.

Bronzong was added as a secondary wincon, and was chosen to provide us with an actual Fairy and Flying resist, and an answer to opposing Flygon. Since rocks are already covered, we went all-in on a double dance moveset.

Lastly, a Vaporeon was added for a few reasons. Firstly, we have no water resist on the team, so without a water immune on the team we will fold to Rain teams. Second, our team really appreciates the added longevity from wishes, and they have just enough bulk to ensure we can actually pass the wish without dying. Finally, Roar adds a nice layer of safety against enemy setup sweepers like Feraligatr.


The team was initially built around the inherent synergy between PZ and Munki. Munkidori struggles into special walls like Alolan Muk, which PZ can OHKO with a Double-Edge after a boost. Munkidori sports both U-turn to get PZ in to break, and Nasty Plot to clean up in its wake of destruction.

Up next, I added the obligatory Incineroar. It easily switches into most Ghost types that try to punish our choice-locked PZ, and helps break down Steel types that our original core could not.

We were accruing quite the ground weakness at this point, and our team was lacking in the speed department, so we added a Choice Scarf Flygon to provide pivoting, revenge killing, and even hazard setting all in one slot. It was also at this point we commited to a boots spam idea, since we wanted to squeeze the most value out of our last few slots, and we're okay with letting PZ go after it has done its job.

Bronzong was added as a secondary wincon, and was chosen to provide us with an actual Fairy and Flying resist, and an answer to opposing Flygon. Since rocks are already covered, we went all-in on a double dance moveset.

Lastly, a Vaporeon was added for a few reasons. Firstly, we have no water resist on the team, so without a water immune on the team we will fold to Rain teams. Second, our team really appreciates the added longevity from wishes, and they have just enough bulk to ensure we can actually pass the wish without dying. Finally, Roar adds a nice layer of safety against enemy setup sweepers like Feraligatr.
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