[SET]
Tail Glow (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Fairy / Grass
Timid Nature
- Tail Glow
- Surf / Scald
- Energy Ball / Ice Beam
- Alluring Voice / Ice Beam
[SET COMMENTS]
Tail Glow Manaphy puts the spotlight on the power of Tail Glow combined with Manaphy's deep movepool, transforming Manaphy into a powerful wallbreaker. With a single Tail Glow, Manaphy's Surf washes away common walls, 2HKOing Ting Lu, Galarian Slowking, and Assault Vest Iron Crown, as well as threatening to OHKO offensive threats like Great Tusk and Iron Moth without a boost. Alternatively, Scald trades damage for a chance to burn targets like Kingambit or Meowscarada, punishing their attempts to switch into Manaphy. Energy Ball slams Water resists like Primarina, Tera Water Garganacl, and Ogerpon-W, while Alluring Voice threatens Dragon-types like Raging Bolt, Dragonite, and Kyurem, as well as punishing setup opportunities. Either of these can be dropped for Ice Beam, which targets certain Dragon-types like Raging Bolt and Dragonite, having a high chance to 2HKO the former and guaranteeing it on the latter, as well as threatening an OHKO on physically defensive Gliscor. Another option is Substitute, which allows Manaphy to setup comfortably on status spreaders like Galarian Slowking and Tera Water Gliscor, avoid Salt Cure from Garganacl, and punish Thunderclap from Raging Bolt. Tera Fairy is a solid defensive option, easing the matchup into threats like Kyurem, Dragapult, Zamazenta, and Kingambit, as well as neutralizing the matchup into its biggest counters, Ogerpon-W and Raging Bolt. Tera Grass takes the latter a step further by flipping the tables entirely on the aforementioned duo, as well as other threats like Rillaboom and Meowscarada.
With its sheer power but middling speed, Manaphy slots best as a wallbreaker on offensive teams, such as Sticky Web and rain. Araquanid is a natural partner as the cornerstone of the Sticky Web archetype, with its Sticky Web allowing Manaphy to outspeed all threats besides Deoxys-S and Heavy-Duty-Boots users like Zamazenta, giving many opportunities for setup and sweeping. Alternatively, Ribombee is another solid Sticky Web setter, with better matchups into threats like Raging Bolt and Kyurem, that Araquanid can struggle with. Gholdengo and Raging Bolt are strong teammates as well, greatly appreciating Manaphy's excellent matchup into Ting Lu, while the former threatens Kyurem and Iron Valiant as well as preserving the entry hazards that enable Manaphy, and the latter threatens Ogerpon-W, Tera Water Garganacl, and Toxapex. On the physical side, Kingambit and Dragonite pair well with Manaphy, with both taking advantage of Manaphy's wallbreaking against walls like Zamazenta, Corviknight, and Dondozo to clean the weakened teams left in its wake. On rain teams, Pelipper is must have as the only viable Drizzle user in the tier, boosting Manaphy's already powerful Surf to new heights, such as OHKOing Ting Lu after a Tail Glow boost. Pelipper's Drizzle also enables Manaphy's Hydration, washing away status effects that might otherwise cripple it. Darkrai and Iron Valiant are also solid partners, especially appreciating Manaphy weakening walls like Primarina, Ting Lu for the former, and Galarian Slowking for the latter, while Iron Valiant beats Kyurem, and Darkrai threatens Ogerpon-W. In general, hazard removal in Great Tusk or Iron Treads is useful as well, ensuring Manaphy can switch in repeatedly without fear of entry hazards, as well as checking Raging Bolt. Stealth Rock setters like the aforementioned Great Tusk and Iron Treads, as well as Landorus-T and Glimmora are also appreciated by Manaphy, wearing down switch-ins like Ogerpon-W to ease Manaphy's sweep. In addition, Landorus-T and Iron Treads can safely bring Manaphy in through U-Turn and Volt Switch respectively, while Glimmora can clear Toxic Spikes.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/magcargo.177111/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
[SET]
Take Heart (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 HP / 40 Def / 216 Spe
Tera Type: Dragon / Poison
Timid Nature
- Take Heart
- Acid Armor
- Scald
- Stored Power
[SET COMMENTS]
Take Heart Manaphy takes advantage of Manaphy's decent bulk and strong arsenal of boosting moves to power its way through weakened teams. Take Heart and Acid Armor form a potent combo that allows Manaphy to quickly become unkillable and snowball through unprepared teams, especially with Take Heart clearing status that would normally cripple it. Scald complements the set excellently, as a reliable STAB option that can burn threats that Manaphy can struggle with like Kingambit, allowing it to set up on these foes, while wearing down phasers like Ting Lu and Moltres that can stop Manaphy's sweep. Stored Power threatens the vast majority of the tier with enough boosts, slamming the likes of Kyurem, Zamazenta, Raging Bolt, and Ogerpon-W. 40 Speed EVs with a Timid Nature ensures Manaphy outspeeds Kyurem, with the rest invested into bulk to maximize Manaphy's survivability. Tera Dragon crucially flips the matchup against Ogerpon-W after an Acid Armor boost, as well as other threats like Rillaboom and Meowscarada, as well as surprising Raging Bolt. An alternative option is Tera Poison, which keeps the crucial Grass-type resistance and gives Manaphy a better matchup into the likes of Zamazenta, Iron Valiant, and Primarina.
