Project Metagame Workshop

Bring-6-Ban-1

Metagame Premise: With the newly added Open Sheet feature to Showdown, you can view your opponent’s team and ban them from using one of their Pokemon.

Example: Say your opponent is using this team;
:Kingambit::Glimmora::Zamazenta::Iron Valiant::Iron Moth::Ogerpon-Wellspring:
In this meta, you can choose say Kingambit and your opponent no longer can use Kingambit.

Potential Threats and Bans:
Before I name some buffed mons, I do have to say that a lot more Pokemon are nerfed than buffed. If a Pokemon is a massive threat to a team, the opponent can just ban it, which is something to keep in mind.
:Corviknight: :Scizor: :Mandibuzz:
Defoggers rejoice as you can now ban Gholdengo from appearing what so ever. That’s one of the biggest buffs actually.
:Heatran:
Heatran benefits from the ban mechanic because it can ban massively threatening Water or Ground types like Ogerpon or Gliscor and additionally can provide a team with a second hazard setter.
:Houndstone:??
As mentioned before, a lot more Pokemon are gonna be nerfed than buffed, and Houndstone definitely got nerfed. Biggest part of the nerf is that Last Respects maxes out at 250 BP now, but more importantly you can now ban Tyranitar, Tailwind setters, and even Houndstone itself, which means its much harder to sweep with Houndstone that has Last Respects. Will it still be banned? More than likely, but it’d be interesting to see if it actually was manageable if you could ban it or its partners who now have to be a functional team on their own.

Questions:
- Honestly I got nothing. It’s really straight forward.
 
No-Evo Cup
Metagame premise: Only Pokémon that are able to breed but aren’t part of an evolutionary line are allowed. OU claises applies otherwise.
:tauros::tauros-paldea::tauros-paldea-blaze::tauros-palde-aqua::ditto::qwilfish::delibird::sableye::volbeat::illumise::torkoal::zangoose::seviper::tropius::luvdisc::pachirisu::spiritomb::rotom: (+ forms):manaphy:*:phione:*:basculin::basculin-blue-striped::alomomola::cryogonal::dedenne::carbink::oricorio:(+ forms):oranguru::passimian::komala::mimikyu::bruxish::cramorant::falinks::pincurchin::stonjourner::eiscue::indeedee:(+ female):morpeko::squawkabilly:(+ forms):klawf::bombirdier::cyclizar::orthworm::flamigo::veluza::dondozo::tatsugiri:

* The reason why Manaphy and Phione are allowed is because of being able to Breed with a Dittom unlike most Legendary, Mythical and Paradox Pokémon.
Due to the overall lower power level as seen with most of these Pokémon’s relative low viability, many of these Pokémon may benefit of not having to deal with OU threats or those within their own tiers.

Potential bans and threats:
:dondozo: Already OU viable to this day, Dondozo is unlikely to stay in the metagame for long because of enormous bulk by non-evolving Pokémon standards. Most likely quickbanned.
:manaphy: Another OU viable pure-Water-type, this time with great stats all-around and access to Tail Glow. Most likely quickbanned.
:torkoal: Although OU viable, there is only itself and Tropius that can benefit it’s Sun effects, though do expect Sun teams to be prevalant. May be on the watchlist, but nothing too pressing.
:zangoose: With access to Toxic Boost, Zangoose would be a potent wallbreaker with good speed by non-evolving Pokémon atandards.
:cyclizar: Even with Shed Tail banned, Cyclizar will remain viable with 121 base Speed and 95 Attack, as well as a variety of coverage moves.
:orthworm: Thanks to a lower power level, Orthworm is able to make use of it’s bulk with more efficiency.
:ditto: It does what it do the best: Impostor for revenge-killing, and even counter-sweeping.
Questions for the community:
  • Are there other non-evolving Pokémon that could be potentially viable in this Cup?
  • What set level would suit best? Level 100? Level 5? Or even level 50?
  • Should Heat Rock be banned to see if Torkoal be a more menagable threat without Heat Rock?
I'm not so sure about this? Like yea it is fine to have a no evo metagame

But at the same time, this is a really, really, REALLY small pool of moderate garbage. I do wish there was more variety here -- but this idea could possibly function better with the next DLC.

:lapras: :skarmory: :smeargle:

Oh. Those are the only additions to this metagame...

Bring-6-Ban-1

Metagame Premise: With the newly added Open Sheet feature to Showdown, you can view your opponent’s team and ban them from using one of their Pokemon.

Example: Say your opponent is using this team;
:Kingambit::Glimmora::Zamazenta::Iron Valiant::Iron Moth::Ogerpon-Wellspring:
In this meta, you can choose say Kingambit and your opponent no longer can use Kingambit.

Potential Threats and Bans:
Before I name some buffed mons, I do have to say that a lot more Pokemon are nerfed than buffed. If a Pokemon is a massive threat to a team, the opponent can just ban it, which is something to keep in mind.
:Corviknight: :Scizor: :Mandibuzz:
Defoggers rejoice as you can now ban Gholdengo from appearing what so ever. That’s one of the biggest buffs actually.
:Heatran:
Heatran benefits from the ban mechanic because it can ban massively threatening Water or Ground types like Ogerpon or Gliscor and additionally can provide a team with a second hazard setter.
:Houndstone:??
As mentioned before, a lot more Pokemon are gonna be nerfed than buffed, and Houndstone definitely got nerfed. Biggest part of the nerf is that Last Respects maxes out at 250 BP now, but more importantly you can now ban Tyranitar, Tailwind setters, and even Houndstone itself, which means its much harder to sweep with Houndstone that has Last Respects. Will it still be banned? More than likely, but it’d be interesting to see if it actually was manageable if you could ban it or its partners who now have to be a functional team on their own.

Questions:
- Honestly I got nothing. It’s really straight forward.
Ok so you posted this twice (maybe delete one of them) but,

This is... actually kinda already exists (sorta) with Battle Spot Singles. Either way I do find this a double-edge sword. For one, the offense is gone. But it also is for you. I don't see what can possibly be banned here either. While yes that does make it balanced as a metagame, it also leads to a lack of development. You can have a crazy set that beats everything, and all of a sudden, you can't use it anymore.

The best option here would be to use 2 absolute killers of Pokemon in terms of power. Like if my team had Bloodmoon Luna and Palafin, you still get to keep one of the big beefy attackers. Alternatively, you can ban Defog users and Gholdengo and then hazards just... stay up. Not the ideal scenario for either player. I want to know: what will be limited or banned here? They are super important to development of any good tier. And this one seems like fun.
 
Last edited:
No-Evo Cup
Metagame premise: Only Pokémon that are able to breed but aren’t part of an evolutionary line are allowed. OU claises applies otherwise.
:tauros::tauros-paldea::tauros-paldea-blaze::tauros-palde-aqua::ditto::qwilfish::delibird::sableye::volbeat::illumise::torkoal::zangoose::seviper::tropius::luvdisc::pachirisu::spiritomb::rotom: (+ forms):manaphy:*:phione:*:basculin::basculin-blue-striped::alomomola::cryogonal::dedenne::carbink::oricorio:(+ forms):oranguru::passimian::komala::mimikyu::bruxish::cramorant::falinks::pincurchin::stonjourner::eiscue::indeedee:(+ female):morpeko::squawkabilly:(+ forms):klawf::bombirdier::cyclizar::orthworm::flamigo::veluza::dondozo::tatsugiri:

* The reason why Manaphy and Phione are allowed is because of being able to Breed with a Dittom unlike most Legendary, Mythical and Paradox Pokémon.
Due to the overall lower power level as seen with most of these Pokémon’s relative low viability, many of these Pokémon may benefit of not having to deal with OU threats or those within their own tiers.

Potential bans and threats:
:dondozo: Already OU viable to this day, Dondozo is unlikely to stay in the metagame for long because of enormous bulk by non-evolving Pokémon standards. Most likely quickbanned.
:manaphy: Another OU viable pure-Water-type, this time with great stats all-around and access to Tail Glow. Most likely quickbanned.
:torkoal: Although OU viable, there is only itself and Tropius that can benefit it’s Sun effects, though do expect Sun teams to be prevalant. May be on the watchlist, but nothing too pressing.
:zangoose: With access to Toxic Boost, Zangoose would be a potent wallbreaker with good speed by non-evolving Pokémon atandards.
:cyclizar: Even with Shed Tail banned, Cyclizar will remain viable with 121 base Speed and 95 Attack, as well as a variety of coverage moves.
:orthworm: Thanks to a lower power level, Orthworm is able to make use of it’s bulk with more efficiency.
:ditto: It does what it do the best: Impostor for revenge-killing, and even counter-sweeping.
Questions for the community:
  • Are there other non-evolving Pokémon that could be potentially viable in this Cup?
  • What set level would suit best? Level 100? Level 5? Or even level 50?
  • Should Heat Rock be banned to see if Torkoal be a more menagable threat without Heat Rock?
While the idea isn't bad, it being a format that just restricts the list of available mons is something we have been avoiding after Micrometagames (formats were only a certain group of mons is allowed) were removed some gens ago, as limiting options isn't as interesting as giving new options.
Bring-6-Ban-1

Metagame Premise: With the newly added Open Sheet feature to Showdown, you can view your opponent’s team and ban them from using one of their Pokemon.

Example: Say your opponent is using this team;
:Kingambit::Glimmora::Zamazenta::Iron Valiant::Iron Moth::Ogerpon-Wellspring:
In this meta, you can choose say Kingambit and your opponent no longer can use Kingambit.

Potential Threats and Bans:
Before I name some buffed mons, I do have to say that a lot more Pokemon are nerfed than buffed. If a Pokemon is a massive threat to a team, the opponent can just ban it, which is something to keep in mind.
:Corviknight: :Scizor: :Mandibuzz:
Defoggers rejoice as you can now ban Gholdengo from appearing what so ever. That’s one of the biggest buffs actually.
:Heatran:
Heatran benefits from the ban mechanic because it can ban massively threatening Water or Ground types like Ogerpon or Gliscor and additionally can provide a team with a second hazard setter.
:Houndstone:??
As mentioned before, a lot more Pokemon are gonna be nerfed than buffed, and Houndstone definitely got nerfed. Biggest part of the nerf is that Last Respects maxes out at 250 BP now, but more importantly you can now ban Tyranitar, Tailwind setters, and even Houndstone itself, which means its much harder to sweep with Houndstone that has Last Respects. Will it still be banned? More than likely, but it’d be interesting to see if it actually was manageable if you could ban it or its partners who now have to be a functional team on their own.

Questions:
- Honestly I got nothing. It’s really straight forward.
This doesn't look like something that would be that different from OU when building and overall, it just seems quite impossible to balance, I'm going to use one of your examples to show this flaw, you banned my Gholdengo, but I banned your defogger, so now I have a hazard stack team that doesn't have to worry about preventing removal, and that while also removing a key defensive mon from your team, so now you can't check some of my mons. It just seems like the only way to play is trying to bring a bunch of mons with few checks and just ban whatever check the mosts from the opposite team.
 
