Sorry I'm so late to the party. Let's end this show with a bang.
Pokémon: Golem
Stats: 80/120/130/55/65/45 [BST 495]
[unchanged]
Abilities: Purifying Salt / Sturdy / Regenerator
Typing: Rock/Ground
[unchanged]
Move Changes:
+ Ice Punch, Knock Off, Rapid Spin, Recover, Salt Cure, Stone Axe, Temper Flare
Description: With limited options of what could be changed, I figured I would turn this Golem into a combination of two of this generation's newest Rock-types; Garganacl and Klawf. With recovery and utility, this Golem should still prove useful despite its weakness-laden typing. Plus Stone Axe as a fun hazard setting method while still allowing the possibility of Regenvest.
Pokémon: Drapion
Stats: 90/100/120/60/90/80 [BST 540]
(+20/+10/+10/+0/+15/-15)
Abilities: Battle Armor / Sniper / Keen Eye
[unchanged]
Typing: Poison/Dark
[unchanged]
Move Changes:
+ Bulk Up, Ceaseless Edge, Dire Claw, Kowtow Kleave, Pounce, Sucker Punch, Temper Flare, Tera Blast, Trailblaze, Upper Hand, U-Turn
Description: The trickiest part of keeping Drapion Poison/Dark is that it competes with Liepard for a team slot. Making this Drapion be a bulkier Pokemon, instead of the fast and frail threat that Liepard is, allows it to take advantage of its toolkit while still being unique. Add to it a bunch of moves it never learned thanks to Dexit and we have an interesting new inclusion.
Pokémon: Furret
Stats: 120 / 120 / 75 / 60 / 75 / 120 [BST 570]
(+35/+44/+11/+15/+20/+30)
Abilities: Run Away / Keen Eye / Frisk
[unchanged]
Typing: Normal
[unchanged]
Move Changes:
Description: Furret has no good moves (besides Tidy Up) and no good abilities, so I just am throwing all the points I can into its stats. This will result in it being on paper a very scary thing, but then you look at its movepool and remember "oh yeah Furret learns nothing that good" which will balance it out. Honestly what Furret (and a lot of the two-stage Pokemon from Johto) needs right now is an evolution, but that is outside of what we are doing here.
Pokémon: Bellibolt
Stats: 128 / 64 / 96 / 111 / 96 / 45 [BST 540]
(+19/+0/+5/+8/+13/+0)
Abilities: Electromorphisis / Static / Damp
[unchanged]
Typing: Electric
[unchanged]
Move Changes: + Ice Beam, Nuzzle, Stockpile/Spit Up/Swallow
Description: Just an overall buff to Bellibolt. Better coverage in Ice Beam, more power and bulk, and Stockpile as an actual way of boosting its defenses.
Pokémon: Electrode-Hisui
Stats: 90 / 50 / 80 / 90 / 80 / 150 [BST 540]
(+30/+0/+10/+10/+0/+0)
Abilities: Soundproof / Static / Aftermath
[unchanged]
Typing: Electric/Grass
[unchanged]
Move Changes: + Nasty Plot, Overheat, Rapid Spin, Thunder Cage
Description: Just as imposing as when you first faced its Alpha form in Legends Arceus. Nasty Plot for power, Rapid Spin for utility, Overheat for coverage, and Thunder Cage as just another way to mess with your opponent.
Pokémon: Glaceon
Stats: 65 / 60 / 100 / 130 / 95 / 65 [BST 525]
[unchanged]
Abilities: Snow Cloak / Ice Body
[unchanged]
Typing: Ice/Ground
Move Changes: + Bulldoze, Earth Power, Flash Cannon, High Horsepower, Shore Up, Stomping Tantrum
Description: Special Mamoswine. On the slower side but still packs a punch. STAB Freeze Dry + Earth Power hits everything hard, and Shore Up allows it to take advantage of its solid defenses to last just a bit longer.