Lets discuss HSam
Currently I believe the meta is lowkey being dominated largely by this mon who is largely misunderstood and underestimated. Everyone knows its main draw is its signature move ceaseless edge, a dark type attack which sets a layer of spikes. What I feel is misunderstood and underestimated is the sheer number of effective sets this Pokémon can run, and also how high skill cap is when using Hsam, very rewarding to correct decision making and punishing when making mistakes. This is the main purpose of this post, lets get into it by first talking about the most common sets.
Lead (trashrott)
Samurott-Hisui @ Focus Sash
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off/Taunt/Sacred Sword
- Aqua Jet
This is I feel its weakest set, in use I think you will find a small percentage of match ups where this is effective, things like Mega Lopunny shut you down completely, and Pokémon like Lando and Tusks force you to click water moves and not Edge. Even when you do get a match up where he can be effective edge has a 90 percent chance to miss which is really not something you want on a lead your sacrificing.
This set is C imo no real reason to use this.
Choice Band (Bandrott)
Samurott-Hisui @ Choice Band
Ability: Sharpness
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Sucker Punch
People like band for its simplicity, boasting 519 attack on a 95 BP move that stacks spikes puts an immense amount of pressure on an opposing team making it even harder to remove hazards via defog, especially after tera. Lets get right into calcs for this set. This one will be long lol.
252+ Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 248 HP / 220 Def Zapdos: 208-246 (54.3 - 64.2%) -- guaranteed 2HKO
252+ Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 248 HP / 148 Def Moltres: 214-253 (55.8 - 66%) -- guaranteed 2HKO
252+ Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 244 HP / 0 Def Gliscor: 189-223 (53.6 - 63.3%) -- 85.2% chance to 2HKO after Poison Heal
Pokémon that will force tera dark or have best match ups
Landorus
-1 252+ Atk Choice Band Sharpness Tera Dark Samurott-Hisui Ceaseless Edge vs. 252 HP / 248+ Def Landorus-Therian: 158-188 (41.3 - 49.2%) -- 78.5% chance to 2HKO after Stealth Rock
Skarmory
252+ Atk Choice Band Sharpness Tera Dark Samurott-Hisui Ceaseless Edge vs. 248 HP / 164+ Def Skarmory: 184-218 (55.2 - 65.4%) -- guaranteed 2HKO
Mandibuzz
No need to calc here, this thing smokes you, you have to run or predict it coming in and click water move.
Great Tusks
Generally you will click edge into him anyway because you'll have ghost blockers but if not run or predict and click water move similar to Mandi.
End Game with band
Tera Dark will also give you access to powerful priority in sucker punch, while band sucker has its limitations it will still be useful
252+ Atk Choice Band Tera Dark Samurott-Hisui Sucker Punch vs. 0 HP / 0 Def Kartana: 176-208 (67.9 - 80.3%) -- guaranteed 2HKO
While this humble calc seems to miss the ko at first glance consider you most likely have hazards up which will hard stop kart, and other locked or all out attacking Pokémon
Overall take on Band
I would say this set is solid A- due some inherent weaknesses. First being Hsam is not the easiest pokemon to get into play, sharing much the same weaknesses as Hoopa, having a massive impact when in play, but being difficult to position. A second weakness would be the 90 percent chance to miss on edge. When attempting to 2hko a defogger the entire game can be blown out be a edge miss. This is where the high skill of Hsam first appears. You need to make the decision to risk it, or block with your gholdengo. This decision largely depends on your teams ability to get Hsam in again, and how many layers of spikes you need to win.
To further expand on the mons high skill cap you also need to manage how much damage your Hsam is dealing, dont tera if your going to get an ohko that could be a 2hko. More hits mean more spikes, so there is quiet a bit of nuance, planning, and decision making involved even with a band set. This skill cap only increases as the sets go on.
Assault Vest (Fatrott)
Samurott-Hisui @ Assault Vest
Ability: Sharpness
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature
- Razor Shell
- Ceaseless Edge
- Knock Off
- Sucker Punch
Created by Lulu as far as I know, what seperates this set from the others is the arch types it fits onto, and its ability to consistently set hazards during the midgame. This mon fits in with offensive builds that sport pivots such as defensive lando rather then aggressive offensive teams that focus on momentum.
I have a lack of experience here and believe the set to unoptimized but during my limited testing with lulus team I was suprised at how consistently this set was effective. Tera steel will really allows this mon to set full stack quiet often. It really speaks to the overall level of this mon, knock off is surprisingly useful as you’ll often reach full stack and want to click a more consistent move with additional utility. Again note this mon is extremely skill reliant. The better the player the more effective this set will be.
Any contribution to optimizing the set or added experience with the mon (talking to you lulu) would be valued. I would rate this as B- as its more niche to the team it would be placed onto, however it is effective when used correctly.
Choice Scarf (ScarfRott)
Samurott-Hisui @ Choice Scarf
Ability: Sharpness
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Water
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Sacred Sword
Not a ton to say here, 436 speed makes it a slower speed control but with a immense utility with edge and knock, it will consistently set spikes, provides breaking potential in razor shell/tera water for late game, and excellent coverage due to to typing and sacred sword, which also has utility in ignoring boosts from Pokémon like ID Garg.
B- imo, anyone with more experience with this set, contribution would be greatly valued.
Now for the bread and butter
Swords Dance (BrokenRott)
Samurott-Hisui @ Black Glasses
Ability: Sharpness
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark
Adament Nature
- Swords Dance
- Aqua Cutter
- Ceaseless Edge
- Sucker Punch
This set is different from the others, turning Hsam from a simple hazard setter into a wincon/wallbreaker that sets hazards. The skill cap on this set is through the roof, The decision making is critical, choosing whether to click edge once and pivot out, or to SD, when to tera, knowing what hits he can survive to set up, capitalizing on your opponents respect and attempts at counter play, the list goes on . Once set up at plus 2 with tera this things a true demon. Things that outspeed it often die to sucker punch even when resisted, things that are slower get edged. Aqua cutter is exclusively to provide a move that doesn't miss, and doesn't make contact (only god knows why this doesn't make contact), to avoid peoples attempts at outplaying you with helmet.
The biggest mistake your oppenent can make is switching in a threat that cannot ohko Hsam after and SD, like a ferrothorn. You just tera and SD again and the game is basically over, this things match up into rain is absolutely brutal.
This Balance between being able to be a hazard setter, being a wallbreaker, and a wincon separates this set from the others, as time goes on this will only be enforced by the respect of the Pokémon's versatility, due to this imo this set is S-.
Other sets
I have seen many good sets, including the standard ones which I only covered scarf here. Sets ranging from sets with boots to water Z, if you have any you have used these sets and find them effective, please add in.
Sidenotes
Razorshell/Aqua Cutter
I find you want Razor shell on sets that lack immediate power like AV/Scarf and sets without SD. its a very powerful move and can break through targets via defense drops. However, on sets that due have immediate power Hsam benefits from consistency as you rarely click the water move. Aqua cutter most importantly doesnt make contact but also lands 100 percent of the time, has the increased crit chance to pseudo make up for Razor shells powerful 50 percent drop. Both moves are very viable, and just wanted to note the different uses.
Sets with Aqua Jet
I am finding aqua jet sets to be better then expected though I find it hard to place, any experience and contribution regarding the merits of Jet would be appreciated.
Conclusions
I'd like to nominate this Pokémon for a humble increase into A+ where I think it will stay depending on the long term results of Gholdengo's presence in meta (S- with Gholdengo imo, though this is quiet debatable on who is enabling who). This increase to A+ is largely based on its versatility allowing it to be consistent and effective across many builds.
Thanks for reading, and good luck
Most Recent Hsam Build
HFGL