What happens in the shedinja idea if both players can't use any moves against each other?
Wonder Guard does not protect against Struggle, so it is all about who has more PP left.What happens in the shedinja idea if both players can't use any moves against each other?
Didnt search through, has stabless-mons been brought up before? This could have many interpretations,and what i now have in mind is that pokemon can use any direct attack move but no longer have stab on any of them
NOSTABmonsI don't thin I posted it here, but I mentioned an idea for "Stabless" and wondered if people would like it. The idea was that all mon lose access to all moves they share a type with (including status moves).
I'm sad that no one talked about Base Stat Mons. It is too simple?
Soo im back and this time im here with not only one meta, but two! (Edit: decided to post the other idea another time) anyways here it is
First one shall be an old om from last gen that i thought is pretty interesting
Metagame premise: a meta where the slowest suddenly become fastest, weakest hit strongest, and frailest become thicc'est i present Stat Switch!
Stat Switch
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This metagame is very simple, every mons highest stats are switched with its lowest stat
Example: (bolded is highest stat and underlined is lowest)
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Keldeo
91/72/90/129/90/108 --> 91/129/90/72/90/108
A simple example, keldeos highest stat is 129 while its lowest stat is 129 so his atk and special attack switch
Q: what about hp stat? What if thats the highest or lowest stat
A. it still applies! So azumarill for example will undergo 100/50/80/60/80/50 > 50/100/80/60/80/100
Q: what if my mon has multiple equal lowest stats or equal highest stats?
A. im glad u asked, since these mons recieve the most buffs since the change applies to both stats (both highest switch with one lowest, or both lowest switch for one highest) so breloom for example undergoes 60/130/80/60/60/70 > 130/60/80/130/130/70
So mons with multiple low stats shine here, like regice, breloom and zoroark
Potential bans and threats: Marowak-alola (80/45/110 with pseudo huge power'd rock head) and regice (200/100/200 offenses) look pretty busted on paper, defensively im not really sure
Questions for the community:
Thanks for reading, love to hear your thoughts!
- Does this meta sound fun? Was it unpopular last gen?
- What can i do to improve the idea
- Is there anything else broken that should be banned?
Soo im back and this time im here with not only one meta, but two! (Edit: decided to post the other idea another time) anyways here it is
First one shall be an old om from last gen that i thought is pretty interesting
Metagame premise: a meta where the slowest suddenly become fastest, weakest hit strongest, and frailest become thicc'est i present Stat Switch!
Stat Switch
![]()
![]()
![]()
This metagame is very simple, every mons highest stats are switched with its lowest stat
Example: (bolded is highest stat and underlined is lowest)
![]()
Keldeo
91/72/90/129/90/108 --> 91/129/90/72/90/108
A simple example, keldeos highest stat is 129 while its lowest stat is 129 so his atk and special attack switch
Q: what about hp stat? What if thats the highest or lowest stat
A. it still applies! So azumarill for example will undergo 100/50/80/60/80/50 > 50/100/80/60/80/100
Q: what if my mon has multiple equal lowest stats or equal highest stats?
A. im glad u asked, since these mons recieve the most buffs since the change applies to both stats (both highest switch with one lowest, or both lowest switch for one highest) so breloom for example undergoes 60/130/80/60/60/70 > 130/60/80/130/130/70
So mons with multiple low stats shine here, like regice, breloom and zoroark
Potential bans and threats: Marowak-alola (80/45/110 with pseudo huge power'd rock head) and regice (200/100/200 offenses) look pretty busted on paper, defensively im not really sure
Questions for the community:
Thanks for reading, love to hear your thoughts!
- Does this meta sound fun? Was it unpopular last gen?
- What can i do to improve the idea
- Is there anything else broken that should be banned?
In terms of things that didn't exist last gen (azu's quite possibly still broke btw), Blacephalon intrigues with its new 151/127/151/53/79/107 stats - while its physical movepool is shallow compared to its special options there's at least enough to do something off the still high 127 base attack. 151/151/79 defenses are the main lure though, being very bulky physically and maintaining acceptable special bulk. A lack of movepool definitely holds this back though.
Stakataka is hilarious with 61/131/13/53/101/211 stats - choosing the road of insane speed in exchange for taking physical hits worse than a sandcastle at high tide. Honestly not all that great - its attack is good but not amazing enough.
252 Atk Choice Band Huge Power 100 Base Attack Azumarill Liquidation vs. 0 HP / 0 Def 13 Base Defense Stakataka: 2634-3102 (1001.5 - 1179.4%) -- guaranteed OHKO
Toucannon has an interesting time with 80/75/120/120/120/60 base stats. While its physical moves go down the drain, a special movepool including Boomburst and a few Sheer Force boosted moves make it better than standard, particularly with the improved bulk.