Ok so you posted this twice (maybe delete one of them) but,
What do you mean? That’s the first time posting that idea and last OM idea I posted was 2 weeks ago.
Also I think that the Metagame would lean towards defense rather than offense.
If you’re up against a defensive team, the best you can really do is ban one of their walls, one of their hazard removers, and sometimes their bulky wincon if they have one.
In contrast, you can ban Ninetales-A, Glimmora, Gliscor, Gholdengo, Ogerpon, Manaphy, Pelipper, Torkoal, Rillaboom, Samurott-H, and more. You can really screw over Offense a lot more than Defense.

While the idea isn't bad, it being a format that just restricts the list of available mons is something we have been avoiding after Micrometagames (formats were only a certain group of mons is allowed) were removed some gens ago, as limiting options isn't as interesting as giving new options.

This doesn't look like something that would be that different from OU when building and overall, it just seems quite impossible to balance, I'm going to use one of your examples to show this flaw, you banned my Gholdengo, but I banned your defogger, so now I have a hazard stack team that doesn't have to worry about preventing removal, and that while also removing a key defensive mon from your team, so now you can't check some of my mons. It just seems like the only way to play is trying to bring a bunch of mons with few checks and just ban whatever check the mosts from the opposite team.
Banning 1 Pokemon on your opponent’s team has huge implications on teambuilding and each match.
First, players now much be able to make teams that aren’t whole centered around 1 Pokemon. Most obvious example being Weather teams. Your opponent can easily just ban Alolan Ninetales, but you could be packing Glowking on your team as well. More common examples would be Stealth Rock on Great Tusk and Samurott-H on your team. If your opponent bans one of them, you still have a hazard setter on your team to use without it being excessively overlapping.

Second, going back to that Gholdengo vs Defogger scenario, those are just 2 possibilities opened up in the meta. You can ban Gholdengo, ir you could ban the hazard setter, or ban something else with more weight to it. Meanwhile the Gholdengo player has to also keep that in mind too. They could ban the Corviknight sure, but would that be the highest value target there? Maybe Gholdengo player would rather ban the Clodsire for Gholdengo or Iron Valiant? Maybe he intentionally KEEPS the Corviknight thinking the Corviknight player would ban his team’s Gliscor, making the Corviknight less useful. This dynamic being the main drive of the Metagame.
 
Title: trade battle
Idea: Both you and your opponent randomly trade 3 pokemon from each other's teams to battle with. you get 3 random pokemon from your opponent and the opponent get 3 random pokemon from you.
 
UEG, I will explain below
Premise: If a Pokemon shares an egg group with a different Pokemon, whether or not they can be bred or not, they will share every move that they have. Likely would have Tera Clause, certain moves banned from being distributed. Also, if I mention one Pokemon, it’s regional forms are included in that, as well as its pre evolutions, or all evolutions because Eevee.
Non-Native Move Bans: All Ubers Mon Exclusive Move, Shift Gear, Shell Smash, Quiver Dance, Sketch, Population Bomb, Gigaton Hammer, Belly Drum
Pokemon: Every Ubers Mon
Amorphous:
Muk
Gengar
Weezing
Gardevoir
Swalot
Banette
Dusknoir
Chimecho
Gastrodon
Drifblim
Mismagius
Spiritomb
Gallade
Rotom
Reuniclus
Eelektross
Chandelure
Treavanent
Palossand
Mimikyu
Polteageist
Alcremie
Pincurchin
Dragapult
Sinistcha
Bug:
Scizor
Ariados
Fortress
Yanmega
Gliscor
Heracross
Masqurein
Volbeat
Illumise
Flygon
Kricketune
Vespiqueen
Leavanny
Galvantula
Vivillion
Vikavolt
Ribombee
Araquanid
Kleavor
Spidops
Lokix
Rabsca
Dragon:
Charizard
Arbok
Kingdra
Gyrados
Dragonite
Sceptile
Flygon
Seviper
Milotic
Salamence
Garchomp
Scrafty
Haxourus
Hydreigon
Dragalge
Goodra
Noivern
Salazzle
Kommo-o
Appletun
Flapple
Sandaconda
Archaludon
Dragapult
Baxcalibur
Dipplin
Fairy:
Raichu
Clefable
Wigglytuff
Blissey
Azumarill
Jumpluff
Granbull
Breloom
Plusle
Minun
Glaile
Pachirisu
Froslass
Phione
Manaphy
Whimisicott
Florges
Dedenne
Carbink
Ribombee
Hatterene
Grimmsnarl
Alcremie
Falinks
Indeedee
Morpeko
Maushold
Tinkaton
Field:
Arbok
Raichu
Sandslash
Ninetales
Dugtrio
Persian
Golduck
Annialape
Arcanine
Dewgong
Rhyperior
Tauros
Eevee
Typhlosion
Furret
Ampharos
Quagsire
Farigiraf
Dudunsparce
Granbull
Weavile
Ursaluna
Mamoswine
Delibird
Houndoom
Donphan
Wyrdeer
Blaziken
Mightyena
Shiftry
Slaking
Camerupt
Torkoal
Grumpig
Zangoose
Seviper
Infernape
Empoleon
Luxray
Pachirisu
Floatzel
Ambipom
Skunktank
Lucario
Hippowdown
Serperior
Emboar
Samurott
Zebstrika
Excadrill
Krookodile
Scrafty
Zoroark
Cincinno
Sawsbuck
Beartic
Mienshao
Chessnaught
Delphox
Pyroar
Gogoat
Meowstic
Dedeenee
Incineroar
Primarina
Gumshoos
Lycanroc
Mudsdale
Oranguru
Passimian
Komala
Rillaboom
Cinderace
Inteleon
Greedent
Sandaconda
Perrserker
Eiscue
Morpeko
Copperajah
Sneasler
Meowscarada
Skeledirge
Oinkolonge
Pawmot
Maushold
Dachsbun
Mabosstif
Grafaiai
Cyclizar
Orthworm
Houndstone
Cetitan
Clodsire
Flying:
Dodrio
Honchkrow
Skarmory
Pelliper
Altaria
Staraptor
Swanna
Braviary
Mandibuzz
Talonflame
Hawlucha
Noivern
Decidueye
Toucannon
Oricorrio
Corviknight
Cramorant
Quaquaval
Squakabilly
Killowatrel
Espathra
Bombirdier
Flamigo
Grass:
Venusaur
Vileplume
Victreebell
Exeggutor
Meganium
Bellossom
Jumpluff
Sunflora
Ludicolo
Shiftry
Breloom
Cacturne
Tropius
Torterra
Abomasnow
Serperior
Whimsicott
Lilligant
Amoongus
Trevanent
Lurantis
Tsareena
Comfey
Rillaboom
Flapple
Appletun
Meowscarada
Arboliva
Brambleghast
Toedscrool
Scovillian
Dipplin
Human-Like:
Hypno
Hitmonlee
Hitmonchan
Electivire
Magmortar
Hitmontop
Gardevoir
Hariyama
Sableye
Medicham
Volbeat
Illumise
Cacturne
Infernape
Lucario
Toxicroak
Gallade
Conkeldurr
Gothitelle
Mienshao
Kingambit
Hawlucha
Cinderace
Toxtricity
Grimmsnarl
Armarouge
Ceruledge
Mineral:
Golem
Magnezone
Electrode
Porygon-Z
Sudowoodo
Probopass
Glaile
Metagross
Bronzong
Froslass
Cryogonal
Golurk
Carbink
Klefki
Avalugg
Minior
Coalossal
Polteageist
Falinks
Stonjourner
Copperajah
Archaludon
Dachsbun
Garganacl
Revavroom
Glimmora
Baxcalibur
Sinistcha
Monster:
Veunsaur
Charizard
Blastoise
Slowbro
Rhyperior
Lapras
Snorlax
Meganium
Feraligatr
Ampharos
Slowking
Tyranitar
Sceptile
Swampert
Tropius
Torterra
Rampardos
Bastiodon
Garchomp
Abomasnow
Haxourus
Avalugg
Salazzle
Dreadnaw
Water 1:
Blastoise
Golduck
Poliwrath
Slowbro
Dewgong
Kingdra
Lapras
Dragonite
Feraligatr
Azumarill
Politoed
Quagsire
Slowking
Delibird
Swampert
Ludicolo
Pelliper
Masqurein
Crawdaunt
Milotic
Empoleon
Floatzel
Gastrodon
Phione
Manaphy
Alomamola
Greninja
Malamar
Dragalge
Clawitzer
Primarina
Toxapex
Araquanid
Inteleon
Dreadnaw
Pincurchin
Eiscue
Quaquaval
Bellibolt
Killowatrel
Clodsire
Water 2:
Gyrados
Lanturn
Overqwill
Whiscash
Luvdisc
Lumineon
Basculegion
Alomamola
Malamar
Bruxish
Barraskewda
Veluza
Dondozo
Tatsugiri
Water 3:
Tentacrool
Cloyster
Crawdaunt
Clawitzer
Crabominable
Klawf
Wugtrio
Undiscovered:
Articuno
Zapdos
Moltres
Mew
Jirachi
Uxie
Mesprit
Azelf
Heatran
Cressalia
Shaymin
Tornadus
Thundurus
Landourus
Meloetta
Diancie
Hoopa
Volcanion
Zarude
Regidrago
Glastrier
Zarude
Enamourus
Great Tusk
Scream Tail
Brute Bonnet
Slither Wing
Sandy Shocks
Iron Treads
Iron Hands
Iron Juglius
Iron Moth
Iron Thorns
Gholdengo
Wo-Chien
Ting-Lu
Roaring Moon
Iron Valiant
Walking Wake
Iron Leaves
Okidogi
Munkidori
Fezendipity
Ogerpon
Iron Crown (DLC 2)
Raging Bolt (DLC 2)
DDance Gallade (Gallade) (M) @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Sacred Sword
- Psycho Cut
- Poltergeist

SDance Lokix (Lokix) @ Heavy-Duty Boots
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Low Kick

DDance Garchomp (Garchomp) @ Lum Berry
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Icicle Crash
- Knock Off

Take Heart Manaphy (Manaphy) @ Heavy-Duty Boots
Ability: Hydration
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Take Heart
- Scald
- Ice Beam
- Draining Kiss

WIDE BORD (Empoleon) @ Heavy-Duty Boots
Ability: Competitive
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Roost
- Flip Turn
- Scald

SDance Staraptor (Staraptor) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dual Wingbeat
- Triple Arrows
- Knock Off

Contrary Superpower (Serperior) @ Loaded Dice
Ability: Contrary
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Substitute
- Rock Blast
- Bullet Seed

Choice Scarf (Gardevoir) @ Choice Scarf
Ability: Trace
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Expanding Force
- Mystical Fire
- Parting Shot

Shift Gear Revavroom (Revavroom) @ Leftovers
Ability: Filter
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Serious Nature
- Shift Gear
- Meteor Mash
- High Horsepower
- Poltergeist

Shell Smash Torterra (Torterra) @ White Herb
Ability: Shell Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Earthquake
- Fire Lash
- Rock Slide

Choice Specs (Clawitzer) @ Choice Specs
Ability: Mega Launcher
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flip Turn
- Surf
- Hurricane
- Aura Sphere

Fillet Away Basculegion (Basculegion) (M) @ Sitrus Berry
Ability: Adaptability
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fillet Away
- Liquidation
- Play Rough
- Crunch

Shell Smash Cloyster (Cloyster) @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Rock Blast
- Shell Smash
- Icicle Spear

Choice Scarf Walking Wake (Walking Wake) @ Choice Scarf
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flip Turn
- Thunderbolt
- Steam Eruption
- Ice Beam
 
Title: trade battle
Idea: Both you and your opponent randomly trade 3 pokemon from each other's teams to battle with. you get 3 random pokemon from your opponent and the opponent get 3 random pokemon from you.
I think this is turned down due to coding complications. I’ve seen many other ideas similar to this. Randomization should also be avoided in OMs.
UEG, I will explain below
Premise: If a Pokemon shares an egg group with a different Pokemon, whether or not they can be bred or not, they will share every move that they have. Likely would have Tera Clause, certain moves banned from being distributed. Also, if I mention one Pokemon, it’s regional forms are included in that, as well as its pre evolutions, or all evolutions because Eevee.
Non-Native Move Bans: All Ubers Mon Exclusive Move, Shift Gear, Shell Smash, Quiver Dance, Sketch, Population Bomb, Gigaton Hammer, Belly Drum
Pokemon: Every Ubers Mon
Amorphous:
Muk
Gengar
Weezing
Gardevoir
Swalot
Banette
Dusknoir
Chimecho
Gastrodon
Drifblim
Mismagius
Spiritomb
Gallade
Rotom
Reuniclus
Eelektross
Chandelure
Treavanent
Palossand
Mimikyu
Polteageist
Alcremie
Pincurchin
Dragapult
Sinistcha
Bug:
Scizor
Ariados
Fortress
Yanmega
Gliscor
Heracross
Masqurein
Volbeat
Illumise
Flygon
Kricketune
Vespiqueen
Leavanny
Galvantula
Vivillion
Vikavolt
Ribombee
Araquanid
Kleavor
Spidops
Lokix
Rabsca
Dragon:
Charizard
Arbok
Kingdra
Gyrados
Dragonite
Sceptile
Flygon
Seviper
Milotic
Salamence
Garchomp
Scrafty
Haxourus
Hydreigon
Dragalge
Goodra
Noivern
Salazzle
Kommo-o
Appletun
Flapple
Sandaconda
Archaludon
Dragapult
Baxcalibur
Dipplin
Fairy:
Raichu
Clefable
Wigglytuff
Blissey
Azumarill
Jumpluff
Granbull
Breloom
Plusle
Minun
Glaile
Pachirisu
Froslass
Phione
Manaphy
Whimisicott
Florges
Dedenne
Carbink
Ribombee
Hatterene
Grimmsnarl
Alcremie
Falinks
Indeedee
Morpeko
Maushold
Tinkaton
Field:
Arbok
Raichu
Sandslash
Ninetales
Dugtrio
Persian
Golduck
Annialape
Arcanine
Dewgong
Rhyperior
Tauros
Eevee
Typhlosion
Furret
Ampharos
Quagsire
Farigiraf
Dudunsparce
Granbull
Weavile
Ursaluna
Mamoswine
Delibird
Houndoom
Donphan
Wyrdeer
Blaziken
Mightyena
Shiftry
Slaking
Camerupt
Torkoal
Grumpig
Zangoose
Seviper
Infernape
Empoleon
Luxray
Pachirisu
Floatzel
Ambipom
Skunktank
Lucario
Hippowdown
Serperior
Emboar
Samurott
Zebstrika
Excadrill
Krookodile
Scrafty
Zoroark
Cincinno
Sawsbuck
Beartic
Mienshao
Chessnaught
Delphox
Pyroar
Gogoat
Meowstic
Dedeenee
Incineroar
Primarina
Gumshoos
Lycanroc
Mudsdale
Oranguru
Passimian
Komala
Rillaboom
Cinderace
Inteleon
Greedent
Sandaconda
Perrserker
Eiscue
Morpeko
Copperajah
Sneasler
Meowscarada
Skeledirge
Oinkolonge
Pawmot
Maushold
Dachsbun
Mabosstif
Grafaiai
Cyclizar
Orthworm
Houndstone
Cetitan
Clodsire
Flying:
Dodrio
Honchkrow
Skarmory
Pelliper
Altaria
Staraptor
Swanna
Braviary
Mandibuzz
Talonflame
Hawlucha
Noivern
Decidueye
Toucannon
Oricorrio
Corviknight
Cramorant
Quaquaval
Squakabilly
Killowatrel
Espathra
Bombirdier
Flamigo
Grass:
Venusaur
Vileplume
Victreebell
Exeggutor
Meganium
Bellossom
Jumpluff
Sunflora
Ludicolo
Shiftry
Breloom
Cacturne
Tropius
Torterra
Abomasnow
Serperior
Whimsicott
Lilligant
Amoongus
Trevanent
Lurantis
Tsareena
Comfey
Rillaboom
Flapple
Appletun
Meowscarada
Arboliva
Brambleghast
Toedscrool
Scovillian
Dipplin
Human-Like:
Hypno
Hitmonlee
Hitmonchan
Electivire
Magmortar
Hitmontop
Gardevoir
Hariyama
Sableye
Medicham
Volbeat
Illumise
Cacturne
Infernape
Lucario
Toxicroak
Gallade
Conkeldurr
Gothitelle
Mienshao
Kingambit
Hawlucha
Cinderace
Toxtricity
Grimmsnarl
Armarouge
Ceruledge
Mineral:
Golem
Magnezone
Electrode
Porygon-Z
Sudowoodo
Probopass
Glaile
Metagross
Bronzong
Froslass
Cryogonal
Golurk
Carbink
Klefki
Avalugg
Minior
Coalossal
Polteageist
Falinks
Stonjourner
Copperajah
Archaludon
Dachsbun
Garganacl
Revavroom
Glimmora
Baxcalibur
Sinistcha
Monster:
Veunsaur
Charizard
Blastoise
Slowbro
Rhyperior
Lapras
Snorlax
Meganium
Feraligatr
Ampharos
Slowking
Tyranitar
Sceptile
Swampert
Tropius
Torterra
Rampardos
Bastiodon
Garchomp
Abomasnow
Haxourus
Avalugg
Salazzle
Dreadnaw
Water 1:
Blastoise
Golduck
Poliwrath
Slowbro
Dewgong
Kingdra
Lapras
Dragonite
Feraligatr
Azumarill
Politoed
Quagsire
Slowking
Delibird
Swampert
Ludicolo
Pelliper
Masqurein
Crawdaunt
Milotic
Empoleon
Floatzel
Gastrodon
Phione
Manaphy
Alomamola
Greninja
Malamar
Dragalge
Clawitzer
Primarina
Toxapex
Araquanid
Inteleon
Dreadnaw
Pincurchin
Eiscue
Quaquaval
Bellibolt
Killowatrel
Clodsire
Water 2:
Gyrados
Lanturn
Overqwill
Whiscash
Luvdisc
Lumineon
Basculegion
Alomamola
Malamar
Bruxish
Barraskewda
Veluza
Dondozo
Tatsugiri
Water 3:
Tentacrool
Cloyster
Crawdaunt
Clawitzer
Crabominable
Klawf
Wugtrio
Undiscovered:
Articuno
Zapdos
Moltres
Mew
Jirachi
Uxie
Mesprit
Azelf
Heatran
Cressalia
Shaymin
Tornadus
Thundurus
Landourus
Meloetta
Diancie
Hoopa
Volcanion
Zarude
Regidrago
Glastrier
Zarude
Enamourus
Great Tusk
Scream Tail
Brute Bonnet
Slither Wing
Sandy Shocks
Iron Treads
Iron Hands
Iron Juglius
Iron Moth
Iron Thorns
Gholdengo
Wo-Chien
Ting-Lu
Roaring Moon
Iron Valiant
Walking Wake
Iron Leaves
Okidogi
Munkidori
Fezendipity
Ogerpon
Iron Crown (DLC 2)
Raging Bolt (DLC 2)
DDance Gallade (Gallade) (M) @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Sacred Sword
- Psycho Cut
- Poltergeist

SDance Lokix (Lokix) @ Heavy-Duty Boots
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Low Kick

DDance Garchomp (Garchomp) @ Lum Berry
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Icicle Crash
- Knock Off

Take Heart Manaphy (Manaphy) @ Heavy-Duty Boots
Ability: Hydration
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Take Heart
- Scald
- Ice Beam
- Draining Kiss

WIDE BORD (Empoleon) @ Heavy-Duty Boots
Ability: Competitive
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Roost
- Flip Turn
- Scald

SDance Staraptor (Staraptor) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dual Wingbeat
- Triple Arrows
- Knock Off

Contrary Superpower (Serperior) @ Loaded Dice
Ability: Contrary
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Substitute
- Rock Blast
- Bullet Seed

Choice Scarf (Gardevoir) @ Choice Scarf
Ability: Trace
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Expanding Force
- Mystical Fire
- Parting Shot

Shift Gear Revavroom (Revavroom) @ Leftovers
Ability: Filter
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Serious Nature
- Shift Gear
- Meteor Mash
- High Horsepower
- Poltergeist

Shell Smash Torterra (Torterra) @ White Herb
Ability: Shell Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Earthquake
- Fire Lash
- Rock Slide

Choice Specs (Clawitzer) @ Choice Specs
Ability: Mega Launcher
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flip Turn
- Surf
- Hurricane
- Aura Sphere

Fillet Away Basculegion (Basculegion) (M) @ Sitrus Berry
Ability: Adaptability
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fillet Away
- Liquidation
- Play Rough
- Crunch

Shell Smash Cloyster (Cloyster) @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Rock Blast
- Shell Smash
- Icicle Spear

Choice Scarf Walking Wake (Walking Wake) @ Choice Scarf
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flip Turn
- Thunderbolt
- Steam Eruption
- Ice Beam
This is under the Commonly Rejected Metagame ideas.
I Know my egg groups!: Pokemon have access to moves/abilities of Pokemon in the same egg group
Also note that banlists should never be related to regular tiers. The banlist for an OM should be tailored to that OM’s premise.
 