While powerful with enough boosts, Take Heart Manaphy can struggle to gain said boosts due to its middling speed and middling bulk, so it works best on hyper offense teams like Screens and Sticky Web, which make up for these shortcomings. On Aurora Veil teams, Alolan Ninetales is a natural partner as the only OU-viable setter, giving Manaphy much greater ease in setting up with the added bulk, as well as threatening Ogerpon-W and Raging Bolt. Sweepers like Iron Moth and Darkrai work well with Manaphy, weakening teams and overwhelming shared checks like Tera Water Garganacl and Tera Water Ting Lu, clearing a path for Manaphy to sweep late-game. Similarly, bulkier options like Zamazenta and Swords Dance Gliscor act as great fallbacks, with Zamazenta taking on Ogerpon-W and Kyurem, while Gliscor checks Raging Bolt. On Sticky Web teams, Araquanid is the premiere setter, and is thus a must-have partner for Manaphy. Teammates like Gholdengo and Raging Bolt synergize well with Manaphy, with both threatening Rillaboom, and the former checking Kyurem and Iron Valiant while keeping Sticky Web on the field, while the latter beats Ogerpon-W and Primarina. Physical sweepers like Dragonite and Great Tusk also are appreciated by Manaphy, with the former checking Ogerpon-W and wearing down teams for a late-game sweep, while the latter offers hazard removal to ensure Manaphy can maximize its bulk, as well as a check to Raging Bolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Tail Glow (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Fairy / Grass
Timid Nature
- Tail Glow
- Surf / Scald
- Energy Ball / Ice Beam
- Alluring Voice / Ice Beam
[SET COMMENTS]
Tail Glow Manaphy puts the spotlight on the power of Tail Glow combined with Manaphy's deep movepool, transforming Manaphy into a powerful wallbreaker. With a single Tail Glow, Manaphy's Surf washes away common walls, 2HKOing Ting Lu, Galarian Slowking, and Assault Vest Iron Crown, as well as threatening to OHKO offensive threats like Great Tusk and Iron Moth without a boost. Alternatively, Scald trades damage for a chance to burn targets like Kingambit or Meowscarada, punishing their attempts to switch into Manaphy. Energy Ball slams Water resists like Primarina, Tera Water Garganacl, and Ogerpon-W, while Alluring Voice threatens Dragon-types like Raging Bolt, Dragonite, and Kyurem, as well as punishing setup opportunities. Either of these can be dropped for Ice Beam, which targets certain Dragon-types like Raging Bolt and Dragonite, having a high chance to 2HKO the former and guaranteeing it on the latter, as well as threatening an OHKO on physically defensive Gliscor. Another option is Substitute, which allows Manaphy to setup comfortably on status spreaders like Galarian Slowking and Tera Water Gliscor, avoid Salt Cure from Garganacl, and punish Thunderclap from Raging Bolt. Tera Fairy is a solid defensive option, easing the matchup into threats like Kyurem, Dragapult, Zamazenta, and Kingambit, as well as neutralizing the matchup into its biggest counters, Ogerpon-W and Raging Bolt. Tera Grass takes the latter a step further by flipping the tables entirely on the aforementioned duo, as well as other threats like Rillaboom and Meowscarada.
