Just felt like doing something right off the bat sooo
So the idea of using Tinkaton was from a conversation in the ND OU room as a role compresser utility mon given it's great attributes on a team which are a Steel, a Fairy, Stealth Rock & Knock Off support but most importantly a hard check to Darkrai and Tapu Lele and after seeing a build from boppydop! that was ETerrain Offense with Tinkaton (and CB Val but we don't talk about that). Once in battle this mon was capable of setting optimal conditions for the entire team as much as possible (and that's mainly from how broken Encore is as a move) while the use of Pickpocket Air Balloon was not just a helpful Ground immunity but it allows me to steal valuable items in which it mostly consisted of Choice Scarfs (From things like Urshifu-RS, Lando-T or Kartana) or sometimes just nabbing lefties for myself.
Boots Koko as the pivot and Terrain mon here, it's self explanatory as to what Koko does here, it brings in stuff and checks some other threat like Zapdos, M-Mawile and Waters when needed to.
I originally had
over this but the mon wasn't really doing much for the team and my rain MU was kind of terrible so i decided on this. It's a stupid breaker that just bonks things with a broken stab move but the defensive use is what's most important for the squad as i got another mon capable of checking things like M-Scizor, Darkrai, M-Medicham or Iron Crown offensively.
Lumping these two together as they have the more questionable part of the team (besides the Tinkaton) in their item choices. Iron Moth having boots is not that rare (at least from my experience, idk about you guys) as the longevity you get from them is great and despite the small amount of turns with Terrain, it's been working fine as one of the cleaners in the team (you could probably change Tera Blast for U-Turn and it's tera type).
Iron Valiant works similarly except it's also my 2nd Encore user and having Tera Dark gives me the Psychic Immunity i need in case Tapu Lele or Iron Crown get out of hands (i wonder why). SD Booster Encore has so many opportunities when Tinka gives the best early-mid game conditions alongside Lando-T despite how Booster Energy is likely to act when Terrain goes out during setup it's still valuable when Koko can't always switch in to get terrain back up on setup threats like Iron Crown or Volcarona.
Also sort of self explanatory, Defensive Lando just gives me a defogger in order to keep Wellspring and Valiant in good shape. It's another mon that role compresses so well and there isn't much for me to say, the speed is for max speed Raging Bolt and having Taunt helps me annoy things Gliscor, Ferrothorn and M-Scizor.
It already outspeeds most of my team but often times the solution is to overwhelm m-lop's squad before you get overwhelmed by it, having Lando-T and Booster Valiant helps in this regard but you gotta keep yourself healthy.
If this mon manages to setup freely you better had saved up Valiant's Booster Energy to Encore lock it or your Wellspring's Tera
Trying to switch into this is kind of annoying and the pair is even worse but there's enough offense to get out of the situation and break the entire defense apart
I might add replays later, someone remind me if i do happen to have more than one or two






Iron Valiant works similarly except it's also my 2nd Encore user and having Tera Dark gives me the Psychic Immunity i need in case Tapu Lele or Iron Crown get out of hands (i wonder why). SD Booster Encore has so many opportunities when Tinka gives the best early-mid game conditions alongside Lando-T despite how Booster Energy is likely to act when Terrain goes out during setup it's still valuable when Koko can't always switch in to get terrain back up on setup threats like Iron Crown or Volcarona.





I might add replays later, someone remind me if i do happen to have more than one or two