Not all that much is interesting in Alola tbh, a lot of stuff gets worse or not noticeably different - Celesteela is now fast for example and can't go special but that doesn't alter what it's good at most likely.
Base Stat Mons
Metagame premise: Things like choice scarf or choice band or huge power only affects the base stat, not the finalized stats unlike normal pokemon. Things that would be affected would be choice items, salt vest, huge/pure power, weather speed boost, stat boosts in general, and other things. So a base 120 speed mon would now outspeed a base 55 speed pokemon with x2 speed stat boost. Also goddamn eviolite be nerfed
Potential bans and threats:
OU clause
idk for now
Questions for the community:
How will pokemons reliant on stat boosts or choice items fare in the metagame?
Is there a better name which is less misleading?
Metagame premise: Every Pokemon "has" Wonder Guard, so they can only get hit by super effective moves, but in return, each Pokemon will do instant KO. Not only that, if you use a status move against a Pokemon that is not weak to the type that the opponent is, it has no use (Haze, weather moves, or status moves that affect all Pokemons are unaffected). Normal type moves will deal 1/3 of the opponent's max HP.
Also this metagame would open up to use of shitty moves.
Potential bans and threats:
Ban List:
Pokemon:
Electross (for having no weakness)
Abilities:
Protean (for the user changing types)
Moves:
Reflect Type, Conversion, Conversion 2, and Roost (for the user changing types)
Burn Up (for having no type afterwards)
Trick Swap (for changing possibly useful abilities)
Hidden Power (every Pokemon would have it, so it would be centralized)
Items:
Focus Band (RNG for chance to live)
Air Balloon (+Electric is Bae)
Other things as time passes.
Questions for the community:
How should we handle speed problem?
How should we handle low weakness problem? (Maybe add a rule with 1 type per team?)
There may be a problem in base stats mons. With untouched mons like skarmory, toxapex and sableye, i think stall would be impossible to broke. Blissey is a decent replacement for chansey. Almost every ofensive mon is nerfed. But maybe bulky sweepers like mega gyara can find thier dominant place in the meta. Mons with insanely offensive stat like kartana can be incredibly good after a sword dance, but not enough to break stall.
Magnet rise jolteon/Mega mane sounds op in shedinjamons.
To be honest, this doesn't sound fun to play. Usually with metagames, with restrictions you get benefits (see Dual Wielding, Chimera, etc.). However, when you force three moves of every mon to be the same, it just makes it harder to use mons that you want and cover your bases as a team. If restrictions allowed you to gain some base stat bonuses, for example, I think people would be more excited.UnityMons
Metagame premise: All pokemons on the team must have 3 moves in common, also 5 of those pokemon must have the same item. A pokemon with a different item will be called leader.
Specific rules:
-Hiden power can be used as a main move. Each Pokemon can use any Hp that fits them better.
-The moves assist, me first, copycat and metronome can be used as substitutes for a main move. For example, weavile can run ice punch, protect, assist and knock off on a team with ice punch, protect and earthquake as main moves.
-The move nature power can be used as a substitute of one of the moves that it transforms to: tri attack, power gem, earth power, hydro pump, ice beam, lava plume, psyshock, energy ball, moonblast, thunderbolt or psychic.
-Imposter ditto is allowed (this can be changed).
Banlist: Ou banlist with weather induced abilities and terrain inducer abilities banned. All mega stones are allowed (including ubers megas like mega gengar and megas with weather induced abilities). The idea is balance the metagame making all styles more or less equally powerful, i prefeer unbanning some ubers like Lando I, Kyurem W, Zekrom, Reshiram or marshadow rather than remove strong pokemon of a style, except if that pokemon is really really broken. Also unow is banned, since it cant carry three moves.
Few examples:
1) Rain style: Rain dance, surf/scald and ice beam/hidden power as moves in common. Focus sash as common item, Mega swampert as leader.
2) Sun style: sunny day, flamethrower and hidden power/solar beam as main moves. Focus sash as item, Mega Zard Y as leader.
3) Sand style: Earthquake, rock slide/stone edge, and toxic as main moves. Focus sash as item. Mega Ttar as leader.
4) Dragon style: dragon claw, earthquake and dragon dance/flamethrower as main moves. Choice scarf/focus sash as main item. Mega Ttar/Maga Zard Y/ mega mence as leader.
5) Grass style: Giga drain, toxic/hidden power/protect and leech seed as main moves. Focus sash as main item. Mega venusaur as leader
6) stall/variety: toxic, protect, substitute/filler as main moves. Evolite/leftovers as main item. Black sludge Toxapex/mega gengar/mega ttar as leader
7) Color style: thunderbolt/thunderpunch, flamethrower/firepunch/hidden power and ice beam/icepunch as main moves. assault vest/focus sash as main item. Mega Ttar as leader.