With its sheer power but middling speed, Manaphy slots best as a wallbreaker on offensive teams, such as Sticky Web and rain. Araquanid is a natural partner as the cornerstone of the Sticky Web archetype, with its Sticky Web allowing Manaphy to outspeed all threats besides Deoxys-S and Heavy-Duty-Boots users like Zamazenta, giving many opportunities for setup and sweeping. Alternatively, Ribombee is another solid Sticky Web setter, with better matchups into threats like Raging Bolt and Kyurem, that Araquanid can struggle with. Gholdengo and Raging Bolt are strong teammates as well, greatly appreciating Manaphy's excellent matchup into Ting Lu, while the former threatens Kyurem and Iron Valiant as well as preserving the entry hazards that enable Manaphy, and the latter threatens Ogerpon-W, Tera Water Garganacl, and Toxapex. On the physical side, Kingambit and Dragonite pair well with Manaphy, with both taking advantage of Manaphy's wallbreaking against walls like Zamazenta, Corviknight, and Dondozo to clean the weakened teams left in its wake. On rain teams, Pelipper is must have as the only viable Drizzle user in the tier, boosting Manaphy's already powerful Surf to new heights, such as OHKOing Ting Lu after a Tail Glow boost. Pelipper's Drizzle also enables Manaphy's Hydration, washing away status effects that might otherwise cripple it. Darkrai and Iron Valiant are also solid partners, especially appreciating Manaphy weakening walls like Primarina, Ting Lu for the former, and Galarian Slowking for the latter, while Iron Valiant beats Kyurem, and Darkrai threatens Ogerpon-W. In general, hazard removal in Great Tusk or Iron Treads is useful as well, ensuring Manaphy can switch in repeatedly without fear of entry hazards, as well as checking Raging Bolt. Stealth Rock setters like the aforementioned Great Tusk and Iron Treads, as well as Landorus-T and Glimmora are also appreciated by Manaphy, wearing down switch-ins like Ogerpon-W to ease Manaphy's sweep. In addition, Landorus-T and Iron Treads can safely bring Manaphy in through U-Turn and Volt Switch respectively, while Glimmora can clear Toxic Spikes.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/magcargo.177111/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
[SET]
Take Heart (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 HP / 40 Def / 216 Spe
Tera Type: Dragon / Poison
Timid Nature
- Take Heart
- Acid Armor
- Scald
- Stored Power
[SET COMMENTS]
Take Heart Manaphy takes advantage of Manaphy's decent bulk and strong arsenal of boosting moves to power its way through weakened teams. Take Heart and Acid Armor form a potent combo that allows Manaphy to quickly become unkillable and snowball through unprepared teams, especially with Take Heart clearing status that would normally cripple it. Scald complements the set excellently, as a reliable STAB option that can burn threats that Manaphy can struggle with like Kingambit, allowing it to set up on these foes, while wearing down phasers like Ting Lu and Moltres that can stop Manaphy's sweep. Stored Power threatens the vast majority of the tier with enough boosts, slamming the likes of Kyurem, Zamazenta, Raging Bolt, and Ogerpon-W. 40 Speed EVs with a Timid Nature ensures Manaphy outspeeds Kyurem, with the rest invested into bulk to maximize Manaphy's survivability. Tera Dragon crucially flips the matchup against Ogerpon-W after an Acid Armor boost, as well as other threats like Rillaboom and Meowscarada, as well as surprising Raging Bolt. An alternative option is Tera Poison, which keeps the crucial Grass-type resistance and gives Manaphy a better matchup into the likes of Zamazenta, Iron Valiant, and Primarina.
While powerful with enough boosts, Take Heart Manaphy can struggle to gain said boosts due to its middling speed and middling bulk, so it works best on hyper offense teams like Screens and Sticky Web, which make up for these shortcomings. On Aurora Veil teams, Alolan Ninetales is a natural partner as the only OU-viable setter, giving Manaphy much greater ease in setting up with the added bulk, as well as threatening Ogerpon-W and Raging Bolt. Sweepers like Iron Moth and Darkrai work well with Manaphy, weakening teams and overwhelming shared checks like Tera Water Garganacl and Tera Water Ting Lu, clearing a path for Manaphy to sweep late-game. Similarly, bulkier options like Zamazenta and Swords Dance Gliscor act as great fallbacks, with Zamazenta taking on Ogerpon-W and Kyurem, while Gliscor checks Raging Bolt. On Sticky Web teams, Araquanid is the premiere setter, and is thus a must-have partner for Manaphy. Teammates like Gholdengo and Raging Bolt synergize well with Manaphy, with both threatening Rillaboom, and the former checking Kyurem and Iron Valiant while keeping Sticky Web on the field, while the latter beats Ogerpon-W and Primarina. Physical sweepers like Dragonite and Great Tusk also are appreciated by Manaphy, with the former checking Ogerpon-W and wearing down teams for a late-game sweep, while the latter offers hazard removal to ensure Manaphy can maximize its bulk, as well as a check to Raging Bolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: