I thought I'd take some time to lay down some of my own thoughts on the metagame and share some cool mons/sets that are stronger than usual right now.
Magearna @ Manectite
Ability: Soul-Heart
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Hidden Power [Fire]
- Pain Split
Just throwing this in here because whilst it's pretty boring to look at by now, this set becoming the main Magearna set probably has a larger impact on the metagame than any other recent trend. With such a highly used mon switching its main set from a specially defensive wall/specially offensive wallbreaker to a physically defensive wall, this affects the standing of many mons in the metagame.
- Kartana has taken a hit because of this trend, as Manectite Magearna is a much better check to Kartana than any other Magearna variant, living more hits and actually having the coverage to OHKO Kartana. It is also worth noting that the scenarios in which Kartana can become particularly dangerous to teams are tackled by running Magearna, as it isn't lured by the Pinsirite set, isn't weak to rocks, and doesn't crumble to Metagrossite Kartana's Return either. It also isn't beaten by Diancite, although that is still a very fringe set. However, Kartana is still quite useful to offensive builds, providing an offensive check to Altarianite Zygarde and often requiring two checks to stop comfortably (often Manectite Magearna + a check to Metagrossite Kartana with recovery).
- Altarianite Zygarde gains a new wall in Manectite Magearna, and unlike other checks such as Wisp Arceus it struggles to bypass Magearna even with alternative options in its 4th moveslot. This makes Alt Zyg less effective as a breaker/sweeper, forcing it into more utility roles in games where it faces Manectite Magearna. Altarianite Zygarde as a whole isn't swayed too much in viability by most trends, as it still helps out a lot of teams in matchups against the likes of Terrakion and Lucarionite Zygarde, whilst providing priority, a good set of resistances, and a neutrality to rocks.
- Zeraora has been on an upwards trend recently for other reasons, but one of the things holding it back is Magearna. Since Manectite Magearna mostly features on balance builds, and Zeraora has the ability to break various other balance staples such as Support Arceus, Zeraora can be annoyed by teams with Manectite Mage since it takes a while to wear down into range of anything Zeraora can throw at it. This matchup is notably improved by Substitute variants of Zeraora, which can take Magearna out from a higher amount of hp due to Fleur Cannon drops and Substitute blocking Pain Split.
- Magearna doesn't really beat Terrakion well, but it can make it more difficult for Terrakion to break through teams depending on its partners. For example, pairing Magearna with Lunala or Altarianite Zygarde gives the team a resistance to each of Terrakion's STAB moves, as well as a couple of safe switchins. As a result of this, Terrakion finds it more difficult to break down these cores than previously where Stone Edge would do very solid chip to Magearna and one correct Close Combat prediction on a Magearna would allow Terrakion to break through. Terrakion can still adapt to this by running different filler options such as Stealth Rock or Substitute, as well as Diancite sets that are more geared towards acting as speed control and threatening offensive teams than breaking down balance.
- Pdon benefits here, not because of the shift in defensive investment, but instead the drop in offensive variants of Magearna. Pdon can use Magearna as a free opportunity to come in and fire off attacks, gaining momentum for the team. It also helps to stop Magearna from healing up with Pain Split in the long term, since Pdon tends to get worn down alongside Magearna, effectively dampening the Pain Split healing. Against more offensive teams with Magearna, Rock Polish is much easier to set up, especially as this Magearna lacks Heart Swap. Additionally, the drop in power allows mixed offensive Pdon sets to come in more easily, and this can pose a threat to some balances. However, a lot of teams around Magearna carry bouncers such as Mandibuzz and Slowbro that can prevent Pdon from getting rocks, and often Pdon alone wont be enough to make progress.
- Tapu Lele is a standout mon that can take advantage of Magearna teams right now. Due to the lack of Special Defense investment and the lack of Heart Swap, Lucarionite Tapu Lele poses a huge threat to most teams using Manectite Magearna, and even though Magearna doesn't really beat Tapu Lele, it can still find itself pressured to come in because of the lack of other resists. As a wallbreaker, this unlocks a lot of potential in the first four mons that I have mentioned here, being able to weaken a main check whilst the other mons can provide much needed role compression to cover for Lele's lack of defensive roles. Diancite Tapu Lele can act as speed control whilst doing a similar job, but since it tends to be used later in the game than Lucarionite Lele (due to higher speed and lower bulk post-mega), it's not as effective at removing Magearna for teammates to take advantage.
The first four mons can still be used to good effect, especially when paired with the last two, since this is still just one mon, and there are still other popular Magearna sets that don't affect those mons such as Pinsirite. Balance also has various ways to adapt to these cores, such as the bouncers mentioned earlier in the Pdon point, Lunala to help scouting Tapu Lele, and extra physical walls to handle the first four if Magearna gets worn down (mainly Arceus formes).
Some other mons that I feel are strong in the meta rn:
- Fairyceus has seen a rise in popularity lately due to how well it fits on balance, taking on threats such as Zygarde and Terrakion. One of the benefits of running Fairyceus over other Arceus formes is that it can perform its roles with two moves (Judgment+Recover) so it has free slots that can be customized to choose between moves such as Defog, Stealth Rock, Toxic, Will-O-Wisp and Earth Power on support sets, and Fire Blast/Earth Power/Refresh on Calm Mind sets, which still double up as checks to Zygarde and Terrakion nicely. While this has always been the case with Fairyceus, the current metagame allows it to run these sets at a smaller cost. For example, Fairyceus can fit in nicely to various teams with Defog+Toxic, since the metagame allows it to take on a large enough portion of rockers to the point where a secondary hazard deterrent usually keeps rocks off the field. This enables checks to Magearna such as Ho-Oh to fit on teams more easily. However, in older versions of the meta Fairyceus struggled more to run Toxic, as it didn't do enough damage to the more popular offensive Magearna variants, Rocks were harder to keep off the field, and other Steel types such as Necrozma-DM were more common. This led to most Fairyceus running Wisp>Toxic, which ran into its own problems when pressuring Pdon and Victini, creating a case of 4 moveslot syndrome.
- Gira-O is an interesting Defog option on some offensive builds, providing a Pdon check that can also handle Rock Polish (important since offensive builds struggle with RP don) as well as a soft check to Kartana. On top of this, its useful set of immunities and resistances allow it to come in fairly freely on certain moves such as Pdon's Precipice Blades, Kartana's Sacred Sword, Terrakion's Close Combat and Zeraora's Plasma Fists, making it harder for the opponent to play around it. It also has access to some decent 4th slots in Shadow Sneak, Thunder Wave, Toxic, and Will-O-Wisp, all of which can be useful depending on what you want Giratina-O to break or check. One notable weakness of Gira-O is that it's largely outclassed by Defog Lunala, which performs similar roles, but Gira-O can often be played more aggressively against the likes of Defensive Pdon and has more freedom in its moveslots since it doesn't need to Roost repeatedly and can handle stuff like chipped offensive mons (particularly Lunala) with Shadow Sneak. It also doesn't necessarily need to use Defog as much as it is bulkier than Lunala without counting Shadow Shield.
Some more cool sets:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 44 HP / 104 Def / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Hidden Power [Ground]
-
Substitute
Xerneas fell from grace in the meta a while ago, partially due to the fact that defensive checks for it were commonplace, but also largely because even unprepared teams had a good chance to deal with it in an emergency, by chipping it on its setup turn and putting Xerneas into the range of an -atespeeder. Now that one of its main defensive checks in Magearna isn't running Heart Swap, Geoxern has more freedom to put in work, and in particular Substitute over Thunder is a neat option on Geoxern. Substitute allows Xerneas to set up in a wider range of scenarios without fearing atespeed as much. For example, Substitute can be used to set up a Geomancy+Substitute against Support Arceus formes (except for Fairy) and allows Xerneas to avoid being checked by combinations of attacks such as Lunala's Z-Move followed by Altarianite Zygarde or Entei. On top of that, Sub Xern can even use Manectite Magearna as setup bait. Another scenario that also comes up when dealing with Geoxern is using the mon that's already out to chip Xerneas into range of priority, and then sacking whichever mon is least useful in the matchup, before going to their priority user to finish off Xern. Substitute also complicates this scenario by punishing these sacks, often with a sweep.
Genesect @ Manectite
Ability: Download
EVs: 252 HP / 212 Def / 44 Spe
Timid Nature
- Flash Cannon
- Ice Beam
- Flamethrower
- U-turn
Slightly different take on Genesect. Credits to
Chazm for this set. This pretty much acts as an alternative to Manectite Magearna on some more offensive builds, being able to hold off various physical attackers and gain momentum. The speed investment allows Genesect to outpace Lucarionite Mamoswine (and more importantly Adamant Lucarionite Zygarde/Modest Lucarionite Lele). The positives and negatives comparing to Manec Mage are as follows:
+ Ground neutrality (helpful for scouting Zygarde)
+ Unblockable pivot
+ Speed (Allows Gene to do things such as break Lunala's Shadow Shield with U-turn whilst avoiding damage)
+ Free Magearna slot (allows stuff like Pins Mage)
- Flying neutrality (hurts the matchup against Pins Mage and Zeraora)
- Doesn't check Lucarionite Terrakion
- No recovery (Doesn't matter as much on offense as it should be claiming as many opportunities as possible to gain momentum)
- Weaker (Also doesn't matter much since it should be U-turning on most mons that switch in)
This Genesect needs to be paired with very strong breakers, the most notable of which would be Pogre as it can take advantage of Genesect U-turning on Pdon.
Also a couple of memes for anyone who wants to try and use them:
Froslass @ Diancite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Spikes
- Destiny Bond
Literally just because Spikes. If you're lucky you'll get to Dbond something as it pretty much outspeeds everything and threatens Alt Zyg. Horribly weak though, doesn't even 2HKO Mandibuzz lol.
Rhyperior @ Lucarionite
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Swords Dance
Adamant outspeeds Meta Kartana at +2 and chunks it pretty heavily, doesn't outspeed Diancite Lele or Zeraora though, which is a big advantage of running Jolly. This may have some potential use as a Zeraora/Pins Mage check that can clean lategame and threaten some things with SD but honestly I haven't figured out how to fit it on a team yet.
More stuff will follow once I'm done with this seasonal, I'll try to be more specific then so you can see more of the things i've said in action.