8) Ghost offensive style: shadow ball, psychic/tbolt/energy ball and hidden power/trick room as main moves. Focus sash as main item. Mega gengar as leader.
9) Ghost deffensive style: shadow ball, substitute and toxic/Wow as main moves. leftovers as main item. mega gengar or mega sableye as leader.
10) normal style: return/double edge, brick break/earthquake/crunch and fire punch as main moves. Focus sash or assault vest as main item. Mega mence/mega kanghaskan as leader.
Questions for the comunity:
1) Does the name of the metagame fits with its idea?
2) Do you think the balance approach of unbanning rather than baning is the correct one?
3) Do you think the item restriction combined with the 3 moves in common can bring some balance to the different styles? Do you prefer to have 2 leaders available so you can run mega evolution and Z-Move on the same team?
4) Do you find Rain, sand or any other possible style imbalanced?
Attempt two at submitting a stat based meta, this has been mentioned before but no proper submission has been made im pretty sure (first time was rejected due to being complex, so im using branflakes formula)
Roleplay (originally Shiny Swap)Metagame premise: have you ever got sick of how slow and useless some mons are? Just wish ur fav typed mon had more defensive stats instead of offensive? Please welcome Shiny Shift! (Credits to beople i dont remember who thought of this)
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A simple premise, all mons have Atk switch with Def, SpA switch with SpD, and spe switch with HP
Example:
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95/117/184/44/46/28 ---> 28/184/117/46/44/95
Avalugg completely switches roles and gets 184 attack + a decent 95 speed tier, gets decent coverage as well
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160/110/65/65/110/30 ---> 30/65/110/110/65/160
Another example of taking advantage of a slow hard hitter, with great hp comes great speed, snorlax has amazing coverage + its special attack too to abuse that speed
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65/150/60/115/60/115 ---> 115/60/150/60/115/65
Heres finally an example of a offensive threat turning defensive AND having the movepool for it like wish/willo/foul play and finally taking advantage of a godly ability
Potential bans and threats:
Nothing of yet, most speed tiers get shrekt anyways and i cant think of anything that really gets the speed + offenses or movepool to abuse it
Questions for the community:
Thanks for reading all this and would love to hear your thoughts or sets on this meta! Any criticism is also welcome!
- Does this sound fun? What can i do to improve it?
- Do i give the player of using the normal non stat switched version of the mon by being shiny? Or will it ruin the point of the meta
- What sounds broken? Im really bad at that area
UnityMons
Metagame premise: All pokemons on the team must have 3 moves in common, also 5 of those pokemon must have the same item. A pokemon with a different item will be called leader.
Specific rules:
-Hiden power can be used as a main move. Each Pokemon can use any Hp that fits them better.
-The moves assist, me first, copycat and metronome can be used as substitutes for a main move. For example, weavile can run ice punch, protect, assist and knock off on a team with ice punch, protect and earthquake as main moves.
-The move nature power can be used as a substitute of one of the moves that it transforms to: tri attack, power gem, earth power, hydro pump, ice beam, lava plume, psyshock, energy ball, moonblast, thunderbolt or psychic.
-Imposter ditto is allowed (this can be changed).
Banlist: Ou banlist with weather induced abilities and terrain inducer abilities banned. All mega stones are allowed (including ubers megas like mega gengar and megas with weather induced abilities). The idea is balance the metagame making all styles more or less equally powerful, i prefeer unbanning some ubers like Lando I, Kyurem W, Zekrom, Reshiram or marshadow rather than remove strong pokemon of a style, except if that pokemon is really really broken. Also unow is banned, since it cant carry three moves.
But, to add to this list, Terrain teams could be good. Psychic Terrain with Psychic/Psyshock, Shadow Ball, and Focus Blast sounds promising.
Less is more/Momentum Shift
Metagame Premise: The Player with the least not fainted pokemon receives a +1Priority boost.
Bans and Threats: OU Banlist and OU clauses,Threats: mons with access to priority moves,bulky offence teams
Questions: Which name fits better? Is the priority boost a good way to give the loosing player an advantage?
Note that I have already submitted this to the OM Submissions forum.
In ultimate z, any move can be used with any type-based z crystal. So you can use z-stockpile with darkiumz. Will you include this mechanic?
I thought Ultimate-Z was interesting. There's some neat things you can do with z-status.
I'm a bit concerned that it might be rejected because it's so similar to Ultimate-z. But I still like the idea.
Moves that give +1 to all stats are probably worth banning. I'm not so sure about Extreme Evo Boost and Clangorous Soublaze though. Both mons that use those moves are not very good mons imo. I'm pretty sure Clangorous Soublaze can be blocked by fairy types.