UEG, I will explain below
Premise: If a Pokemon shares an egg group with a different Pokemon, whether or not they can be bred or not, they will share every move that they have. Likely would have Tera Clause, certain moves banned from being distributed. Also, if I mention one Pokemon, it’s regional forms are included in that, as well as its pre evolutions, or all evolutions because Eevee.
Non-Native Move Bans: All Ubers Mon Exclusive Move, Shift Gear, Shell Smash, Quiver Dance, Sketch, Population Bomb, Gigaton Hammer, Belly Drum
Pokemon: Every Ubers Mon
Amorphous:
Muk
Gengar
Weezing
Gardevoir
Swalot
Banette
Dusknoir
Chimecho
Gastrodon
Drifblim
Mismagius
Spiritomb
Gallade
Rotom
Reuniclus
Eelektross
Chandelure
Treavanent
Palossand
Mimikyu
Polteageist
Alcremie
Pincurchin
Dragapult
Sinistcha
Bug:
Scizor
Ariados
Fortress
Yanmega
Gliscor
Heracross
Masqurein
Volbeat
Illumise
Flygon
Kricketune
Vespiqueen
Leavanny
Galvantula
Vivillion
Vikavolt
Ribombee
Araquanid
Kleavor
Spidops
Lokix
Rabsca
Dragon:
Charizard
Arbok
Kingdra
Gyrados
Dragonite
Sceptile
Flygon
Seviper
Milotic
Salamence
Garchomp
Scrafty
Haxourus
Hydreigon
Dragalge
Goodra
Noivern
Salazzle
Kommo-o
Appletun
Flapple
Sandaconda
Archaludon
Dragapult
Baxcalibur
Dipplin
Fairy:
Raichu
Clefable
Wigglytuff
Blissey
Azumarill
Jumpluff
Granbull
Breloom
Plusle
Minun
Glaile
Pachirisu
Froslass
Phione
Manaphy
Whimisicott
Florges
Dedenne
Carbink
Ribombee
Hatterene
Grimmsnarl
Alcremie
Falinks
Indeedee
Morpeko
Maushold
Tinkaton
Field:
Arbok
Raichu
Sandslash
Ninetales
Dugtrio
Persian
Golduck
Annialape
Arcanine
Dewgong
Rhyperior
Tauros
Eevee
Typhlosion
Furret
Ampharos
Quagsire
Farigiraf
Dudunsparce
Granbull
Weavile
Ursaluna
Mamoswine
Delibird
Houndoom
Donphan
Wyrdeer
Blaziken
Mightyena
Shiftry
Slaking
Camerupt
Torkoal
Grumpig
Zangoose
Seviper
Infernape
Empoleon
Luxray
Pachirisu
Floatzel
Ambipom
Skunktank
Lucario
Hippowdown
Serperior
Emboar
Samurott
Zebstrika
Excadrill
Krookodile
Scrafty
Zoroark
Cincinno
Sawsbuck
Beartic
Mienshao
Chessnaught
Delphox
Pyroar
Gogoat
Meowstic
Dedeenee
Incineroar
Primarina
Gumshoos
Lycanroc
Mudsdale
Oranguru
Passimian
Komala
Rillaboom
Cinderace
Inteleon
Greedent
Sandaconda
Perrserker
Eiscue
Morpeko
Copperajah
Sneasler
Meowscarada
Skeledirge
Oinkolonge
Pawmot
Maushold
Dachsbun
Mabosstif
Grafaiai
Cyclizar
Orthworm
Houndstone
Cetitan
Clodsire
Flying:
Dodrio
Honchkrow
Skarmory
Pelliper
Altaria
Staraptor
Swanna
Braviary
Mandibuzz
Talonflame
Hawlucha
Noivern
Decidueye
Toucannon
Oricorrio
Corviknight
Cramorant
Quaquaval
Squakabilly
Killowatrel
Espathra
Bombirdier
Flamigo
Grass:
Venusaur
Vileplume
Victreebell
Exeggutor
Meganium
Bellossom
Jumpluff
Sunflora
Ludicolo
Shiftry
Breloom
Cacturne
Tropius
Torterra
Abomasnow
Serperior
Whimsicott
Lilligant
Amoongus
Trevanent
Lurantis
Tsareena
Comfey
Rillaboom
Flapple
Appletun
Meowscarada
Arboliva
Brambleghast
Toedscrool
Scovillian
Dipplin
Human-Like:
Hypno
Hitmonlee
Hitmonchan
Electivire
Magmortar
Hitmontop
Gardevoir
Hariyama
Sableye
Medicham
Volbeat
Illumise
Cacturne
Infernape
Lucario
Toxicroak
Gallade
Conkeldurr
Gothitelle
Mienshao
Kingambit
Hawlucha
Cinderace
Toxtricity
Grimmsnarl
Armarouge
Ceruledge
Mineral:
Golem
Magnezone
Electrode
Porygon-Z
Sudowoodo
Probopass
Glaile
Metagross
Bronzong
Froslass
Cryogonal
Golurk
Carbink
Klefki
Avalugg
Minior
Coalossal
Polteageist
Falinks
Stonjourner
Copperajah
Archaludon
Dachsbun
Garganacl
Revavroom
Glimmora
Baxcalibur
Sinistcha
Monster:
Veunsaur
Charizard
Blastoise
Slowbro
Rhyperior
Lapras
Snorlax
Meganium
Feraligatr
Ampharos
Slowking
Tyranitar
Sceptile
Swampert
Tropius
Torterra
Rampardos
Bastiodon
Garchomp
Abomasnow
Haxourus
Avalugg
Salazzle
Dreadnaw
Water 1:
Blastoise
Golduck
Poliwrath
Slowbro
Dewgong
Kingdra
Lapras
Dragonite
Feraligatr
Azumarill
Politoed
Quagsire
Slowking
Delibird
Swampert
Ludicolo
Pelliper
Masqurein
Crawdaunt
Milotic
Empoleon
Floatzel
Gastrodon
Phione
Manaphy
Alomamola
Greninja
Malamar
Dragalge
Clawitzer
Primarina
Toxapex
Araquanid
Inteleon
Dreadnaw
Pincurchin
Eiscue
Quaquaval
Bellibolt
Killowatrel
Clodsire
Water 2:
Gyrados
Lanturn
Overqwill
Whiscash
Luvdisc
Lumineon
Basculegion
Alomamola
Malamar
Bruxish
Barraskewda
Veluza
Dondozo
Tatsugiri
Water 3:
Tentacrool
Cloyster
Crawdaunt
Clawitzer
Crabominable
Klawf
Wugtrio
Undiscovered:
Articuno
Zapdos
Moltres
Mew
Jirachi
Uxie
Mesprit
Azelf
Heatran
Cressalia
Shaymin
Tornadus
Thundurus
Landourus
Meloetta
Diancie
Hoopa
Volcanion
Zarude
Regidrago
Glastrier
Zarude
Enamourus
Great Tusk
Scream Tail
Brute Bonnet
Slither Wing
Sandy Shocks
Iron Treads
Iron Hands
Iron Juglius
Iron Moth
Iron Thorns
Gholdengo
Wo-Chien
Ting-Lu
Roaring Moon
Iron Valiant
Walking Wake
Iron Leaves
Okidogi
Munkidori
Fezendipity
Ogerpon
Iron Crown (DLC 2)
Raging Bolt (DLC 2)
DDance Gallade (Gallade) (M) @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Sacred Sword
- Psycho Cut
- Poltergeist

SDance Lokix (Lokix) @ Heavy-Duty Boots
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Low Kick

DDance Garchomp (Garchomp) @ Lum Berry
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Icicle Crash
- Knock Off

Take Heart Manaphy (Manaphy) @ Heavy-Duty Boots
Ability: Hydration
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Take Heart
- Scald
- Ice Beam
- Draining Kiss

WIDE BORD (Empoleon) @ Heavy-Duty Boots
Ability: Competitive
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Roost
- Flip Turn
- Scald

SDance Staraptor (Staraptor) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dual Wingbeat
- Triple Arrows
- Knock Off

Contrary Superpower (Serperior) @ Loaded Dice
Ability: Contrary
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Substitute
- Rock Blast
- Bullet Seed

Choice Scarf (Gardevoir) @ Choice Scarf
Ability: Trace
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Expanding Force
- Mystical Fire
- Parting Shot

Shift Gear Revavroom (Revavroom) @ Leftovers
Ability: Filter
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Serious Nature
- Shift Gear
- Meteor Mash
- High Horsepower
- Poltergeist

Shell Smash Torterra (Torterra) @ White Herb
Ability: Shell Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Earthquake
- Fire Lash
- Rock Slide

Choice Specs (Clawitzer) @ Choice Specs
Ability: Mega Launcher
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flip Turn
- Surf
- Hurricane
- Aura Sphere

Fillet Away Basculegion (Basculegion) (M) @ Sitrus Berry
Ability: Adaptability
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fillet Away
- Liquidation
- Play Rough
- Crunch

Shell Smash Cloyster (Cloyster) @ White Herb
Ability: Skill Link
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Rock Blast
- Shell Smash
- Icicle Spear

Choice Scarf Walking Wake (Walking Wake) @ Choice Scarf
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flip Turn
- Thunderbolt
- Steam Eruption
- Ice Beam
Finally. I can learn something in an OM. But if I'm being honest, this is a lot of jumbled up stuff. How am I supposed to know that my Muk can't use Flamethrower because "it's not in the same egg group as Cinderace"? And even so, this seems like a dumbed down Balance Hackmons ngl (the only difference is no ability change)
 
I think this is turned down due to coding complications. I’ve seen many other ideas similar to this. Randomization should also be avoided in OMs.

This is under the Commonly Rejected Metagame ideas.

Also note that banlists should never be related to regular tiers. The banlist for an OM should be tailored to that OM’s premise.
Well, I just spent 3 months for nothing, yayyyyyyyy
Finally. I can learn something in an OM. But if I'm being honest, this is a lot of jumbled up stuff. How am I supposed to know that my Muk can't use Flamethrower because "it's not in the same egg group as Cinderace"? And even so, this seems like a dumbed down Balance Hackmons ngl (the only difference is no ability change)
I would, in thatvtheoretical case, have a list of each eligible Pokemon, and in each post about the tier, would add a spoiler saying, check if confused about egg groups. Or they could search it up on Pokemon DB. But a similar one was rejected, so it wont ever exist
 
Here's my suggestion of the week. I don't expect much appreciation but I think it's worth proposing :

GUESS WHO ?
142757498439.jpg


"Who's that Pokémon ?
- IT'S PIKACHUUUU !!!
- It's Clefairy !

- F********K !!!!"

Premise : Single Battle 6v6. First player to have one Pokémon completely exposed lose the battle.

Rules :

I)
All Pokémons start with only showing their first type, and their sprites and miniatures are replaced by a "?" picture. If a Pokémon terastallized, the Tera type replaces the first one ;
questionmark.jpg
fire.png
Volcanion questionmark.jpg
ground.png
Volcanion terastallized (1st state)
II) When a Pokémon is hurt, it'll change state and its information will be revealed in this order (one per turn OR one per type of damages, see below) :
1) Second Type - (2nd state) if none, go to 3rd state 1696699943405.pngfire.png
water.png
2) Item {+ if it's lost/already used} (3rd state)1696699943405.pngfire.pngwater.png[Air Balloon - lost]
3) Abilty (4th state)1696699943405.pngfire.pngwater.png[Air Ballon - lost]
[Water Absorb]
4) Moveset (5th state)1696699943405.pngfire.pngwater.png[Air Ballon - lost]
[Water Absorb] [Steam Eruption/Flamethrower/Earth Power/Flame Charge]
5) Name - or nickname (6th state)[Volcanion]
1696699943405.pngfire.pngwater.png[Air Ballon - lost]
[Water Absorb] [Steam Eruption/Flamethrower/Earth Power/Flame Charge]
6) Sprite - completely exposed ! (last state)[Volcanion]
1696702571620.png
fire.pngwater.png
[Air Ballon - lost]
[Water Absorb] [Steam Eruption/Flamethrower/Earth Power/Flame Charge]
III) - Residual, hazards and status damages reveal information. So for example, if hurt by Spikes and Stealth Rocks on switch in, poisoned by Poison Jab then hurt by Sandstorm, a Pokémon will show five characteristics in a row ;
- Recoil damages don't reveal information ;
IV) All messages about pokémons' switches, moves, abilities and items activation disappear, but terrains/weather animations, status ailments, HP recovery, subs and stats boosts/drops still display properly.
V) Revealed information stay even after Pokémons switched out so that players can keep track of it ;
VI) If defeated, a not-completely-exposed Pokémon will keep its last state.

Clauses :

- Endless Battle Clause ;
- Evasion Clause ;
- HP Clause = HP shown in % ;
- OHKO Clause ;
- Reveal Clause = information about Pokémons show on screen, from the moment they're hurt ;
- Stats Clause = any status move that alters stats is prohibited from using ;
- Sleep Clause = limit to one foe put to sleep ;
- Species Clause.

Bans :

- Abilities : Arena Trap, Moody, Sand Veil, Shadow Tag, Skill Link, Snow Cloack, Speed Boost ;
- Items : Bright Powder, King's Rock, Loaded Dice ;
- Moves : Baton Pass, Last Respects, Shed Tail, Transform ;
- Pokémons : Annihilape, Arceus (all forms), Baxcalibur, Calyrex-Ice, Calyrex-Shadow, Chi-Yu, Chien-Pao, Dialga (both forms), Ditto, Espathra, Ethernatus, Flutter Mane, Giratina (both forms), Groudon, Hoopa-Unbound, Iron Bundle, Kingambit, Koraidon, Kyogre, Landorus, Magearna (both forms), Mewtwo, Miraidon, Ogerpon (all forms), Palafin (both forms), Palkia (both forms), Rayquaza, Spectrier, Ursaluna-Bloodmoon, Urshifu, Urshifu-Rapid-Strike, Volcarona, Zacian (both forms), Zamazenta-Crowned.

Watchlist :

- Abilities : Illusion, Prankster ;
- Moves : Beat Up, Population Bomb.

Q&A :

Q1 :
Which constant information do we have access to ?
A1 : During battle, you'll know each pokémon first type, along with their status ailments, HP left, stat boosts/drops and if an offensive move hits, misses, is effective or not against them.

Q2 : Are stats changes showing depending on target's ability ?
A2 : Yes. Consequently, one will know if a Pokémon is affected by Sticky Web, has Clear Body/Contrary/Unaware.

Q3 : How does Illusion work under these rules ?
A3 : A Pokémon who switch in with Illusion ability will only show the first type of the imitated one, but its effect's still the same.

Q4 : What happens when a team is defeated but no Pokémons were entirely exposed ?
A4 : The battle is considered a draw.
 
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Q4 : What happens when a team is defeated but no Pokémons were entirely exposed ?
A4 : The battle is considered a draw.
This in itself seems counter-intuitive. As much as I like the metagame, I think draws will happen way too much, especially if both players play a game of chicken.

I do have a suggestion, though. What if the point of the game isn't necessarily to win, but to gather info to guess the Pokemon in chat? The metagame stays relatively similar: deal damage to reveal something about the opponent's Pokemon, but the first person to guess in chat what the Pokemon they're currently fighting is, they win the game? I'd also make it so a person can guess wrong 5 times before they lose the battle entirely. This way, the game can be won prematurely if enough info has been gathered, though:

If no Pokémon are revealed, however, I would still make it so that the game would win naturally if the whole party has been wiped out, just to keep things consistent.

Cool idea!

ps: why is Shed Tail, Baton Pass, and Moody free? Heck, there's a lot of abilities that should be banned and aren't. I don't see why Beat Up should be free either; on one hand, multi hit moves should be banned too like Bullet Seed, but on the other hand, why not just count those moves as being hit once?
 
This in itself seems counter-intuitive. As much as I like the metagame, I think draws will happen way too much, especially if both players play a game of chicken.

I do have a suggestion, though. What if the point of the game isn't necessarily to win, but to gather info to guess the Pokemon in chat? The metagame stays relatively similar: deal damage to reveal something about the opponent's Pokemon, but the first person to guess in chat what the Pokemon they're currently fighting is, they win the game? I'd also make it so a person can guess wrong 5 times before they lose the battle entirely. This way, the game can be won prematurely if enough info has been gathered, though:

If no Pokémon are revealed, however, I would still make it so that the game would win naturally if the whole party has been wiped out, just to keep things consistent.

Cool idea!

ps: why is Shed Tail, Baton Pass, and Moody free? Heck, there's a lot of abilities that should be banned and aren't. I don't see why Beat Up should be free either; on one hand, multi hit moves should be banned too like Bullet Seed, but on the other hand, why not just count those moves as being hit once?
I thought about giving the possibility to guess a pokémon with the chat, but it would possibly require a command to analyse your anwer and compare it with the target, so I don't know if it's doable. For Baton Pass, Moody and Shed Tail : read the bans section back, I think you missed the thing. Other abilities are left allowed (like Levitate, Water Absorb, Moxie, Competitive, Defiant, Poison Heal...) because they give clues about the target. The problem of keeping the natural way of winning is that it would be counterproductive because anyone will just ignore all the rules and just go looking for a sweep. I understand it would often result in draws but I don't see a better arrangement at this moment. Finally, I didn't forbid Beat Up and Population Bomb yet because I think there are ways to counter them ; I chose not to ban multi-hit moves either because they make rule n°2 easier to apply, thought their chance to hit over 3 times is pretty low. I'll add Skill Link in bans though. EDIT : Done.
 
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Here's my suggestion of the week. I don't expect much appreciation but I think it's worth proposing :

GUESS WHO ?
View attachment 559075


"Who's that Pokémon ?
- IT'S PIKACHUUUU !!!
- It's Clefairy !

- F********K !!!!"

Premise : Single Battle 6v6. First player to have one Pokémon completely exposed lose the battle.

Rules :

I)
All Pokémons start with only showing their first type, and their sprites and miniatures are replaced by a "?" picture. If a Pokémon terastallized, the Tera type replaces the first one ;
View attachment 559080View attachment 559049 Volcanion View attachment 559080View attachment 559055 Volcanion terastallized (1st state)
II) When a Pokémon is hurt, it'll change state and its information will be revealed in this order (one per turn OR one per type of damages, see below) :
1) Second Type - (2nd state) if none, go to 3rd state View attachment 559043View attachment 559049View attachment 559056
2) Item {+ if it's lost/already used} (3rd state)View attachment 559043View attachment 559049View attachment 559056[Air Balloon - lost]
3) Abilty (4th state)View attachment 559043View attachment 559049View attachment 559056[Air Ballon - lost]
[Water Absorb]
4) Moveset (5th state)View attachment 559043View attachment 559049View attachment 559056[Air Ballon - lost]
[Water Absorb] [Steam Eruption/Flamethrower/Earth Power/Flame Charge]
5) Name - or nickname (6th state)[Volcanion]
View attachment 559043View attachment 559049View attachment 559056[Air Ballon - lost]
[Water Absorb] [Steam Eruption/Flamethrower/Earth Power/Flame Charge]
6) Sprite - completely exposed ! (last state)[Volcanion]
View attachment 559062View attachment 559049View attachment 559056
[Air Ballon - lost]
[Water Absorb] [Steam Eruption/Flamethrower/Earth Power/Flame Charge]
III) - Residual, hazards and status damages reveal information. So for example, if hurt by Spikes and Stealth Rocks on switch in, poisoned by Poison Jab then hurt by Sandstorm, a Pokémon will show five characteristics in a row ;
- Recoil damages don't reveal information ;
IV) All messages about pokémons' switches, moves, abilities and items activation disappear, but terrains/weather animations, status ailments, HP recovery, subs and stats boosts/drops still display properly.
V) Revealed information stay even after Pokémons switched out so that players can keep track of it ;
VI) If defeated, a not-completely-exposed Pokémon will keep its last state.

Clauses :

- Endless Battle Clause ;
- Evasion Clause ;
- HP Clause = HP shown in % ;
- OHKO Clause ;
- Reveal Clause = information about Pokémons show on screen, from the moment they're hurt ;
- Stats Clause = any status move that alters stats is prohibited from using ;
- Sleep Clause = limit to one foe put to sleep ;
- Species Clause.

Bans :

- Abilities : Arena Trap, Moody, Sand Veil, Shadow Tag, Skill Link, Snow Cloack, Speed Boost ;
- Items : Bright Powder, King's Rock ;
- Moves : Baton Pass, Last Respects, Shed Tail, Transform ;
- Pokémons : Annihilape, Arceus (all forms), Baxcalibur, Calyrex-Ice, Calyrex-Shadow, Chi-Yu, Chien-Pao, Dialga (both forms), Ditto, Espathra, Ethernatus, Flutter Mane, Giratina (both forms), Groudon, Hoopa-Unbound, Iron Bundle, Kingambit, Koraidon, Kyogre, Landorus, Magearna (both forms), Mewtwo, Miraidon, Ogerpon (all forms), Palafin (both forms), Palkia (both forms), Rayquaza, Spectrier, Urshifu, Urshifu-Rapid-Strike, Volcarona, Zacian (both forms), Zamazenta-Crowned.

Watchlist :

- Abilities : Illusion, Prankster ;
- Moves : Beat Up, Population Bomb.

Q&A :

Q1 :
Which constant information do we have access to ?
A1 : During battle, you'll know each pokémon first type, along with their status ailments, HP left, stat boosts/drops and if an offensive move hits, misses, is effective or not against them.

Q2 : Are stats changes showing depending on target's ability ?
A2 : Yes. Consequently, one will know if a Pokémon is affected by Sticky Web, has Clear Body/Contrary/Unaware.

Q3 : How does Illusion work under these rules ?
A3 : A Pokémon who switch in with Illusion ability will only show the first type of the imitated one, but its effect's still the same.

Q4 : What happens when a team is defeated but no Pokémons were entirely exposed ?
A4 : The battle is considered a draw.
I personally suspect the mouse-over modal is programmed into a different enough section of Pokemon Showdown that this will be wicked difficult to program. With that being said...

I'd watchlist Loaded Dice due to making any could-be-5-hit multi-hit move hit at least 4 times.
 
stealing idea from here, but with a better premise. i also cant lead this since i already lead revelationmons, but this was just to throw it out there rather than anything so if this is somehow given the green light someone else can take the reins. this doesnt mean i wouldnt be out of helping out with the council side, however.


1-2 Switch!

This metagame effectively combines Singles and Doubles Pokemon into one metagame by having each Pokemon switch between "active" and "inactive" every few turns. On every odd turn, all Pokemon can attack, while on every even turn either the second or first Pokemon on each side is unable move or be targeted depending on if the turn follows a 2, 6, 10 turn pattern or 4, 8, 12 turn pattern. With such a major mechanical shift, who knows what could happen!


Rules
Mechanic: Doubles-based metagame where each Pokemon switches between active and inactive every few turns.
Clauses: Standard Doubles, Sleep Clause Mod
Bans: Annihilape, Flutter Mane, Koraidon, Miraidon, Tatsugiri, Shadow Tag


Strategy
i honestly have no idea at this point lol


Incresed Viability
:espathra: Protect becomes immensely more useful here, as being able to either stall out a Singles turn or Doubles turn can turn the tides quickly.

:hariyama: Fake Out can quickly and easily stall out a turn, being able to force a mechanic shift reliably while also preventing the target from moving if they lack a Covert Cloak. Feint also gains a lot more viability due to it mitigating Protect.

:wo-chien:Leech Seed and similar effects still harm inactive Pokemon if they were set beforehand, so it is possible to stall out turns like this to slowly whittle down and recover HP targets while being untouchable yourself.

:arcanine: Intimidate is fantastic as it is still able to affect inactive Pokemon. Defiant and Clear Amulet also gets an indirect buff from this, but Clear Amulet is decently niche and all the good Defiant Pokemon are already known.

:Covert-Cloak: Covert Cloak is able to ignore Fake Out and similar effects without giving up much utility, which is amazing on a wide variety of Pokemon. I expect this to be a possible staple.


Decreased Viability
:murkrow: Tailwind is all-around nerfed badly. While some dedicated Tailwind setters like Murkrow and the rare Talonflame are only affected minimally, more often than not the offensive Pokemon are setting Tailwind themselves. This means that either their partner or themself will often be the one unable to do anything the next turn, and the few times the setter is the only one active will likely be spent using Protect or inerting less passive pressure. Tailwind effectively being active for 3 turns doesn't help much, either.

:tyranitar: Spread moves like Rock Slide and Earthquake receive a substantial nerf, as the single-target effect only comes into play when there is only one target on the field and not when there are two effectively non-existent Pokemon. This is especially the case for opponent-only spread moves, as half the time only one Pokemon can be hit while still receiving the 0.75x damage boost.


Other Viability Shifts
:heat-rock::damp-rock::smooth-rock::icy-rock: Weather being harder to abuse means that setters will have to be careful with what they choose. Torkoal is likely to be an exception to this rule, however, as it tends to fair well alone in Doubles environments, both offensively and defensively.

:light-clay::indeedee-f: It's hard to predict if Screens/TR setters will gain a buff or nerf from such a mechanical change. On one hand, its much easier to set them up from the Singles-Doubles turn shifts, while on the other it becomes a lot easier to stall out said turns (and in the case of TR the support Pokemon are unable to support for half the duration).


Watchlist
:chien-pao::chi-yu: Being able to both offensively and defensively support its ally really helps in almost every situation, as removing 25% of your opponents' defense will always be incredibly strong.

:ting-lu::wo-chien: While notably less oppressive than Chien-Pao and Chi-Yu, the major defensive boost these two provide could be considered too much, especially considering how much more viable hazards and passive chip are here than standard Doubles.

:dondozo: Singles Dondozo with more set-up opportunities. This doesn't sound scary at all.

:iron-bundle: While a lot more manageable in Doubles, Iron Bundle is no stranger to tearing apart Singles formats. Having Icy Wind and Encore are nice bonuses too, although rarely will Icy Wind be doing any notable damage.

:espathra: If abilities still work in a state of inactivity, then Espathra can become scary incredibly quickly, and no explanation is needed for why. Espathra does have to be careful in a Double-battle state, though.

:palafin-hero: This menace is free to do stuff, although it cannot fit Drain Punch, Taunt, and Protect in two slots so Bulk Up sets are a little more manageable.


Questions for the community
Should abilities, items, and similar effects still activate for inactive Pokemon? While abilities have no in-game counterpart that is testable, items like Leftovers and other effects like Toxic and Leech Seed still activate on Commander Tatsugiri. However, other items like the Toxic Orb do not follow this rule and need to activate while the holder is active too, and so has some valid contestion.

Should moves that always hit be unable to hit inactive Pokemon? This would be unlike the in-game example of Commander, where those moves specifically can hit, although this removes a decent portion of the niche of the metagame idea in my opinion.
guess whats back

1-2 Switch!

This metagame combines Singles and Doubles into one metagame by having each Pokemon switch between "active" and "inactive" every few turns, much akin to Rotation Battles. On every first and third of four turns all Pokemon can act, on every second of four turns the second Pokemon cannot act or be acted upon, and on every fourth turn the first Pokemon cannot act or be acted upon. With such a major mechanical shift, who knows what could happen!
(edit for clarification since this is for faq: having 1 mon only means that there is no inactivity)


Rules
Mechanic: Doubles-based metagame where each Pokemon switches between active and inactive every few turns.
Clauses: Standard Doubles, Gravity Sleep Clause
Bans: Annihilape, Arceus, Calyrex-Ice, Calyrex-Shadow, Darkrai, Dialga, Eternatus, Giratina, Groudon, Koraidon, Kyogre, Magearna, Mewtwo, Miraidon, Ogerpon-Hearthflame, Palkia, Rayquaza, Tatsugiri, Urshifu, Zacian, Zamazenta-Crowned, Moody, Sand Veil, Shadow Tag, Snow Cloak, King's Rock, Razor Fang


Strategy
Protect, Fake Out, and redirection is by far the most important tools in the metagame due to their control over the singles and doubles turns, especially the latter for redirection, despite their limiting effects on moveslot space. Abilities like Intimidate not affecting inactive Pokemon means that they cannot be weakened on the switch during a Singles turn, making it much more important to micromanage. This also extends to switched in Pokemon that are inactive, as they cannot switch. Spread moves like Earthquake, Rock Slide, and Bleakwind Storm are much more potent, as they do not target inactive Pokemon and as such have the 1x multiplier during Singles turns. Hazards and setup, similarly, are also more potent as Singles turns grant more safety into bulkier Pokemon to play around the much more chaotic Doubles turns. All of this culminates into a metagame like no other, so use your knowledge from both Singles and Doubles to great effect!


Increased Viability
:espathra: Protect becomes immensely more useful here, as being able to either stall out a Singles turn or Doubles turn can turn the tides quickly.

:Iron-Hands: Fake Out can quickly and easily stall out a turn, being able to force a mechanic shift reliably while also preventing the target from moving if they lack a Covert Cloak. Feint also gains a lot more viability due to it mitigating Protect.

:Covert-Cloak: Covert Cloak is able to ignore Fake Out and similar effects without giving up much utility, which is amazing on a wide variety of Pokemon. I expect this to be a possible staple.

:flutter-mane::gholdengo::dragapult: Much like the above case, the ability to avoid Fake Out and Feint is incredibly notable while still retaining the ability to hit hard with mostly neutral STAB coverage.

:tyranitar: Spread moves like Rock Slide and Earthquake receive a substantial nerf, as the single-target effect only comes into play when there is only one target on the field and not when there are two effectively non-existent Pokemon. This is especially the case for opponent-only spread moves, as half the time only one Pokemon can be hit while still receiving the 0.75x damage boost.

:torkoal::pelipper: Weather is much better here, as it is very easy to switch in a weather setter like Torkoal and Pelipper on a Singles turn while reaping the rewards on a Doubles turn. Screen setting is the exact same, except the setters can do it safely without the constant threat of two attackers at once.


Decreased Viability
:tornadus: Tailwind is all-around nerfed badly. While some dedicated Tailwind setters like Tornadus are only affected minimally, more often than not the offensive Pokemon are setting Tailwind themselves. This means that either their partner or themself will often be the one unable to do anything the next turn, and the few times the setter is the only one active will likely be spent using Protect or inerting less passive pressure. Tailwind effectively being active for 3 turns doesn't help much, either.

:Garganacl: Status effects and other damaging effects like Salt Cure and Fire Spin do not activate during inactive turns and so are much worse in practice. That being said, the trapping move timer does not decrease at the end of an inactive turn.

:landorus-therian: Intimidate does not affect inactive Pokemon and therefore has to be played with acknowledgement of this. This is also the case for other on-entry abilities like Hospitality and the Ruin abilities.

:Dugtrio: Imagine Arena Trap in Singles but its reliant on trapping during the first turn, loses 99% of the time to Protect, and is completely useless otherwise. That is Arena Trap here.


Other Viability Shifts
:cresselia: It's hard to predict if Trick Room will gain a buff or nerf from such a mechanical change. On one hand, its much easier to set them up from the Singles-to-Doubles turn shifts, while on the other it becomes a lot easier to stall out said turns. Support setters like Cresselia and Indeedee also do nothing but sit there for at least one turn, if not two.


Watchlist
:flutter-mane::chi-yu: Both are incredibly powerful already, but give them easier Sun setup and even fewer largely consistent answers than regular Singles and you have quite possibly the deadliest core in the metagame.

:chien-pao: Much like Chi-Yu, Chien-Pao is a crazy enabler and abuser in a much more defensively limited metagame that is already famous for many physically offensive cores like PaoPult and PaoNite, and these cores only improve in a metagame limited in effective speed control options.

:amoonguss: Gravity Sleep Clause in a half-Singles metagame is incredibly threatening, and needs testing in of itself. However, the widespread use of Safety Goggles in Doubles already paired with the relevance of Tera Grass makes this less of an issue, hopefully.

:basculegion::houndstone: Well this one doesn't need explaining. Male Basculegion is probably broken but the other two Last Respects users are likely to not be.

:cyclizar::orthworm: I hope this doesn't need an explanation either.

:ursaluna: Previously banned from DOU but stuck in UUBL, Cocaine Bear is a nightmare to deal with in Trick Room and just a slow attacker out of it. Whatever comes of it is hard to tell.

:palafin-hero: While limited in the moveslot department, its still Palafin. Safety Goggles or Choice Band, pick your poison. Probably the least broken watchlist Pokemon here.


Questions for the Community
  • Are there any other Pokemon that should be watched or banned, or specific things that are inherently better/worse?
  • Are there any combos that are now buffed specifically in 1-2 Switch?
  • How would Dondozo + Tatsugiri work, despite their interaction being already banned?
  • Should tiering be more in respect to Singles, Doubles, or in line with its own unique definition?
 
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I'm going to bring back this idea with a slightly different concept. We don't have many kinds of "Doubles" metagames, so I just wondered how well this could work...
---
SwapForce
*name inspired by Skylanders; no actually the whole metagame is inspired by it lol

it is the same name as the previous pitch, but the premise is entirely different


Metagame Premise:
In a doubles match, both active Pokémon combine to make 1 active Pokémon on the field. Pokémon on the left side of the field will determine the HP/Atk/Def, the 1st and 2nd move, the first type, and item; the Pokémon on the right side of the field will share its SpA/SpD/Spe, the 3rd and 4th move, the second type (typeless if there is none in the second slot) and its ability. Pokémon are locked together, die together, and switch together, to which another pair may enter the battle; up to 3 pairs, 6 Pokémon.

-OU Based + Standard OU Clauses
-Tera Clause (no Terastelizing)
-Pair Clause

Pair Clause makes it so the Pokémon sent out together at the beginning of the turn will switch out together, be locked together until they both faint, and will share the same status/damage. Trying to think of ways to calculate damaged Pokémon with undamaged ones was a headache; so doing this will be simpler. It also allows for Regenerator, U-Turn, and other switching-reliant traits of Pokémon not to break with this metagame. Hence, this game becomes a 3v3 game that you can change on the fly before the battle starts; choosing the right combination of Pokémon to battle with per match.
As such, Ally Switch, as well as other ally-manipulating moves/abilities will be banned as to not break the metagame's mechanics.

Ok, so what do I mean for this metagame?

Consider 2 Pokemon, not to infer that they'll be meta defining but rather just as an example; Pikachu and Clodsire

Let's say Pikachu and Clodsire, left and right respectively, are sent out at the beginning of the game. The combined Pokemon would be an Electric (from Pikachu's primary type)/ Ground (from Clodsire's secondary type). If Pikachu had a Choice Band and Clodsire was Water Absorb, then the combined Pokémon would have a Choice Band and the ability Water Absorb. The stats would take from Pikachu's HP/Atk/Def, and Clodsire's SpA/SpD/Spe. Again, not a good mon, but thats just an example.

---

Potential Bans and Threats:

Slaking (Banned)

(These are just general threats, I am a bit unfamiliar with Doubles, but at the end of the day it's kinda more like Singles?)

Great Tusk
Iron Hands
Ting-Lu
Ursaluna

These four are simply because of their BST on a specific half of their stats. I imagine they could become overwhelming with the right SpDef and/or Speed. The other half also determines its new ability, so you could give it some nasty abilities to become a scary powerhouse like Regenerator.

Tornadus-Therian

This is the culprit/teammate to the aforementioned ones listed above. It supplies a lot of desirable traits; Regenerator, Knock Off and U-Turn, and a solid 121 Speed stat.

Inteleon

What? Inteleon? Yeah; hear me out. Sniper boosts the power of critical hits by 1.5x, and it has a natural 120 Speed stat. Pair that with Pokémon with 100% crit rates on their moves, like Meowscarada. You now have a LifeOrb/ChoiceBand + Sniper Boosted Flower Trick. It also gets U-Turn and Flip Turn, which is always nice.

---

Questions for the Community:

- Are there any Pokemon I might have missed that could be threatening? I considered adding Iron Moth to the threat list, but I wasn't sure how well Protosynthesis/Quark Drive would do on combined mons.

-What are your thoughts on Pair Clause? If you have a different take for HP Calculation, I'm all ears, and though this is the best solution in my head, I'm up for discussion on a better way of doing damage calcs.

-I imagine this metagame is similar to Chimera and Frantic Fusions in a lot of aspects; is this metagame different enough and interesting enough to warrant it's existence?
Just to make sure, once a submission is rejected it can’t ever be resubmitted right? Just making sure

but it would possibly require a command to analyse your anwer and compare it with the target, so I don't know if it's doable.
I’m sure it is; Game Corner existing makes me believe it’s doable in some way.
 
once a submission is rejected it can’t ever be resubmitted right?
I wouldn’t say never, but it matters a lot why it was rejected.

If it was rejected for breaking the premise of OMs, like having a lot of subjective changes, yeah no point in re-submitting that. If it was rejected for being overly complex, but you’ve come up with a way to streamline it, it could be worth a second look at least in the workshop.

Basically if you think you’ve meaningfully changed what caused it to be rejected, feel free to workshop it again. If you’re re-submitting the same submission, yeah no that won’t go anywhere.
 
Assistype
The less fortunate recieve a blessing from Arceus!

Metagame Premise:
Any Pokemon with 5 or more weaknesses will take less damage from super-effective attacks. A 2x effective move will now do 1.25x, and a 4x will do 2.5x. (0.6x the original multiplier)

Q: What happens if I add a type like with Forest’s Curse or Trick-or-Treat?

A: My simple solution would just be to ban those moves that add types (not change them). In hindsight, all damage calculation would just be multiplied by 1.25 instead of 2, so long as the combination has 5 or more weaknesses, so it’d make sense to clarify that.

Q: What happens when a Pokemon terastelizes?
A: Terastelization will replace your old weaknesses, and thus damage would not change to the new multiplier. I considered banning Tera outright, but I’m intrigued to see how it would be in this metagame.

Potential bans and threats:
(I am out of the house right now so I’m only listing what I can right now)
Bans (All Ubers, plus the following):
:Ogerpon: :Enamorus:

Threats:
:Great-Tusk: :Kommo-o: :Lilligant-Hisui: :Ting-Lu: :skeledirge: :Dragapult: :Hydreigon: :Roaring-Moon: :Iron-Valiant:

Increased Viability:
:Slowbro: :Slowking::brute-bonnet: :meowscarada: :quaquaval: :wo-chien: :Hawlucha: :Decidueye-Hisui: :Palossand: :Armarouge: :ribombee: :tyranitar: :sinistcha: :chandelure:

Questions for the community:
1. Do you think this metagame would be different enough from OU?

2. I believe that setup sweepers or bulky support that would usually have 5 or more weaknesses have a much easier time in this sort of game.
3. Could it be 4 weaknesses?
4. What are your thoughts on Ogerpon and Enamorus?
 
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guess whats back

1-2 Switch!

This metagame combines Singles and Doubles into one metagame by having each Pokemon switch between "active" and "inactive" every few turns, much akin to Rotation Battles. On every first and third of four turns all Pokemon can act, on every second of four turns the second Pokemon cannot act or be acted upon, and on every fourth turn the first Pokemon cannot act or be acted upon. With such a major mechanical shift, who knows what could happen!


Rules
Mechanic: Doubles-based metagame where each Pokemon switches between active and inactive every few turns.
Clauses: Standard Doubles, Gravity Sleep Clause
Bans: Annihilape, Arceus, Calyrex-Ice, Calyrex-Shadow, Darkrai, Dialga, Eternatus, Giratina, Groudon, Koraidon, Kyogre, Magearna, Mewtwo, Miraidon, Ogerpon-Hearthflame, Palkia, Rayquaza, Tatsugiri, Urshifu, Zacian, Zamazenta-Crowned, Moody, Sand Veil, Shadow Tag, Snow Cloak, King's Rock, Razor Fang


Strategy
Protect, Fake Out, and redirection is by far the most important tools in the metagame due to their control over the singles and doubles turns, especially the latter for redirection, despite their limiting effects on moveslot space. Abilities like Intimidate not affecting inactive Pokemon means that they cannot be weakened on the switch during a Singles turn, making it much more important to micromanage. This also extends to switched in Pokemon that are inactive, as they cannot switch. Spread moves like Earthquake, Rock Slide, and Bleakwind Storm are much more potent, as they do not target inactive Pokemon and as such have the 1x multiplier during Singles turns. Hazards and setup, similarly, are also more potent as Singles turns grant more safety into bulkier Pokemon to play around the much more chaotic Doubles turns. All of this culminates into a metagame like no other, so use your knowledge from both Singles and Doubles to great effect!


Increased Viability
:espathra: Protect becomes immensely more useful here, as being able to either stall out a Singles turn or Doubles turn can turn the tides quickly.

:Iron-Hands: Fake Out can quickly and easily stall out a turn, being able to force a mechanic shift reliably while also preventing the target from moving if they lack a Covert Cloak. Feint also gains a lot more viability due to it mitigating Protect.

:Covert-Cloak: Covert Cloak is able to ignore Fake Out and similar effects without giving up much utility, which is amazing on a wide variety of Pokemon. I expect this to be a possible staple.

:flutter-mane::gholdengo::dragapult: Much like the above case, the ability to avoid Fake Out and Feint is incredibly notable while still retaining the ability to hit hard with mostly neutral STAB coverage.

:tyranitar: Spread moves like Rock Slide and Earthquake receive a substantial nerf, as the single-target effect only comes into play when there is only one target on the field and not when there are two effectively non-existent Pokemon. This is especially the case for opponent-only spread moves, as half the time only one Pokemon can be hit while still receiving the 0.75x damage boost.

:torkoal::pelipper: Weather is much better here, as it is very easy to switch in a weather setter like Torkoal and Pelipper on a Singles turn while reaping the rewards on a Doubles turn. Screen setting is the exact same, except the setters can do it safely without the constant threat of two attackers at once.


Decreased Viability
:tornadus: Tailwind is all-around nerfed badly. While some dedicated Tailwind setters like Tornadus are only affected minimally, more often than not the offensive Pokemon are setting Tailwind themselves. This means that either their partner or themself will often be the one unable to do anything the next turn, and the few times the setter is the only one active will likely be spent using Protect or inerting less passive pressure. Tailwind effectively being active for 3 turns doesn't help much, either.

:Garganacl: Status effects and other damaging effects like Salt Cure and Fire Spin do not activate during inactive turns and so are much worse in practice. That being said, the trapping move timer does not decrease at the end of an inactive turn.

:landorus-therian: Intimidate does not affect inactive Pokemon and therefore has to be played with acknowledgement of this. This is also the case for other on-entry abilities like Hospitality and the Ruin abilities.

:Dugtrio: Imagine Arena Trap in Singles but its reliant on trapping during the first turn, loses 99% of the time to Protect, and is completely useless otherwise. That is Arena Trap here.


Other Viability Shifts
:light-clay::indeedee-f: It's hard to predict if Trick Room will gain a buff or nerf from such a mechanical change. On one hand, its much easier to set them up from the Singles-to-Doubles turn shifts, while on the other it becomes a lot easier to stall out said turns. Support setters like Cresselia and Indeedee also do nothing but sit there for at least one turn, if not two.


Watchlist
:flutter-mane::chi-yu: Both are incredibly powerful already, but give them easier Sun setup and even fewer largely consistent answers than regular Singles and you have quite possibly the deadliest core in the metagame.

:chien-pao: Much like Chi-Yu, Chien-Pao is a crazy enabler and abuser in a much more defensively limited metagame that is already famous for many physically offensive cores like PaoPult and PaoNite, and these cores only improve in a metagame limited in effective speed control options.

:amoonguss: Gravity Sleep Clause in a half-Singles metagame is incredibly threatening, and needs testing in of itself. However, the widespread use of Safety Goggles in Doubles already paired with the relevance of Tera Grass makes this less of an issue, hopefully.

:basculegion::houndstone: Well this one doesn't need explaining. Male Basculegion is probably broken but the other two Last Respects users are likely to not be.

:cyclizar::orthworm: I hope this doesn't need an explanation either.

:ursaluna: Previously banned from DOU but stuck in UUBL, Cocaine Bear is a nightmare to deal with in Trick Room and just a slow attacker out of it. Whatever comes of it is hard to tell.

:palafin-hero: While limited in the moveslot department, its still Palafin. Safety Goggles or Choice Band, pick your poison. Probably the least broken watchlist Pokemon here.


Questions for the Community
  • Are there any other Pokemon that should be watched or banned, or specific things that are inherently better/worse?
  • Are there any combos that are now buffed specifically in 1-2 Switch?
  • How would Dondozo + Tatsugiri work, despite their interaction being already banned?
  • Should tiering be more in respect to Singles, Doubles, or in line with its own unique definition?
I like this a lot gameplay wise. I feel like games might be kinda drawn out compared to doubles but that is just the nature of the metagame.

I think TR will be buffed for the same reasons Rain and Sun are. Setup on singles turn and have something like Ursaluna go brr. I also see Duraludon and Propeller Tail Barraskewda maybe having a niche since redirection is super strong here. Pokemon also can't be completely passive, like some are in doubles, because of the singles turns. This looks really interesting.

Assistype
The less fortunate recieve a blessing from Arceus!

Metagame Premise:
Any Pokemon with 5 or more weaknesses will take less damage from super-effective attacks. A 2x effective move will now do 1.25x, and a 4x will do 2.5x.

Q: What happens if I add a type like with Forest’s Curse or Trick-or-Treat?

A: My simple solution would just be to ban those moves that add types (not change them). In hindsight, all damage calculation would just be multiplied by 1.25 instead of 2, so long as the combination has 5 or more weaknesses, so it’d make sense to clarify that.

Q: What happens when a Pokemon terastelizes?
A: Terastelization will replace your old weaknesses, and thus damage would not change to the new multiplier. I considered banning Tera outright, but I’m intrigued to see how it would be in this metagame.

Potential bans and threats:
(I am out of the house right now so I’m only listing what I can right now)
Bans (All Ubers, plus the following):
:Ogerpon: :Enamorus:

Threats:
:Great-Tusk: :Kommo-o: :Lilligant-Hisui: :Ting-Lu: :skeledirge: :Dragapult: :Hydreigon: :Roaring-Moon: :Iron-Valiant:

Increased Viability:
:Slowbro: :Slowking::brute-bonnet: :meowscarada: :quaquaval: :wo-chien: :Hawlucha: :Decidueye-Hisui: :Palossand: :Armarouge: :ribombee: :tyranitar: :sinistcha: :chandelure:

Questions for the community:
1. Do you think this metagame would be different enough from OU?

2. I believe that setup sweepers or bulky support that would usually have 5 or more weaknesses have a much easier time in this sort of game.
3. Could it be 4 weaknesses?
4. What are your thoughts on Ogerpon and Enamorus?
4x super effective moves should turn to 1.5625x since 2 * 2 is 4 so 1.25 * 1.25 = 1.5625.

How does Stealth Rock work?
 
4x super effective moves should turn to 1.5625x since 2 * 2 is 4 so 1.25 * 1.25 = 1.5625.

How does Stealth Rock work?
I considered keeping it somewhat linear, but I figured that it wouldn’t be significant enough damage to go for 4x effective moves if it was as little as a ~1.5x boost. The reason I say 2.5x is simply it divides the usual multiplier to 0.6, so extra damage taken is still significant and not nullified or extremely weak.
Also big numbers scare me, so either way I’d round.

Stealth Rock would calculate the modified way; regular damage if neutral, 1.25x if its usually 2x, and 2.5x if it’s usually 4x weak; all if the current Pokemon has more than 5 weaknesses.
 
Assistype
The less fortunate recieve a blessing from Arceus!

Metagame Premise:
Any Pokemon with 5 or more weaknesses will take less damage from super-effective attacks. A 2x effective move will now do 1.25x, and a 4x will do 2.5x. (0.6x the original multiplier)

Increased Viability:
:Slowbro: :Slowking::brute-bonnet: :meowscarada: :quaquaval: :wo-chien: :Hawlucha: :Decidueye-Hisui: :Palossand: :Armarouge: :ribombee: :tyranitar: :sinistcha: :chandelure:

This is partially satirical, but I wonder about Vespiquen in this meta…

Like the weaknesses it would’ve had is much less substantial now, it could potentially be a good defensive/stall mon? It has all the tools; Defense Order (Bug type Cosmic Power), Toxic, Spikes/Toxic Spikes, Roost; heck, even Destiny Bond! Maybe it could be a niche pick? Who knows??
 
Assistype
The less fortunate recieve a blessing from Arceus!

Metagame Premise:
Any Pokemon with 5 or more weaknesses will take less damage from super-effective attacks. A 2x effective move will now do 1.25x, and a 4x will do 2.5x. (0.6x the original multiplier)

Q: What happens if I add a type like with Forest’s Curse or Trick-or-Treat?

A: My simple solution would just be to ban those moves that add types (not change them). In hindsight, all damage calculation would just be multiplied by 1.25 instead of 2, so long as the combination has 5 or more weaknesses, so it’d make sense to clarify that.

Q: What happens when a Pokemon terastelizes?
A: Terastelization will replace your old weaknesses, and thus damage would not change to the new multiplier. I considered banning Tera outright, but I’m intrigued to see how it would be in this metagame.

Potential bans and threats:
(I am out of the house right now so I’m only listing what I can right now)
Bans (All Ubers, plus the following):
:Ogerpon: :Enamorus:

Threats:
:Great-Tusk: :Kommo-o: :Lilligant-Hisui: :Ting-Lu: :skeledirge: :Dragapult: :Hydreigon: :Roaring-Moon: :Iron-Valiant:

Increased Viability:
:Slowbro: :Slowking::brute-bonnet: :meowscarada: :quaquaval: :wo-chien: :Hawlucha: :Decidueye-Hisui: :Palossand: :Armarouge: :ribombee: :tyranitar: :sinistcha: :chandelure:

Questions for the community:
1. Do you think this metagame would be different enough from OU?

2. I believe that setup sweepers or bulky support that would usually have 5 or more weaknesses have a much easier time in this sort of game.
3. Could it be 4 weaknesses?
4. What are your thoughts on Ogerpon and Enamorus?
Answering #3:
I'd rather not drop it to 4 weaknesses. Making Skeledirge and Ting-Lu even more infernally bulky than they already are is already bad enough; let's not extend this to Gholdengo.

In fact, I'd rather raise the number to 6 weaknesses. I think Skeledirge stops reaping the benefits at this point, while we still let Wo-Chien on the gravy train. I'd ideally set the weakness number such that Wo-Chien stays on the gravy train while Ting-Lu is booted off.
 
Greetings. In this post I will attempt to sell you on an Other Metagames (OM) idea. Before that, let us discuss the topic of OMs. Why do I want to play an OM? Is it because I want to play a game with difficult to comprehend in-battle mechanics which drastically alters the way the game is played? Nay. Is it because I want to thoughtlessly destroy my opponent through unbalanced power-ups? Nay. Is it because I want to restrict teambuilding such that everyone's team become terrible? Nay, Nay, Nay I say. To me, the essence of an OM is teambuilding and creativity.


You may be wondering why I have prefaced my idea with that introduction. The reason is simple: it’s because my idea involves altering the stats of pokemon which is apparently commonly rejected. I am hoping that abstract was sufficient to garner your attention. The idea of this OM is very simple. A lot of mons are simply held back by their stats. By offering a method of circumventing this inherent weakness, I am hoping to create a metagame where more mons become viable.

The premise and name of the OM is: The Price of Power.

If a pokemon’s base hp is equal to or below 100, their base Attack, Defense, Special Attack and Special Defense is equal to a function of the Power Point (PP) of the moves on their first, second, third and fourth slot respectively.

The function is simple.

For the first 32 PP, every PP is worth 4 Base Stat.
For every PP after 32, it is only worth 1 Base Stat.

I have provided a table below to illustrate the amount of BST to expect:


PPBase Stat
832
1664
2496
32128
40136
48144
56152
64160

I have provided an example set below:

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Knock Off
- Earthquake
- Swords Dance

In order, the moves’ PP are: 48, 32, 16, 32. This means that Gliscor’s base stats would be: 75/144/128/64/128/95. Truly, a terrifying menace.

Tinkaton (F) @ Covert Cloak
Ability: Mold Breaker
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Light Screen
- Bulldoze
- Gigaton Hammer
- Swords Dance


This is another example. This Tinkaton’s distribution would be 85/144/128/32/128/94.


That will conclude the premise section of this post. I hope that was simple enough to understand. I will now proceed on to some points which I feel need to be addressed as well as potential threats and bans.

One point which may raise questions is the fact that this stat-altering system does not affect mons with >100 hp. The reason for this restriction is because I as well as many people do not like going against stall. Without the hp restriction, I can run mons such as Chansey, Blissey and Dondozo and they will be extremely difficult to kill. In my opinion it would be disheartening and boring going against a full team with 150+/140/140 bulk mons so I pre-emptively suggest this restriction to invalidate all of them. Now, this was not my first idea. I had another idea which set the hp to be 700 minus the sum of your other base stats but I think this is too complicated and would rather delete a few mons for the sake of the rest.

As for the best moves in the game, I would have to say it is Swords Dance, Knock Off, Nasty Plot, Stealth Rock, Spikes, Rapid Spin and Haze. These moves have relatively high pp and are run on normal sets so of course if a mon have access to these moves, they should run it. The premise of this OM is power at a cost. Most moves’ power level are tied to the pp which means running high pp moves for high base stats means running worse moves. However the aforementioned moves in particular are a cut above the rest. Nevertheless it may be necessary to break through the plethora of 100/140/140 mons which I’m sure will be popular.
I am not actually familiar with the OU meta but other things I can think of which could be good are Eviolite, multi hit moves, Agility, Taunt and U-turn.

Finally I would like to ask for community feedback. In my opinion, the setup, knock off and hazard related moves are really strong. Would the meta simply revolve around setting up and sweeping, or will the accessibility to nukes with ~150 base attack/special attack as well as increased bulk of Unaware mons be enough to handle it? On a different note, I am also open to tweaking the stat formula as well as a solution to the high hp problem. Another idea I had was each pp is worth 2 base stat. This would drastically reduce the overall power level, for example, and increase the worth of high pp moves. I think it would be an interesting idea as well. Regarding the hp problem, it would be great to find a more elegant solution which does not involve essentially invalidating them from the tier. Perhaps mons with >100 hp just gets the base hp stat reduced to 100? Anyways I thank you for your time and look forward to hearing your feedback.
 
The premise and name of the OM is: The Price of Power.

If a pokemon’s base hp is equal to or below 100, their base Attack, Defense, Special Attack and Special Defense is equal to a function of the Power Point (PP) of the moves on their first, second, third and fourth slot respectively.
Honestly I didn’t need a TEDTalk before figuring out what the OM being pitched was lmao; not in a rude way just saying that was a lot of extra text.

This seems a bit… complicated. Theres a lot of components and extra booleans that could be simplified or seperated in their own OMs. There’s been a few in the past that has touched on this idea, where PP determines stats and whatnot; of the top of my mind I believe D0sDogs proposed a meta where PP determines HP; but I don’t think there was enough intrigue to submit it.

If I’m reading this right, this metagame only works for Pokemon that has HP below 100. Why? I just feel like the explanation is a lot to understand already. If high HP Pokemon are a problem in this meta, just ban the problematic ones. I doubt Cetitan or Regidrago would see much usage.

I don’t know. I guess my nonsensical and feeble brain can’t process a lot of words. Keep fishing for feedback! Just giving my take.
 
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