New and 'creative' moveset/EV spread thread Mk. 5

Heatran is always going to win in my opinion.
A pretty solid lead except for the fact that it will always lose to Heatran, or possibly Infernape if they decide to FB the first turn (As the other guy already mentioned)

Ah yes, I forgot that Heatran would easily OHKO with Fire Blast while you attempt to HP Ground. Worst case scenario would be you triggering Shuca while it just decides to go for the offensive off turn one. And yes, if Infernape is reckless enough or thinks you don't have Occa like a standard lead Metagross, you lose.
 
My question is: why run HP Ice > Ice Punch or HP Ground > Earthquake? You'll be hitting Gliscor hard as hell either way, and you'll hit Dragonite harder with Ice Punch. Earthquake will do more to Heatran.
 
Ariados:
Ability: Insomnia
Nature:Modest
Item: Charti Berry/liechi berry
216 HP /248 Def/ 40 spec atk
MOVE 1: Hidden power Flying
Move 2: Toxic Spikes/Pursuit
Move 3: Spider Web/agility
Move 4: Baton Pass

Having problems with Breloom? Not anymore. With an immunity to spore and 4x resistances to grass and fighting, Ariados can safely switch into a spore. The Ev's allow for Ariados to survive a Stone Edge from Breloom and counter back with a 1hit K.O from HP flying, however, Ariados can be 1hit K.o'd by a stone edge after stealth rock damage, so the Charti Berry is listed, which allows Ariados to take a stone edge for which will do 35-42% max. You should always try and switch in on the spore, as that makes Breloom an easy K.O. Without stone edge, ALL Breloom can be used as set up fodder.
(all calcs were done with the spore-puncher stats)

Here's a battle log (which I had to remember from memory, but the concept is the same )

<Me> Switched in Ariados (level 100 male)
<Namenotused> Breloom used spore
<Namenotused> Breloom used stone edge (37%)
The charti berry weakened the blow!
<Me> Ariados used Hidden power (100%)
<Namenotused> Breloom fainted.


After Ariados's job is done, it can be used to set up Toxic spikes, or Baton pass an agility to a sweeper.
 
Nuh uh. You will not have the time or the bulk to counter Breloom AND Toxic Spike/Agilipass. You will do one or the other, but you won't be able to do both.

I personally dislike the set because it's so Breloom-centric, when in reality, there are much more efficient ways of taking out Breloom. I'd even use Primeape or Honchkrow before Ariados for stopping Spore, even though Primeape has only a very slim chance of OHKO'ing full health standard Breloom. I'd rather sacrifice something else to Spore rather than use a team slot on Ariados. The end result is the same: One of your pokemon is rather useless.
 
Offensive Wish

i_jolteon.gif
@ Life Orb
~Thunderbolt
~Hidden Power [Grass] / Shadow Ball
~Wish
~Substitute
Timid
Volt Absorb
4 HP l 252 SpA l 252 Spe

Jolteon can use the potent threat of her high powered Thunderbolts to good effect, setting up Wishes or Substitutes as opponents switch in fear. Substitute's purpose is twofold; prediction is greatly eased if opponents switch out, obviously, but it also allows Jolteon to take her own Wishes, circumventing Life Orb damage, although not the full heal unless opponents don't break the Sub. Leftovers can be used instead of Life Orb.

For the secondary move, it depends on what your team is scared more by; if the team focuses on a DDTar sweep or something, Hidden Power [Grass] removes Swampert. If it focuses on Swords Dance Lucario, Shadow Ball eliminates Rotom.

Counters; Rotom walls you if you use HP [Grass], and Swampert does if you use Shadow Ball. Among others, Bulky Dragonite sets up Dragon Dances on you fairly easily (Life Orb Thunderbolts hurt a lot) Still, if you use Wish on the switch-in, you can safely go to a counter.
 
So I've been using a Gallade anti-lead for a while:
475.png

(Jolly): 31/31/11/3/30/31 hold item Focus Sash 252 Atk/252 Spd/6 HP
- Rock Slide
- Close Combat
- Destiny Bond
- Encore

It has been very effective. Especially in the Battle Tower.

- If my opponent's lead is a faster Pokemon that I suspect is going to use a non-attack like Stealth Rock, I use Encore and force them to switch (like Aerodactyl for example). I then use Rock Slide on whatever they switch in (though Ice Punch is also viable) because most likely they will expect a Close Combat. After that depending on their typing, I would use a second attack. If they even survive that and it doesn't seem like I can get a KO, I'll use Destiny Bond. If they don't survive that second attack however, I can use a Destiny Bond to KO their third pokemon.

- If my opponent's Pokemon is slower than me, I use Close Combat or Rock Slide depending on the typing. Similar strategy to the one above.

- Fake Out Leads, definitely a similar strategy except this time I now have a speed boost.

It usually gets 2 KOs per match. What do you guys think?

Battle Video Code:
34-16068-12921

This is a short 3 v 3 battle using my Anti-Lead Gallade.
 
For the Ariados set, I think this is more efficient:

Ariados @ Charti Berry
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EV: 252 HP / 224 Atk / 32 SpD
- Poison Jab
- Bug Bite
- Toxic Spikes
- Sucker Punch / Pursuit

HP Flying is very specific, as the only thing you'll be hitting hard is Breloom (and the occasional Heracross). Poison Jab with the given EVs and an Adamant nature does 100% minimum to the standard SubPunch Breloom. SubSeed variants rarely run Stone Edge, which means although they run a more defensive spread, you can still come out on top. Unlike your set, this set can function as a decent Celebi or Shaymin counter. It 4x resists Grass, letting it switch into Leaf Storms and Seed Flares (this set takes 33.1% maximum from TinkerBell's Leaf Storm). Meanwhile, Bug Bite will do 82.2% minimum to the same Celebi, a guaranteed OHKO with Life Orb recoil + Stealth Rock. Poison Jab will do 62.5% minimum to Sweeping Shaymin, although you need to watch out for HP Fire and special defense drops. While this set is certainly not amazing, I feel like for your purposes it brings more to a team.
 
Nuh uh. You will not have the time or the bulk to counter Breloom AND Toxic Spike/Agilipass. You will do one or the other, but you won't be able to do both.

I personally dislike the set because it's so Breloom-centric, when in reality, there are much more efficient ways of taking out Breloom. I'd even use Primeape or Honchkrow before Ariados for stopping Spore, even though Primeape has only a very slim chance of OHKO'ing full health standard Breloom. I'd rather sacrifice something else to Spore rather than use a team slot on Ariados. The end result is the same: One of your pokemon is rather useless.

Primeape has the same SAtk stat as Ariados, so if Donny Mae's calcs are right, he can OHKO Breloom with HP Flying and 40 EV's. Or he could just use Aerial Ace with his impressive Atk stat.

The point of using a specialized Breloom counter is in the trade off one of your Pokemon is useless, but Breloom dies, instead of something being put to Sleep and Breloom remaining a threat behind a Sub. If he can guarantee a Breloom kill, then the set has done its job. If you send in a Honchkrow to absorb the Spore, Breloom will just switch out, whereas it will stay in to Stone Edge Ariados.
 
Hmm, Ah, Sorry guys, when I did the calcs with Poison jab I must have made an error, because I thought it failed to K.o Standard Sub-puncher. I then tried HP flying as an alternative, which was a definite K.O. Anyway, the set was only devised if people had a real problem with Breloom, as Ariados really can't do much else. :L

Blasphemy1's set is good, I'll give that one a try.
 
I'm very new at creating movesets, but here is my attempt at creating:

Anti-Lead Metagross
220px-SSBB_Metagross.png

Nature: Naive
Item: Life Orb
Ability: Clear Body
EVs: 120 AtK / 252 SpA / 8 Speed / 130 HP
~ Zen Headbutt
~ Grass Knot
~ Hidden Power Ground/Ice
~ Bullet Punch

I'm kind of confused by your EVs and nature. With a Naughty Nature and a 0 Atk/252 SpA/76 Speed/130 HP EV spread, you get the same stats with 52 EVs left to use.

Also seconding the switch from HP Ground to Earthquake. Even with this spread favoring Special Attacks, Earthquake is stronger than HP Ground.

Earthquake Damage: Atk * base power = 336 * 100 = 33600
HP Ground Damage: Sp. A * base power = 289 * 70 = 20230

So Earthquake is still 66% stronger than HP Ground and all of Earthquakes targets have roughly the same Defense and Sp. Defense or (in most cases) worse Defense (e.g. Jolteon, Tentacruel, Infernape, Jirachi, Heatran, etc.) Even against standard lead Metagross, Earthquake does 214-252 (66.4%-69.4%) and HP Ground does 176-208 (48.5%-57.3%).

Ice Punch over HP Ice is for similar reasons. However, there are some important threats (Physically Defensive Zapdos, Gliscor) that HP Ice might be better for and I am just too lazy to do calcs for those.

Remember those extra EVs!!
 
Jirachi @ Leftovers
Serene Grace / Impish
252 HP / 76 Def / 180 SpD / 4 Spe
- Iron Head
- Thunder Wave
- Wish
- Substitute / Protect

I win bc0z pro. No, I'm serious. You know how Vaporeon never fucking dies unless you Toxic the bitch? Well, think of this as a Vaporeon that can't get Toxic'd, spreads paralysis like Santa Clause on Christmas (except, you know Santa gives gifts, not paralysis -.-), and then parafliches yo shit to death. What makes this set so good is the fact that you can paralyze whatever comes in, and the next time it comes in you can just Wish in its face and paraflinch it as you heal back up. Sub can be used to act more like the recently uploaded paraflinch set, but obviously this one is more defense-oriented. Protect is used the same way as Vappy uses it so I don't feel like I need to explain it. This set truly shines when used in conjunction with said Vappy, they just never, ever die.

Anyway, the EVs are pretty arbitrary. I just made it so that I can rape Blissey with 101 HP Subs, then gave him an equal amount of Def & SpD (just because I'm OCD about equal defenses, no real reason). The 4 EVs in speed are to outspeed no speed base 100s like Tentacruel. A better spread would probably run 32 Spe EVs to outspeed Jolly Tyranitar, but then again, you're probably going to paralyze everything so whatever.

Anyway, I was thinking of posting this shit in QC, but I might as well see what random people think first so I don't get shot down by the QC team. -_-
 
Jirachi @ Leftovers
Serene Grace / Impish
252 HP / 76 Def / 180 SpD / 4 Spe
- Iron Head
- Thunder Wave
- Wish
- Substitute / Protect

I win bc0z pro. No, I'm serious. You know how Vaporeon never fucking dies unless you Toxic the bitch? Well, think of this as a Vaporeon that can't get Toxic'd, spreads paralysis like Santa Clause on Christmas (except, you know Santa gives gifts, not paralysis -.-), and then parafliches yo shit to death. What makes this set so good is the fact that you can paralyze whatever comes in, and the next time it comes in you can just Wish in its face and paraflinch it as you heal back up. Sub can be used to act more like the recently uploaded paraflinch set, but obviously this one is more defense-oriented. Protect is used the same way as Vappy uses it so I don't feel like I need to explain it. This set truly shines when used in conjunction with said Vappy, they just never, ever die.

Anyway, the EVs are pretty arbitrary. I just made it so that I can rape Blissey with 101 HP Subs, then gave him an equal amount of Def & SpD (just because I'm OCD about equal defenses, no real reason). The 4 EVs in speed are to outspeed no speed base 100s like Tentacruel. A better spread would probably run 32 Spe EVs to outspeed Jolly Tyranitar, but then again, you're probably going to paralyze everything so whatever.

Anyway, I was thinking of posting this shit in QC, but I might as well see what random people think first so I don't get shot down by the QC team. -_-

Really nice set! This is one of the only sets that's not on the site, that appears to quite viable. I think that Toxic could be an option for the fourth slot, so that you could wear down many of the bulky waters. It's walled by quite a few things like Suicune, Swampert, and Vaporeon. And Toxic would help you with most of those. As for the EVs, they look quite optimial, you might want to be a bit faster though. Overall great set!
 
Jirachi just seems like an annoyance to the other team and doesn't serve any other purpose. Because it's only attacking move is Iron Head, he's personally sending out invitations to substitute sweepers. If the opponent can avoid being paralyzed and can withstand the low-power iron head, then game is over (Sub DD Kingdra comes to mind). For unprepared teams I think it could definitely cause some ragequits though, I just don't think it fills any synergy issues or team slots like Sub + thunder wave 2 attacks does.
 
Really nice set! This is one of the only sets that's not on the site, that appears to quite viable. I think that Toxic could be an option for the fourth slot, so that you could wear down many of the bulky waters. It's walled by quite a few things like Suicune, Swampert, and Vaporeon. And Toxic would help you with most of those. As for the EVs, they look quite optimial, you might want to be a bit faster though. Overall great set!

Thanks for the compliments. Toxic could be an option, if bulky waters are your concern, but overall Sub and Protect are too good to pass up. The thing is, I ran this set alongside this weird Vaporeon that ran Roar (for stat-uppers that can set up on Rachi) AND Toxic (for the shit that Jirachi can't touch), it was probably one of the most solid defensive cores I ever ran. SpecsJolt shits on it if you don't run some immunity to Electric though.

Jirachi just seems like an annoyance to the other team and doesn't serve any other purpose. Because it's only attacking move is Iron Head, he's personally sending out invitations to substitute sweepers. If the opponent can avoid being paralyzed and can withstand the low-power iron head, then game is over (Sub DD Kingdra comes to mind). For unprepared teams I think it could definitely cause some ragequits though, I just don't think it fills any synergy issues or team slots like Sub + thunder wave 2 attacks does.

While I can see your point, because it does look like it... think about the shit that can set up on Jirachi: Sub DD Kingdra, CroCune... that's it. Now the shit Jirachi just can't touch: Swampert, Flygon, Gliscor, Vaporeon, Hippowdon (lol), etc... The point is, everything on the list of shit that troubles this Jirachi can be handled to some extent by the Vaporeon I mentioned above.

I used this set a lot back during the Latias + Mence era. I forgot how the team was exactly, I think it went: Latias / Mence / this Rachi / Vaporeon / SD Luke / Lead something I forgot... It worked wonderfully because of what the team tried to accomplish: weaken bulky mons with Latias and Mence, use Vappy and Rachi to provide both of them with Wish support while paralyzing shit so that Lucario could sweep late game. It was a pretty sweet team, if I must say so myself.
 
Jirachi @ Leftovers
Serene Grace / Impish
252 HP / 76 Def / 180 SpD / 4 Spe
- Iron Head
- Thunder Wave
- Wish
- Substitute / Protect

As people have said, the set could be mildly frustrating to those that don't have a decent switch in.

It has similar issues as the SubWave on site in that it allows quite a few things to set up and/or gives free attacks to a fair amount of stuff.

A few who can set up include SubCharge Magnezone, ClericNite, non-scarf Heatran won't care, Gliscor can SR, SD Scizor to name but a few.

Starmie,Celebi,Shaymin,non scarf Heatran again and more are all firing off attacks for free.

I mean yeah...the set has merits...but it forces you to cover alot of stuff with your team that you are giving free opportunities to. In the Latias era this was most likely pretty easy to cover up due to the fact that Latias is a fullstop to most of the things I've mentioned (there are lots more which are also stopped), meaning the set had alot more potential. Healing up SpecsLati who can come in on alot of that which threatens Jirachi.

As a final note, this is VERY similar to the Wish Support set already on site, just with different Evs (on-site ones look better) and you havn't included U-turn (which is probably better than Substitute/ Protect for this set for momentum)
 
Oh well, here's another set that works...sorta.

Wannabe Empoleon

Blaziken @Petaya Berry
Spr_3e_257.gif

252 SAtk/252 Spe/4 Def
~Agility
~Substitute
~Fire Blast
~Focus Blast/Superpower/Sky Uppercut/HP Electric/HP Grass/HP Ice

Just like Empoleon, switch in to something like Blissey/Forretress without EQ/Magnezone/Heracross??? and Agility on the switch, Sub down to Petaya Berry and sweep with Fire Blast. The last move is for coverage.

Focus Blast will gie you insane power but low accuracy and Gyarados weakness.

Superpower is a worse option, but you have to hate Blissey.

Sky Uppercut is...bleh. If you hate Blissey and Heatran, and they happen to have both.

HP Electric has probably the best coverage, but crappy power and Flygon could kill you. Swampert walls you to no end, along with Tyrannitar and Heatran.

HP Grass gives you the edge against Swampert, has okay coverage but you still die against Heatran and maybe Gyarados if you get lucky.

HP Ice gives coverage to Dragonite and Gliscor, but you hit Gliscor pretty hard with Fire Blast anyways. Gyarados/Tyrannitar/Swampert say hi.
 
Oh well, here's another set that works...sorta.

Wannabe Empoleon

Blaziken @Petaya Berry
Spr_3e_257.gif

252 SAtk/252 Spe/4 Def
~Agility
~Substitute
~Fire Blast
~Focus Blast/Superpower/Sky Uppercut/HP Electric/HP Grass/HP Ice

Just like Empoleon, switch in to something like Blissey/Forretress without EQ/Magnezone/Heracross??? and Agility on the switch, Sub down to Petaya Berry and sweep with Fire Blast. The last move is for coverage.

Focus Blast will gie you insane power but low accuracy and Gyarados weakness.

Superpower is a worse option, but you have to hate Blissey.

Sky Uppercut is...bleh. If you hate Blissey and Heatran, and they happen to have both.

HP Electric has probably the best coverage, but crappy power and Flygon could kill you. Swampert walls you to no end, along with Tyrannitar and Heatran.

HP Grass gives you the edge against Swampert, has okay coverage but you still die against Heatran and maybe Gyarados if you get lucky.

HP Ice gives coverage to Dragonite and Gliscor, but you hit Gliscor pretty hard with Fire Blast anyways. Gyarados/Tyrannitar/Swampert say hi.

Instead of Fire Blast you can use Focus Blast and HP Ghost for perfect type coverage in two moves. Although it is not as reliable for doing damage it can at least get perfect type coverage. Also Sky Uppercut doesn't deserve a slash next to Super Power first of all, finally there is no real reason to have HP Ice other that against Flygon or Dragonite. I would personally make it

Agility
Substitute
Focus Blast / Fire Blast
HP Ghost / Fire Blast / HP Electric / HP Grass / Super Power

Focus Blast has the same base power as fire blast only difference is the accuracy and type coverage, Fire Blast does not give great type coverage against anything other than steel types and Focus Blast can also do that, then you need even more type coverage and you might as well try hitting everything neutrally.
 
Empoleon uses Substitute because it has a great typing, which makes him resistant to ever priority move bar Vacuum Wave and Mach Punch, and makes him immune to Toxic Spikes and Sandstorm. In my opinion, Blaziken cannot afford to waste a slot with Substitute, since they are so easy to break and because even if you manage to get the Petaya Berry boost, Blaziken is susceptible to Toxic Spikes and Sandstorm, and it lacks resistances to most priority as well.
If I were to use this set, I would probably use Agility / Fire Blast / Focus Blast and some Hidden Power, depending on my team with a Life Orb; this set makes a much better wall-breaker / sweeper late game than Substitute + Petaya Berry. Superpower can be slashed over Focus Blast if you are paranoid about Blissey / accuracy, etc.
 
min min, the concept works better with Infernape @Salac with Substitute and Nasty Plot. More power, and outspeeds most Scarfers after the Salac.
 
I tested the same set at one point, except with Flamethrower over Fire Blast, since you can't risk the miss, and Baton Pass over the last move to go to Empoleon and royally screw up any counter. Empoleon had a Petaya, Sub, Surf, Grass Knot and Ice Beam to get a +2 SAtk boost as well as whatever speed Blaziken got. The perfect coverage let's you power through Gyarados, Tentacruel, Suicune and weakened Blisseys and Vaporeons.

Just my thoughts.
 
Are there times when a single rapid spin destroys 6 turns of setup?
Do you have no answer for machamp vs. blissey?
Do you want a way to deny Explosion and Self Destruct?

Meet Spiritomb!
Spiritomb @ Leftovers
EVs: 248 HP/128 Def/132 SAtk (303/ 198/ 311/ 105/ 252/ 251)
Bold nature (+Def, -Atk)
- Pain Split
- Shadow Ball
- Hidden Power [Fighting]
- Hypnosis

First off, an explanation of why I'm not maxing HP.
If I max it, it will become a leftovers #, which may seem like an upside at worst. However, stealth rocks are at normal effectiveness against spiritomb, and the residual damage will pile up. Sandstorm and Hail both cancel out w/ Leftovers, making leftovers necessary on Spiritomb, yet having a leftovers # is detrimental.
Next, the SAtk EVs.
They're designed to guarantee a OHKO on gengar w/ shadow ball. This is desirable because gengar will have no options against spiritomb making every hit fatal. The EVs also allow the possibility for:
3HKO on rhyperior
2HKO on Ttar (in sandstorm)
4HKO on Skarmory (walls skarm to death, but allows 3 layers of spikes...)
Ok, on to hypnosis & Pain Split.
Hypnosis is useful because it provides the team running spiritomb with sleep support, forcing switches, ruining BP teams/stat boosters, and allowing him to pain split against the switch. Every team that doesn't have a sleeper already will benefit from having hypnosis on spiritomb. Pain Split doesn't have to be used on the switch-in however. It's a great way of seriously injuring Blissey and Snorlax while regaining tons of HP in the process.

The problems with spiritomb lie in the fact that some pokemon may get a free calm mind out of him. He also has low killing power, and is walled by blissey.
The surprise factor of trick isn't worth it's downside on this set, and I've found hypnosis to be better because it is re-usable. The reason I've poured physical EVs into spiritomb is that it allows him to take hits from tyranitar, heracross (although not necesarily able to kill it, he can take down a weakened ~30% hera), infernape, gengar, skarmory, and rhyperior.
Don't mistake him for anything past a practically infinite supply of sleep, easy switch-ins, and the ability to counter key pokemon such as gengar, machamp, T-tar, and Rhyperior and you should be just fine!
 
Zoom lens Exeguttor

Exeggutor @ zoom lens
Quiet +SpA , -Spe
252 spa / 252 att /4spd (0 speed IV's)

~Sleep powder
~Stun Spore / Toxic
~Explosion
~Leaf storm

This guy doesnt want to hang around too long.
F*** something up with sleep pownder and a toxic/SS on the switch.
Then leaf storm and explode your way to death in glory.

accuracy diffenence with zoom lens:
Sleep powder 75 -> 90
Toxic 85 -> 100
Stun spore 75 -> 100
Leaf Storm 90 -> 100

~

Sub-Split Starmie

Starmie @ life orb / Petaya berry
timid. +speed, -att

252 spa / 252 speed / 4 spd

~sub
~Pain split
~surf
~ice beam > thunderbolt

Basically it's gengar but it's faster, has better typing, better moves, better stab and is more bulky.
oh and it has natural cure

Hitmonspin


@ leftovers / big root (+30% drain)
Iron Fist
impish +def, -spa
252 hp / 252 def / 4 att

~rapin spin
~drain punch - (90 base) / mach punch
~ice punch - (90 base)
~earthquake - (100 base)

it's a decent uu spinner, only weak to pshychic and flying.
resists stealth rock.
Totally outclassed by hitmontop? almost. This thing hits harder and has a really good coverage, drain punch helps it tank. If anyone played NU
this thing would be banned.

~

XATU NU GIMMICK LEAD

Xatu @ focus sash
Early Bird (1 sleep rest)
252 speed, 252 hp, 4 spa
+speed, -att.

Psycho Shift
Sleep Talk
Rest
Psychic

works suprising often in UU. Basically if you can 2 hit them, use psychic twice.
If you can't, psychic + rest and sleep talk over the sleep status (which actsas normal sleep).
It works mor eoften than it should.

btw, damage + rest = new sash!
 
Anti-Lead
376.png

Item: Choice Scarf
Ability: Clear Body
Nature: Jolly
EVs: 252 Atk / 252 Speed / 4 SpAtk
Moveset:
- Meteor Mash / Iron Head / Zen Headbutt
- Earthquake / Pursuit
- Thunder Punch / Ice Punch
- Grass Knot​

Yep, this looks alot like standard ScarfMeta, but where's the boom boom (Explosion)? It isn't needed. As an anti-lead, this hunk of metal needs to stop common OU leads, with the ability to come in later in the battle and play revenge killer, as well.​

Meteor Mash / Iron Head / Zen Headbutt: As on all other Metagross sets, is it's STAB of choice, but since it is an anti-lead, the accuracy might need to be upped to assure that whatever might need to be hit, is hit, which is why Iron Head is a suitable replacement on this set. Also, if you are worried about the potential Lead Machamp, Zen headbutt could also find it's way into the STAB move of choice section of this moveset.​

Earthquake: The targets of this move should be obvious. Heatran, Infernape, Magnezone, and other Metagross. Most importantly though, Heatran and Infernape, since they are fairly common leads. It might still be advised to make the switch on Nape though, since it will most likely be holding Sash as a lead.​

Thunder Punch / Ice Punch: Thunder Punch is listed to hit more for the revenge kills late game if Metagross can survive it's role as anti-lead, and come back later. With Stealth Rock damage, you should be able to OHKO Gyrados and Starnie, or put a hurt on Skarmory. Ice Punch is suggested for Dragonite and Flygon (especially D-nite, also becoming a popular anti-lead Poke).​

Grass Knot: On a minus SpAtk nature? Has this Metagross malfunctioned? Nope! It's there to score the 2HKO on one thing...Swampert (as LeadPert). Since Swampert can absolutely wall the rest of this Metagross' set, it is a necessity. This can take your opponent by surprise, since they will suspect a switch while they think they are going to just freely set up rocks, but then Grass Knot happens. They still get their Rocks into place, but they will switch, since they are going to be plannng on using Pert later in their battle, thus giving you a free shot at something else.​

Teammates: Anything with Heal Bell or Aromatheorpy is almost a must. If you want the Metagross to play revenge killer later in your battle, you don't need paralysis or burn slowing it down. Blissey, and Vaporeon can both preform this job nicely.​

Other Options: A Hasty nature could be used in tandem with Hidden Power Fire to hit Skarmoy and Forretress harder, but you still will only be getting 2HKO at best, and those aren't even garenteed. If this option is taken though, it is suggested to use Hidden Power Fire in place of whatever elemental punch you would have been using.​
 
@ eXeggutoraped: The Exeggutor seems decent, same with the Starmie. While Starmie does have higher speed, it gets worse coverage in two moves and has a worse typing. It isn't immune to Normal, Fighting, or Ground, which helps Gengar a lot.

@ Skippy the Great: As an anti-lead, Trick would be a much better option > Grass Knot. You will severely cripple Swampert, but you don't leave yourself open for something like Dragonite to switch in and fire off an attack (Grass Knot will 2HKO, so the first hit they get rocks up, second hit they will probably just switch).
 
^ It's scarfed.

That Exeggutor looks interesting. I would say Gengar has better typing than Starmie, and Recover is generally more reliable than Pain Split. On Gross I would agree with Trick over Grass Knot. If not, then I would suggest investment so that it OHKOs Swampert which at least will completely prevent your opponent from getting rocks up.

I run Swampert lead and I never switch out of Metagross so it'd work good. After getting hit once with Grass Knot I would switch out to get rocks later.
 
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