
So I used Clef this week, and honestly it was kinda poppin. I first tried out the typical CM + Cosmic Power set and it was fairly enjoyable (although I saw more Vullaby's than I'd like). I also toyed with Specs, which I found to be a fun meme set even if it didn't work out all that much. Last set I used was CM + Thunder which hits Bat and is also funny.
Sets
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 96 Def / 160 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Cosmic Power
- Stored Power
Ability: Magic Guard
EVs: 252 HP / 96 Def / 160 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Cosmic Power
- Stored Power
Clefairy @ Choice Specs
Ability: Magic Guard
EVs: 40 HP / 252 SpA / 216 Spe <-- speed is to outspeed min tang
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Psychic
- Trick
Ability: Magic Guard
EVs: 40 HP / 252 SpA / 216 Spe <-- speed is to outspeed min tang
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Psychic
- Trick
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Moonblast
- Thunder
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Moonblast
- Thunder
I tried Specs Clef as well. Fun meme set. Hits stuff hard (sorta). That's it lol
I also tried out CM Thunder. It's a fun set and Thunder lets you hit stuff like Bat for solid damage, but nothing crazy. Thunder's main purpose is just to scare Bat and make the opposing player uneasy about keeping it in. It also lets you fish for paras and does all around decent damage. I went PhysDef on this set just so you can improve your MUs against physical attackers and also bc since there's no Cosmic Power you can't raise your defense at all. Obv with Thunder > Flamethrower you can't 1v1 any steel-types or really threaten Ferro at all but I think it's worth it for the better Mareanie/Bat matchups. Psychic is also an option but it's weaker and less fun to use.
+1 0 SpA Clefairy Thunder vs. 248 HP / 0 SpD Eviolite Golbat: 134-158 (37.9 - 44.7%) -- guaranteed 3HKO
+1 0 SpA Clefairy Thunder vs. 248 HP / 252+ SpD Eviolite Mareanie: 112-132 (36.9 - 43.5%) -- guaranteed 3HKO
The Team






The main goal of this team is to take advantage of Clef's MUs against Golbat/Darks/Dragons/other stuff and set up against special attackers. Raboot functions as the main physical wallbreaker and CB is busted. Koffing is there as a physical wall and TSpikes setter which really help this team. Hatt is a mixed/special wall, I forgot what the spread is for in particular oops. PhysDef Gurdurr checks Steel-types and I also love BU on this set. Marsh sets rocks and checks Electric-types and Magmar.
Replays
Assortment of replays here that show how my various teams have functioned, some where Clef succeeded and some where it was BAD.
Stored Power Clef - Good set-up mon, just very inconsistent and struggles to actually get going. However, once you're able to get a few Cosmic Powers up and have removed all of your opponent's Dark and Steel-type Pokemon, it honestly does it's job pretty well
Specs Clef - Stan
Thunder Clef - More consistent than Stored Power Clef, and with Bat everywhere it isn't the worst choice. Imperfect, but not awful
Edit: Also I'm end this a week early since we've already gotten so many posts, so tomorrow I'll post a summary and we can get to voting!
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