ND UBERS UU UPDATES AND NEWS DUMP!
Featuring brand new shiny VRs, a search for sample teams, and some discussions around potential bans!
Overhauled Viability Rankings
Those of you familiar with our resources will know that the old Viability rankings were based on a Top-High-Mid-Low system, and given the new interest in the tier and more people wanting to develop the meta we felt a shift in approach would be necessary. Given the current data we have from UUbersPL and room tours, the council has entirely overhauled the viability rankings to match the S-A-B-C format used by many other tiers so that we will be able to give more accurate and in depth rankings for the tier. While normally with VR shifts a list of changes would be included, due to the overhaul we ask that you refer to the voting sheet to see how things have changed from the last iteration. We hope that these new VRs will help make the tier more accessible, and spur more conversation around the tier! If you believe these tiers need changes you are free to use these forums to discuss or join the conversation in the discord server.Featuring brand new shiny VRs, a search for sample teams, and some discussions around potential bans!
Overhauled Viability Rankings
Sample Teams Wanted!
Our sample teams have been outdated for a while, and to help further the effort in making this tier more accessible the council has been spending some time working on sample teams! While we haven't entirely finished them, we also encourage you to join the discord server and help make suggestions so that we have more teams to vote on, as in the upcoming weeks we are hoping to be able to release a bunch. Any community input on this matter will always be appreciated, as we are not the only people who are interested in helping make this tier more engaging!And now for the big one that I think a lot of you have been waiting for-
Hello all! As UUberspl is slowly coming to a close as a tiebreaker drags out the tour even longer, we have decided to share some of the things that have been part of discussions for upcoming action given the immediate meta changes that have happened post shifts. Not all of these (as of now) are set to be included in a vote to be banned, but have been part of discussion for a post UUberspl slate for our upcoming tours.Arceus Flying

Arceus-Flying was quickly brought into the spotlight following the rise of Chien Pao, loosing the most significant offensive answer it had. Since then, it has risen as one of the most difficult to answer offensive threats. Its CM sets are able to shred through pretty much any team, and it is able to stop opposing Arceus trying to slow it down with its own Taunt. This is made even easier as its sheer strength has been most notable on webs HO, allowing it to consistently outspeed and shut down any potential defensive check with Taunt. In conjunction with its ability to Tera to avoid phasing from moves like Dragon Tail as well as escaping its Ice Weakness. It is not without answers however, Gholdengo, Arc sets that are able to fire off a Dragon Tail, fast status like Twave and Toxic, and strong physical breakers were all able to put a dent in Arc flying, as well as options like Taunt Mewtwo and Ting Lu. While it may not be the best rated arc form on our new VRs, it has proven itself easily as one of the more unhealthy aspects of the new meta.
Arceus Steel
Arceus-Steel was near unanimously voted the best Pokémon in the current meta, due to its sheer versatility across numerous playstyles. The classic CM + Taunt sets are incredibly strong on practically any teamstyle that you could think of, having an incredibly good STAB typing in a meta where Arceus-Steel is its own best resist, and Taunt is able to shut down opposing Arceus forms. Its defensive options are also excellent at disrupting the Offensive Pokémon used to beat down the CM sets, which often just run 252 HP EVs, while these sets then become more vulnerable to some opposing Arc forms in turn. While it may have a weakness to a relatively common type in Fighting and Ground, the innate power of Steel as a defensive type as well as being able to use Tera to circumvent these issues like it's Flying counterpart makes these checks less reliable then one would expect. Unlike Arceus-Flying, Arc-Steel struggles a bit more when it comes to handling the offense used to check it, as while it is versatile it is much overshadowed on the HO builds that Arceus-Flying thrives on. It also has a much worse STAB typing that isn't able to break through teams as easily as Arc-Flying. The current nature of most HO teams do put a lot of pressure on Arceus-Steel users to keep it healthy enough to check everything it needs to.
Sticky Webs


It is without a doubt that HO has been the most dominant playstyle in this tier since the January usage shifts, and one of the most dominant playstyles within this is Sticky Webs. While Landorus-Therian is incredibly strong right now, the access to removal in this tier has proven incredibly limited, especially when it comes to actually being able to pull it off against this playstyle due to common tools such as Taunt Arceus, Gholdengo, and additional threats like Spectrier running rampant. This playstyle puts a huge amount of pressure on the tier, given the prevalence of strong Arceus forms, Mega Pokémon, and other threats such as Roaring Moon or Galarian Darmanitan which almost require their respective boosting item to be remotely usable, with the latter never wanting to run boots in the first place. Additionally, webs makes opposing Arceus forms even more difficult to handle, as your scarfers no longer outspeed it and Arceus will outspeed almost everything, making its setup sets even more potent. As with everything else on the radar that has been mentioned, this playstyle is not impossible to handle. Anti Ribombee measures such as Weavile have started to appear, options that put the webs team on a timer such as T-Spikes are able to help mitigate these threats from setting up, and removing webs from play isn't impossible. Alternatively one can just use their own webs team, circumventing the issue of one team having a speed advantage for the whole game. It can be argued that the dominance of Arceus-Flying is the main cause of the unhealthy aspect of webs, but we still felt it is something that with or without Arceus-Flying could be considered for a ban.


Closing Remarks
As of now, the plan is a vote on the threats we choose to add to the next slate coinciding with the final week of UUberspl, as to not impact this tournament but get whatever is deemed broken out of the meta as soon as possible going into our upcoming tours. Don't forget to check out the new VRs so you can get a taste for what's good going forwards, and please leave feedback, and join the discord so you can help with sample teams! Keep an eye out for more news from us regarding upcoming tournaments and bans. Thanks for reading!