Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Sludge Wave
- Discharge / Energy Ball
- U-turn
Thing is an absolute beast if you slap a Choice Specs on it. The sheer firepower of Fire Blast accompanied by a good speed tier for a breaker allows for Iron Moth to smash through defensive teams with ease(including stall
). Sludge Wave allows Iron Moth to snipe otherwise resists like Gouging Fire for huge damage. Discharge hits tanky waters like Toxapex, and within Electric Terrain does respectable chip to Heatran, and Energy Ball is an alternate option to be more proactive against Mega-Tyranitar. U-turn allows you to get out of those matchups without needing to predict, alongside increasing momentum for the team.
252 SpA Choice Specs Quark Drive Tera Fire Iron Moth Discharge vs. 252 HP / 252+ SpD Heatran in Electric Terrain: 161-190 (41.7 - 49.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Iron Moth Fire Blast vs. 252 HP / 252+ SpD Slowking-Galar: 192-226 (48.7 - 57.3%) -- 94.1% chance to 2HKO
252 SpA Choice Specs Iron Moth Fire Blast vs. 252 HP / 252+ SpD Gliscor: 246-291 (69.4 - 82.2%) -- guaranteed 2HKO after Poison Heal
252 SpA Choice Specs
Tera Fire Iron Moth Fire Blast vs. 4 HP / 252 SpD Alomomola: 237-279 (50.2 - 59.1%) -- guaranteed 2HKO
252 SpA Choice Specs
Tera Fire Iron Moth Fire Blast vs. 252 HP / 252+ SpD Clodsire: 274-324 (59 - 69.8%) -- guaranteed 2HKO
252 SpA Choice Specs
Quark Drive Tera Fire Iron Moth Fire Blast vs. 248 HP / 48 SpD Toxapex: 175-207 (57.7 - 68.3%) -- guaranteed 2HKO
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Roost
Tapu Koko serves as the secondary speed control of this team, along having good Electric stab vs foes like Toxapex and Alomomola that Iron Moth U-Turns on. Koko additionally activates Electric Terrain for Iron Moth and Iron Crown, which allows for some crazy 2KHOs as seen above. Standard Koko, does what Koko does.
Iron Crown @ Steelium Z
Ability: Quark Drive
Tera Type: Fairy
EVs: 224 HP / 192 SpA / 92 Spe
Modest Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Steel Beam
- Future Sight
Please hear me out. Trust me on this one. No, don't walk away. Come back. I need to explain myself, please...
Iron Crown serves as a specially defensive backbone to this team, but also holds an important offensive role. Crown can successfully check foes like Tapu Lele, but may struggle with stronger mons like Calm Mind Iron Valiant since we aren't Assault Vest, nor do we have max investment. Iron Moth can take care of that department, leaving us with enough leeway for a more offensive set. Steelium Z allows us to successfully surprise Stealth Rock users like Landorus-Therian, Gliscor, and Mega-Tyranitar, being able to lure them in and OHKOing them with Corkscrew Crash. EVs are to OHKO Mega-Tyranitar and outspeed TankChomp.
192+ SpA Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 4 SpD Landorus-Therian: 393-463 (102.8 - 121.2%) -- guaranteed OHKO
192+ SpA Iron Crown Corkscrew Crash (200 BP) vs. 132 HP / 0 SpD Tyranitar-Mega in Sand: 374-444 (100 - 118.7%) -- guaranteed OHKO
192+ SpA
Quark Drive Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 252+ SpD Gliscor: 369-435 (104.2 - 122.8%) -- guaranteed OHKO
192+ SpA
Quark Drive Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 0 SpD Garchomp: 487-574 (115.9 - 136.6%) -- guaranteed OHKO
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock / Defog
- Taunt
Standard Offense Landorus-Therian here. Taunt to stop Gliscor from spreading Toxic and setting rocks and stopping Corviknight from defogging. Stealth Rocks for hazards, although the team is extremely rocks weak, so I can understand Defog(erm no hazards=stinky af). Earthquake and U-Turn are mandatory.
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Ground / Electric
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Icicle Spear
- Tera Blast
- Substitute
Kyurem acts as our water resist of the team, being able to set up Substitutes on foes like Alomomola and Toxapex that would come in on Iron Moth's attacks. Dragon Dance here gives us a wincon, which with the inclusion of the next move makes Kyurem the main tera user of the team. Tera Blast Ground pairs nicely with Icicle Spear, being able to hit foes like Toxapex and Heatran that the latter cannot. Tera Blast Electric is another option, that at the cost of not being immediately threatening to Heatran, gives Kyurem BoltBeam coverage and the ability to set up on opposing Iron Crown and Mega-Scizor. Substitute baits Kyurem being SubRoost, inviting Slowking-Galar and using it as setup fodder, and can stop Alomomola and stray Toxics.
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet / Ice Spinner
This is our primary speed control in Urshifu. Great revenge killer, general speed and power. Aqua Jet is the move of choice here, but with how weak this team is to Dragonium Z Dragonite, Ice Spinner can be an alternate option.