WebBowser Landorus doesn't need to come in on a lot of things. Although for the record it takes advantage of a lot of common choiced users i.e. Raikou, Keldeo, etc locked into the wrong move and can get free switches from slow VoltTurners like Rotom-W and CB Scizor. Nobody is arguing it should be banned for its ability to switch into things and then threaten to KO (unlike Metagross), it's more the fact that once its in, it puts on an immense amount of pressure and often gets a kill or does serious damage. So I'm not really sure why you're focused on this aspect since nobody was asking what Greninja switches into either (granted they are very different but the fact remains that for an offensive suspect with great coverage, we are not asking it to be switching into lots of stuff). Generally Landorus wants to come in with a free switch and will proceed to do work from there. When a pokemon is doing over 100% damage (out of 600%) on average to the other team in exchange only for its own 100% HP without being a momentum killer or setup fodder (i.e. -2 SpA Latios), that is a good indication that it is better than the rest of the tier and probably broken.
Also phazing is not a reliable way to deal with Landorus at all. Yeah Hippo can take one Earth Power and Whirlwind it out but that's still a lost exchange.
Some nitpicks on your post.
1. Choiced electric types are always massive liabilities due to having an immunity on their primary STAB. Any team running a choice locked volt switcher needs to stack multiple switch ins to common ground types. Making choice locked electric types a liability is not a particularly good reason to ban something, especially when those aforementioned electric types have other perfectly viable sets. This is not overcentralization, because running a choice locked volt switcher is a conscious decision on the part of the team builder with real draw backs that have little to do with whether or not lando-i is broken (for example, most offensive teams would rather not give sand rush exca a free swap in either. In fact, I'd argue that sand rush exca is far scarier to offense then RP lando-I).
2. 252 SpA Choice Specs Keldeo Secret Sword vs. 0 HP / 4 Def Landorus: 113-133 (35.4 - 41.6%) -- guaranteed 3HKO after Stealth Rock
Even resisted hits will 2hko lando-i with even a small amount of prior damage and SR. Not to mention that if Keldeo isn't choice locked, then he outspeeds and ohkos with scald.
3. The reason why I'm pressing the swap in point is because unlike Greninja, Lando-I is incredibly easy to revenge kill. Virtually any offensive mon with >101 speed can threaten it out once it's in. Also unlike Greninja, Lando-I isn't a particularly good revenge killer, meaning that one of your primary sources of free swap ins aren't even all that reliable.
4. You do realize that if he comes in on a u-turn of any stripe, he's going to be immediately threatened out, right? Lando-I is actually a terrible swap into Scizor of any kind because he gets wrecked by bullet punch and u-turn just gives one of his many checks a free swap in (any competent team should contain at least one mon that can beat lando-i if it's given a free swap in, that's not hard to do).
So yeah, Lando-I can't revenge kill all that well, it can't really swap into even moderately powerful attacks like resisted specs secret sword, the only thing I got is slow volt turn. Congrats, you have now discovered that slow volt-turn + powerful wallbreaker is really good. This really doesn't distinguish lando-I from any other really good wallbreaker, like megagard for instence, who also tends to net a kill every time it gets a swap in.
This is not a "git gud" argument, this is saying that the assumption that lando-i gets a free switch in is a terribly flawed one. What I'm saying is that lando-i has incredibly limited switch in opportunities, like most other wallbreakers. Also like most wallbreakers, once he is in, he is very difficult to swap into because he's designed to, ya'know, break walls. If lando-I is out and anywhere near full health when you have to switch, you done goofed, and you will have to stomach a very strong attack as punishment, like any other wallbreaker.
I have not seen a single argument here for lando-I that cannot be applied to mega gard or mega chomp.
So I stand by my previous question: How is Lando-I getting in? If he cannot swap in and fire off at least one good attack without getting forced out more then twice in a given match, then there is no reason to ban this guy.
locoghoul I appreciate the sentiment friend, but I'm afraid I cannot take your advice for a couple of reasons.
1. I'm a far better debater then I am a battler. I feel that my efforts will be better spent here convincing a few people that the pro-ban arguments are flawed/incomplete then actually trying to grind out for reqs.
2. Even if I wanted to grind for reqs, IRL issues prevent me from doing so at this time. So I won't be able to vote during this suspect.
Last edited: